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13 lines
154 B
GLSL
13 lines
154 B
GLSL
#version 130
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uniform sampler2D tex;
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in vec2 f_uv;
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in vec4 f_color;
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out vec4 out_color;
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void main() {
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out_color = f_color * texture(tex, f_uv.st);
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}
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