mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-10 04:58:34 +00:00
121 lines
4.0 KiB
Rust
121 lines
4.0 KiB
Rust
use imgui::*;
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mod support;
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fn main() {
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let mut state = State::default();
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support::simple_init(file!(), move |run, ui| {
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example_selector(run, ui, &mut state);
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match state.example {
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1 => example_1(ui, &mut state),
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2 => example_2(ui, &mut state),
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_ => (),
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}
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});
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}
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fn example_selector(run: &mut bool, ui: &mut Ui, state: &mut State) {
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let w = ui
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.window("Radio button examples")
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.opened(run)
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.position([20.0, 20.0], Condition::Appearing)
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.size([700.0, 80.0], Condition::Appearing)
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.resizable(false);
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w.build(|| {
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let mut clicked = false;
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clicked |= ui.radio_button("Example 1: Boolean radio buttons", &mut state.example, 1);
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clicked |= ui.radio_button("Example 2: Radio buttons", &mut state.example, 2);
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if clicked {
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state.reset();
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}
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});
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}
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fn example_1(ui: &Ui, state: &mut State) {
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let w = ui
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.window("Example 1: Boolean radio buttons")
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.size([700.0, 200.0], Condition::Appearing)
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.position([20.0, 120.0], Condition::Appearing);
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w.build(|| {
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ui.text_wrapped(
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"Boolean radio buttons accept a boolean active state, which is passed as a value and \
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not as a mutable reference. This means that it's not updated automatically, so you \
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can implement any click behaviour you want. The return value is true if the button \
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was clicked.",
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);
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ui.text(state.notify_text);
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if ui.radio_button_bool("I'm permanently active", true) {
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state.notify_text = "*** Permanently active radio button was clicked";
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}
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if ui.radio_button_bool("I'm permanently inactive", false) {
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state.notify_text = "*** Permanently inactive radio button was clicked";
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}
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if ui.radio_button_bool("I toggle my state on click", state.simple_bool) {
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state.simple_bool = !state.simple_bool; // flip state on click
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state.notify_text = "*** Toggling radio button was clicked";
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}
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});
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}
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fn example_2(ui: &Ui, state: &mut State) {
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let w = ui
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.window("Example 2: Radio buttons")
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.size([700.0, 300.0], Condition::Appearing)
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.position([20.0, 120.0], Condition::Appearing);
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w.build(|| {
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ui.text_wrapped(
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"Normal radio buttons accept a mutable reference to state, and the value \
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corresponding to this button. They are very flexible, because the value can be any \
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type that is both Copy and PartialEq. This is especially useful with Rust enums",
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);
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ui.text(state.notify_text);
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ui.separator();
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if ui.radio_button("I'm number 1", &mut state.number, 1) {
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state.notify_text = "*** Number 1 was clicked";
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}
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if ui.radio_button("I'm number 2", &mut state.number, 2) {
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state.notify_text = "*** Number 2 was clicked";
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}
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if ui.radio_button("I'm number 3", &mut state.number, 3) {
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state.notify_text = "*** Number 3 was clicked";
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}
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ui.separator();
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if ui.radio_button("I'm choice A", &mut state.choice, Some(Choice::A)) {
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state.notify_text = "*** Choice A was clicked";
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}
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if ui.radio_button("I'm choice B", &mut state.choice, Some(Choice::B)) {
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state.notify_text = "*** Choice B was clicked";
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}
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if ui.radio_button("I'm choice C", &mut state.choice, Some(Choice::C)) {
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state.notify_text = "*** Choice C was clicked";
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}
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});
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}
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#[derive(Default)]
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struct State {
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example: u32,
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notify_text: &'static str,
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simple_bool: bool,
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number: u8,
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// We use Option here because we don't want any initial value.
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// Another choice could be to choose one of the Choice enum values to be the default.
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choice: Option<Choice>,
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}
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#[derive(Copy, Clone, PartialEq)]
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enum Choice {
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A,
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B,
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C,
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}
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impl State {
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fn reset(&mut self) {
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self.notify_text = "";
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}
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}
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