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14 lines
183 B
GLSL
14 lines
183 B
GLSL
#version 110
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uniform sampler2D tex;
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varying vec2 f_uv;
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varying vec4 f_color;
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// Built-in:
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// vec4 gl_FragColor
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void main() {
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gl_FragColor = f_color * texture2D(tex, f_uv.st);
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}
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