mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 14:08:37 +00:00
1293 lines
40 KiB
Rust
1293 lines
40 KiB
Rust
pub extern crate imgui_sys as sys;
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use std::ffi::CStr;
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use std::mem;
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use std::os::raw::{c_char, c_float, c_int, c_uchar};
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use std::ptr;
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use std::slice;
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use std::str;
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use sys::ImGuiStyleVar;
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pub use sys::{ImDrawIdx, ImDrawVert, ImGuiColorEditFlags, ImGuiHoveredFlags, ImGuiInputTextFlags,
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ImGuiKey, ImGuiMouseCursor, ImGuiSelectableFlags, ImGuiCond, ImGuiCol, ImGuiStyle,
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ImGuiTreeNodeFlags, ImGuiWindowFlags, ImVec2, ImVec4};
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pub use child_frame::ChildFrame;
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pub use color_editors::{ColorButton, ColorEdit, ColorEditMode, ColorFormat, ColorPicker,
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ColorPickerMode, ColorPreview, EditableColor};
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pub use fonts::{FontGlyphRange, ImFontAtlas, ImFont, ImFontConfig};
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pub use input::{InputFloat, InputFloat2, InputFloat3, InputFloat4, InputInt, InputInt2, InputInt3,
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InputInt4, InputText};
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pub use menus::{Menu, MenuItem};
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pub use plothistogram::PlotHistogram;
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pub use plotlines::PlotLines;
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pub use progressbar::ProgressBar;
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pub use sliders::{SliderFloat, SliderFloat2, SliderFloat3, SliderFloat4, SliderInt, SliderInt2,
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SliderInt3, SliderInt4};
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pub use string::{ImStr, ImString};
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pub use style::StyleVar;
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pub use trees::{CollapsingHeader, TreeNode};
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pub use window::Window;
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pub use window_draw_list::{ImColor, WindowDrawList};
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mod child_frame;
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mod color_editors;
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mod fonts;
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mod input;
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mod menus;
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mod plothistogram;
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mod plotlines;
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mod progressbar;
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mod sliders;
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mod string;
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mod style;
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mod trees;
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mod window;
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mod window_draw_list;
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pub struct ImGui {
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// We need to keep ownership of the ImStr values to ensure the *const char pointer
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// lives long enough in case the ImStr contains a Cow::Owned
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ini_filename: Option<ImString>,
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log_filename: Option<ImString>,
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}
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#[macro_export]
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macro_rules! im_str {
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($e:tt) => ({
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unsafe {
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$crate::ImStr::from_utf8_with_nul_unchecked(concat!($e, "\0").as_bytes())
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}
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});
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($e:tt, $($arg:tt)*) => ({
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unsafe {
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&$crate::ImString::from_utf8_with_nul_unchecked(
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format!(concat!($e, "\0"), $($arg)*).into_bytes())
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}
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})
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}
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pub struct TextureHandle<'a> {
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pub width: u32,
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pub height: u32,
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pub pixels: &'a [c_uchar],
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}
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pub fn get_style_color_name(color: ImGuiCol) -> &'static ImStr {
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unsafe {
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let bytes = CStr::from_ptr(sys::igGetStyleColorName(color)).to_bytes_with_nul();
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ImStr::from_utf8_with_nul_unchecked(bytes)
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}
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}
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pub fn get_version() -> &'static str {
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unsafe {
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let bytes = CStr::from_ptr(sys::igGetVersion()).to_bytes();
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str::from_utf8_unchecked(bytes)
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}
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}
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/// Represents one of the buttons of the mouse
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#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub enum ImMouseButton {
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Left = 0,
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Right = 1,
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Middle = 2,
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Extra1 = 3,
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Extra2 = 4,
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}
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impl ImGui {
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pub fn init() -> ImGui {
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ImGui {
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ini_filename: None,
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log_filename: None,
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}
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}
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fn io(&self) -> &sys::ImGuiIO { unsafe { &*sys::igGetIO() } }
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fn io_mut(&mut self) -> &mut sys::ImGuiIO { unsafe { &mut *sys::igGetIO() } }
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pub fn style(&self) -> &ImGuiStyle { unsafe { &*sys::igGetStyle() } }
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pub fn style_mut(&mut self) -> &mut ImGuiStyle { unsafe { &mut *sys::igGetStyle() } }
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pub fn fonts(&mut self) -> ImFontAtlas { unsafe { ImFontAtlas::from_ptr(self.io_mut().fonts) } }
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pub fn prepare_texture<'a, F, T>(&mut self, f: F) -> T
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where
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F: FnOnce(TextureHandle<'a>) -> T,
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{
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let io = self.io();
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let mut pixels: *mut c_uchar = ptr::null_mut();
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let mut width: c_int = 0;
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let mut height: c_int = 0;
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let mut bytes_per_pixel: c_int = 0;
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unsafe {
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sys::ImFontAtlas_GetTexDataAsRGBA32(
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io.fonts,
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&mut pixels,
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&mut width,
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&mut height,
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&mut bytes_per_pixel,
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);
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f(TextureHandle {
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width: width as u32,
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height: height as u32,
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pixels: slice::from_raw_parts(pixels, (width * height * bytes_per_pixel) as usize),
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})
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}
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}
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pub fn set_texture_id(&mut self, value: usize) {
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self.fonts().set_texture_id(value);
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}
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pub fn set_ini_filename(&mut self, value: Option<ImString>) {
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{
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let io = self.io_mut();
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io.ini_filename = match value {
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Some(ref x) => x.as_ptr(),
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None => ptr::null(),
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}
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}
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self.ini_filename = value;
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}
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pub fn set_log_filename(&mut self, value: Option<ImString>) {
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{
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let io = self.io_mut();
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io.log_filename = match value {
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Some(ref x) => x.as_ptr(),
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None => ptr::null(),
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}
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}
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self.log_filename = value;
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}
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pub fn set_ini_saving_rate(&mut self, value: f32) {
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let io = self.io_mut();
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io.ini_saving_rate = value;
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}
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pub fn set_font_global_scale(&mut self, value: f32) {
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let io = self.io_mut();
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io.font_global_scale = value;
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}
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pub fn set_mouse_double_click_time(&mut self, value: f32) {
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let io = self.io_mut();
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io.mouse_double_click_time = value;
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}
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pub fn set_mouse_double_click_max_dist(&mut self, value: f32) {
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let io = self.io_mut();
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io.mouse_double_click_max_dist = value;
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}
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pub fn set_mouse_drag_threshold(&mut self, value: f32) {
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let io = self.io_mut();
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io.mouse_drag_threshold = value;
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}
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pub fn set_key_repeat_delay(&mut self, value: f32) {
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let io = self.io_mut();
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io.key_repeat_delay = value;
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}
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pub fn set_key_repeat_rate(&mut self, value: f32) {
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let io = self.io_mut();
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io.key_repeat_rate = value;
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}
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pub fn display_size(&self) -> (f32, f32) {
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let io = self.io();
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(io.display_size.x, io.display_size.y)
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}
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pub fn display_framebuffer_scale(&self) -> (f32, f32) {
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let io = self.io();
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(
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io.display_framebuffer_scale.x,
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io.display_framebuffer_scale.y,
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)
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}
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pub fn mouse_pos(&self) -> (f32, f32) {
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let io = self.io();
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(io.mouse_pos.x, io.mouse_pos.y)
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}
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pub fn set_mouse_pos(&mut self, x: f32, y: f32) {
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let io = self.io_mut();
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io.mouse_pos.x = x;
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io.mouse_pos.y = y;
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}
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/// Get mouse's position's delta between the current and the last frame.
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pub fn mouse_delta(&self) -> (f32, f32) {
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let io = self.io();
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(io.mouse_delta.x, io.mouse_delta.y)
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}
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pub fn set_mouse_down(&mut self, states: &[bool; 5]) {
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let io = self.io_mut();
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io.mouse_down = *states;
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}
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pub fn set_mouse_wheel(&mut self, value: f32) {
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let io = self.io_mut();
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io.mouse_wheel = value;
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}
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/// Set to `true` to have ImGui draw the cursor in software.
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/// If `false`, the OS cursor is used (default to `false`).
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pub fn set_mouse_draw_cursor(&mut self, value: bool) {
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let io = self.io_mut();
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io.mouse_draw_cursor = value;
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}
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pub fn mouse_draw_cursor(&self) -> bool {
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let io = self.io();
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io.mouse_draw_cursor
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}
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/// Set currently displayed cursor.
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/// Requires support in the windowing back-end if OS cursor is used.
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/// OS cursor is used if `mouse_draw_cursor` is set to `false` with
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/// [set_mouse_draw_cursor](#method.set_mouse_draw_cursor).
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pub fn set_mouse_cursor(&self, cursor: ImGuiMouseCursor) {
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unsafe {
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sys::igSetMouseCursor(cursor);
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}
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}
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/// Get currently displayed cursor.
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pub fn mouse_cursor(&self) -> ImGuiMouseCursor {
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unsafe {
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sys::igGetMouseCursor()
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}
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}
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/// Returns `true` if mouse is currently dragging with the `button` provided
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/// as argument.
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pub fn is_mouse_dragging(&self, button: ImMouseButton) -> bool {
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unsafe {
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sys::igIsMouseDragging(button as c_int, -1.0)
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}
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}
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/// Returns `true` if the `button` provided as argument is currently down.
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pub fn is_mouse_down(&self, button: ImMouseButton) -> bool {
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unsafe {
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sys::igIsMouseDown(button as c_int)
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}
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}
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/// Returns `true` if the `button` provided as argument is being clicked.
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pub fn is_mouse_clicked(&self, button: ImMouseButton) -> bool {
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unsafe {
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sys::igIsMouseClicked(button as c_int, false)
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}
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}
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pub fn key_ctrl(&self) -> bool {
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let io = self.io();
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io.key_ctrl
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}
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pub fn set_key_ctrl(&mut self, value: bool) {
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let io = self.io_mut();
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io.key_ctrl = value;
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}
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pub fn key_shift(&self) -> bool {
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let io = self.io();
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io.key_shift
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}
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pub fn set_key_shift(&mut self, value: bool) {
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let io = self.io_mut();
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io.key_shift = value;
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}
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pub fn key_alt(&self) -> bool {
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let io = self.io();
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io.key_alt
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}
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pub fn set_key_alt(&mut self, value: bool) {
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let io = self.io_mut();
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io.key_alt = value;
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}
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pub fn set_key_super(&mut self, value: bool) {
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let io = self.io_mut();
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io.key_super = value;
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}
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pub fn set_key(&mut self, key: u8, pressed: bool) {
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let io = self.io_mut();
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io.keys_down[key as usize] = pressed;
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}
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pub fn set_imgui_key(&mut self, key: ImGuiKey, mapping: u8) {
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let io = self.io_mut();
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io.key_map[key as usize] = mapping as i32;
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}
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pub fn add_input_character(&mut self, character: char) {
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let mut buf = [0; 5];
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character.encode_utf8(&mut buf);
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unsafe {
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sys::ImGuiIO_AddInputCharactersUTF8(buf.as_ptr() as *const _);
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}
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}
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pub fn get_time(&self) -> f32 { unsafe { sys::igGetTime() } }
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pub fn get_frame_count(&self) -> i32 { unsafe { sys::igGetFrameCount() } }
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pub fn get_frame_rate(&self) -> f32 { self.io().framerate }
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pub fn frame<'ui, 'a: 'ui>(
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&'a mut self,
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size_points: (u32, u32),
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size_pixels: (u32, u32),
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delta_time: f32,
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) -> Ui<'ui> {
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{
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let io = self.io_mut();
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io.display_size.x = size_points.0 as c_float;
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io.display_size.y = size_points.1 as c_float;
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io.display_framebuffer_scale.x = if size_points.0 > 0 {
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size_pixels.0 as c_float / size_points.0 as c_float
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} else {
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0.0
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};
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io.display_framebuffer_scale.y = if size_points.1 > 0 {
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size_pixels.1 as c_float / size_points.1 as c_float
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} else {
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0.0
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};
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io.delta_time = delta_time;
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}
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unsafe {
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sys::igNewFrame();
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CURRENT_UI = Some(Ui { imgui: mem::transmute(self as &'a ImGui) });
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}
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Ui { imgui: self }
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}
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}
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impl Drop for ImGui {
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fn drop(&mut self) {
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unsafe {
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CURRENT_UI = None;
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sys::igShutdown();
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}
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}
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}
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static mut CURRENT_UI: Option<Ui<'static>> = None;
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pub struct DrawList<'a> {
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pub cmd_buffer: &'a [sys::ImDrawCmd],
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pub idx_buffer: &'a [sys::ImDrawIdx],
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pub vtx_buffer: &'a [sys::ImDrawVert],
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}
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pub struct Ui<'ui> {
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imgui: &'ui ImGui,
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}
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static FMT: &'static [u8] = b"%s\0";
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fn fmt_ptr() -> *const c_char { FMT.as_ptr() as *const c_char }
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impl<'ui> Ui<'ui> {
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pub fn imgui(&self) -> &ImGui { self.imgui }
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pub fn want_capture_mouse(&self) -> bool {
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let io = self.imgui.io();
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io.want_capture_mouse
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}
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pub fn want_capture_keyboard(&self) -> bool {
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let io = self.imgui.io();
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io.want_capture_keyboard
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}
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pub fn framerate(&self) -> f32 {
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let io = self.imgui.io();
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io.framerate
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}
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pub fn metrics_allocs(&self) -> i32 {
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let io = self.imgui.io();
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io.metrics_allocs
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}
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pub fn metrics_render_vertices(&self) -> i32 {
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let io = self.imgui.io();
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io.metrics_render_vertices
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}
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pub fn metrics_render_indices(&self) -> i32 {
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let io = self.imgui.io();
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io.metrics_render_indices
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}
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pub fn metrics_active_windows(&self) -> i32 {
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let io = self.imgui.io();
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io.metrics_active_windows
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}
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pub fn render<F, E>(self, mut f: F) -> Result<(), E>
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where
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F: FnMut(&Ui, DrawList) -> Result<(), E>,
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{
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unsafe {
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sys::igRender();
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let draw_data = sys::igGetDrawData();
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for &cmd_list in (*draw_data).cmd_lists() {
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let draw_list = DrawList {
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cmd_buffer: (*cmd_list).cmd_buffer.as_slice(),
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idx_buffer: (*cmd_list).idx_buffer.as_slice(),
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vtx_buffer: (*cmd_list).vtx_buffer.as_slice(),
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};
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try!(f(&self, draw_list));
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}
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CURRENT_UI = None;
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}
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Ok(())
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}
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pub fn show_user_guide(&self) { unsafe { sys::igShowUserGuide() }; }
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pub fn show_default_style_editor(&self) { unsafe { sys::igShowStyleEditor(ptr::null_mut()) }; }
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pub fn show_style_editor<'p>(&self, style: &'p mut ImGuiStyle) {
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unsafe {
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sys::igShowStyleEditor(style as *mut ImGuiStyle);
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}
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}
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pub fn show_test_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowTestWindow(opened);
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}
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}
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pub fn show_metrics_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowMetricsWindow(opened);
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}
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}
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}
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impl<'a> Ui<'a> {
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pub unsafe fn current_ui() -> Option<&'a Ui<'a>> { CURRENT_UI.as_ref() }
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}
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// Window
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impl<'ui> Ui<'ui> {
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pub fn window<'p>(&self, name: &'p ImStr) -> Window<'ui, 'p> { Window::new(self, name) }
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/// Get current window's size in pixels
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pub fn get_window_size(&self) -> (f32, f32) {
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let mut out = ImVec2::new(0.0, 0.0);
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unsafe {
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sys::igGetWindowSize(&mut out as *mut ImVec2);
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}
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(out.x, out.y)
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}
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}
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// Layout
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impl<'ui> Ui<'ui> {
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/// Pushes a value to the item width stack.
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pub fn push_item_width(&self, width: f32) { unsafe { sys::igPushItemWidth(width) } }
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/// Pops a value from the item width stack.
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///
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/// # Aborts
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/// The current process is aborted if the item width stack is empty.
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pub fn pop_item_width(&self) { unsafe { sys::igPopItemWidth() } }
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/// Runs a function after temporarily pushing a value to the item width stack.
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pub fn with_item_width<F>(&self, width: f32, f: F)
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where
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F: FnOnce(),
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{
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self.push_item_width(width);
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f();
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self.pop_item_width();
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}
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pub fn separator(&self) { unsafe { sys::igSeparator() }; }
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pub fn new_line(&self) { unsafe { sys::igNewLine() } }
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pub fn same_line(&self, pos_x: f32) { unsafe { sys::igSameLine(pos_x, -1.0f32) } }
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pub fn same_line_spacing(&self, pos_x: f32, spacing_w: f32) {
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unsafe { sys::igSameLine(pos_x, spacing_w) }
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}
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pub fn spacing(&self) { unsafe { sys::igSpacing() }; }
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pub fn columns<'p>(&self, count: i32, id: &'p ImStr, border: bool) {
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unsafe { sys::igColumns(count, id.as_ptr(), border) }
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}
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|
pub fn next_column(&self) { unsafe { sys::igNextColumn() } }
|
|
|
|
pub fn get_column_index(&self) -> i32 { unsafe { sys::igGetColumnIndex() } }
|
|
|
|
pub fn get_column_offset(&self, column_index: i32) -> f32 {
|
|
unsafe { sys::igGetColumnOffset(column_index) }
|
|
}
|
|
|
|
pub fn set_column_offset(&self, column_index: i32, offset_x: f32) {
|
|
unsafe { sys::igSetColumnOffset(column_index, offset_x) }
|
|
}
|
|
|
|
pub fn get_column_width(&self, column_index: i32) -> f32 {
|
|
unsafe { sys::igGetColumnWidth(column_index) }
|
|
}
|
|
|
|
pub fn get_columns_count(&self) -> i32 { unsafe { sys::igGetColumnsCount() } }
|
|
|
|
/// Fill a space of `size` in pixels with nothing on the current window.
|
|
/// Can be used to move the cursor on the window.
|
|
pub fn dummy<S: Into<ImVec2>>(&self, size: S) {
|
|
let size = size.into();
|
|
unsafe { sys::igDummy(&size) }
|
|
}
|
|
|
|
/// Get cursor position on the screen, in screen coordinates.
|
|
/// This sets the point on which the next widget will be drawn.
|
|
///
|
|
/// This is especially useful for drawing, as the drawing API uses
|
|
/// screen coordiantes.
|
|
pub fn get_cursor_screen_pos(&self) -> (f32, f32) {
|
|
let mut out = ImVec2::new(0.0, 0.0);
|
|
unsafe {
|
|
sys::igGetCursorScreenPos(&mut out);
|
|
}
|
|
(out.x, out.y)
|
|
}
|
|
|
|
/// Set cursor position on the screen, in screen coordinates.
|
|
/// This sets the point on which the next widget will be drawn.
|
|
pub fn set_cursor_screen_pos<P: Into<ImVec2>>(&self, pos: P) {
|
|
unsafe { sys::igSetCursorScreenPos(pos.into()) }
|
|
}
|
|
|
|
/// Get cursor position on the screen, in window coordinates.
|
|
pub fn get_cursor_pos(&self) -> (f32, f32) {
|
|
let mut out = ImVec2::new(0.0, 0.0);
|
|
unsafe {
|
|
sys::igGetCursorPos(&mut out);
|
|
}
|
|
(out.x, out.y)
|
|
}
|
|
|
|
/// Set cursor position on the screen, in window coordinates.
|
|
/// This sets the point on which the next widget will be drawn.
|
|
pub fn set_cursor_pos<P: Into<ImVec2>>(&self, pos: P) {
|
|
unsafe { sys::igSetCursorPos(pos.into()) }
|
|
}
|
|
|
|
/// Get available space left between the cursor and the edges of the current
|
|
/// window.
|
|
pub fn get_content_region_avail(&self) -> (f32, f32) {
|
|
let mut out = ImVec2::new(0.0, 0.0);
|
|
unsafe {
|
|
sys::igGetContentRegionAvail(&mut out);
|
|
}
|
|
(out.x, out.y)
|
|
}
|
|
}
|
|
|
|
// ID scopes
|
|
impl<'ui> Ui<'ui> {
|
|
/// Pushes an identifier to the ID stack.
|
|
pub fn push_id(&self, id: i32) { unsafe { sys::igPushIDInt(id) }; }
|
|
|
|
/// Pops an identifier from the ID stack.
|
|
///
|
|
/// # Aborts
|
|
/// The current process is aborted if the ID stack is empty.
|
|
pub fn pop_id(&self) { unsafe { sys::igPopID() }; }
|
|
|
|
/// Runs a function after temporarily pushing a value to the ID stack.
|
|
pub fn with_id<F>(&self, id: i32, f: F)
|
|
where
|
|
F: FnOnce(),
|
|
{
|
|
self.push_id(id);
|
|
f();
|
|
self.pop_id();
|
|
}
|
|
}
|
|
|
|
// Widgets
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn text<T: AsRef<str>>(&self, text: T) {
|
|
let s = text.as_ref();
|
|
unsafe {
|
|
let start = s.as_ptr();
|
|
let end = start.offset(s.len() as isize);
|
|
sys::igTextUnformatted(start as *const c_char, end as *const c_char);
|
|
}
|
|
}
|
|
pub fn text_colored<'p, A>(&self, col: A, text: &'p ImStr)
|
|
where
|
|
A: Into<ImVec4>,
|
|
{
|
|
unsafe {
|
|
sys::igTextColored(col.into(), fmt_ptr(), text.as_ptr());
|
|
}
|
|
}
|
|
pub fn text_disabled<'p>(&self, text: &'p ImStr) {
|
|
unsafe {
|
|
sys::igTextDisabled(fmt_ptr(), text.as_ptr());
|
|
}
|
|
}
|
|
pub fn text_wrapped<'p>(&self, text: &'p ImStr) {
|
|
unsafe {
|
|
sys::igTextWrapped(fmt_ptr(), text.as_ptr());
|
|
}
|
|
}
|
|
pub fn label_text<'p>(&self, label: &'p ImStr, text: &'p ImStr) {
|
|
unsafe {
|
|
sys::igLabelText(label.as_ptr(), fmt_ptr(), text.as_ptr());
|
|
}
|
|
}
|
|
pub fn bullet(&self) {
|
|
unsafe {
|
|
sys::igBullet();
|
|
}
|
|
}
|
|
pub fn bullet_text<'p>(&self, text: &'p ImStr) {
|
|
unsafe {
|
|
sys::igBulletText(fmt_ptr(), text.as_ptr());
|
|
}
|
|
}
|
|
pub fn button<'p, S: Into<ImVec2>>(&self, label: &'p ImStr, size: S) -> bool {
|
|
unsafe { sys::igButton(label.as_ptr(), size.into()) }
|
|
}
|
|
pub fn small_button<'p>(&self, label: &'p ImStr) -> bool {
|
|
unsafe { sys::igSmallButton(label.as_ptr()) }
|
|
}
|
|
/// Make a invisible event. Can be used to conveniently catch events when
|
|
/// mouse hovers or click the area covered by this invisible button.
|
|
pub fn invisible_button<'p, S: Into<ImVec2>>(&self, label: &'p ImStr, size: S) -> bool {
|
|
unsafe { sys::igInvisibleButton(label.as_ptr(), size.into()) }
|
|
}
|
|
pub fn checkbox<'p>(&self, label: &'p ImStr, value: &'p mut bool) -> bool {
|
|
unsafe { sys::igCheckbox(label.as_ptr(), value) }
|
|
}
|
|
}
|
|
|
|
// Widgets: Input
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn input_text<'p>(&self, label: &'p ImStr, buf: &'p mut ImString) -> InputText<'ui, 'p> {
|
|
InputText::new(self, label, buf)
|
|
}
|
|
pub fn input_float<'p>(&self, label: &'p ImStr, value: &'p mut f32) -> InputFloat<'ui, 'p> {
|
|
InputFloat::new(self, label, value)
|
|
}
|
|
pub fn input_float2<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [f32; 2],
|
|
) -> InputFloat2<'ui, 'p> {
|
|
InputFloat2::new(self, label, value)
|
|
}
|
|
pub fn input_float3<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [f32; 3],
|
|
) -> InputFloat3<'ui, 'p> {
|
|
InputFloat3::new(self, label, value)
|
|
}
|
|
pub fn input_float4<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [f32; 4],
|
|
) -> InputFloat4<'ui, 'p> {
|
|
InputFloat4::new(self, label, value)
|
|
}
|
|
pub fn input_int<'p>(&self, label: &'p ImStr, value: &'p mut i32) -> InputInt<'ui, 'p> {
|
|
InputInt::new(self, label, value)
|
|
}
|
|
pub fn input_int2<'p>(&self, label: &'p ImStr, value: &'p mut [i32; 2]) -> InputInt2<'ui, 'p> {
|
|
InputInt2::new(self, label, value)
|
|
}
|
|
pub fn input_int3<'p>(&self, label: &'p ImStr, value: &'p mut [i32; 3]) -> InputInt3<'ui, 'p> {
|
|
InputInt3::new(self, label, value)
|
|
}
|
|
pub fn input_int4<'p>(&self, label: &'p ImStr, value: &'p mut [i32; 4]) -> InputInt4<'ui, 'p> {
|
|
InputInt4::new(self, label, value)
|
|
}
|
|
}
|
|
|
|
// Widgets: Sliders
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn slider_float<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut f32,
|
|
min: f32,
|
|
max: f32,
|
|
) -> SliderFloat<'ui, 'p> {
|
|
SliderFloat::new(self, label, value, min, max)
|
|
}
|
|
pub fn slider_float2<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [f32; 2],
|
|
min: f32,
|
|
max: f32,
|
|
) -> SliderFloat2<'ui, 'p> {
|
|
SliderFloat2::new(self, label, value, min, max)
|
|
}
|
|
pub fn slider_float3<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [f32; 3],
|
|
min: f32,
|
|
max: f32,
|
|
) -> SliderFloat3<'ui, 'p> {
|
|
SliderFloat3::new(self, label, value, min, max)
|
|
}
|
|
pub fn slider_float4<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [f32; 4],
|
|
min: f32,
|
|
max: f32,
|
|
) -> SliderFloat4<'ui, 'p> {
|
|
SliderFloat4::new(self, label, value, min, max)
|
|
}
|
|
pub fn slider_int<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut i32,
|
|
min: i32,
|
|
max: i32,
|
|
) -> SliderInt<'ui, 'p> {
|
|
SliderInt::new(self, label, value, min, max)
|
|
}
|
|
pub fn slider_int2<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [i32; 2],
|
|
min: i32,
|
|
max: i32,
|
|
) -> SliderInt2<'ui, 'p> {
|
|
SliderInt2::new(self, label, value, min, max)
|
|
}
|
|
pub fn slider_int3<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [i32; 3],
|
|
min: i32,
|
|
max: i32,
|
|
) -> SliderInt3<'ui, 'p> {
|
|
SliderInt3::new(self, label, value, min, max)
|
|
}
|
|
pub fn slider_int4<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: &'p mut [i32; 4],
|
|
min: i32,
|
|
max: i32,
|
|
) -> SliderInt4<'ui, 'p> {
|
|
SliderInt4::new(self, label, value, min, max)
|
|
}
|
|
}
|
|
|
|
// Widgets: Color Editor/Picker
|
|
impl<'ui> Ui<'ui> {
|
|
/// Constructs a new color editor builder.
|
|
pub fn color_edit<'p, V: Into<EditableColor<'p>>>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: V,
|
|
) -> ColorEdit<'ui, 'p> {
|
|
ColorEdit::new(self, label, value.into())
|
|
}
|
|
/// Constructs a new color picker builder.
|
|
pub fn color_picker<'p, V: Into<EditableColor<'p>>>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
value: V,
|
|
) -> ColorPicker<'ui, 'p> {
|
|
ColorPicker::new(self, label, value.into())
|
|
}
|
|
/// Constructs a new color button builder.
|
|
pub fn color_button<'p, C: Into<ImVec4>>(
|
|
&self,
|
|
desc_id: &'p ImStr,
|
|
color: C,
|
|
) -> ColorButton<'ui, 'p> {
|
|
ColorButton::new(self, desc_id, color.into())
|
|
}
|
|
/// Initialize current options (generally on application startup) if you want to select a
|
|
/// default format, picker type, etc. Users will be able to change many settings, unless you
|
|
/// use .options(false) in your widget builders.
|
|
pub fn set_color_edit_options(&self, flags: ImGuiColorEditFlags) {
|
|
unsafe {
|
|
sys::igSetColorEditOptions(flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Widgets: Trees
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn tree_node<'p>(&self, id: &'p ImStr) -> TreeNode<'ui, 'p> { TreeNode::new(self, id) }
|
|
pub fn collapsing_header<'p>(&self, label: &'p ImStr) -> CollapsingHeader<'ui, 'p> {
|
|
CollapsingHeader::new(self, label)
|
|
}
|
|
}
|
|
|
|
// Widgets: Selectable / Lists
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn selectable<'p, S: Into<ImVec2>>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
selected: bool,
|
|
flags: ImGuiSelectableFlags,
|
|
size: S,
|
|
) -> bool {
|
|
unsafe { sys::igSelectable(label.as_ptr(), selected, flags, size.into()) }
|
|
}
|
|
}
|
|
|
|
/// # Tooltips
|
|
impl<'ui> Ui<'ui> {
|
|
/// Construct a tooltip window that can have any kind of content.
|
|
///
|
|
/// Typically used with `Ui::is_item_hovered()` or some other conditional check.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```
|
|
/// # #[macro_use] extern crate imgui;
|
|
/// # use imgui::*;
|
|
/// fn user_interface(ui: &Ui) {
|
|
/// ui.text("Hover over me");
|
|
/// if ui.is_item_hovered() {
|
|
/// ui.tooltip(|| {
|
|
/// ui.text_colored((1.0, 0.0, 0.0, 1.0), im_str!("I'm red!"));
|
|
/// });
|
|
/// }
|
|
/// }
|
|
/// # fn main() {
|
|
/// # }
|
|
/// ```
|
|
pub fn tooltip<F: FnOnce()>(&self, f: F) {
|
|
unsafe { sys::igBeginTooltip() };
|
|
f();
|
|
unsafe { sys::igEndTooltip() };
|
|
}
|
|
/// Construct a tooltip window with simple text content.
|
|
///
|
|
/// Typically used with `Ui::is_item_hovered()` or some other conditional check.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```
|
|
/// # #[macro_use] extern crate imgui;
|
|
/// # use imgui::*;
|
|
/// fn user_interface(ui: &Ui) {
|
|
/// ui.text("Hover over me");
|
|
/// if ui.is_item_hovered() {
|
|
/// ui.tooltip_text("I'm a tooltip!");
|
|
/// }
|
|
/// }
|
|
/// # fn main() {
|
|
/// # }
|
|
/// ```
|
|
pub fn tooltip_text<T: AsRef<str>>(&self, text: T) { self.tooltip(|| self.text(text)); }
|
|
}
|
|
|
|
// Widgets: Menus
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn main_menu_bar<F>(&self, f: F)
|
|
where
|
|
F: FnOnce(),
|
|
{
|
|
let render = unsafe { sys::igBeginMainMenuBar() };
|
|
if render {
|
|
f();
|
|
unsafe { sys::igEndMainMenuBar() };
|
|
}
|
|
}
|
|
pub fn menu_bar<F>(&self, f: F)
|
|
where
|
|
F: FnOnce(),
|
|
{
|
|
let render = unsafe { sys::igBeginMenuBar() };
|
|
if render {
|
|
f();
|
|
unsafe { sys::igEndMenuBar() };
|
|
}
|
|
}
|
|
pub fn menu<'p>(&self, label: &'p ImStr) -> Menu<'ui, 'p> { Menu::new(self, label) }
|
|
pub fn menu_item<'p>(&self, label: &'p ImStr) -> MenuItem<'ui, 'p> {
|
|
MenuItem::new(self, label)
|
|
}
|
|
}
|
|
|
|
// Widgets: Popups
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn open_popup<'p>(&self, str_id: &'p ImStr) {
|
|
unsafe { sys::igOpenPopup(str_id.as_ptr()) };
|
|
}
|
|
pub fn popup<'p, F>(&self, str_id: &'p ImStr, f: F)
|
|
where
|
|
F: FnOnce(),
|
|
{
|
|
let render = unsafe { sys::igBeginPopup(str_id.as_ptr()) };
|
|
if render {
|
|
f();
|
|
unsafe { sys::igEndPopup() };
|
|
}
|
|
}
|
|
pub fn close_current_popup(&self) { unsafe { sys::igCloseCurrentPopup() }; }
|
|
}
|
|
|
|
// Widgets: Combos
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn combo<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
current_item: &mut i32,
|
|
items: &'p [&'p ImStr],
|
|
height_in_items: i32,
|
|
) -> bool {
|
|
let items_inner: Vec<*const c_char> = items.into_iter().map(|item| item.as_ptr()).collect();
|
|
unsafe {
|
|
sys::igCombo(
|
|
label.as_ptr(),
|
|
current_item,
|
|
items_inner.as_ptr() as *mut *const c_char,
|
|
items_inner.len() as i32,
|
|
height_in_items,
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Widgets: ListBox
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn list_box<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
current_item: &mut i32,
|
|
items: &'p [&'p ImStr],
|
|
height_in_items: i32,
|
|
) -> bool {
|
|
let items_inner: Vec<*const c_char> = items.into_iter().map(|item| item.as_ptr()).collect();
|
|
unsafe {
|
|
sys::igListBox(
|
|
label.as_ptr(),
|
|
current_item,
|
|
items_inner.as_ptr() as *mut *const c_char,
|
|
items_inner.len() as i32,
|
|
height_in_items,
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Widgets: Radio
|
|
impl<'ui> Ui<'ui> {
|
|
/// Creates a radio button for selecting an integer value.
|
|
/// Returns true if pressed.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// # let mut selected_radio_value = 2;
|
|
/// ui.radio_button(im_str!("Item 1"), &mut selected_radio_value, 1);
|
|
/// ui.radio_button(im_str!("Item 2"), &mut selected_radio_value, 2);
|
|
/// ui.radio_button(im_str!("Item 3"), &mut selected_radio_value, 3);
|
|
/// ```
|
|
pub fn radio_button<'p>(&self, label: &'p ImStr, value: &'p mut i32, wanted: i32) -> bool {
|
|
unsafe { sys::igRadioButton(label.as_ptr(), value, wanted) }
|
|
}
|
|
|
|
/// Creates a radio button that shows as selected if the given value is true.
|
|
/// Returns true if pressed.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// # let mut radio_button_test = "cats".to_string();
|
|
/// if ui.radio_button_bool(im_str!("Cats"), radio_button_test == "cats") {
|
|
/// radio_button_test = "cats".to_string();
|
|
/// }
|
|
/// if ui.radio_button_bool(im_str!("Dogs"), radio_button_test == "dogs") {
|
|
/// radio_button_test = "dogs".to_string();
|
|
/// }
|
|
/// ```
|
|
pub fn radio_button_bool<'p>(&self, label: &'p ImStr, value: bool) -> bool {
|
|
unsafe { sys::igRadioButtonBool(label.as_ptr(), value) }
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn plot_lines<'p>(&self, label: &'p ImStr, values: &'p [f32]) -> PlotLines<'ui, 'p> {
|
|
PlotLines::new(self, label, values)
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
pub fn plot_histogram<'p>(
|
|
&self,
|
|
label: &'p ImStr,
|
|
values: &'p [f32],
|
|
) -> PlotHistogram<'ui, 'p> {
|
|
PlotHistogram::new(self, label, values)
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
/// Calculate the size required for a given text string.
|
|
///
|
|
/// hide_text_after_double_hash allows the user to insert comments into their text, using a double hash-tag prefix.
|
|
/// This is a feature of imgui.
|
|
///
|
|
/// wrap_width allows you to request a width at which to wrap the text to a newline for the calculation.
|
|
pub fn calc_text_size(
|
|
&self,
|
|
text: &ImStr,
|
|
hide_text_after_double_hash: bool,
|
|
wrap_width: f32,
|
|
) -> ImVec2 {
|
|
let mut buffer = ImVec2::new(0.0, 0.0);
|
|
unsafe {
|
|
sys::igCalcTextSize(
|
|
&mut buffer as *mut ImVec2,
|
|
text.as_ptr(),
|
|
std::ptr::null(),
|
|
hide_text_after_double_hash,
|
|
wrap_width,
|
|
);
|
|
}
|
|
buffer
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
/// Get height of a line of previously drawn text item
|
|
pub fn get_text_line_height_with_spacing(&self) -> f32 {
|
|
unsafe { sys::igGetTextLineHeightWithSpacing() }
|
|
}
|
|
/// Get previously drawn item's size
|
|
pub fn get_item_rect_size(&self) -> (f32, f32) {
|
|
let mut out = ImVec2::new(0.0, 0.0);
|
|
unsafe { sys::igGetItemRectSize(&mut out); }
|
|
(out.x, out.y)
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
/// Creates a progress bar. Fraction is the progress level with 0.0 = 0% and 1.0 = 100%.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// ui.progress_bar(0.6)
|
|
/// .size((100.0, 12.0))
|
|
/// .overlay_text(im_str!("Progress!"))
|
|
/// .build();
|
|
/// ```
|
|
pub fn progress_bar<'p>(&self, fraction: f32) -> ProgressBar<'ui, 'p> {
|
|
ProgressBar::new(self, fraction)
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
/// Creates a child frame. Size is size of child_frame within parent window.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// ui.window(im_str!("ChatWindow"))
|
|
/// .title_bar(true)
|
|
/// .scrollable(false)
|
|
/// .build(|| {
|
|
/// ui.separator();
|
|
///
|
|
/// ui.child_frame(im_str!("child frame"), (400.0, 100.0))
|
|
/// .show_borders(true)
|
|
/// .always_show_vertical_scroll_bar(true)
|
|
/// .build(|| {
|
|
/// ui.text_colored((1.0, 0.0, 0.0, 1.0), im_str!("hello mate!"));
|
|
/// });
|
|
/// });
|
|
pub fn child_frame<'p, S: Into<ImVec2>>(
|
|
&self,
|
|
name: &'p ImStr,
|
|
size: S,
|
|
) -> ChildFrame<'ui, 'p> {
|
|
ChildFrame::new(self, name, size.into())
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
/// Runs a function after temporarily pushing a value to the style stack.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// ui.with_style_var(StyleVar::Alpha(0.2), || {
|
|
/// ui.text(im_str!("AB"));
|
|
/// });
|
|
/// ```
|
|
pub fn with_style_var<F: FnOnce()>(&self, style_var: StyleVar, f: F) {
|
|
self.push_style_var(style_var);
|
|
f();
|
|
unsafe { sys::igPopStyleVar(1) }
|
|
}
|
|
|
|
/// Runs a function after temporarily pushing an array of values into the stack. Supporting
|
|
/// multiple is also easy since you can freely mix and match them in a safe manner.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// # let styles = [StyleVar::Alpha(0.2), StyleVar::WindowPadding(ImVec2::new(1.0, 1.0))];
|
|
/// ui.with_style_vars(&styles, || {
|
|
/// ui.text(im_str!("A"));
|
|
/// ui.text(im_str!("B"));
|
|
/// ui.text(im_str!("C"));
|
|
/// ui.text(im_str!("D"));
|
|
/// });
|
|
/// ```
|
|
pub fn with_style_vars<F: FnOnce()>(&self, style_vars: &[StyleVar], f: F) {
|
|
for &style_var in style_vars {
|
|
self.push_style_var(style_var);
|
|
}
|
|
f();
|
|
unsafe { sys::igPopStyleVar(style_vars.len() as i32) };
|
|
}
|
|
|
|
#[inline]
|
|
fn push_style_var(&self, style_var: StyleVar) {
|
|
use StyleVar::*;
|
|
use sys::{igPushStyleVar, igPushStyleVarVec};
|
|
match style_var {
|
|
Alpha(v) => unsafe { igPushStyleVar(ImGuiStyleVar::Alpha, v) },
|
|
WindowPadding(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::WindowPadding, v) },
|
|
WindowRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::WindowRounding, v) },
|
|
WindowMinSize(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::WindowMinSize, v) },
|
|
ChildWindowRounding(v) => unsafe {
|
|
igPushStyleVar(ImGuiStyleVar::ChildWindowRounding, v)
|
|
},
|
|
FramePadding(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::FramePadding, v) },
|
|
FrameRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::FrameRounding, v) },
|
|
ItemSpacing(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ItemSpacing, v) },
|
|
ItemInnerSpacing(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ItemInnerSpacing, v) },
|
|
IndentSpacing(v) => unsafe { igPushStyleVar(ImGuiStyleVar::IndentSpacing, v) },
|
|
GrabMinSize(v) => unsafe { igPushStyleVar(ImGuiStyleVar::GrabMinSize, v) },
|
|
ButtonTextAlign(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ButtonTextAlign, v) },
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
/// Runs a function after temporarily pushing a value to the color stack.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// ui.with_color_var(ImGuiCol::Text, (1.0, 0.0, 0.0, 1.0), || {
|
|
/// ui.text_wrapped(im_str!("AB"));
|
|
/// });
|
|
/// ```
|
|
pub fn with_color_var<F: FnOnce(), C: Into<ImVec4> + Copy>(
|
|
&self,
|
|
var: ImGuiCol,
|
|
color: C,
|
|
f: F,
|
|
) {
|
|
unsafe {
|
|
sys::igPushStyleColor(var, color.into());
|
|
}
|
|
f();
|
|
unsafe {
|
|
sys::igPopStyleColor(1);
|
|
}
|
|
}
|
|
|
|
/// Runs a function after temporarily pushing an array of values to the color stack.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// # let mut imgui = ImGui::init();
|
|
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
|
|
/// let red = (1.0, 0.0, 0.0, 1.0);
|
|
/// let green = (0.0, 1.0, 0.0, 1.0);
|
|
/// # let vars = [(ImGuiCol::Text, red), (ImGuiCol::TextDisabled, green)];
|
|
/// ui.with_color_vars(&vars, || {
|
|
/// ui.text_wrapped(im_str!("AB"));
|
|
/// });
|
|
/// ```
|
|
pub fn with_color_vars<F: FnOnce(), C: Into<ImVec4> + Copy>(
|
|
&self,
|
|
color_vars: &[(ImGuiCol, C)],
|
|
f: F,
|
|
) {
|
|
for &(color_var, color) in color_vars {
|
|
unsafe {
|
|
sys::igPushStyleColor(color_var, color.into());
|
|
}
|
|
}
|
|
f();
|
|
unsafe { sys::igPopStyleColor(color_vars.len() as i32) };
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui<'ui> {
|
|
/// Runs a function after temporarily pushing an array of values to the
|
|
/// style and color stack.
|
|
pub fn with_style_and_color_vars<F, C>(
|
|
&self,
|
|
style_vars: &[StyleVar],
|
|
color_vars: &[(ImGuiCol, C)],
|
|
f: F,
|
|
) where
|
|
F: FnOnce(),
|
|
C: Into<ImVec4> + Copy,
|
|
{
|
|
self.with_style_vars(style_vars, || {
|
|
self.with_color_vars(color_vars, f);
|
|
});
|
|
}
|
|
}
|
|
|
|
/// # Utilities
|
|
impl<'ui> Ui<'ui> {
|
|
/// Returns `true` if the last item is being hovered by the mouse.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```
|
|
/// # #[macro_use] extern crate imgui;
|
|
/// # use imgui::*;
|
|
/// fn user_interface(ui: &Ui) {
|
|
/// ui.text("Hover over me");
|
|
/// let is_hover_over_me_text_hovered = ui.is_item_hovered();
|
|
/// }
|
|
/// # fn main() {
|
|
/// # }
|
|
/// ```
|
|
pub fn is_item_hovered(&self) -> bool {
|
|
unsafe { sys::igIsItemHovered(ImGuiHoveredFlags::empty()) }
|
|
}
|
|
|
|
/// Returns `true` if the last item is being active.
|
|
pub fn is_item_active(&self) -> bool {
|
|
unsafe {
|
|
sys::igIsItemActive()
|
|
}
|
|
}
|
|
|
|
/// Group items together as a single item.
|
|
///
|
|
/// May be useful to handle the same mouse event on a group of items, for example.
|
|
pub fn group<F: FnOnce()>(&self, f: F) {
|
|
unsafe { sys::igBeginGroup(); }
|
|
f();
|
|
unsafe { sys::igEndGroup(); }
|
|
}
|
|
}
|
|
|
|
/// # Draw list for custom drawing
|
|
impl<'ui> Ui<'ui> {
|
|
/// Get access to drawing API
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// fn custom_draw(ui: &Ui) {
|
|
/// ui.with_window_draw_list(|draw_list| {
|
|
/// // Draw a line
|
|
/// const WHITE: [f32; 3] = [1.0, 1.0, 1.0];
|
|
/// draw_list.add_line([100.0, 100.0], [200.0, 200.0], WHITE).build();
|
|
/// // Continue drawing ...
|
|
/// });
|
|
/// }
|
|
/// ```
|
|
pub fn with_window_draw_list<F>(&self, f: F)
|
|
where
|
|
F: FnOnce(&WindowDrawList),
|
|
{
|
|
let window_draw_list = WindowDrawList::new(self);
|
|
f(&window_draw_list);
|
|
}
|
|
}
|