Joonas Javanainen d7e9e17aa3
Clippy fixes
2017-11-06 20:10:39 +02:00

266 lines
8.7 KiB
Rust

#[macro_use]
extern crate glium;
extern crate imgui;
use glium::{DrawError, GlObject, IndexBuffer, Program, Surface, Texture2d, VertexBuffer};
use glium::backend::{Context, Facade};
use glium::program;
use glium::index::{self, PrimitiveType};
use glium::texture;
use glium::vertex;
use imgui::{DrawList, ImDrawIdx, ImDrawVert, ImGui, Ui};
use std::borrow::Cow;
use std::fmt;
use std::rc::Rc;
pub type RendererResult<T> = Result<T, RendererError>;
#[derive(Clone, Debug)]
pub enum RendererError {
Vertex(vertex::BufferCreationError),
Index(index::BufferCreationError),
Program(program::ProgramChooserCreationError),
Texture(texture::TextureCreationError),
Draw(DrawError),
}
impl fmt::Display for RendererError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
use self::RendererError::*;
match *self {
Vertex(_) => write!(f, "Vertex buffer creation failed"),
Index(_) => write!(f, "Index buffer creation failed"),
Program(ref e) => write!(f, "Program creation failed: {}", e),
Texture(_) => write!(f, "Texture creation failed"),
Draw(ref e) => write!(f, "Drawing failed: {}", e),
}
}
}
impl From<vertex::BufferCreationError> for RendererError {
fn from(e: vertex::BufferCreationError) -> RendererError { RendererError::Vertex(e) }
}
impl From<index::BufferCreationError> for RendererError {
fn from(e: index::BufferCreationError) -> RendererError { RendererError::Index(e) }
}
impl From<program::ProgramChooserCreationError> for RendererError {
fn from(e: program::ProgramChooserCreationError) -> RendererError { RendererError::Program(e) }
}
impl From<texture::TextureCreationError> for RendererError {
fn from(e: texture::TextureCreationError) -> RendererError { RendererError::Texture(e) }
}
impl From<DrawError> for RendererError {
fn from(e: DrawError) -> RendererError { RendererError::Draw(e) }
}
pub struct Renderer {
ctx: Rc<Context>,
device_objects: DeviceObjects,
}
impl Renderer {
pub fn init<F: Facade>(imgui: &mut ImGui, ctx: &F) -> RendererResult<Renderer> {
let device_objects = try!(DeviceObjects::init(imgui, ctx));
Ok(Renderer {
ctx: Rc::clone(ctx.get_context()),
device_objects: device_objects,
})
}
pub fn render<'a, S: Surface>(&mut self, surface: &mut S, ui: Ui<'a>) -> RendererResult<()> {
let _ = self.ctx.insert_debug_marker("imgui-rs: starting rendering");
let result = ui.render(|ui, draw_list| {
self.render_draw_list(surface, ui, &draw_list)
});
let _ = self.ctx.insert_debug_marker("imgui-rs: rendering finished");
result
}
fn render_draw_list<'a, S: Surface>(
&mut self,
surface: &mut S,
ui: &'a Ui<'a>,
draw_list: &DrawList<'a>,
) -> RendererResult<()> {
use glium::{Blend, DrawParameters, Rect};
use glium::uniforms::{MinifySamplerFilter, MagnifySamplerFilter};
try!(self.device_objects.upload_vertex_buffer(
&self.ctx,
draw_list.vtx_buffer,
));
try!(self.device_objects.upload_index_buffer(
&self.ctx,
draw_list.idx_buffer,
));
let (width, height) = ui.imgui().display_size();
let (scale_width, scale_height) = ui.imgui().display_framebuffer_scale();
if width == 0.0 || height == 0.0 {
return Ok(());
}
let matrix = [
[2.0 / width as f32, 0.0, 0.0, 0.0],
[0.0, 2.0 / -(height as f32), 0.0, 0.0],
[0.0, 0.0, -1.0, 0.0],
[-1.0, 1.0, 0.0, 1.0],
];
let font_texture_id = self.device_objects.texture.get_id() as usize;
let mut idx_start = 0;
for cmd in draw_list.cmd_buffer {
// We don't support custom textures...yet!
assert!(cmd.texture_id as usize == font_texture_id);
let idx_end = idx_start + cmd.elem_count as usize;
try!(
surface.draw(
&self.device_objects.vertex_buffer,
&self.device_objects
.index_buffer
.slice(idx_start..idx_end)
.expect("Invalid index buffer range"),
&self.device_objects.program,
&uniform! {
matrix: matrix,
tex: self.device_objects.texture.sampled()
.magnify_filter(MagnifySamplerFilter::Nearest)
.minify_filter(MinifySamplerFilter::Nearest),
},
&DrawParameters {
blend: Blend::alpha_blending(),
scissor: Some(Rect {
left: (cmd.clip_rect.x * scale_width) as u32,
bottom: ((height - cmd.clip_rect.w) * scale_height) as u32,
width: ((cmd.clip_rect.z - cmd.clip_rect.x) * scale_width) as u32,
height: ((cmd.clip_rect.w - cmd.clip_rect.y) * scale_height) as u32,
}),
..DrawParameters::default()
},
)
);
idx_start = idx_end;
}
Ok(())
}
}
pub struct DeviceObjects {
vertex_buffer: VertexBuffer<ImDrawVert>,
index_buffer: IndexBuffer<ImDrawIdx>,
program: Program,
texture: Texture2d,
}
fn compile_default_program<F: Facade>(
ctx: &F,
) -> Result<Program, program::ProgramChooserCreationError> {
program!(
ctx,
400 => {
vertex: include_str!("shader/glsl_400.vert"),
fragment: include_str!("shader/glsl_400.frag"),
outputs_srgb: true,
},
130 => {
vertex: include_str!("shader/glsl_130.vert"),
fragment: include_str!("shader/glsl_130.frag"),
outputs_srgb: true,
},
110 => {
vertex: include_str!("shader/glsl_110.vert"),
fragment: include_str!("shader/glsl_110.frag"),
outputs_srgb: true,
},
300 es => {
vertex: include_str!("shader/glsles_300.vert"),
fragment: include_str!("shader/glsles_300.frag"),
outputs_srgb: true,
},
100 es => {
vertex: include_str!("shader/glsles_100.vert"),
fragment: include_str!("shader/glsles_100.frag"),
outputs_srgb: true,
},
)
}
impl DeviceObjects {
pub fn init<F: Facade>(im_gui: &mut ImGui, ctx: &F) -> RendererResult<DeviceObjects> {
use glium::texture::{ClientFormat, RawImage2d};
let vertex_buffer = try!(VertexBuffer::empty_dynamic(ctx, 0));
let index_buffer = try!(IndexBuffer::empty_dynamic(
ctx,
PrimitiveType::TrianglesList,
0,
));
let program = try!(compile_default_program(ctx));
let texture = try!(im_gui.prepare_texture(|handle| {
let data = RawImage2d {
data: Cow::Borrowed(handle.pixels),
width: handle.width,
height: handle.height,
format: ClientFormat::U8U8U8U8,
};
Texture2d::new(ctx, data)
}));
im_gui.set_texture_id(texture.get_id() as usize);
Ok(DeviceObjects {
vertex_buffer: vertex_buffer,
index_buffer: index_buffer,
program: program,
texture: texture,
})
}
pub fn upload_vertex_buffer<F: Facade>(
&mut self,
ctx: &F,
vtx_buffer: &[ImDrawVert],
) -> RendererResult<()> {
self.vertex_buffer.invalidate();
if let Some(slice) = self.vertex_buffer.slice_mut(0..vtx_buffer.len()) {
slice.write(vtx_buffer);
return Ok(());
}
self.vertex_buffer = try!(VertexBuffer::dynamic(ctx, vtx_buffer));
let _ = ctx.get_context().insert_debug_marker(&format!(
"imgui-rs: resized vertex buffer to {} bytes",
self.vertex_buffer.get_size()
));
Ok(())
}
pub fn upload_index_buffer<F: Facade>(
&mut self,
ctx: &F,
idx_buffer: &[ImDrawIdx],
) -> RendererResult<()> {
self.index_buffer.invalidate();
if let Some(slice) = self.index_buffer.slice_mut(0..idx_buffer.len()) {
slice.write(idx_buffer);
return Ok(());
}
self.index_buffer = try!(IndexBuffer::dynamic(
ctx,
PrimitiveType::TrianglesList,
idx_buffer,
));
let _ = ctx.get_context().insert_debug_marker(&format!(
"imgui-rs: resized index buffer to {} bytes",
self.index_buffer.get_size()
));
Ok(())
}
}