imgui-rs/src/context.rs
2019-06-27 22:12:35 +03:00

377 lines
11 KiB
Rust

use parking_lot::ReentrantMutex;
use std::cell::RefCell;
use std::ffi::CStr;
use std::ops::Drop;
use std::ptr;
use std::rc::Rc;
use crate::io::Io;
use crate::string::{ImStr, ImString};
use crate::style::Style;
use crate::sys;
use crate::Ui;
/// An imgui-rs context.
///
/// A context needs to be created to access most library functions. Due to current Dear ImGui
/// design choices, at most one active Context can exist at any time. This limitation will likely
/// be removed in a future Dear ImGui version.
///
/// If you need more than one context, you can use suspended contexts. As long as only one context
/// is active at a time, it's possible to have multiple independent contexts.
///
/// # Examples
///
/// Creating a new active context:
/// ```
/// let ctx = imgui::Context::create();
/// // ctx is dropped naturally when it goes out of scope, which deactivates and destroys the
/// // context
/// ```
///
/// Never try to create an active context when another one is active:
///
/// ```should_panic
/// let ctx1 = imgui::Context::create();
///
/// let ctx2 = imgui::Context::create(); // PANIC
/// ```
///
/// Suspending an active context allows you to create another active context:
///
/// ```
/// let ctx1 = imgui::Context::create();
/// let suspended1 = ctx1.suspend();
/// let ctx2 = imgui::Context::create(); // this is now OK
/// ```
#[derive(Debug)]
pub struct Context {
raw: *mut sys::ImGuiContext,
ini_filename: Option<ImString>,
log_filename: Option<ImString>,
platform_name: Option<ImString>,
renderer_name: Option<ImString>,
}
lazy_static! {
// This mutex needs to be used to guard all public functions that can affect the underlying
// Dear ImGui active context
static ref CTX_MUTEX: ReentrantMutex<()> = ReentrantMutex::new(());
}
fn clear_current_context() {
unsafe {
sys::igSetCurrentContext(ptr::null_mut());
}
}
fn no_current_context() -> bool {
let ctx = unsafe { sys::igGetCurrentContext() };
ctx.is_null()
}
impl Context {
/// Creates a new active imgui-rs context.
///
/// # Panics
///
/// Panics if an active context already exists
pub fn create() -> Self {
Self::create_internal()
}
/// Suspends this context so another context can be the active context.
pub fn suspend(self) -> SuspendedContext {
let _guard = CTX_MUTEX.lock();
assert!(
self.is_current_context(),
"context to be suspended is not the active context"
);
clear_current_context();
SuspendedContext(self)
}
pub fn ini_filename(&self) -> Option<&ImStr> {
let io = self.io();
if io.ini_filename.is_null() {
None
} else {
unsafe { Some(ImStr::from_ptr_unchecked(io.ini_filename)) }
}
}
pub fn set_ini_filename<T: Into<Option<ImString>>>(&mut self, ini_filename: T) {
let ini_filename = ini_filename.into();
self.io_mut().ini_filename = ini_filename
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.ini_filename = ini_filename;
}
pub fn log_filename(&self) -> Option<&ImStr> {
let io = self.io();
if io.log_filename.is_null() {
None
} else {
unsafe { Some(ImStr::from_ptr_unchecked(io.log_filename)) }
}
}
pub fn set_log_filename<T: Into<Option<ImString>>>(&mut self, log_filename: T) {
let log_filename = log_filename.into();
self.io_mut().log_filename = log_filename
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.log_filename = log_filename;
}
pub fn platform_name(&self) -> Option<&ImStr> {
let io = self.io();
if io.backend_platform_name.is_null() {
None
} else {
unsafe { Some(ImStr::from_ptr_unchecked(io.backend_platform_name)) }
}
}
pub fn set_platform_name<T: Into<Option<ImString>>>(&mut self, platform_name: T) {
let platform_name = platform_name.into();
self.io_mut().backend_platform_name = platform_name
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.platform_name = platform_name;
}
pub fn renderer_name(&self) -> Option<&ImStr> {
let io = self.io();
if io.backend_renderer_name.is_null() {
None
} else {
unsafe { Some(ImStr::from_ptr_unchecked(io.backend_renderer_name)) }
}
}
pub fn set_renderer_name<T: Into<Option<ImString>>>(&mut self, renderer_name: T) {
let renderer_name = renderer_name.into();
self.io_mut().backend_renderer_name = renderer_name
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.renderer_name = renderer_name;
}
pub fn load_ini_settings(&mut self, data: &str) {
unsafe { sys::igLoadIniSettingsFromMemory(data.as_ptr() as *const _, data.len()) }
}
pub fn save_ini_settings(&mut self, buf: &mut String) {
let data = unsafe { CStr::from_ptr(sys::igSaveIniSettingsToMemory(ptr::null_mut())) };
buf.push_str(&data.to_string_lossy());
}
fn create_internal() -> Self {
let _guard = CTX_MUTEX.lock();
assert!(
no_current_context(),
"A new active context cannot be created, because another one already exists"
);
// Dear ImGui implicitly sets the current context during igCreateContext if the current
// context doesn't exist
let raw = unsafe { sys::igCreateContext(ptr::null_mut()) };
Context {
raw,
ini_filename: None,
log_filename: None,
platform_name: None,
renderer_name: None,
}
}
fn is_current_context(&self) -> bool {
let ctx = unsafe { sys::igGetCurrentContext() };
self.raw == ctx
}
}
impl Drop for Context {
fn drop(&mut self) {
let _guard = CTX_MUTEX.lock();
// If this context is the active context, Dear ImGui automatically deactivates it during
// destruction
unsafe {
sys::igDestroyContext(self.raw);
}
}
}
/// A suspended imgui-rs context.
///
/// A suspended context retains its state, but is not usable without activating it first.
///
/// # Examples
///
/// Suspended contexts are not directly very useful, but you can activate them:
///
/// ```
/// let suspended = imgui::SuspendedContext::create();
/// match suspended.activate() {
/// Ok(ctx) => {
/// // ctx is now the active context
/// },
/// Err(suspended) => {
/// // activation failed, so you get the suspended context back
/// }
/// }
/// ```
#[derive(Debug)]
pub struct SuspendedContext(Context);
impl SuspendedContext {
/// Creates a new suspended imgui-rs context.
pub fn create() -> Self {
Self::create_internal()
}
/// Attempts to activate this suspended context.
///
/// If there is no active context, this suspended context is activated and `Ok` is returned,
/// containing the activated context.
/// If there is already an active context, nothing happens and `Err` is returned, containing
/// the original suspended context.
pub fn activate(self) -> Result<Context, SuspendedContext> {
let _guard = CTX_MUTEX.lock();
if no_current_context() {
unsafe {
sys::igSetCurrentContext(self.0.raw);
}
Ok(self.0)
} else {
Err(self)
}
}
fn create_internal() -> Self {
let _guard = CTX_MUTEX.lock();
let raw = unsafe { sys::igCreateContext(ptr::null_mut()) };
let ctx = Context {
raw,
ini_filename: None,
log_filename: None,
platform_name: None,
renderer_name: None,
};
if ctx.is_current_context() {
// Oops, the context was activated -> deactivate
clear_current_context();
}
SuspendedContext(ctx)
}
}
#[test]
fn test_one_context() {
let _guard = crate::test::TEST_MUTEX.lock();
let _ctx = Context::create();
assert!(!no_current_context());
}
#[test]
fn test_drop_clears_current_context() {
let _guard = crate::test::TEST_MUTEX.lock();
{
let _ctx1 = Context::create();
assert!(!no_current_context());
}
assert!(no_current_context());
{
let _ctx2 = Context::create();
assert!(!no_current_context());
}
assert!(no_current_context());
}
#[test]
fn test_new_suspended() {
let _guard = crate::test::TEST_MUTEX.lock();
let ctx = Context::create();
let _suspended = SuspendedContext::create();
assert!(ctx.is_current_context());
::std::mem::drop(_suspended);
assert!(ctx.is_current_context());
}
#[test]
fn test_suspend() {
let _guard = crate::test::TEST_MUTEX.lock();
let ctx = Context::create();
assert!(!no_current_context());
let _suspended = ctx.suspend();
assert!(no_current_context());
let _ctx2 = Context::create();
}
#[test]
fn test_drop_suspended() {
let _guard = crate::test::TEST_MUTEX.lock();
let suspended = Context::create().suspend();
assert!(no_current_context());
let ctx2 = Context::create();
::std::mem::drop(suspended);
assert!(ctx2.is_current_context());
}
#[test]
fn test_suspend_activate() {
let _guard = crate::test::TEST_MUTEX.lock();
let suspended = Context::create().suspend();
assert!(no_current_context());
let ctx = suspended.activate().unwrap();
assert!(ctx.is_current_context());
}
#[test]
fn test_suspend_failure() {
let _guard = crate::test::TEST_MUTEX.lock();
let suspended = Context::create().suspend();
let _ctx = Context::create();
assert!(suspended.activate().is_err());
}
#[test]
fn test_ini_load_save() {
let (_guard, mut ctx) = crate::test::test_ctx();
let data = "[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0";
ctx.load_ini_settings(&data);
let mut buf = String::new();
ctx.save_ini_settings(&mut buf);
assert_eq!(data.trim(), buf.trim());
}
impl Context {
/// Returns an immutable reference to the inputs/outputs object
pub fn io(&self) -> &Io {
unsafe {
// safe because Io is a transparent wrapper around sys::ImGuiIO
&*(sys::igGetIO() as *const Io)
}
}
/// Returns a mutable reference to the inputs/outputs object
pub fn io_mut(&mut self) -> &mut Io {
unsafe {
// safe because Io is a transparent wrapper around sys::ImGuiIO
&mut *(sys::igGetIO() as *mut Io)
}
}
/// Returns an immutable reference to the user interface style
pub fn style(&self) -> &Style {
unsafe {
// safe because Style is a transparent wrapper around sys::ImGuiStyle
&*(sys::igGetStyle() as *const Style)
}
}
/// Returns a mutable reference to the user interface style
pub fn style_mut(&mut self) -> &mut Style {
unsafe {
// safe because Style is a transparent wrapper around sys::ImGuiStyle
&mut *(sys::igGetStyle() as *mut Style)
}
}
pub fn frame<'ui, 'a: 'ui>(&'a mut self) -> Ui<'ui> {
unsafe {
sys::igNewFrame();
}
Ui { ctx: self }
}
}