Joonas Javanainen 3a550208c9 Frame -> Ui
2015-08-23 09:41:03 +03:00

80 lines
2.7 KiB
Rust

use glium::{DisplayBuild, Surface};
use glium::backend::glutin_backend::GlutinFacade;
use glium::glutin;
use glium::glutin::{ElementState, Event, MouseButton, VirtualKeyCode};
use imgui::{ImGui, Ui};
use imgui::glium_renderer::Renderer;
use time::SteadyTime;
pub struct Support {
display: GlutinFacade,
imgui: ImGui,
renderer: Renderer,
last_frame: SteadyTime,
mouse_pos: (i32, i32),
mouse_pressed: (bool, bool, bool)
}
impl Support {
pub fn init() -> Support {
let display = glutin::WindowBuilder::new()
.build_glium()
.unwrap();
let mut imgui = ImGui::init();
let renderer = Renderer::init(&mut imgui, &display).unwrap();
Support {
display: display,
imgui: imgui,
renderer: renderer,
last_frame: SteadyTime::now(),
mouse_pos: (0, 0),
mouse_pressed: (false, false, false)
}
}
pub fn update_mouse(&mut self) {
self.imgui.set_mouse_pos(self.mouse_pos.0 as f32, self.mouse_pos.1 as f32);
self.imgui.set_mouse_down(&[self.mouse_pressed.0, self.mouse_pressed.1, self.mouse_pressed.2, false, false]);
}
pub fn render<'ui, 'a: 'ui , F: FnMut(&Ui<'ui>)>(
&'a mut self, clear_color: (f32, f32, f32, f32), mut f: F) -> bool {
let now = SteadyTime::now();
let delta = now - self.last_frame;
let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0;
self.last_frame = now;
self.update_mouse();
let mut target = self.display.draw();
target.clear_color(clear_color.0, clear_color.1,
clear_color.2, clear_color.3);
let (width, height) = target.get_dimensions();
let ui = self.imgui.frame(width, height, delta_f);
f(&ui);
self.renderer.render(&mut target, ui).unwrap();
target.finish().unwrap();
for event in self.display.poll_events() {
match event {
Event::Closed |
Event::KeyboardInput(ElementState::Pressed, _, Some(VirtualKeyCode::Escape))
=> return false,
Event::MouseMoved(pos) => self.mouse_pos = pos,
Event::MouseInput(state, MouseButton::Left) =>
self.mouse_pressed.0 = state == ElementState::Pressed,
Event::MouseInput(state, MouseButton::Right) =>
self.mouse_pressed.1 = state == ElementState::Pressed,
Event::MouseInput(state, MouseButton::Middle) =>
self.mouse_pressed.2 = state == ElementState::Pressed,
_ => ()
}
}
true
}
}