imgui-rs/src/image.rs
2018-10-13 00:41:13 +03:00

145 lines
3.5 KiB
Rust

use super::{ImVec2, ImVec4, Ui};
use std::collections::HashMap;
use std::marker::PhantomData;
use std::os::raw::c_void;
use sys;
#[derive(Copy, Clone, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
pub struct ImTexture(usize);
impl ImTexture {
pub fn id(self) -> usize {
self.0
}
}
impl From<usize> for ImTexture {
fn from(id: usize) -> Self {
ImTexture(id)
}
}
impl From<*mut c_void> for ImTexture {
fn from(ptr: *mut c_void) -> Self {
ImTexture(ptr as usize)
}
}
/// Represent an image about to be drawn.
/// See [`Ui::image`].
///
/// Create your image using the builder pattern then [`Image::build`] it.
#[must_use]
pub struct Image<'ui> {
texture_id: ImTexture,
size: ImVec2,
uv0: ImVec2,
uv1: ImVec2,
tint_col: ImVec4,
border_col: ImVec4,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui> Image<'ui> {
pub fn new<S>(_: &Ui<'ui>, texture_id: ImTexture, size: S) -> Self
where
S: Into<ImVec2>,
{
const DEFAULT_UV0: ImVec2 = ImVec2 { x: 0.0, y: 0.0 };
const DEFAULT_UV1: ImVec2 = ImVec2 { x: 1.0, y: 1.0 };
const DEFAULT_TINT_COL: ImVec4 = ImVec4 {
x: 1.0,
y: 1.0,
z: 1.0,
w: 1.0,
};
const DEFAULT_BORDER_COL: ImVec4 = ImVec4 {
x: 0.0,
y: 0.0,
z: 0.0,
w: 0.0,
};
Image {
texture_id,
size: size.into(),
uv0: DEFAULT_UV0,
uv1: DEFAULT_UV1,
tint_col: DEFAULT_TINT_COL,
border_col: DEFAULT_BORDER_COL,
_phantom: PhantomData,
}
}
/// Set size (default based on texture)
pub fn size<T: Into<ImVec2>>(mut self, size: T) -> Self {
self.size = size.into();
self
}
/// Set uv0 (default `[0.0, 0.0]`)
pub fn uv0<T: Into<ImVec2>>(mut self, uv0: T) -> Self {
self.uv0 = uv0.into();
self
}
/// Set uv1 (default `[1.0, 1.0]`)
pub fn uv1<T: Into<ImVec2>>(mut self, uv1: T) -> Self {
self.uv1 = uv1.into();
self
}
/// Set tint color (default: no tint color)
pub fn tint_col<T: Into<ImVec4>>(mut self, tint_col: T) -> Self {
self.tint_col = tint_col.into();
self
}
/// Set border color (default: no border)
pub fn border_col<T: Into<ImVec4>>(mut self, border_col: T) -> Self {
self.border_col = border_col.into();
self
}
/// Draw image where the cursor currently is
pub fn build(self) {
unsafe {
sys::igImage(
self.texture_id.0 as *mut c_void,
self.size,
self.uv0,
self.uv1,
self.tint_col,
self.border_col,
);
}
}
}
/// Generic texture mapping for use by renderers.
pub struct Textures<T> {
textures: HashMap<usize, T>,
next: usize,
}
impl<T> Textures<T> {
pub fn new() -> Self {
Textures {
textures: HashMap::new(),
next: 0,
}
}
pub fn insert(&mut self, texture: T) -> ImTexture {
let id = self.next;
self.textures.insert(id, texture);
self.next += 1;
ImTexture(id)
}
pub fn replace(&mut self, id: ImTexture, texture: T) -> Option<T> {
self.textures.insert(id.0, texture)
}
pub fn remove(&mut self, id: ImTexture) -> Option<T> {
self.textures.remove(&id.0)
}
pub fn get(&self, id: ImTexture) -> Option<&T> {
self.textures.get(&id.0)
}
}