mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-15 15:38:28 +00:00
210 lines
7.5 KiB
Rust
210 lines
7.5 KiB
Rust
use glium::{
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index, program, texture, vertex,
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Blend, DrawError, DrawParameters, GlObject, IndexBuffer, Program, Rect, Surface, Texture2d,
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VertexBuffer
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};
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use glium::backend::{Context, Facade};
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use glium::index::PrimitiveType;
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use glium::texture::{ClientFormat, RawImage2d};
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use libc::uintptr_t;
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use std::borrow::Cow;
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use std::fmt;
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use std::rc::Rc;
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use super::{DrawList, Ui, ImDrawIdx, ImDrawVert, ImGui};
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pub type RendererResult<T> = Result<T, RendererError>;
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#[derive(Clone, Debug)]
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pub enum RendererError {
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Vertex(vertex::BufferCreationError),
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Index(index::BufferCreationError),
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Program(program::ProgramChooserCreationError),
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Texture(texture::TextureCreationError),
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Draw(DrawError)
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}
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impl fmt::Display for RendererError {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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use self::RendererError::*;
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match *self {
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Vertex(_) => write!(f, "Vertex buffer creation failed"),
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Index(_) => write!(f, "Index buffer creation failed"),
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Program(ref e) => write!(f, "Program creation failed: {}", e),
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Texture(_) => write!(f, "Texture creation failed"),
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Draw(ref e) => write!(f, "Drawing failed: {}", e)
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}
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}
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}
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impl From<vertex::BufferCreationError> for RendererError {
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fn from(e: vertex::BufferCreationError) -> RendererError {
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RendererError::Vertex(e)
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}
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}
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impl From<index::BufferCreationError> for RendererError {
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fn from(e: index::BufferCreationError) -> RendererError {
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RendererError::Index(e)
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}
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}
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impl From<program::ProgramChooserCreationError> for RendererError {
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fn from(e: program::ProgramChooserCreationError) -> RendererError {
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RendererError::Program(e)
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}
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}
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impl From<texture::TextureCreationError> for RendererError {
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fn from(e: texture::TextureCreationError) -> RendererError {
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RendererError::Texture(e)
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}
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}
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impl From<DrawError> for RendererError {
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fn from(e: DrawError) -> RendererError {
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RendererError::Draw(e)
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}
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}
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pub struct Renderer {
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ctx: Rc<Context>,
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device_objects: DeviceObjects
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}
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impl Renderer {
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pub fn init<F: Facade>(imgui: &mut ImGui, ctx: &F) -> RendererResult<Renderer> {
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let device_objects = try!(DeviceObjects::init(imgui, ctx));
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Ok(Renderer {
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ctx: ctx.get_context().clone(),
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device_objects: device_objects
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})
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}
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pub fn render<'a, S: Surface>(&mut self, surface: &mut S,
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ui: Ui<'a>) -> RendererResult<()> {
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let _ = self.ctx.insert_debug_marker("imgui-rs: starting rendering");
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let result = ui.render(|draw_list| self.render_draw_list(surface, draw_list));
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let _ = self.ctx.insert_debug_marker("imgui-rs: rendering finished");
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result
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}
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fn render_draw_list<'a, S: Surface>(&mut self, surface: &mut S,
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draw_list: DrawList<'a>) -> RendererResult<()> {
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try!(self.device_objects.upload_vertex_buffer(&self.ctx, draw_list.vtx_buffer));
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try!(self.device_objects.upload_index_buffer(&self.ctx, draw_list.idx_buffer));
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let (width, height) = surface.get_dimensions();
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let matrix = [
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[ 2.0 / (width as f32), 0.0, 0.0, 0.0 ],
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[ 0.0, 2.0 / -(height as f32), 0.0, 0.0 ],
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[ 0.0, 0.0, -1.0, 0.0 ],
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[ -1.0, 1.0, 0.0, 1.0 ]
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];
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let font_texture_id = self.device_objects.texture.get_id() as uintptr_t;
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let mut idx_start = 0;
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for cmd in draw_list.cmd_buffer {
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// We don't support custom textures...yet!
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assert!(cmd.texture_id as uintptr_t == font_texture_id);
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let uniforms = uniform! {
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matrix: matrix,
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tex: &self.device_objects.texture
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};
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let draw_params = DrawParameters {
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blend: Blend::alpha_blending(),
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scissor: Some(Rect {
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left: cmd.clip_rect.x as u32,
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bottom: (height as f32 - cmd.clip_rect.w) as u32,
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width: (cmd.clip_rect.z - cmd.clip_rect.x) as u32,
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height: (cmd.clip_rect.w - cmd.clip_rect.y) as u32
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}),
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.. Default::default()
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};
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let idx_end = idx_start + cmd.elem_count as usize;
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try!(surface.draw(&self.device_objects.vertex_buffer,
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&self.device_objects.index_buffer.slice(idx_start ..idx_end)
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.expect("Invalid index buffer range"),
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&self.device_objects.program,
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&uniforms,
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&draw_params));
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idx_start = idx_end;
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}
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Ok(())
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}
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}
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pub struct DeviceObjects {
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vertex_buffer: VertexBuffer<ImDrawVert>,
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index_buffer: IndexBuffer<ImDrawIdx>,
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program: Program,
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texture: Texture2d
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}
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fn compile_default_program<F: Facade>(ctx: &F) -> Result<Program, program::ProgramChooserCreationError> {
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program!(
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ctx,
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140 => {
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vertex: include_str!("shader/vert_140.glsl"),
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fragment: include_str!("shader/frag_140.glsl"),
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outputs_srgb: true
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},
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110 => {
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vertex: include_str!("shader/vert_110.glsl"),
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fragment: include_str!("shader/frag_110.glsl"),
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outputs_srgb: true
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}
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)
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}
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impl DeviceObjects {
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pub fn init<F: Facade>(im_gui: &mut ImGui, ctx: &F) -> RendererResult<DeviceObjects> {
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let vertex_buffer = try!(VertexBuffer::empty_dynamic(ctx, 0));
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let index_buffer = try!(IndexBuffer::empty_dynamic(ctx, PrimitiveType::TrianglesList, 0));
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let program = try!(compile_default_program(ctx));
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let texture = try!(im_gui.prepare_texture(|handle| {
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let data = RawImage2d {
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data: Cow::Borrowed(handle.pixels),
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width: handle.width,
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height: handle.height,
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format: ClientFormat::U8U8U8U8
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};
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Texture2d::new(ctx, data)
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}));
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im_gui.set_texture_id(texture.get_id() as uintptr_t);
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Ok(DeviceObjects {
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vertex_buffer: vertex_buffer,
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index_buffer: index_buffer,
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program: program,
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texture: texture
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})
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}
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pub fn upload_vertex_buffer<F: Facade>(&mut self, ctx: &F,
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vtx_buffer: &[ImDrawVert]) -> RendererResult<()> {
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self.vertex_buffer.invalidate();
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if let Some(slice) = self.vertex_buffer.slice_mut(0 .. vtx_buffer.len()) {
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slice.write(vtx_buffer);
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return Ok(());
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}
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self.vertex_buffer = try!(VertexBuffer::dynamic(ctx, vtx_buffer));
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let _ = ctx.get_context().insert_debug_marker(
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&format!("imgui-rs: resized vertex buffer to {} bytes",
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self.vertex_buffer.get_size()));
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Ok(())
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}
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pub fn upload_index_buffer<F: Facade>(&mut self, ctx: &F,
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idx_buffer: &[ImDrawIdx]) -> RendererResult<()> {
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self.index_buffer.invalidate();
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if let Some(slice) = self.index_buffer.slice_mut(0 .. idx_buffer.len()) {
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slice.write(idx_buffer);
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return Ok(());
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}
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self.index_buffer =
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try!(IndexBuffer::dynamic(ctx, PrimitiveType::TrianglesList, idx_buffer));
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let _ = ctx.get_context().insert_debug_marker(
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&format!("imgui-rs: resized index buffer to {} bytes",
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self.index_buffer.get_size()));
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Ok(())
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}
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}
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