Joonas Javanainen d7e9e17aa3
Clippy fixes
2017-11-06 20:10:39 +02:00

198 lines
7.7 KiB
Rust

use imgui::{ImGui, Ui};
use imgui_gfx_renderer::{Renderer, Shaders};
use std::time::Instant;
#[derive(Copy, Clone, PartialEq, Debug, Default)]
struct MouseState {
pos: (i32, i32),
pressed: (bool, bool, bool),
wheel: f32,
}
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
use gfx::{self, Device};
use gfx_window_glutin;
use glutin::{self, GlContext};
type ColorFormat = gfx::format::Rgba8;
type DepthFormat = gfx::format::DepthStencil;
let mut events_loop = glutin::EventsLoop::new();
let context = glutin::ContextBuilder::new().with_vsync(true);
let window = glutin::WindowBuilder::new()
.with_title(title)
.with_dimensions(1024, 768);
let (window, mut device, mut factory, mut main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(window, context, &events_loop);
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let shaders = {
let version = device.get_info().shading_language;
if version.is_embedded {
if version.major >= 3 {
Shaders::GlSlEs300
} else {
Shaders::GlSlEs100
}
} else if version.major >= 4 {
Shaders::GlSl400
} else if version.major >= 3 {
Shaders::GlSl130
} else {
Shaders::GlSl110
}
};
let mut imgui = ImGui::init();
let mut renderer = Renderer::init(&mut imgui, &mut factory, shaders, main_color.clone())
.expect("Failed to initialize renderer");
configure_keys(&mut imgui);
let mut last_frame = Instant::now();
let mut mouse_state = MouseState::default();
let mut quit = false;
loop {
events_loop.poll_events(|event| {
use glutin::WindowEvent::*;
use glutin::ElementState::Pressed;
use glutin::{Event, MouseButton, MouseScrollDelta, TouchPhase};
if let Event::WindowEvent { event, .. } = event {
match event {
Resized(_, _) => {
gfx_window_glutin::update_views(&window, &mut main_color, &mut main_depth);
renderer.update_render_target(main_color.clone());
}
Closed => quit = true,
KeyboardInput { input, .. } => {
use glutin::VirtualKeyCode as Key;
let pressed = input.state == Pressed;
match input.virtual_keycode {
Some(Key::Tab) => imgui.set_key(0, pressed),
Some(Key::Left) => imgui.set_key(1, pressed),
Some(Key::Right) => imgui.set_key(2, pressed),
Some(Key::Up) => imgui.set_key(3, pressed),
Some(Key::Down) => imgui.set_key(4, pressed),
Some(Key::PageUp) => imgui.set_key(5, pressed),
Some(Key::PageDown) => imgui.set_key(6, pressed),
Some(Key::Home) => imgui.set_key(7, pressed),
Some(Key::End) => imgui.set_key(8, pressed),
Some(Key::Delete) => imgui.set_key(9, pressed),
Some(Key::Back) => imgui.set_key(10, pressed),
Some(Key::Return) => imgui.set_key(11, pressed),
Some(Key::Escape) => imgui.set_key(12, pressed),
Some(Key::A) => imgui.set_key(13, pressed),
Some(Key::C) => imgui.set_key(14, pressed),
Some(Key::V) => imgui.set_key(15, pressed),
Some(Key::X) => imgui.set_key(16, pressed),
Some(Key::Y) => imgui.set_key(17, pressed),
Some(Key::Z) => imgui.set_key(18, pressed),
Some(Key::LControl) |
Some(Key::RControl) => imgui.set_key_ctrl(pressed),
Some(Key::LShift) |
Some(Key::RShift) => imgui.set_key_shift(pressed),
Some(Key::LAlt) | Some(Key::RAlt) => imgui.set_key_alt(pressed),
Some(Key::LWin) | Some(Key::RWin) => imgui.set_key_super(pressed),
_ => {}
}
}
MouseMoved { position: (x, y), .. } => mouse_state.pos = (x as i32, y as i32),
MouseInput { state, button, .. } => {
match button {
MouseButton::Left => mouse_state.pressed.0 = state == Pressed,
MouseButton::Right => mouse_state.pressed.1 = state == Pressed,
MouseButton::Middle => mouse_state.pressed.2 = state == Pressed,
_ => {}
}
}
MouseWheel {
delta: MouseScrollDelta::LineDelta(_, y),
phase: TouchPhase::Moved,
..
} |
MouseWheel {
delta: MouseScrollDelta::PixelDelta(_, y),
phase: TouchPhase::Moved,
..
} => mouse_state.wheel = y,
ReceivedCharacter(c) => imgui.add_input_character(c),
_ => (),
}
}
});
let now = Instant::now();
let delta = now - last_frame;
let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
last_frame = now;
update_mouse(&mut imgui, &mut mouse_state);
let size_points = window.get_inner_size_points().unwrap();
let size_pixels = window.get_inner_size_pixels().unwrap();
let ui = imgui.frame(size_points, size_pixels, delta_s);
if !run_ui(&ui) {
break;
}
encoder.clear(&main_color, clear_color);
renderer.render(ui, &mut factory, &mut encoder).expect(
"Rendering failed",
);
encoder.flush(&mut device);
window.context().swap_buffers().unwrap();
device.cleanup();
if quit {
break;
}
}
}
fn configure_keys(imgui: &mut ImGui) {
use imgui::ImGuiKey;
imgui.set_imgui_key(ImGuiKey::Tab, 0);
imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
imgui.set_imgui_key(ImGuiKey::PageUp, 5);
imgui.set_imgui_key(ImGuiKey::PageDown, 6);
imgui.set_imgui_key(ImGuiKey::Home, 7);
imgui.set_imgui_key(ImGuiKey::End, 8);
imgui.set_imgui_key(ImGuiKey::Delete, 9);
imgui.set_imgui_key(ImGuiKey::Backspace, 10);
imgui.set_imgui_key(ImGuiKey::Enter, 11);
imgui.set_imgui_key(ImGuiKey::Escape, 12);
imgui.set_imgui_key(ImGuiKey::A, 13);
imgui.set_imgui_key(ImGuiKey::C, 14);
imgui.set_imgui_key(ImGuiKey::V, 15);
imgui.set_imgui_key(ImGuiKey::X, 16);
imgui.set_imgui_key(ImGuiKey::Y, 17);
imgui.set_imgui_key(ImGuiKey::Z, 18);
}
fn update_mouse(imgui: &mut ImGui, mouse_state: &mut MouseState) {
let scale = imgui.display_framebuffer_scale();
imgui.set_mouse_pos(
mouse_state.pos.0 as f32 / scale.0,
mouse_state.pos.1 as f32 / scale.1,
);
imgui.set_mouse_down(
&[
mouse_state.pressed.0,
mouse_state.pressed.1,
mouse_state.pressed.2,
false,
false,
],
);
imgui.set_mouse_wheel(mouse_state.wheel / scale.1);
mouse_state.wheel = 0.0;
}