mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 21:48:36 +00:00
- Rename WindowDrawList -> DrawListMut. It's not about window draw lists, but about background/foreground draw lists as well. The naming was not an easy choice, but seems like in rust it's a common convention to add a Mut suffix for mutable entities. Imgui-rs already has DrawList and it acts as an immutable reference type for rendering implementations to consume. Hence the name DrawListMut, which becomes a mutable reference to draw list with methods to modify it. - Add Ui::get_foreground_draw_list(). Same as Ui::get_background_draw_list() but for foreground. - Add draw_list example which shows the use of all three draw lists (window, bg, fg).
531 lines
15 KiB
Rust
531 lines
15 KiB
Rust
#![allow(clippy::float_cmp)]
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pub extern crate imgui_sys as sys;
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use std::cell;
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use std::ffi::CStr;
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use std::os::raw::{c_char, c_void};
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use std::ptr;
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use std::str;
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use std::thread;
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pub use self::clipboard::*;
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pub use self::context::*;
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pub use self::draw_list::{ChannelsSplit, DrawListMut, ImColor};
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pub use self::fonts::atlas::*;
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pub use self::fonts::font::*;
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pub use self::fonts::glyph::*;
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pub use self::fonts::glyph_ranges::*;
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pub use self::input::keyboard::*;
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pub use self::input::mouse::*;
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pub use self::input_widget::{
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InputFloat, InputFloat2, InputFloat3, InputFloat4, InputInt, InputInt2, InputInt3, InputInt4,
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InputText, InputTextMultiline,
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};
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pub use self::io::*;
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pub use self::layout::*;
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pub use self::legacy::*;
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pub use self::list_clipper::ListClipper;
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pub use self::plothistogram::PlotHistogram;
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pub use self::plotlines::PlotLines;
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pub use self::popup_modal::PopupModal;
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pub use self::render::draw_data::*;
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pub use self::render::renderer::*;
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pub use self::stacks::*;
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pub use self::string::*;
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pub use self::style::*;
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pub use self::utils::*;
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pub use self::widget::color_editors::*;
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pub use self::widget::combo_box::*;
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pub use self::widget::drag::*;
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pub use self::widget::image::*;
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pub use self::widget::list_box::*;
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pub use self::widget::menu::*;
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pub use self::widget::progress_bar::*;
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pub use self::widget::selectable::*;
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pub use self::widget::slider::*;
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pub use self::widget::tab::*;
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pub use self::widget::tree::*;
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pub use self::window::child_window::*;
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pub use self::window::*;
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use internal::RawCast;
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mod clipboard;
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mod columns;
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mod context;
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mod draw_list;
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mod fonts;
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mod input;
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mod input_widget;
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pub mod internal;
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mod io;
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mod layout;
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mod legacy;
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mod list_clipper;
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mod plothistogram;
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mod plotlines;
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mod popup_modal;
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mod render;
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mod stacks;
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mod string;
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mod style;
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#[cfg(test)]
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mod test;
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mod utils;
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mod widget;
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mod window;
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/// Returns the underlying Dear ImGui library version
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pub fn dear_imgui_version() -> &'static str {
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unsafe {
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let bytes = CStr::from_ptr(sys::igGetVersion()).to_bytes();
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str::from_utf8_unchecked(bytes)
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}
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}
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#[test]
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fn test_version() {
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assert_eq!(dear_imgui_version(), "1.79");
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}
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impl Context {
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/// Returns the global imgui-rs time.
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///
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/// Incremented by Io::delta_time every frame.
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pub fn time(&self) -> f64 {
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unsafe { sys::igGetTime() }
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}
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/// Returns the global imgui-rs frame count.
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///
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/// Incremented by 1 every frame.
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pub fn frame_count(&self) -> i32 {
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unsafe { sys::igGetFrameCount() }
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}
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}
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/// A temporary reference for building the user interface for one frame
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pub struct Ui<'ui> {
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ctx: &'ui Context,
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font_atlas: Option<cell::RefMut<'ui, SharedFontAtlas>>,
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}
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impl<'ui> Ui<'ui> {
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/// Returns an immutable reference to the inputs/outputs object
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pub fn io(&self) -> &Io {
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unsafe { &*(sys::igGetIO() as *const Io) }
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}
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/// Returns an immutable reference to the font atlas
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pub fn fonts(&self) -> FontAtlasRef {
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match self.font_atlas {
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Some(ref font_atlas) => FontAtlasRef::Shared(font_atlas),
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None => unsafe {
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let fonts = &*(self.io().fonts as *const FontAtlas);
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FontAtlasRef::Owned(fonts)
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},
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}
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}
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/// Returns a clone of the user interface style
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pub fn clone_style(&self) -> Style {
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*self.ctx.style()
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}
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/// Renders the frame and returns a reference to the resulting draw data
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pub fn render(self) -> &'ui DrawData {
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unsafe {
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sys::igRender();
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&*(sys::igGetDrawData() as *mut DrawData)
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}
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}
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}
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impl<'a> Drop for Ui<'a> {
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fn drop(&mut self) {
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if !thread::panicking() {
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unsafe {
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sys::igEndFrame();
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}
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}
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}
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}
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/// # Demo, debug, information
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impl<'ui> Ui<'ui> {
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/// Renders a demo window (previously called a test window), which demonstrates most
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/// Dear Imgui features.
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pub fn show_demo_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowDemoWindow(opened);
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}
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}
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/// Renders an about window.
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///
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/// Displays the Dear ImGui version/credits, and build/system information.
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pub fn show_about_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowAboutWindow(opened);
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}
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}
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/// Renders a metrics/debug window.
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///
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/// Displays Dear ImGui internals: draw commands (with individual draw calls and vertices),
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/// window list, basic internal state, etc.
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pub fn show_metrics_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowMetricsWindow(opened);
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}
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}
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/// Renders a style editor block (not a window) for the given `Style` structure
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pub fn show_style_editor(&self, style: &mut Style) {
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unsafe {
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sys::igShowStyleEditor(style.raw_mut());
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}
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}
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/// Renders a style editor block (not a window) for the currently active style
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pub fn show_default_style_editor(&self) {
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unsafe { sys::igShowStyleEditor(ptr::null_mut()) };
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}
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/// Renders a basic help/info block (not a window)
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pub fn show_user_guide(&self) {
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unsafe { sys::igShowUserGuide() };
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}
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}
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/// Unique ID used by widgets
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Id<'a> {
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Int(i32),
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Str(&'a str),
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Ptr(*const c_void),
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}
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impl From<i32> for Id<'static> {
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fn from(i: i32) -> Self {
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Id::Int(i)
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}
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}
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impl<'a, T: ?Sized + AsRef<str>> From<&'a T> for Id<'a> {
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fn from(s: &'a T) -> Self {
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Id::Str(s.as_ref())
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}
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}
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impl<T> From<*const T> for Id<'static> {
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fn from(p: *const T) -> Self {
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Id::Ptr(p as *const c_void)
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}
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}
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impl<T> From<*mut T> for Id<'static> {
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fn from(p: *mut T) -> Self {
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Id::Ptr(p as *const T as *const c_void)
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}
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}
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// Widgets: Input
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impl<'ui> Ui<'ui> {
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pub fn input_text<'p>(&self, label: &'p ImStr, buf: &'p mut ImString) -> InputText<'ui, 'p> {
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InputText::new(self, label, buf)
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}
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pub fn input_text_multiline<'p>(
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&self,
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label: &'p ImStr,
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buf: &'p mut ImString,
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size: [f32; 2],
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) -> InputTextMultiline<'ui, 'p> {
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InputTextMultiline::new(self, label, buf, size)
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}
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pub fn input_float<'p>(&self, label: &'p ImStr, value: &'p mut f32) -> InputFloat<'ui, 'p> {
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InputFloat::new(self, label, value)
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}
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pub fn input_float2<'p>(
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&self,
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label: &'p ImStr,
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value: &'p mut [f32; 2],
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) -> InputFloat2<'ui, 'p> {
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InputFloat2::new(self, label, value)
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}
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pub fn input_float3<'p>(
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&self,
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label: &'p ImStr,
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value: &'p mut [f32; 3],
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) -> InputFloat3<'ui, 'p> {
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InputFloat3::new(self, label, value)
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}
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pub fn input_float4<'p>(
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&self,
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label: &'p ImStr,
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value: &'p mut [f32; 4],
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) -> InputFloat4<'ui, 'p> {
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InputFloat4::new(self, label, value)
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}
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pub fn input_int<'p>(&self, label: &'p ImStr, value: &'p mut i32) -> InputInt<'ui, 'p> {
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InputInt::new(self, label, value)
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}
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pub fn input_int2<'p>(&self, label: &'p ImStr, value: &'p mut [i32; 2]) -> InputInt2<'ui, 'p> {
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InputInt2::new(self, label, value)
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}
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pub fn input_int3<'p>(&self, label: &'p ImStr, value: &'p mut [i32; 3]) -> InputInt3<'ui, 'p> {
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InputInt3::new(self, label, value)
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}
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pub fn input_int4<'p>(&self, label: &'p ImStr, value: &'p mut [i32; 4]) -> InputInt4<'ui, 'p> {
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InputInt4::new(self, label, value)
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}
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}
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/// Tracks a layout tooltip that must be ended by calling `.end()`
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#[must_use]
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pub struct TooltipToken {
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ctx: *const Context,
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}
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impl TooltipToken {
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/// Ends a layout tooltip
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pub fn end(mut self, _: &Ui) {
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self.ctx = ptr::null();
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unsafe { sys::igEndTooltip() };
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}
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}
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impl Drop for TooltipToken {
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fn drop(&mut self) {
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if !self.ctx.is_null() && !thread::panicking() {
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panic!("A TooltipToken was leaked. Did you call .end()?");
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}
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}
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}
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/// # Tooltips
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impl<'ui> Ui<'ui> {
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/// Construct a tooltip window that can have any kind of content.
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///
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/// Typically used with `Ui::is_item_hovered()` or some other conditional check.
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///
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/// # Examples
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///
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/// ```
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/// # use imgui::*;
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/// fn user_interface(ui: &Ui) {
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/// ui.text("Hover over me");
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/// if ui.is_item_hovered() {
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/// ui.tooltip(|| {
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/// ui.text_colored([1.0, 0.0, 0.0, 1.0], im_str!("I'm red!"));
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/// });
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/// }
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/// }
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/// ```
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pub fn tooltip<F: FnOnce()>(&self, f: F) {
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unsafe { sys::igBeginTooltip() };
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f();
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unsafe { sys::igEndTooltip() };
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}
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/// Construct a tooltip window that can have any kind of content.
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///
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/// Returns a `TooltipToken` that must be ended by calling `.end()`
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pub fn begin_tooltip(&self) -> TooltipToken {
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unsafe { sys::igBeginTooltip() };
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TooltipToken { ctx: self.ctx }
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}
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/// Construct a tooltip window with simple text content.
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///
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/// Typically used with `Ui::is_item_hovered()` or some other conditional check.
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///
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/// # Examples
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///
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/// ```
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/// # use imgui::*;
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/// fn user_interface(ui: &Ui) {
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/// ui.text("Hover over me");
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/// if ui.is_item_hovered() {
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/// ui.tooltip_text("I'm a tooltip!");
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/// }
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/// }
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/// ```
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pub fn tooltip_text<T: AsRef<str>>(&self, text: T) {
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self.tooltip(|| self.text(text));
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}
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}
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// Widgets: Popups
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impl<'ui> Ui<'ui> {
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pub fn open_popup(&self, str_id: &ImStr) {
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unsafe { sys::igOpenPopup(str_id.as_ptr(), 0) };
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}
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pub fn popup<F>(&self, str_id: &ImStr, f: F)
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where
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F: FnOnce(),
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{
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let render =
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unsafe { sys::igBeginPopup(str_id.as_ptr(), WindowFlags::empty().bits() as i32) };
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if render {
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f();
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unsafe { sys::igEndPopup() };
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}
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}
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/// Create a modal pop-up.
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///
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/// # Example
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/// ```rust,no_run
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/// # use imgui::*;
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/// # let mut imgui = Context::create();
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/// # let ui = imgui.frame();
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/// if ui.button(im_str!("Show modal"), [0.0, 0.0]) {
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/// ui.open_popup(im_str!("modal"));
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/// }
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/// ui.popup_modal(im_str!("modal")).build(|| {
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/// ui.text("Content of my modal");
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/// if ui.button(im_str!("OK"), [0.0, 0.0]) {
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/// ui.close_current_popup();
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/// }
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/// });
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/// ```
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pub fn popup_modal<'p>(&self, str_id: &'p ImStr) -> PopupModal<'ui, 'p> {
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PopupModal::new(self, str_id)
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}
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/// Close a popup. Should be called within the closure given as argument to
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/// [`Ui::popup`] or [`Ui::popup_modal`].
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pub fn close_current_popup(&self) {
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unsafe { sys::igCloseCurrentPopup() };
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}
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}
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// Widgets: ListBox
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impl<'ui> Ui<'ui> {
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pub fn list_box<'p, StringType: AsRef<ImStr> + ?Sized>(
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&self,
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label: &'p ImStr,
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current_item: &mut i32,
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items: &'p [&'p StringType],
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height_in_items: i32,
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) -> bool {
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let items_inner: Vec<*const c_char> =
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items.iter().map(|item| item.as_ref().as_ptr()).collect();
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unsafe {
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sys::igListBoxStr_arr(
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label.as_ptr(),
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current_item,
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items_inner.as_ptr() as *mut *const c_char,
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items_inner.len() as i32,
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height_in_items,
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)
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}
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}
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}
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impl<'ui> Ui<'ui> {
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pub fn plot_lines<'p>(&self, label: &'p ImStr, values: &'p [f32]) -> PlotLines<'ui, 'p> {
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PlotLines::new(self, label, values)
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}
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}
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impl<'ui> Ui<'ui> {
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pub fn plot_histogram<'p>(
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&self,
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label: &'p ImStr,
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values: &'p [f32],
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) -> PlotHistogram<'ui, 'p> {
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PlotHistogram::new(self, label, values)
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}
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}
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impl<'ui> Ui<'ui> {
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/// Calculate the size required for a given text string.
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///
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/// hide_text_after_double_hash allows the user to insert comments into their text, using a double hash-tag prefix.
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/// This is a feature of imgui.
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///
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/// wrap_width allows you to request a width at which to wrap the text to a newline for the calculation.
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pub fn calc_text_size(
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&self,
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text: &ImStr,
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hide_text_after_double_hash: bool,
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wrap_width: f32,
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) -> [f32; 2] {
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let mut out = sys::ImVec2::zero();
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unsafe {
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sys::igCalcTextSize(
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&mut out,
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text.as_ptr(),
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std::ptr::null(),
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hide_text_after_double_hash,
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wrap_width,
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)
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};
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out.into()
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}
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}
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/// # Draw list for custom drawing
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impl<'ui> Ui<'ui> {
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/// Get access to drawing API
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # use imgui::*;
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/// fn custom_draw(ui: &Ui) {
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/// let draw_list = ui.get_window_draw_list();
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/// // Draw a line
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/// const WHITE: [f32; 3] = [1.0, 1.0, 1.0];
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/// draw_list.add_line([100.0, 100.0], [200.0, 200.0], WHITE).build();
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/// // Continue drawing ...
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/// }
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/// ```
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///
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|
/// This function will panic if several instances of [`DrawListMut`]
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/// coexist. Before a new instance is got, a previous instance should be
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/// dropped.
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///
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/// ```rust
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/// # use imgui::*;
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/// fn custom_draw(ui: &Ui) {
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/// let draw_list = ui.get_window_draw_list();
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/// // Draw something...
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///
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/// // This second call will panic!
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/// let draw_list = ui.get_window_draw_list();
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/// }
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/// ```
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#[must_use]
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pub fn get_window_draw_list(&'ui self) -> DrawListMut<'ui> {
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DrawListMut::window(self)
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}
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#[must_use]
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pub fn get_background_draw_list(&'ui self) -> DrawListMut<'ui> {
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DrawListMut::background(self)
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}
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#[must_use]
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pub fn get_foreground_draw_list(&'ui self) -> DrawListMut<'ui> {
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DrawListMut::foreground(self)
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}
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}
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/// Condition for applying a setting
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#[repr(i8)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Condition {
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/// Never apply the setting
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Never = -1,
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/// Always apply the setting
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Always = sys::ImGuiCond_Always as i8,
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/// Apply the setting once per runtime session (only the first call will succeed)
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Once = sys::ImGuiCond_Once as i8,
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/// Apply the setting if the object/window has no persistently saved data (no entry in .ini
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/// file)
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FirstUseEver = sys::ImGuiCond_FirstUseEver as i8,
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/// Apply the setting if the object/window is appearing after being hidden/inactive (or the
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/// first time)
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Appearing = sys::ImGuiCond_Appearing as i8,
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}
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/// A cardinal direction
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#[repr(i32)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Direction {
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None = sys::ImGuiDir_None,
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Left = sys::ImGuiDir_Left,
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Right = sys::ImGuiDir_Right,
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Up = sys::ImGuiDir_Up,
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Down = sys::ImGuiDir_Down,
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}
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