Joonas Javanainen 8621bbf116
Better shaders
2017-08-05 15:45:22 +03:00

13 lines
154 B
GLSL

#version 130
uniform sampler2D tex;
in vec2 f_uv;
in vec4 f_color;
out vec4 out_color;
void main() {
out_color = f_color * texture(tex, f_uv.st);
}