Joonas Javanainen 8621bbf116
Better shaders
2017-08-05 15:45:22 +03:00

14 lines
183 B
GLSL

#version 110
uniform sampler2D tex;
varying vec2 f_uv;
varying vec4 f_color;
// Built-in:
// vec4 gl_FragColor
void main() {
gl_FragColor = f_color * texture2D(tex, f_uv.st);
}