Joonas Javanainen 20139851e2
Upgrade to Rust 2018 edition
We might as well do this since we've been forced to 1.31...
2018-12-31 11:51:34 +02:00

146 lines
3.8 KiB
Rust

extern crate glium;
extern crate image;
extern crate imgui;
extern crate imgui_glium_renderer;
extern crate imgui_winit_support;
use std::borrow::Cow;
use std::error::Error;
use std::io::Cursor;
use glium::{
backend::Facade,
texture::{ClientFormat, RawImage2d},
Texture2d,
};
use image::{jpeg::JPEGDecoder, DecodingResult, ImageDecoder};
use imgui::*;
mod support;
use self::support::Textures;
const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
#[derive(Default)]
struct CustomTexturesApp {
my_texture_id: Option<ImTexture>,
lenna: Option<Lenna>,
}
struct Lenna {
texture_id: ImTexture,
size: (f32, f32),
}
impl CustomTexturesApp {
fn register_textures<F>(
&mut self,
gl_ctx: &F,
textures: &mut Textures,
) -> Result<(), Box<dyn Error>>
where
F: Facade,
{
const WIDTH: usize = 100;
const HEIGHT: usize = 100;
if self.my_texture_id.is_none() {
// Generate dummy texture
let mut data = Vec::with_capacity(WIDTH * HEIGHT);
for i in 0..WIDTH {
for j in 0..HEIGHT {
// Insert RGB values
data.push(i as u8);
data.push(j as u8);
data.push((i + j) as u8);
}
}
let raw = RawImage2d {
data: Cow::Borrowed(&data),
width: WIDTH as u32,
height: HEIGHT as u32,
format: ClientFormat::U8U8U8,
};
let gl_texture = Texture2d::new(gl_ctx, raw)?;
let texture_id = textures.insert(gl_texture);
self.my_texture_id = Some(texture_id);
}
if self.lenna.is_none() {
self.lenna = Some(Lenna::new(gl_ctx, textures)?);
}
Ok(())
}
fn show_textures(&self, ui: &Ui) {
ui.window(im_str!("Hello textures"))
.size((400.0, 600.0), ImGuiCond::FirstUseEver)
.build(|| {
ui.text(im_str!("Hello textures!"));
if let Some(my_texture_id) = self.my_texture_id {
ui.text("Some generated texture");
ui.image(my_texture_id, (100.0, 100.0)).build();
}
if let Some(lenna) = &self.lenna {
ui.text("Say hello to Lenna.jpg");
lenna.show(ui);
}
});
}
}
impl Lenna {
fn new<F>(gl_ctx: &F, textures: &mut Textures) -> Result<Self, Box<dyn Error>>
where
F: Facade,
{
let lenna_bytes = include_bytes!("../../resources/Lenna.jpg");
let byte_stream = Cursor::new(lenna_bytes.as_ref());
let mut decoder = JPEGDecoder::new(byte_stream);
let (width, height) = decoder.dimensions()?;
let image = decoder.read_image()?;
let raw = if let DecodingResult::U8(data) = &image {
RawImage2d {
data: Cow::Borrowed(data),
width,
height,
format: ClientFormat::U8U8U8,
}
} else {
unimplemented!("I only know how to deal with U8 data")
};
let gl_texture = Texture2d::new(gl_ctx, raw)?;
let texture_id = textures.insert(gl_texture);
Ok(Lenna {
texture_id,
size: (width as f32, height as f32),
})
}
fn show(&self, ui: &Ui) {
ui.image(self.texture_id, self.size).build();
}
}
fn main() {
let mut my_app = CustomTexturesApp::default();
support::run(
"custom_textures.rs".to_owned(),
CLEAR_COLOR,
|ui, gl_ctx, textures| {
if let Err(e) = my_app.register_textures(gl_ctx, textures) {
panic!("Failed to register textures! {}", e);
}
my_app.show_textures(ui);
true
},
);
}