mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 22:18:36 +00:00
108 lines
2.3 KiB
Rust
108 lines
2.3 KiB
Rust
use std::collections::HashMap;
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/// An opaque texture identifier
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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#[repr(transparent)]
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pub struct TextureId(usize);
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impl TextureId {
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/// Creates a new texture id with the given identifier.
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#[inline]
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pub const fn new(id: usize) -> Self {
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Self(id)
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}
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/// Returns the id of the TextureId.
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#[inline]
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pub const fn id(self) -> usize {
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self.0
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}
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}
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impl From<usize> for TextureId {
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#[inline]
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fn from(id: usize) -> Self {
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TextureId(id)
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}
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}
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impl<T> From<*const T> for TextureId {
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#[inline]
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fn from(ptr: *const T) -> Self {
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TextureId(ptr as usize)
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}
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}
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impl<T> From<*mut T> for TextureId {
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#[inline]
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fn from(ptr: *mut T) -> Self {
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TextureId(ptr as usize)
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}
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}
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#[test]
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fn test_texture_id_memory_layout() {
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use std::mem;
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assert_eq!(
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mem::size_of::<TextureId>(),
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mem::size_of::<sys::ImTextureID>()
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);
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assert_eq!(
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mem::align_of::<TextureId>(),
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mem::align_of::<sys::ImTextureID>()
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);
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}
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/// Generic texture mapping for use by renderers.
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#[derive(Debug)]
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pub struct Textures<T> {
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textures: HashMap<usize, T>,
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next: usize,
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}
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/// We manually impl Default as `#[derive(Default)]`
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/// incorrectly requires `T: Default` which is
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/// not necessary at all.
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impl<T> Default for Textures<T> {
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fn default() -> Self {
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Self {
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textures: Default::default(),
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next: Default::default(),
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}
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}
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}
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impl<T> Textures<T> {
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// TODO: hasher like rustc_hash::FxHashMap or something would let this be
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// `const fn`
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pub fn new() -> Self {
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Textures {
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textures: HashMap::new(),
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next: 0,
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}
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}
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pub fn insert(&mut self, texture: T) -> TextureId {
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let id = self.next;
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self.textures.insert(id, texture);
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self.next += 1;
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TextureId::from(id)
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}
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pub fn replace(&mut self, id: TextureId, texture: T) -> Option<T> {
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self.textures.insert(id.0, texture)
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}
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pub fn remove(&mut self, id: TextureId) -> Option<T> {
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self.textures.remove(&id.0)
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}
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pub fn get(&self, id: TextureId) -> Option<&T> {
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self.textures.get(&id.0)
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}
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pub fn get_mut(&mut self, id: TextureId) -> Option<&mut T> {
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self.textures.get_mut(&id.0)
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}
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}
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