mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 13:38:35 +00:00
Here is the original commit in Dear ImGui implementating the "No close" button: https://github.com/ocornut/imgui/commit/20ba79aa5
1021 lines
39 KiB
Rust
1021 lines
39 KiB
Rust
extern crate glium;
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#[macro_use]
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extern crate imgui;
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extern crate imgui_glium_renderer;
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use imgui::*;
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mod support;
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struct State {
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show_app_main_menu_bar: bool,
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show_app_console: bool,
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show_app_log: bool,
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show_app_layout: bool,
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show_app_property_editor: bool,
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show_app_long_text: bool,
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show_app_auto_resize: bool,
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show_app_constrained_resize: bool,
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show_app_fixed_overlay: bool,
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show_app_manipulating_window_title: bool,
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show_app_custom_rendering: bool,
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show_app_style_editor: bool,
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show_app_metrics: bool,
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show_app_about: bool,
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no_titlebar: bool,
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no_resize: bool,
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no_move: bool,
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no_scrollbar: bool,
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no_collapse: bool,
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no_menu: bool,
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no_close: bool,
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wrap_width: f32,
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buf: ImString,
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item: i32,
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item2: i32,
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text: ImString,
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i0: i32,
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f0: f32,
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vec2f: [f32; 2],
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vec3f: [f32; 3],
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vec2i: [i32; 2],
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vec3i: [i32; 3],
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col1: [f32; 3],
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col2: [f32; 4],
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selected_fish: Option<usize>,
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auto_resize_state: AutoResizeState,
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file_menu: FileMenuState,
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radio_button: i32,
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color_edit: ColorEditState,
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custom_rendering: CustomRenderingState,
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}
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impl Default for State {
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fn default() -> Self {
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let mut buf = ImString::with_capacity(32);
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buf.push_str("日本語");
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let mut text = ImString::with_capacity(128);
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text.push_str("Hello, world!");
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State {
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show_app_main_menu_bar: false,
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show_app_console: false,
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show_app_log: false,
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show_app_layout: false,
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show_app_property_editor: false,
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show_app_long_text: false,
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show_app_auto_resize: false,
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show_app_fixed_overlay: false,
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show_app_constrained_resize: false,
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show_app_manipulating_window_title: false,
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show_app_custom_rendering: false,
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show_app_style_editor: false,
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show_app_metrics: false,
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show_app_about: false,
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no_titlebar: false,
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no_resize: false,
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no_move: false,
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no_scrollbar: false,
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no_collapse: false,
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no_menu: false,
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no_close: false,
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wrap_width: 200.0,
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buf: buf,
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item: 0,
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item2: 0,
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text: text,
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i0: 123,
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f0: 0.001,
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vec2f: [0.10, 0.20],
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vec3f: [0.10, 0.20, 0.30],
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vec2i: [10, 20],
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vec3i: [10, 20, 30],
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col1: [1.0, 0.0, 0.2],
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col2: [0.4, 0.7, 0.0, 0.5],
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selected_fish: None,
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auto_resize_state: Default::default(),
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file_menu: Default::default(),
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radio_button: 0,
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color_edit: ColorEditState::default(),
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custom_rendering: Default::default(),
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}
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}
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}
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struct ColorEditState {
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color: [f32; 4],
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hdr: bool,
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alpha_preview: bool,
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alpha_half_preview: bool,
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options_menu: bool,
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alpha: bool,
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alpha_bar: bool,
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side_preview: bool,
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ref_color: bool,
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ref_color_v: [f32; 4],
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}
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impl Default for ColorEditState {
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fn default() -> Self {
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ColorEditState {
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color: [114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 200.0 / 255.0],
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hdr: false,
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alpha_preview: true,
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alpha_half_preview: false,
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options_menu: true,
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alpha: true,
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alpha_bar: true,
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side_preview: true,
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ref_color: false,
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ref_color_v: [1.0, 0.0, 1.0, 0.5],
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}
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}
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}
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struct FileMenuState {
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enabled: bool,
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f: f32,
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n: i32,
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b: bool,
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}
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impl Default for FileMenuState {
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fn default() -> Self {
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FileMenuState {
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enabled: true,
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f: 0.5,
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n: 0,
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b: true,
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}
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}
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}
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struct AutoResizeState {
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lines: i32,
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}
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impl Default for AutoResizeState {
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fn default() -> Self { AutoResizeState { lines: 10 } }
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}
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struct CustomRenderingState {
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sz: f32,
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col: [f32; 3],
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points: Vec<(f32, f32)>,
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adding_line: bool,
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}
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impl Default for CustomRenderingState {
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fn default() -> Self {
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CustomRenderingState {
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sz: 36.0,
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col: [1.0, 1.0, 0.4],
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points: vec![],
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adding_line: false,
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}
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}
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}
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const CLEAR_COLOR: [f32; 4] = [114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 1.0];
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fn main() {
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let mut state = State::default();
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support::run("test_window.rs".to_owned(), CLEAR_COLOR, |ui| {
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let mut open = true;
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show_test_window(ui, &mut state, &mut open);
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open
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});
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}
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fn show_help_marker(ui: &Ui, desc: &str) {
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ui.text_disabled(im_str!("(?)"));
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if ui.is_item_hovered() {
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ui.tooltip(|| { ui.text(desc); });
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}
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}
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fn show_user_guide(ui: &Ui) {
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ui.bullet_text(im_str!("Double-click on title bar to collapse window."));
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ui.bullet_text(im_str!(
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"Click and drag on lower right corner to resize window."
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));
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ui.bullet_text(im_str!("Click and drag on any empty space to move window."));
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ui.bullet_text(im_str!("Mouse Wheel to scroll."));
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// TODO: check font_allow_user_scaling
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ui.bullet_text(im_str!(
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"TAB/SHIFT+TAB to cycle through keyboard editable fields."
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));
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ui.bullet_text(im_str!("CTRL+Click on a slider or drag box to input text."));
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ui.bullet_text(im_str!(
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"While editing text:
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- Hold SHIFT or use mouse to select text
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- CTRL+Left/Right to word jump
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- CTRL+A or double-click to select all
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- CTRL+X,CTRL+C,CTRL+V clipboard
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- CTRL+Z,CTRL+Y undo/redo
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- ESCAPE to revert
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- You can apply arithmetic operators +,*,/ on numerical values.
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Use +- to subtract.\n"
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));
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}
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fn show_test_window(ui: &Ui, state: &mut State, opened: &mut bool) {
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if state.show_app_main_menu_bar {
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show_example_app_main_menu_bar(ui, state)
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}
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if state.show_app_auto_resize {
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show_example_app_auto_resize(
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ui,
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&mut state.auto_resize_state,
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&mut state.show_app_auto_resize,
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);
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}
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if state.show_app_fixed_overlay {
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show_example_app_fixed_overlay(ui, &mut state.show_app_fixed_overlay);
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}
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if state.show_app_manipulating_window_title {
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show_example_app_manipulating_window_title(ui);
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}
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if state.show_app_metrics {
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ui.show_metrics_window(&mut state.show_app_metrics);
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}
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if state.show_app_style_editor {
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ui.window(im_str!("Style Editor"))
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.opened(&mut state.show_app_style_editor)
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.build(|| ui.show_default_style_editor());
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}
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if state.show_app_about {
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ui.window(im_str!("About ImGui"))
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.always_auto_resize(true)
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.opened(&mut state.show_app_about)
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.build(|| {
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ui.text(format!("dear imgui, {}", imgui::get_version()));
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ui.separator();
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ui.text("By Omar Cornut and all github contributors.");
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ui.text(
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"ImGui is licensed under the MIT License, see LICENSE for more \
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information.",
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);
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});
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}
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if state.show_app_custom_rendering {
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show_example_app_custom_rendering(
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ui,
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&mut state.custom_rendering,
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&mut state.show_app_custom_rendering,
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);
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}
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let mut window = ui.window(im_str!("ImGui Demo"))
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.title_bar(!state.no_titlebar)
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.resizable(!state.no_resize)
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.movable(!state.no_move)
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.scroll_bar(!state.no_scrollbar)
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.collapsible(!state.no_collapse)
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.menu_bar(!state.no_menu)
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.size((550.0, 680.0), ImGuiCond::FirstUseEver);
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if !state.no_close {
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window = window.opened(opened)
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}
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window.build(|| {
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ui.push_item_width(-140.0);
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ui.text(format!("dear imgui says hello. ({})", imgui::get_version()));
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ui.menu_bar(|| {
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ui.menu(im_str!("Menu")).build(|| {
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show_example_menu_file(ui, &mut state.file_menu);
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});
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ui.menu(im_str!("Examples")).build(|| {
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ui.menu_item(im_str!("Main menu bar"))
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.selected(&mut state.show_app_main_menu_bar)
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.build();
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ui.menu_item(im_str!("Console"))
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.selected(&mut state.show_app_console)
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.build();
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ui.menu_item(im_str!("Log"))
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.selected(&mut state.show_app_log)
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.build();
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ui.menu_item(im_str!("Simple layout"))
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.selected(&mut state.show_app_layout)
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.build();
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ui.menu_item(im_str!("Property editor"))
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.selected(&mut state.show_app_property_editor)
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.build();
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ui.menu_item(im_str!("Long text display"))
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.selected(&mut state.show_app_long_text)
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.build();
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ui.menu_item(im_str!("Auto-resizing window"))
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.selected(&mut state.show_app_auto_resize)
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.build();
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ui.menu_item(im_str!("Constrained-resizing window"))
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.selected(&mut state.show_app_constrained_resize)
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.build();
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ui.menu_item(im_str!("Simple overlay"))
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.selected(&mut state.show_app_fixed_overlay)
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.build();
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ui.menu_item(im_str!("Manipulating window title"))
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.selected(&mut state.show_app_manipulating_window_title)
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.build();
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ui.menu_item(im_str!("Custom rendering"))
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.selected(&mut state.show_app_custom_rendering)
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.build();
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});
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ui.menu(im_str!("Help")).build(|| {
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ui.menu_item(im_str!("Metrics"))
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.selected(&mut state.show_app_metrics)
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.build();
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ui.menu_item(im_str!("Style Editor"))
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.selected(&mut state.show_app_style_editor)
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.build();
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ui.menu_item(im_str!("About ImGui"))
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.selected(&mut state.show_app_about)
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.build();
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});
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});
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ui.spacing();
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if ui.collapsing_header(im_str!("Help")).build() {
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ui.text_wrapped(im_str!(
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"This window is being created by the show_test_window() \
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function. Please refer to the code for programming \
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reference.\n\nUser Guide:"
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));
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show_user_guide(ui);
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}
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if ui.collapsing_header(im_str!("Window options")).build() {
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ui.checkbox(im_str!("No titlebar"), &mut state.no_titlebar);
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ui.same_line(150.0);
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ui.checkbox(im_str!("No scrollbar"), &mut state.no_scrollbar);
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ui.same_line(300.0);
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ui.checkbox(im_str!("No menu"), &mut state.no_menu);
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ui.checkbox(im_str!("No move"), &mut state.no_move);
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ui.same_line(150.0);
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ui.checkbox(im_str!("No resize"), &mut state.no_resize);
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ui.same_line(300.0);
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ui.checkbox(im_str!("No collapse"), &mut state.no_collapse);
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ui.checkbox(im_str!("No close"), &mut state.no_close);
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ui.tree_node(im_str!("Style")).build(|| {
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ui.show_default_style_editor()
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});
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}
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if ui.collapsing_header(im_str!("Widgets")).build() {
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ui.tree_node(im_str!("Tree")).build(|| for i in 0..5 {
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ui.tree_node(im_str!("Child {}", i)).build(|| {
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ui.text(im_str!("blah blah"));
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ui.same_line(0.0);
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if ui.small_button(im_str!("print")) {
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println!("Child {} pressed", i);
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}
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});
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});
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ui.tree_node(im_str!("Bullets")).build(|| {
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ui.bullet_text(im_str!("Bullet point 1"));
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ui.bullet_text(im_str!("Bullet point 2\nOn multiple lines"));
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ui.bullet();
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ui.text(im_str!("Bullet point 3 (two calls)"));
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ui.bullet();
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ui.small_button(im_str!("Button"));
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});
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ui.tree_node(im_str!("Colored text")).build(|| {
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ui.text_colored((1.0, 0.0, 1.0, 1.0), im_str!("Pink"));
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ui.text_colored((1.0, 1.0, 0.0, 1.0), im_str!("Yellow"));
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ui.text_disabled(im_str!("Disabled"));
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});
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ui.tree_node(im_str!("Word Wrapping")).build(|| {
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ui.text_wrapped(im_str!(
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"This text should automatically wrap on the edge of \
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the window.The current implementation for text \
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wrapping follows simple rulessuitable for English \
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and possibly other languages."
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));
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ui.spacing();
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ui.slider_float(im_str!("Wrap width"), &mut state.wrap_width, -20.0, 600.0)
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.display_format(im_str!("%.0f"))
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.build();
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ui.text(im_str!("Test paragraph 1:"));
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// TODO
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ui.text(im_str!("Test paragraph 2:"));
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// TODO
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});
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ui.tree_node(im_str!("UTF-8 Text")).build(|| {
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ui.text_wrapped(im_str!(
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"CJK text will only appear if the font was loaded \
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with theappropriate CJK character ranges. Call \
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io.Font->LoadFromFileTTF()manually to load extra \
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character ranges."
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));
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ui.text(im_str!("Hiragana: かきくけこ (kakikukeko)"));
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ui.text(im_str!("Kanjis: 日本語 (nihongo)"));
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ui.input_text(im_str!("UTF-8 input"), &mut state.buf)
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.build();
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});
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ui.radio_button(im_str!("radio a"), &mut state.radio_button, 0);
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ui.same_line(0.0);
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ui.radio_button(im_str!("radio b"), &mut state.radio_button, 1);
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ui.same_line(0.0);
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ui.radio_button(im_str!("radio c"), &mut state.radio_button, 2);
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ui.separator();
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ui.label_text(im_str!("label"), im_str!("Value"));
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ui.combo(
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im_str!("combo"),
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&mut state.item,
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&[
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im_str!("aaaa"),
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im_str!("bbbb"),
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im_str!("cccc"),
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im_str!("dddd"),
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im_str!("eeee"),
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],
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-1,
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);
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let items = [
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im_str!("AAAA"),
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im_str!("BBBB"),
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im_str!("CCCC"),
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im_str!("DDDD"),
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im_str!("EEEE"),
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im_str!("FFFF"),
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im_str!("GGGG"),
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im_str!("HHHH"),
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im_str!("IIII"),
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im_str!("JJJJ"),
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im_str!("KKKK"),
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];
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ui.combo(im_str!("combo scroll"), &mut state.item2, &items, -1);
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ui.input_text(im_str!("input text"), &mut state.text)
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.build();
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ui.input_int(im_str!("input int"), &mut state.i0).build();
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ui.drag_int(im_str!("drag int"), &mut state.i0).build();
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ui.input_float(im_str!("input float"), &mut state.f0)
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.step(0.01)
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.step_fast(1.0)
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.build();
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ui.drag_float(im_str!("drag float"), &mut state.f0)
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.speed(0.001)
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.min(-1.0)
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.max(1.0)
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.build();
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ui.input_float3(im_str!("input float3"), &mut state.vec3f)
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.build();
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ui.color_edit(im_str!("color 1"), &mut state.col1).build();
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ui.color_edit(im_str!("color 2"), &mut state.col2).build();
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ui.tree_node(im_str!("Multi-component Widgets")).build(|| {
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ui.input_float2(im_str!("input float2"), &mut state.vec2f)
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.build();
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ui.input_int2(im_str!("input int2"), &mut state.vec2i)
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.build();
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ui.spacing();
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ui.input_float3(im_str!("input float3"), &mut state.vec3f)
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.build();
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ui.input_int3(im_str!("input int3"), &mut state.vec3i)
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.build();
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ui.spacing();
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});
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|
|
ui.tree_node(im_str!("Color/Picker Widgets")).build(|| {
|
|
let s = &mut state.color_edit;
|
|
ui.checkbox(im_str!("With HDR"), &mut s.hdr);
|
|
ui.same_line(0.0);
|
|
show_help_marker(
|
|
ui,
|
|
"Currently all this does is to lift the 0..1 \
|
|
limits on dragging widgets.",
|
|
);
|
|
|
|
ui.checkbox(im_str!("With Alpha Preview"), &mut s.alpha_preview);
|
|
ui.checkbox(
|
|
im_str!("With Half Alpha Preview"),
|
|
&mut s.alpha_half_preview,
|
|
);
|
|
ui.checkbox(im_str!("With Options Menu"), &mut s.options_menu);
|
|
ui.same_line(0.0);
|
|
show_help_marker(
|
|
ui,
|
|
"Right-click on the individual color widget to \
|
|
show options.",
|
|
);
|
|
let misc_flags = {
|
|
let mut f = ImGuiColorEditFlags::empty();
|
|
f.set(ImGuiColorEditFlags::HDR, s.hdr);
|
|
f.set(ImGuiColorEditFlags::AlphaPreviewHalf, s.alpha_half_preview);
|
|
if !s.alpha_half_preview {
|
|
f.set(ImGuiColorEditFlags::AlphaPreview, s.alpha_preview);
|
|
}
|
|
f.set(ImGuiColorEditFlags::NoOptions, !s.options_menu);
|
|
f
|
|
};
|
|
|
|
ui.text(im_str!("Color widget:"));
|
|
ui.same_line(0.0);
|
|
show_help_marker(
|
|
ui,
|
|
"Click on the colored square to open a color picker.
|
|
CTRL+click on individual component to input value.\n",
|
|
);
|
|
ui.color_edit(im_str!("MyColor##1"), &mut s.color)
|
|
.flags(misc_flags)
|
|
.alpha(false)
|
|
.build();
|
|
|
|
ui.text(im_str!("Color widget HSV with Alpha:"));
|
|
ui.color_edit(im_str!("MyColor##2"), &mut s.color)
|
|
.flags(misc_flags)
|
|
.mode(ColorEditMode::HSV)
|
|
.build();
|
|
|
|
ui.text(im_str!("Color widget with Float Display:"));
|
|
ui.color_edit(im_str!("MyColor##2f"), &mut s.color)
|
|
.flags(misc_flags)
|
|
.format(ColorFormat::Float)
|
|
.build();
|
|
|
|
ui.text(im_str!("Color button with Picker:"));
|
|
ui.same_line(0.0);
|
|
show_help_marker(
|
|
ui,
|
|
"With the inputs(false) function you can hide all \
|
|
the slider/text inputs.\n \
|
|
With the label(false) function you can pass a non-empty label which \
|
|
will only be used for the tooltip and picker popup.",
|
|
);
|
|
ui.color_edit(im_str!("MyColor##3"), &mut s.color)
|
|
.flags(misc_flags)
|
|
.inputs(false)
|
|
.label(false)
|
|
.build();
|
|
|
|
ui.text(im_str!("Color picker:"));
|
|
ui.checkbox(im_str!("With Alpha"), &mut s.alpha);
|
|
ui.checkbox(im_str!("With Alpha Bar"), &mut s.alpha_bar);
|
|
ui.checkbox(im_str!("With Side Preview"), &mut s.side_preview);
|
|
if s.side_preview {
|
|
ui.same_line(0.0);
|
|
ui.checkbox(im_str!("With Ref Color"), &mut s.ref_color);
|
|
if s.ref_color {
|
|
ui.same_line(0.0);
|
|
ui.color_edit(im_str!("##RefColor"), &mut s.ref_color_v)
|
|
.flags(misc_flags)
|
|
.inputs(false)
|
|
.build();
|
|
}
|
|
}
|
|
let mut b = ui.color_picker(im_str!("MyColor##4"), &mut s.color)
|
|
.flags(misc_flags)
|
|
.alpha(s.alpha)
|
|
.alpha_bar(s.alpha_bar)
|
|
.side_preview(s.side_preview)
|
|
.rgb(true);
|
|
|
|
if s.ref_color {
|
|
b = b.reference_color(&s.ref_color_v)
|
|
}
|
|
b.build();
|
|
});
|
|
}
|
|
if ui.collapsing_header(im_str!("Popups & Modal windows"))
|
|
.build()
|
|
{
|
|
ui.tree_node(im_str!("Popups")).build(|| {
|
|
ui.text_wrapped(im_str!(
|
|
"When a popup is active, it inhibits interacting \
|
|
with windows that are behind the popup. Clicking \
|
|
outside the popup closes it."
|
|
));
|
|
let names = [
|
|
im_str!("Bream"),
|
|
im_str!("Haddock"),
|
|
im_str!("Mackerel"),
|
|
im_str!("Pollock"),
|
|
im_str!("Tilefish"),
|
|
];
|
|
if ui.small_button(im_str!("Select..")) {
|
|
ui.open_popup(im_str!("select"));
|
|
}
|
|
ui.same_line(0.0);
|
|
ui.text(match state.selected_fish {
|
|
Some(index) => names[index],
|
|
None => im_str!("<None>"),
|
|
});
|
|
ui.popup(im_str!("select"), || {
|
|
ui.text(im_str!("Aquarium"));
|
|
ui.separator();
|
|
for (index, name) in names.iter().enumerate() {
|
|
if ui.selectable(
|
|
name,
|
|
false,
|
|
ImGuiSelectableFlags::empty(),
|
|
ImVec2::new(0.0, 0.0),
|
|
)
|
|
{
|
|
state.selected_fish = Some(index);
|
|
}
|
|
}
|
|
});
|
|
});
|
|
}
|
|
})
|
|
}
|
|
|
|
fn show_example_app_main_menu_bar<'a>(ui: &Ui<'a>, state: &mut State) {
|
|
ui.main_menu_bar(|| {
|
|
ui.menu(im_str!("File")).build(|| {
|
|
show_example_menu_file(ui, &mut state.file_menu);
|
|
});
|
|
ui.menu(im_str!("Edit")).build(|| {
|
|
ui.menu_item(im_str!("Undo"))
|
|
.shortcut(im_str!("CTRL+Z"))
|
|
.build();
|
|
ui.menu_item(im_str!("Redo"))
|
|
.shortcut(im_str!("CTRL+Y"))
|
|
.enabled(false)
|
|
.build();
|
|
ui.separator();
|
|
ui.menu_item(im_str!("Cut"))
|
|
.shortcut(im_str!("CTRL+X"))
|
|
.build();
|
|
ui.menu_item(im_str!("Copy"))
|
|
.shortcut(im_str!("CTRL+C"))
|
|
.build();
|
|
ui.menu_item(im_str!("Paste"))
|
|
.shortcut(im_str!("CTRL+V"))
|
|
.build();
|
|
});
|
|
});
|
|
}
|
|
|
|
fn show_example_menu_file<'a>(ui: &Ui<'a>, state: &mut FileMenuState) {
|
|
ui.menu_item(im_str!("(dummy menu)")).enabled(false).build();
|
|
ui.menu_item(im_str!("New")).build();
|
|
ui.menu_item(im_str!("Open"))
|
|
.shortcut(im_str!("Ctrl+O"))
|
|
.build();
|
|
ui.menu(im_str!("Open Recent")).build(|| {
|
|
ui.menu_item(im_str!("fish_hat.c")).build();
|
|
ui.menu_item(im_str!("fish_hat.inl")).build();
|
|
ui.menu_item(im_str!("fish_hat.h")).build();
|
|
ui.menu(im_str!("More..")).build(|| {
|
|
ui.menu_item(im_str!("Hello")).build();
|
|
ui.menu_item(im_str!("Sailor")).build();
|
|
ui.menu(im_str!("Recurse..")).build(|| {
|
|
show_example_menu_file(ui, state);
|
|
});
|
|
});
|
|
});
|
|
ui.menu_item(im_str!("Save"))
|
|
.shortcut(im_str!("Ctrl+S"))
|
|
.build();
|
|
ui.menu_item(im_str!("Save As..")).build();
|
|
ui.separator();
|
|
ui.menu(im_str!("Options")).build(|| {
|
|
ui.menu_item(im_str!("Enabled"))
|
|
.selected(&mut state.enabled)
|
|
.build();
|
|
ui.child_frame(im_str!("child"), (0.0, 60.0))
|
|
.show_borders(true)
|
|
.build(|| for i in 0..10 {
|
|
ui.text(format!("Scrolling Text {}", i));
|
|
});
|
|
ui.slider_float(im_str!("Value"), &mut state.f, 0.0, 1.0)
|
|
.build();
|
|
ui.input_float(im_str!("Input"), &mut state.f)
|
|
.step(0.1)
|
|
.build();
|
|
let items = [im_str!("Yes"), im_str!("No"), im_str!("Maybe")];
|
|
ui.combo(im_str!("Combo"), &mut state.n, &items, -1);
|
|
ui.checkbox(im_str!("Check"), &mut state.b);
|
|
});
|
|
ui.menu(im_str!("Colors")).build(|| for &col in
|
|
ImGuiCol::values()
|
|
{
|
|
ui.menu_item(imgui::get_style_color_name(col)).build();
|
|
});
|
|
ui.menu(im_str!("Disabled")).enabled(false).build(|| {
|
|
unreachable!();
|
|
});
|
|
ui.menu_item(im_str!("Checked")).selected(&mut true).build();
|
|
ui.menu_item(im_str!("Quit"))
|
|
.shortcut(im_str!("Alt+F4"))
|
|
.build();
|
|
}
|
|
|
|
fn show_example_app_auto_resize(ui: &Ui, state: &mut AutoResizeState, opened: &mut bool) {
|
|
ui.window(im_str!("Example: Auto-resizing window"))
|
|
.opened(opened)
|
|
.always_auto_resize(true)
|
|
.build(|| {
|
|
ui.text(
|
|
"Window will resize every-ui to the size of its content.
|
|
Note that you probably don't want to query the window size to
|
|
output your content because that would create a feedback loop.",
|
|
);
|
|
ui.slider_int(im_str!("Number of lines"), &mut state.lines, 1, 20)
|
|
.build();
|
|
for i in 0..state.lines {
|
|
ui.text(format!("{:2$}This is line {}", "", i, i as usize * 4));
|
|
}
|
|
})
|
|
}
|
|
|
|
#[allow(deprecated)]
|
|
fn show_example_app_fixed_overlay(ui: &Ui, opened: &mut bool) {
|
|
const DISTANCE: f32 = 10.0;
|
|
let window_pos = (DISTANCE, DISTANCE);
|
|
ui.with_color_var(ImGuiCol::WindowBg, (0.0, 0.0, 0.0, 0.3), || {
|
|
ui.window(im_str!("Example: Fixed Overlay"))
|
|
.opened(opened)
|
|
.position(window_pos, ImGuiCond::Always)
|
|
.title_bar(false)
|
|
.resizable(false)
|
|
.always_auto_resize(true)
|
|
.movable(false)
|
|
.save_settings(false)
|
|
.build(|| {
|
|
ui.text("Simple overlay\nin the corner of the screen.\n(right-click to change position)");
|
|
ui.separator();
|
|
let mouse_pos = ui.imgui().mouse_pos();
|
|
ui.text(format!(
|
|
"Mouse Position: ({:.1},{:.1})",
|
|
mouse_pos.0,
|
|
mouse_pos.1
|
|
));
|
|
})
|
|
})
|
|
}
|
|
|
|
fn show_example_app_manipulating_window_title(ui: &Ui) {
|
|
ui.window(im_str!("Same title as another window##1"))
|
|
.position((100.0, 100.0), ImGuiCond::FirstUseEver)
|
|
.build(|| {
|
|
ui.text(
|
|
"This is window 1.
|
|
My title is the same as window 2, but my identifier is unique.",
|
|
);
|
|
});
|
|
ui.window(im_str!("Same title as another window##2"))
|
|
.position((100.0, 200.0), ImGuiCond::FirstUseEver)
|
|
.build(|| {
|
|
ui.text(
|
|
"This is window 2.
|
|
My title is the same as window 1, but my identifier is unique.",
|
|
);
|
|
});
|
|
let chars = ['|', '/', '-', '\\'];
|
|
let ch_idx = (ui.imgui().get_time() / 0.25) as usize & 3;
|
|
let num = ui.imgui().get_frame_count(); // The C++ version uses rand() here
|
|
let title = im_str!("Animated title {} {}###AnimatedTitle", chars[ch_idx], num);
|
|
ui.window(title)
|
|
.position((100.0, 300.0), ImGuiCond::FirstUseEver)
|
|
.build(|| ui.text("This window has a changing title"));
|
|
}
|
|
|
|
fn show_example_app_custom_rendering(ui: &Ui, state: &mut CustomRenderingState, opened: &mut bool) {
|
|
ui.window(im_str!("Example: Custom rendering"))
|
|
.size((350.0, 560.0), ImGuiCond::FirstUseEver)
|
|
.opened(opened)
|
|
.build(|| {
|
|
ui.text("Primitives");
|
|
// TODO: Add DragFloat to change value of sz
|
|
ui.color_edit(im_str!("Color"), &mut state.col).build();
|
|
let draw_list = ui.get_window_draw_list();
|
|
let p = ui.get_cursor_screen_pos();
|
|
let spacing = 8.0;
|
|
let mut y = p.1 + 4.0;
|
|
for n in 0..2 {
|
|
let mut x = p.0 + 4.0;
|
|
let thickness = if n == 0 { 1.0 } else { 4.0 };
|
|
draw_list
|
|
.add_circle(
|
|
(x + state.sz * 0.5, y + state.sz * 0.5),
|
|
state.sz * 0.5,
|
|
state.col,
|
|
)
|
|
.num_segments(20)
|
|
.thickness(thickness)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
|
|
.thickness(thickness)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
|
|
.thickness(thickness)
|
|
.rounding(10.0)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
|
|
.thickness(thickness)
|
|
.rounding(10.0)
|
|
.round_top_right(false)
|
|
.round_bot_left(false)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_triangle(
|
|
(x + state.sz * 0.5, y),
|
|
(x + state.sz, y + state.sz - 0.5),
|
|
(x, y + state.sz - 0.5),
|
|
state.col,
|
|
)
|
|
.thickness(thickness)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_line((x, y), (x + state.sz, y), state.col)
|
|
.thickness(thickness)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_line((x, y), (x + state.sz, y + state.sz), state.col)
|
|
.thickness(thickness)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_line((x, y), (x, y + state.sz), state.col)
|
|
.thickness(thickness)
|
|
.build();
|
|
x += spacing;
|
|
draw_list
|
|
.add_bezier_curve(
|
|
(x, y),
|
|
(x + state.sz * 1.3, y + state.sz * 0.3),
|
|
(x + state.sz - state.sz * 1.3, y + state.sz - state.sz * 0.3),
|
|
(x + state.sz, y + state.sz),
|
|
state.col,
|
|
)
|
|
.thickness(thickness)
|
|
.build();
|
|
y += state.sz + spacing;
|
|
}
|
|
let mut x = p.0 + 4.0;
|
|
draw_list
|
|
.add_circle(
|
|
(x + state.sz * 0.5, y + state.sz * 0.5),
|
|
state.sz * 0.5,
|
|
state.col,
|
|
)
|
|
.num_segments(32)
|
|
.filled(true)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
|
|
.filled(true)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
|
|
.filled(true)
|
|
.rounding(10.0)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
|
|
.filled(true)
|
|
.rounding(10.0)
|
|
.round_top_right(false)
|
|
.round_bot_left(false)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
draw_list
|
|
.add_triangle(
|
|
(x + state.sz * 0.5, y),
|
|
(x + state.sz, y + state.sz - 0.5),
|
|
(x, y + state.sz - 0.5),
|
|
state.col,
|
|
)
|
|
.filled(true)
|
|
.build();
|
|
x += state.sz + spacing;
|
|
const MULTICOLOR_RECT_CORNER_COLOR1: [f32; 3] = [0.0, 0.0, 0.0];
|
|
const MULTICOLOR_RECT_CORNER_COLOR2: [f32; 3] = [1.0, 0.0, 0.0];
|
|
const MULTICOLOR_RECT_CORNER_COLOR3: [f32; 3] = [1.0, 1.0, 0.0];
|
|
const MULTICOLOR_RECT_CORNER_COLOR4: [f32; 3] = [0.0, 1.0, 0.0];
|
|
draw_list.add_rect_filled_multicolor(
|
|
(x, y),
|
|
(x + state.sz, y + state.sz),
|
|
MULTICOLOR_RECT_CORNER_COLOR1,
|
|
MULTICOLOR_RECT_CORNER_COLOR2,
|
|
MULTICOLOR_RECT_CORNER_COLOR3,
|
|
MULTICOLOR_RECT_CORNER_COLOR4,
|
|
);
|
|
ui.dummy(((state.sz + spacing) * 8.0, (state.sz + spacing) * 3.0));
|
|
ui.separator();
|
|
|
|
ui.text(im_str!("Canvas example"));
|
|
if ui.button(im_str!("Clear"), (0.0, 0.0)) {
|
|
state.points.clear();
|
|
}
|
|
if state.points.len() >= 2 {
|
|
ui.same_line(0.0);
|
|
if ui.button(im_str!("Undo"), (0.0, 0.0)) {
|
|
state.points.pop();
|
|
state.points.pop();
|
|
}
|
|
}
|
|
ui.text(im_str!(
|
|
"Left-click and drag to add lines,\nRight-click to undo"
|
|
));
|
|
// Here we are using InvisibleButton() as a convenience to
|
|
// 1) advance the cursor, and
|
|
// 2) allows us to use IsItemHovered()
|
|
// However you can draw directly and poll mouse/keyboard by
|
|
// yourself. You can manipulate the cursor using GetCursorPos() and
|
|
// SetCursorPos(). If you only use the ImDrawList API, you can
|
|
// notify the owner window of its extends by using
|
|
// SetCursorPos(max).
|
|
|
|
// ImDrawList API uses screen coordinates!
|
|
let canvas_pos = ui.get_cursor_screen_pos();
|
|
// Resize canvas to what's available
|
|
let mut canvas_size = ui.get_content_region_avail();
|
|
if canvas_size.0 < 50.0 {
|
|
canvas_size.0 = 50.0;
|
|
}
|
|
if canvas_size.1 < 50.0 {
|
|
canvas_size.1 = 50.0;
|
|
}
|
|
const CANVAS_CORNER_COLOR1: [f32; 3] = [0.2, 0.2, 0.2];
|
|
const CANVAS_CORNER_COLOR2: [f32; 3] = [0.2, 0.2, 0.24];
|
|
const CANVAS_CORNER_COLOR3: [f32; 3] = [0.24, 0.24, 0.27];
|
|
const CANVAS_CORNER_COLOR4: [f32; 3] = [0.2, 0.2, 0.24];
|
|
draw_list.add_rect_filled_multicolor(
|
|
canvas_pos,
|
|
(canvas_pos.0 + canvas_size.0, canvas_pos.1 + canvas_size.1),
|
|
CANVAS_CORNER_COLOR1,
|
|
CANVAS_CORNER_COLOR2,
|
|
CANVAS_CORNER_COLOR3,
|
|
CANVAS_CORNER_COLOR4,
|
|
);
|
|
const CANVAS_BORDER_COLOR: [f32; 3] = [1.0, 1.0, 1.0];
|
|
draw_list
|
|
.add_rect(
|
|
canvas_pos,
|
|
(canvas_pos.0 + canvas_size.0, canvas_pos.1 + canvas_size.1),
|
|
CANVAS_BORDER_COLOR,
|
|
)
|
|
.build();
|
|
|
|
let mut adding_preview = false;
|
|
ui.invisible_button(im_str!("canvas"), canvas_size);
|
|
let mouse_pos = ui.imgui().mouse_pos();
|
|
let mouse_pos_in_canvas = (mouse_pos.0 - canvas_pos.0, mouse_pos.1 - canvas_pos.1);
|
|
if state.adding_line {
|
|
adding_preview = true;
|
|
state.points.push(mouse_pos_in_canvas);
|
|
if !ui.imgui().is_mouse_down(ImMouseButton::Left) {
|
|
state.adding_line = false;
|
|
adding_preview = false;
|
|
}
|
|
}
|
|
if ui.is_item_hovered() {
|
|
if !state.adding_line && ui.imgui().is_mouse_clicked(ImMouseButton::Left) {
|
|
state.points.push(mouse_pos_in_canvas);
|
|
state.adding_line = true;
|
|
}
|
|
if ui.imgui().is_mouse_clicked(ImMouseButton::Right) && !state.points.is_empty() {
|
|
state.adding_line = false;
|
|
adding_preview = false;
|
|
state.points.pop();
|
|
state.points.pop();
|
|
}
|
|
}
|
|
draw_list.with_clip_rect_intersect(
|
|
canvas_pos,
|
|
(canvas_pos.0 + canvas_size.0, canvas_pos.1 + canvas_size.1),
|
|
|| {
|
|
const LINE_COLOR: [f32; 3] = [1.0, 1.0, 0.0];
|
|
for line in state.points.chunks(2) {
|
|
if line.len() < 2 {
|
|
break;
|
|
}
|
|
let (p1, p2) = (line[0], line[1]);
|
|
draw_list
|
|
.add_line(
|
|
(canvas_pos.0 + p1.0, canvas_pos.1 + p1.1),
|
|
(canvas_pos.0 + p2.0, canvas_pos.1 + p2.1),
|
|
LINE_COLOR,
|
|
)
|
|
.thickness(2.0)
|
|
.build();
|
|
}
|
|
},
|
|
);
|
|
if adding_preview {
|
|
state.points.pop();
|
|
}
|
|
});
|
|
}
|