imgui-rs/imgui-examples/examples/test_window_impl.rs
2017-11-02 21:01:01 +02:00

542 lines
22 KiB
Rust

extern crate glium;
#[macro_use]
extern crate imgui;
extern crate imgui_glium_renderer;
use imgui::*;
mod support;
struct State {
show_app_metrics: bool,
show_app_main_menu_bar: bool,
show_app_console: bool,
show_app_layout: bool,
show_app_long_text: bool,
show_app_auto_resize: bool,
show_app_fixed_overlay: bool,
show_app_custom_rendering: bool,
show_app_manipulating_window_title: bool,
show_app_about: bool,
no_titlebar: bool,
no_border: bool,
no_resize: bool,
no_move: bool,
no_scrollbar: bool,
no_collapse: bool,
no_menu: bool,
bg_alpha: f32,
wrap_width: f32,
buf: ImString,
item: i32,
item2: i32,
text: ImString,
i0: i32,
f0: f32,
vec2f: [f32; 2],
vec3f: [f32; 3],
vec2i: [i32; 2],
vec3i: [i32; 3],
selected_fish: Option<usize>,
auto_resize_state: AutoResizeState,
file_menu: FileMenuState,
radio_button: i32,
}
impl Default for State {
fn default() -> Self {
let mut buf = ImString::with_capacity(32);
buf.push_str("日本語");
let mut text = ImString::with_capacity(128);
text.push_str("Hello, world!");
State {
show_app_metrics: false,
show_app_main_menu_bar: false,
show_app_console: false,
show_app_layout: false,
show_app_long_text: false,
show_app_auto_resize: false,
show_app_fixed_overlay: false,
show_app_custom_rendering: false,
show_app_manipulating_window_title: false,
show_app_about: false,
no_titlebar: false,
no_border: true,
no_resize: false,
no_move: false,
no_scrollbar: false,
no_collapse: false,
no_menu: false,
bg_alpha: 0.65,
wrap_width: 200.0,
buf: buf,
item: 0,
item2: 0,
text: text,
i0: 123,
f0: 0.001,
vec2f: [0.10, 0.20],
vec3f: [0.10, 0.20, 0.30],
vec2i: [10, 20],
vec3i: [10, 20, 30],
selected_fish: None,
auto_resize_state: Default::default(),
file_menu: Default::default(),
radio_button: 0,
}
}
}
struct FileMenuState {
enabled: bool,
}
impl Default for FileMenuState {
fn default() -> Self { FileMenuState { enabled: true } }
}
struct AutoResizeState {
lines: i32,
}
impl Default for AutoResizeState {
fn default() -> Self { AutoResizeState { lines: 10 } }
}
const CLEAR_COLOR: [f32; 4] = [114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 1.0];
fn main() {
let mut state = State::default();
support::run("test_window.rs".to_owned(), CLEAR_COLOR, |ui| {
let mut open = true;
show_test_window(ui, &mut state, &mut open);
open
});
}
fn show_user_guide<'a>(ui: &Ui<'a>) {
ui.bullet_text(im_str!("Double-click on title bar to collapse window."));
ui.bullet_text(im_str!("Click and drag on lower right corner to resize window."));
ui.bullet_text(im_str!("Click and drag on any empty space to move window."));
ui.bullet_text(im_str!("Mouse Wheel to scroll."));
ui.bullet_text(im_str!("TAB/SHIFT+TAB to cycle through keyboard editable fields."));
ui.bullet_text(im_str!("CTRL+Click on a slider or drag box to input text."));
ui.bullet_text(im_str!("While editing text:
- Hold SHIFT or use mouse to select text
- \
CTRL+Left/Right to word jump
- CTRL+A or double-click to select all
\
- CTRL+X,CTRL+C,CTRL+V clipboard
- CTRL+Z,CTRL+Y undo/redo
- ESCAPE \
to revert
- You can apply arithmetic operators +,*,/ on numerical \
values.
Use +- to subtract."));
}
fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
if state.show_app_metrics {
ui.show_metrics_window(&mut state.show_app_metrics);
}
if state.show_app_main_menu_bar {
show_example_app_main_menu_bar(ui, state)
}
if state.show_app_auto_resize {
show_example_app_auto_resize(ui,
&mut state.auto_resize_state,
&mut state.show_app_auto_resize);
}
if state.show_app_fixed_overlay {
show_example_app_fixed_overlay(ui, &mut state.show_app_fixed_overlay);
}
if state.show_app_manipulating_window_title {
show_example_app_manipulating_window_title(ui);
}
if state.show_app_about {
ui.window(im_str!("About ImGui"))
.always_auto_resize(true)
.opened(&mut state.show_app_about)
.build(|| {
ui.text(im_str!("ImGui {}", imgui::get_version()));
ui.separator();
ui.text(im_str!("By Omar Cornut and all github contributors."));
ui.text(im_str!("ImGui is licensed under the MIT License, see LICENSE for more \
information."));
})
}
ui.window(im_str!("ImGui Demo"))
.title_bar(!state.no_titlebar)
.show_borders(!state.no_border)
.resizable(!state.no_resize)
.movable(!state.no_move)
.scroll_bar(!state.no_scrollbar)
.collapsible(!state.no_collapse)
.menu_bar(!state.no_menu)
.bg_alpha(state.bg_alpha)
.size((550.0, 680.0), ImGuiCond_FirstUseEver)
.opened(opened)
.build(|| {
ui.text(im_str!("ImGui says hello."));
ui.menu_bar(|| {
ui.menu(im_str!("Menu"))
.build(|| { show_example_menu_file(ui, &mut state.file_menu); });
ui.menu(im_str!("Examples"))
.build(|| {
ui.menu_item(im_str!("Main menu bar"))
.selected(&mut state.show_app_main_menu_bar)
.build();
ui.menu_item(im_str!("Console"))
.selected(&mut state.show_app_console)
.build();
ui.menu_item(im_str!("Simple layout"))
.selected(&mut state.show_app_layout)
.build();
ui.menu_item(im_str!("Long text display"))
.selected(&mut state.show_app_long_text)
.build();
ui.menu_item(im_str!("Auto-resizing window"))
.selected(&mut state.show_app_auto_resize)
.build();
ui.menu_item(im_str!("Simple overlay"))
.selected(&mut state.show_app_fixed_overlay)
.build();
ui.menu_item(im_str!("Manipulating window title"))
.selected(&mut state.show_app_manipulating_window_title)
.build();
ui.menu_item(im_str!("Custom rendering"))
.selected(&mut state.show_app_custom_rendering)
.build();
});
ui.menu(im_str!("Help"))
.build(|| {
ui.menu_item(im_str!("Metrics"))
.selected(&mut state.show_app_metrics)
.build();
ui.menu_item(im_str!("About ImGui"))
.selected(&mut state.show_app_about)
.build();
});
});
ui.spacing();
if ui.collapsing_header(im_str!("Help")).build() {
ui.text_wrapped(im_str!("This window is being created by the show_test_window() \
function. Please refer to the code for programming \
reference.\n\nUser Guide:"));
show_user_guide(ui);
}
if ui.collapsing_header(im_str!("Window options")).build() {
ui.checkbox(im_str!("no titlebar"), &mut state.no_titlebar);
ui.same_line(150.0);
ui.checkbox(im_str!("no border"), &mut state.no_border);
ui.same_line(300.0);
ui.checkbox(im_str!("no resize"), &mut state.no_resize);
ui.checkbox(im_str!("no move"), &mut state.no_move);
ui.same_line(150.0);
ui.checkbox(im_str!("no scrollbar"), &mut state.no_scrollbar);
ui.same_line(300.0);
ui.checkbox(im_str!("no collapse"), &mut state.no_collapse);
ui.checkbox(im_str!("no menu"), &mut state.no_menu);
ui.slider_float(im_str!("bg alpha"), &mut state.bg_alpha, 0.0, 1.0)
.build();
ui.tree_node(im_str!("Style"))
.build(|| {
// TODO: Reimplement style editor
ui.show_default_style_editor();
});
ui.tree_node(im_str!("Fonts"))
.label(im_str!("Fonts ({})", "TODO"))
.build(|| {
ui.text_wrapped(im_str!("Tip: Load fonts with \
io.Fonts->AddFontFromFileTTF()."));
ui.tree_node(im_str!("Atlas texture"))
.build(|| {
// TODO
});
});
}
if ui.collapsing_header(im_str!("Widgets")).build() {
ui.tree_node(im_str!("Tree"))
.build(|| for i in 0..5 {
ui.tree_node(im_str!("Child {}", i))
.build(|| {
ui.text(im_str!("blah blah"));
ui.same_line(0.0);
if ui.small_button(im_str!("print")) {
println!("Child {} pressed", i);
}
});
});
ui.tree_node(im_str!("Bullets"))
.build(|| {
ui.bullet_text(im_str!("Bullet point 1"));
ui.bullet_text(im_str!("Bullet point 2\nOn multiple lines"));
ui.bullet();
ui.text(im_str!("Bullet point 3 (two calls)"));
ui.bullet();
ui.small_button(im_str!("Button"));
});
ui.tree_node(im_str!("Colored text"))
.build(|| {
ui.text_colored((1.0, 0.0, 1.0, 1.0), im_str!("Pink"));
ui.text_colored((1.0, 1.0, 0.0, 1.0), im_str!("Yellow"));
ui.text_disabled(im_str!("Disabled"));
});
ui.tree_node(im_str!("Word Wrapping")).build(|| {
ui.text_wrapped(im_str!("This text should automatically wrap on the edge of \
the window.The current implementation for text \
wrapping follows simple rulessuitable for English \
and possibly other languages."));
ui.spacing();
ui.slider_float(im_str!("Wrap width"), &mut state.wrap_width, -20.0, 600.0)
.display_format(im_str!("%.0f"))
.build();
ui.text(im_str!("Test paragraph 1:"));
// TODO
ui.text(im_str!("Test paragraph 2:"));
// TODO
});
ui.tree_node(im_str!("UTF-8 Text"))
.build(|| {
ui.text_wrapped(im_str!("CJK text will only appear if the font was loaded \
with theappropriate CJK character ranges. Call \
io.Font->LoadFromFileTTF()manually to load extra \
character ranges."));
ui.text(im_str!("Hiragana: かきくけこ (kakikukeko)"));
ui.text(im_str!("Kanjis: 日本語 (nihongo)"));
ui.input_text(im_str!("UTF-8 input"), &mut state.buf)
.build();
});
ui.radio_button(im_str!("radio a"), &mut state.radio_button, 0);
ui.same_line(0.0);
ui.radio_button(im_str!("radio b"), &mut state.radio_button, 1);
ui.same_line(0.0);
ui.radio_button(im_str!("radio c"), &mut state.radio_button, 2);
ui.separator();
ui.label_text(im_str!("label"), im_str!("Value"));
ui.combo(im_str!("combo"),
&mut state.item,
&[im_str!("aaaa"),
im_str!("bbbb"),
im_str!("cccc"),
im_str!("dddd"),
im_str!("eeee")],
-1);
let items = [im_str!("AAAA"),
im_str!("BBBB"),
im_str!("CCCC"),
im_str!("DDDD"),
im_str!("EEEE"),
im_str!("FFFF"),
im_str!("GGGG"),
im_str!("HHHH"),
im_str!("IIII"),
im_str!("JJJJ"),
im_str!("KKKK")];
ui.combo(im_str!("combo scroll"), &mut state.item2, &items, -1);
ui.input_text(im_str!("input text"), &mut state.text)
.build();
ui.input_int(im_str!("input int"), &mut state.i0).build();
ui.input_float(im_str!("input float"), &mut state.f0)
.step(0.01)
.step_fast(1.0)
.build();
ui.input_float3(im_str!("input float3"), &mut state.vec3f)
.build();
ui.tree_node(im_str!("Multi-component Widgets"))
.build(|| {
ui.input_float2(im_str!("input float2"), &mut state.vec2f)
.build();
ui.input_int2(im_str!("input int2"), &mut state.vec2i)
.build();
ui.spacing();
ui.input_float3(im_str!("input float3"), &mut state.vec3f)
.build();
ui.input_int3(im_str!("input int3"), &mut state.vec3i)
.build();
ui.spacing();
});
}
if ui.collapsing_header(im_str!("Popups & Modal windows"))
.build() {
ui.tree_node(im_str!("Popups"))
.build(|| {
ui.text_wrapped(im_str!("When a popup is active, it inhibits interacting \
with windows that are behind the popup. Clicking \
outside the popup closes it."));
let names = [im_str!("Bream"),
im_str!("Haddock"),
im_str!("Mackerel"),
im_str!("Pollock"),
im_str!("Tilefish")];
if ui.small_button(im_str!("Select..")) {
ui.open_popup(im_str!("select"));
}
ui.same_line(0.0);
ui.text(match state.selected_fish {
Some(index) => names[index].clone(),
None => im_str!("<None>"),
});
ui.popup(im_str!("select"), || {
ui.text(im_str!("Aquarium"));
ui.separator();
for (index, name) in names.iter().enumerate() {
if ui.selectable(name.clone(),
false,
ImGuiSelectableFlags::empty(),
ImVec2::new(0.0, 0.0)) {
state.selected_fish = Some(index);
}
}
});
});
}
})
}
fn show_example_app_main_menu_bar<'a>(ui: &Ui<'a>, state: &mut State) {
ui.main_menu_bar(|| {
ui.menu(im_str!("File"))
.build(|| { show_example_menu_file(ui, &mut state.file_menu); });
ui.menu(im_str!("Edit"))
.build(|| {
ui.menu_item(im_str!("Undo"))
.shortcut(im_str!("CTRL+Z"))
.build();
ui.menu_item(im_str!("Redo"))
.shortcut(im_str!("CTRL+Y"))
.enabled(false)
.build();
ui.separator();
ui.menu_item(im_str!("Cut"))
.shortcut(im_str!("CTRL+X"))
.build();
ui.menu_item(im_str!("Copy"))
.shortcut(im_str!("CTRL+C"))
.build();
ui.menu_item(im_str!("Paste"))
.shortcut(im_str!("CTRL+V"))
.build();
});
});
}
fn show_example_menu_file<'a>(ui: &Ui<'a>, state: &mut FileMenuState) {
ui.menu_item(im_str!("(dummy menu)"))
.enabled(false)
.build();
ui.menu_item(im_str!("New")).build();
ui.menu_item(im_str!("Open"))
.shortcut(im_str!("Ctrl+O"))
.build();
ui.menu(im_str!("Open Recent"))
.build(|| {
ui.menu_item(im_str!("fish_hat.c")).build();
ui.menu_item(im_str!("fish_hat.inl")).build();
ui.menu_item(im_str!("fish_hat.h")).build();
ui.menu(im_str!("More.."))
.build(|| {
ui.menu_item(im_str!("Hello")).build();
ui.menu_item(im_str!("Sailor")).build();
ui.menu(im_str!("Recurse.."))
.build(|| { show_example_menu_file(ui, state); });
});
});
ui.menu_item(im_str!("Save"))
.shortcut(im_str!("Ctrl+S"))
.build();
ui.menu_item(im_str!("Save As..")).build();
ui.separator();
ui.menu(im_str!("Options"))
.build(|| {
ui.menu_item(im_str!("Enabled"))
.selected(&mut state.enabled)
.build();
// TODO
});
ui.menu(im_str!("Colors"))
.build(|| {
// TODO
});
ui.menu(im_str!("Disabled"))
.enabled(false)
.build(|| {
unreachable!();
});
let mut checked = true;
ui.menu_item(im_str!("Checked"))
.selected(&mut checked)
.build();
ui.menu_item(im_str!("Quit"))
.shortcut(im_str!("Alt+F4"))
.build();
}
fn show_example_app_auto_resize<'a>(ui: &Ui<'a>, state: &mut AutoResizeState, opened: &mut bool) {
ui.window(im_str!("Example: Auto-resizing window"))
.opened(opened)
.always_auto_resize(true)
.build(|| {
ui.text(im_str!("Window will resize every-ui to the size of its content.
Note that you probably don't want to query the window size to
output your content because that would create a feedback loop."));
ui.slider_int(im_str!("Number of lines"), &mut state.lines, 1, 20)
.build();
for i in 0..state.lines {
ui.text(im_str!("{:2$}This is line {}", "", i, i as usize * 4));
}
})
}
fn show_example_app_fixed_overlay<'a>(ui: &Ui<'a>, opened: &mut bool) {
ui.window(im_str!("Example: Fixed Overlay"))
.opened(opened)
.bg_alpha(0.3)
.title_bar(false)
.resizable(false)
.movable(false)
.save_settings(false)
.build(|| {
ui.text(im_str!("Simple overlay\non the top-left side of the screen."));
ui.separator();
let mouse_pos = ui.imgui().mouse_pos();
ui.text(im_str!("Mouse Position: ({:.1},{:.1})", mouse_pos.0, mouse_pos.1));
})
}
fn show_example_app_manipulating_window_title<'a>(ui: &Ui<'a>) {
ui.window(im_str!("Same title as another window##1"))
.position((100.0, 100.0), ImGuiCond_FirstUseEver)
.build(|| {
ui.text(im_str!("This is window 1.
My title is the same as window 2, but my identifier is unique."));
});
ui.window(im_str!("Same title as another window##2"))
.position((100.0, 200.0), ImGuiCond_FirstUseEver)
.build(|| {
ui.text(im_str!("This is window 2.
My title is the same as window 1, but my identifier is unique."));
});
let chars = ['|', '/', '-', '\\'];
let ch_idx = (ui.imgui().get_time() / 0.25) as usize & 3;
let num = ui.imgui().get_frame_count(); // The C++ version uses rand() here
let title = im_str!("Animated title {} {}###AnimatedTitle", chars[ch_idx], num);
ui.window(title)
.position((100.0, 300.0), ImGuiCond_FirstUseEver)
.build(|| { ui.text(im_str!("This window has a changing title")); });
}