imgui-rs/src/glium_renderer.rs
2016-03-26 19:18:05 +02:00

210 lines
7.5 KiB
Rust

use glium::{
index, program, texture, vertex,
Blend, DrawError, DrawParameters, GlObject, IndexBuffer, Program, Rect, Surface, Texture2d,
VertexBuffer
};
use glium::backend::{Context, Facade};
use glium::index::PrimitiveType;
use glium::texture::{ClientFormat, RawImage2d};
use libc::uintptr_t;
use std::borrow::Cow;
use std::fmt;
use std::rc::Rc;
use super::{DrawList, Ui, ImDrawIdx, ImDrawVert, ImGui};
pub type RendererResult<T> = Result<T, RendererError>;
#[derive(Clone, Debug)]
pub enum RendererError {
Vertex(vertex::BufferCreationError),
Index(index::BufferCreationError),
Program(program::ProgramChooserCreationError),
Texture(texture::TextureCreationError),
Draw(DrawError)
}
impl fmt::Display for RendererError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
use self::RendererError::*;
match *self {
Vertex(_) => write!(f, "Vertex buffer creation failed"),
Index(_) => write!(f, "Index buffer creation failed"),
Program(ref e) => write!(f, "Program creation failed: {}", e),
Texture(_) => write!(f, "Texture creation failed"),
Draw(ref e) => write!(f, "Drawing failed: {}", e)
}
}
}
impl From<vertex::BufferCreationError> for RendererError {
fn from(e: vertex::BufferCreationError) -> RendererError {
RendererError::Vertex(e)
}
}
impl From<index::BufferCreationError> for RendererError {
fn from(e: index::BufferCreationError) -> RendererError {
RendererError::Index(e)
}
}
impl From<program::ProgramChooserCreationError> for RendererError {
fn from(e: program::ProgramChooserCreationError) -> RendererError {
RendererError::Program(e)
}
}
impl From<texture::TextureCreationError> for RendererError {
fn from(e: texture::TextureCreationError) -> RendererError {
RendererError::Texture(e)
}
}
impl From<DrawError> for RendererError {
fn from(e: DrawError) -> RendererError {
RendererError::Draw(e)
}
}
pub struct Renderer {
ctx: Rc<Context>,
device_objects: DeviceObjects
}
impl Renderer {
pub fn init<F: Facade>(imgui: &mut ImGui, ctx: &F) -> RendererResult<Renderer> {
let device_objects = try!(DeviceObjects::init(imgui, ctx));
Ok(Renderer {
ctx: ctx.get_context().clone(),
device_objects: device_objects
})
}
pub fn render<'a, S: Surface>(&mut self, surface: &mut S,
ui: Ui<'a>) -> RendererResult<()> {
let _ = self.ctx.insert_debug_marker("imgui-rs: starting rendering");
let result = ui.render(|draw_list| self.render_draw_list(surface, draw_list));
let _ = self.ctx.insert_debug_marker("imgui-rs: rendering finished");
result
}
fn render_draw_list<'a, S: Surface>(&mut self, surface: &mut S,
draw_list: DrawList<'a>) -> RendererResult<()> {
try!(self.device_objects.upload_vertex_buffer(&self.ctx, draw_list.vtx_buffer));
try!(self.device_objects.upload_index_buffer(&self.ctx, draw_list.idx_buffer));
let (width, height) = surface.get_dimensions();
let matrix = [
[ 2.0 / (width as f32), 0.0, 0.0, 0.0 ],
[ 0.0, 2.0 / -(height as f32), 0.0, 0.0 ],
[ 0.0, 0.0, -1.0, 0.0 ],
[ -1.0, 1.0, 0.0, 1.0 ]
];
let font_texture_id = self.device_objects.texture.get_id() as uintptr_t;
let mut idx_start = 0;
for cmd in draw_list.cmd_buffer {
// We don't support custom textures...yet!
assert!(cmd.texture_id as uintptr_t == font_texture_id);
let uniforms = uniform! {
matrix: matrix,
tex: &self.device_objects.texture
};
let draw_params = DrawParameters {
blend: Blend::alpha_blending(),
scissor: Some(Rect {
left: cmd.clip_rect.x as u32,
bottom: (height as f32 - cmd.clip_rect.w) as u32,
width: (cmd.clip_rect.z - cmd.clip_rect.x) as u32,
height: (cmd.clip_rect.w - cmd.clip_rect.y) as u32
}),
.. Default::default()
};
let idx_end = idx_start + cmd.elem_count as usize;
try!(surface.draw(&self.device_objects.vertex_buffer,
&self.device_objects.index_buffer.slice(idx_start ..idx_end)
.expect("Invalid index buffer range"),
&self.device_objects.program,
&uniforms,
&draw_params));
idx_start = idx_end;
}
Ok(())
}
}
pub struct DeviceObjects {
vertex_buffer: VertexBuffer<ImDrawVert>,
index_buffer: IndexBuffer<ImDrawIdx>,
program: Program,
texture: Texture2d
}
fn compile_default_program<F: Facade>(ctx: &F) -> Result<Program, program::ProgramChooserCreationError> {
program!(
ctx,
140 => {
vertex: include_str!("shader/vert_140.glsl"),
fragment: include_str!("shader/frag_140.glsl"),
outputs_srgb: true
},
110 => {
vertex: include_str!("shader/vert_110.glsl"),
fragment: include_str!("shader/frag_110.glsl"),
outputs_srgb: true
}
)
}
impl DeviceObjects {
pub fn init<F: Facade>(im_gui: &mut ImGui, ctx: &F) -> RendererResult<DeviceObjects> {
let vertex_buffer = try!(VertexBuffer::empty_dynamic(ctx, 0));
let index_buffer = try!(IndexBuffer::empty_dynamic(ctx, PrimitiveType::TrianglesList, 0));
let program = try!(compile_default_program(ctx));
let texture = try!(im_gui.prepare_texture(|handle| {
let data = RawImage2d {
data: Cow::Borrowed(handle.pixels),
width: handle.width,
height: handle.height,
format: ClientFormat::U8U8U8U8
};
Texture2d::new(ctx, data)
}));
im_gui.set_texture_id(texture.get_id() as uintptr_t);
Ok(DeviceObjects {
vertex_buffer: vertex_buffer,
index_buffer: index_buffer,
program: program,
texture: texture
})
}
pub fn upload_vertex_buffer<F: Facade>(&mut self, ctx: &F,
vtx_buffer: &[ImDrawVert]) -> RendererResult<()> {
self.vertex_buffer.invalidate();
if let Some(slice) = self.vertex_buffer.slice_mut(0 .. vtx_buffer.len()) {
slice.write(vtx_buffer);
return Ok(());
}
self.vertex_buffer = try!(VertexBuffer::dynamic(ctx, vtx_buffer));
let _ = ctx.get_context().insert_debug_marker(
&format!("imgui-rs: resized vertex buffer to {} bytes",
self.vertex_buffer.get_size()));
Ok(())
}
pub fn upload_index_buffer<F: Facade>(&mut self, ctx: &F,
idx_buffer: &[ImDrawIdx]) -> RendererResult<()> {
self.index_buffer.invalidate();
if let Some(slice) = self.index_buffer.slice_mut(0 .. idx_buffer.len()) {
slice.write(idx_buffer);
return Ok(());
}
self.index_buffer =
try!(IndexBuffer::dynamic(ctx, PrimitiveType::TrianglesList, idx_buffer));
let _ = ctx.get_context().insert_debug_marker(
&format!("imgui-rs: resized index buffer to {} bytes",
self.index_buffer.get_size()));
Ok(())
}
}