imgui-rs/imgui/src/render/renderer.rs
2023-02-02 15:00:28 +01:00

108 lines
2.3 KiB
Rust

use std::collections::HashMap;
/// An opaque texture identifier
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
#[repr(transparent)]
pub struct TextureId(usize);
impl TextureId {
/// Creates a new texture id with the given identifier.
#[inline]
pub const fn new(id: usize) -> Self {
Self(id)
}
/// Returns the id of the TextureId.
#[inline]
pub const fn id(self) -> usize {
self.0
}
}
impl From<usize> for TextureId {
#[inline]
fn from(id: usize) -> Self {
TextureId(id)
}
}
impl<T> From<*const T> for TextureId {
#[inline]
fn from(ptr: *const T) -> Self {
TextureId(ptr as usize)
}
}
impl<T> From<*mut T> for TextureId {
#[inline]
fn from(ptr: *mut T) -> Self {
TextureId(ptr as usize)
}
}
#[test]
fn test_texture_id_memory_layout() {
use std::mem;
assert_eq!(
mem::size_of::<TextureId>(),
mem::size_of::<sys::ImTextureID>()
);
assert_eq!(
mem::align_of::<TextureId>(),
mem::align_of::<sys::ImTextureID>()
);
}
/// Generic texture mapping for use by renderers.
#[derive(Debug)]
pub struct Textures<T> {
textures: HashMap<usize, T>,
next: usize,
}
/// We manually impl Default as `#[derive(Default)]`
/// incorrectly requires `T: Default` which is
/// not necessary at all.
impl<T> Default for Textures<T> {
fn default() -> Self {
Self {
textures: Default::default(),
next: Default::default(),
}
}
}
impl<T> Textures<T> {
// TODO: hasher like rustc_hash::FxHashMap or something would let this be
// `const fn`
pub fn new() -> Self {
Textures {
textures: HashMap::new(),
next: 0,
}
}
pub fn insert(&mut self, texture: T) -> TextureId {
let id = self.next;
self.textures.insert(id, texture);
self.next += 1;
TextureId::from(id)
}
pub fn replace(&mut self, id: TextureId, texture: T) -> Option<T> {
self.textures.insert(id.0, texture)
}
pub fn remove(&mut self, id: TextureId) -> Option<T> {
self.textures.remove(&id.0)
}
pub fn get(&self, id: TextureId) -> Option<&T> {
self.textures.get(&id.0)
}
pub fn get_mut(&mut self, id: TextureId) -> Option<&mut T> {
self.textures.get_mut(&id.0)
}
}