mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 13:38:35 +00:00
80 lines
2.7 KiB
Rust
80 lines
2.7 KiB
Rust
use glium::{DisplayBuild, Surface};
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use glium::backend::glutin_backend::GlutinFacade;
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use glium::glutin;
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use glium::glutin::{ElementState, Event, MouseButton, VirtualKeyCode};
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use imgui::{ImGui, Ui};
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use imgui::glium_renderer::Renderer;
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use time::SteadyTime;
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pub struct Support {
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display: GlutinFacade,
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imgui: ImGui,
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renderer: Renderer,
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last_frame: SteadyTime,
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mouse_pos: (i32, i32),
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mouse_pressed: (bool, bool, bool)
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}
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impl Support {
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pub fn init() -> Support {
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let display = glutin::WindowBuilder::new()
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.build_glium()
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.unwrap();
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let mut imgui = ImGui::init();
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let renderer = Renderer::init(&mut imgui, &display).unwrap();
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Support {
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display: display,
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imgui: imgui,
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renderer: renderer,
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last_frame: SteadyTime::now(),
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mouse_pos: (0, 0),
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mouse_pressed: (false, false, false)
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}
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}
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pub fn update_mouse(&mut self) {
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self.imgui.set_mouse_pos(self.mouse_pos.0 as f32, self.mouse_pos.1 as f32);
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self.imgui.set_mouse_down(&[self.mouse_pressed.0, self.mouse_pressed.1, self.mouse_pressed.2, false, false]);
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}
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pub fn render<'ui, 'a: 'ui , F: FnMut(&Ui<'ui>)>(
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&'a mut self, clear_color: (f32, f32, f32, f32), mut f: F) -> bool {
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let now = SteadyTime::now();
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let delta = now - self.last_frame;
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let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0;
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self.last_frame = now;
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self.update_mouse();
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let mut target = self.display.draw();
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target.clear_color(clear_color.0, clear_color.1,
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clear_color.2, clear_color.3);
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let (width, height) = target.get_dimensions();
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let ui = self.imgui.frame(width, height, delta_f);
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f(&ui);
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self.renderer.render(&mut target, ui).unwrap();
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target.finish().unwrap();
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for event in self.display.poll_events() {
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match event {
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Event::Closed |
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Event::KeyboardInput(ElementState::Pressed, _, Some(VirtualKeyCode::Escape))
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=> return false,
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Event::MouseMoved(pos) => self.mouse_pos = pos,
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Event::MouseInput(state, MouseButton::Left) =>
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self.mouse_pressed.0 = state == ElementState::Pressed,
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Event::MouseInput(state, MouseButton::Right) =>
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self.mouse_pressed.1 = state == ElementState::Pressed,
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Event::MouseInput(state, MouseButton::Middle) =>
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self.mouse_pressed.2 = state == ElementState::Pressed,
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_ => ()
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}
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}
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true
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}
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}
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