imgui-rs/imgui-examples/examples/test_window_impl.rs
2018-04-30 11:56:10 +09:00

1016 lines
38 KiB
Rust

extern crate glium;
#[macro_use]
extern crate imgui;
extern crate imgui_glium_renderer;
use imgui::*;
mod support;
struct State {
show_app_main_menu_bar: bool,
show_app_console: bool,
show_app_log: bool,
show_app_layout: bool,
show_app_property_editor: bool,
show_app_long_text: bool,
show_app_auto_resize: bool,
show_app_constrained_resize: bool,
show_app_fixed_overlay: bool,
show_app_manipulating_window_title: bool,
show_app_custom_rendering: bool,
show_app_style_editor: bool,
show_app_metrics: bool,
show_app_about: bool,
no_titlebar: bool,
no_resize: bool,
no_move: bool,
no_scrollbar: bool,
no_collapse: bool,
no_menu: bool,
wrap_width: f32,
buf: ImString,
item: i32,
item2: i32,
text: ImString,
i0: i32,
f0: f32,
vec2f: [f32; 2],
vec3f: [f32; 3],
vec2i: [i32; 2],
vec3i: [i32; 3],
col1: [f32; 3],
col2: [f32; 4],
selected_fish: Option<usize>,
auto_resize_state: AutoResizeState,
file_menu: FileMenuState,
radio_button: i32,
color_edit: ColorEditState,
custom_rendering: CustomRenderingState,
}
impl Default for State {
fn default() -> Self {
let mut buf = ImString::with_capacity(32);
buf.push_str("日本語");
let mut text = ImString::with_capacity(128);
text.push_str("Hello, world!");
State {
show_app_main_menu_bar: false,
show_app_console: false,
show_app_log: false,
show_app_layout: false,
show_app_property_editor: false,
show_app_long_text: false,
show_app_auto_resize: false,
show_app_fixed_overlay: false,
show_app_constrained_resize: false,
show_app_manipulating_window_title: false,
show_app_custom_rendering: false,
show_app_style_editor: false,
show_app_metrics: false,
show_app_about: false,
no_titlebar: false,
no_resize: false,
no_move: false,
no_scrollbar: false,
no_collapse: false,
no_menu: false,
wrap_width: 200.0,
buf: buf,
item: 0,
item2: 0,
text: text,
i0: 123,
f0: 0.001,
vec2f: [0.10, 0.20],
vec3f: [0.10, 0.20, 0.30],
vec2i: [10, 20],
vec3i: [10, 20, 30],
col1: [1.0, 0.0, 0.2],
col2: [0.4, 0.7, 0.0, 0.5],
selected_fish: None,
auto_resize_state: Default::default(),
file_menu: Default::default(),
radio_button: 0,
color_edit: ColorEditState::default(),
custom_rendering: Default::default(),
}
}
}
struct ColorEditState {
color: [f32; 4],
hdr: bool,
alpha_preview: bool,
alpha_half_preview: bool,
options_menu: bool,
alpha: bool,
alpha_bar: bool,
side_preview: bool,
ref_color: bool,
ref_color_v: [f32; 4],
}
impl Default for ColorEditState {
fn default() -> Self {
ColorEditState {
color: [114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 200.0 / 255.0],
hdr: false,
alpha_preview: true,
alpha_half_preview: false,
options_menu: true,
alpha: true,
alpha_bar: true,
side_preview: true,
ref_color: false,
ref_color_v: [1.0, 0.0, 1.0, 0.5],
}
}
}
struct FileMenuState {
enabled: bool,
f: f32,
n: i32,
b: bool,
}
impl Default for FileMenuState {
fn default() -> Self {
FileMenuState {
enabled: true,
f: 0.5,
n: 0,
b: true,
}
}
}
struct AutoResizeState {
lines: i32,
}
impl Default for AutoResizeState {
fn default() -> Self { AutoResizeState { lines: 10 } }
}
struct CustomRenderingState {
sz: f32,
col: [f32; 3],
points: Vec<(f32, f32)>,
adding_line: bool,
}
impl Default for CustomRenderingState {
fn default() -> Self {
CustomRenderingState {
sz: 36.0,
col: [1.0, 1.0, 0.4],
points: vec![],
adding_line: false,
}
}
}
const CLEAR_COLOR: [f32; 4] = [114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 1.0];
fn main() {
let mut state = State::default();
support::run("test_window.rs".to_owned(), CLEAR_COLOR, |ui| {
let mut open = true;
show_test_window(ui, &mut state, &mut open);
open
});
}
fn show_help_marker(ui: &Ui, desc: &str) {
ui.text_disabled(im_str!("(?)"));
if ui.is_item_hovered() {
ui.tooltip(|| { ui.text(desc); });
}
}
fn show_user_guide(ui: &Ui) {
ui.bullet_text(im_str!("Double-click on title bar to collapse window."));
ui.bullet_text(im_str!(
"Click and drag on lower right corner to resize window."
));
ui.bullet_text(im_str!("Click and drag on any empty space to move window."));
ui.bullet_text(im_str!("Mouse Wheel to scroll."));
// TODO: check font_allow_user_scaling
ui.bullet_text(im_str!(
"TAB/SHIFT+TAB to cycle through keyboard editable fields."
));
ui.bullet_text(im_str!("CTRL+Click on a slider or drag box to input text."));
ui.bullet_text(im_str!(
"While editing text:
- Hold SHIFT or use mouse to select text
- CTRL+Left/Right to word jump
- CTRL+A or double-click to select all
- CTRL+X,CTRL+C,CTRL+V clipboard
- CTRL+Z,CTRL+Y undo/redo
- ESCAPE to revert
- You can apply arithmetic operators +,*,/ on numerical values.
Use +- to subtract.\n"
));
}
fn show_test_window(ui: &Ui, state: &mut State, opened: &mut bool) {
if state.show_app_main_menu_bar {
show_example_app_main_menu_bar(ui, state)
}
if state.show_app_auto_resize {
show_example_app_auto_resize(
ui,
&mut state.auto_resize_state,
&mut state.show_app_auto_resize,
);
}
if state.show_app_fixed_overlay {
show_example_app_fixed_overlay(ui, &mut state.show_app_fixed_overlay);
}
if state.show_app_manipulating_window_title {
show_example_app_manipulating_window_title(ui);
}
if state.show_app_metrics {
ui.show_metrics_window(&mut state.show_app_metrics);
}
if state.show_app_style_editor {
ui.window(im_str!("Style Editor"))
.opened(&mut state.show_app_style_editor)
.build(|| ui.show_default_style_editor());
}
if state.show_app_about {
ui.window(im_str!("About ImGui"))
.always_auto_resize(true)
.opened(&mut state.show_app_about)
.build(|| {
ui.text(format!("dear imgui, {}", imgui::get_version()));
ui.separator();
ui.text("By Omar Cornut and all github contributors.");
ui.text(
"ImGui is licensed under the MIT License, see LICENSE for more \
information.",
);
});
}
if state.show_app_custom_rendering {
show_example_app_custom_rendering(
ui,
&mut state.custom_rendering,
&mut state.show_app_custom_rendering,
);
}
ui.window(im_str!("ImGui Demo"))
.title_bar(!state.no_titlebar)
.resizable(!state.no_resize)
.movable(!state.no_move)
.scroll_bar(!state.no_scrollbar)
.collapsible(!state.no_collapse)
.menu_bar(!state.no_menu)
.size((550.0, 680.0), ImGuiCond::FirstUseEver)
.opened(opened)
.build(|| {
ui.push_item_width(-140.0);
ui.text(format!("dear imgui says hello. ({})", imgui::get_version()));
ui.menu_bar(|| {
ui.menu(im_str!("Menu")).build(|| {
show_example_menu_file(ui, &mut state.file_menu);
});
ui.menu(im_str!("Examples")).build(|| {
ui.menu_item(im_str!("Main menu bar"))
.selected(&mut state.show_app_main_menu_bar)
.build();
ui.menu_item(im_str!("Console"))
.selected(&mut state.show_app_console)
.build();
ui.menu_item(im_str!("Log"))
.selected(&mut state.show_app_log)
.build();
ui.menu_item(im_str!("Simple layout"))
.selected(&mut state.show_app_layout)
.build();
ui.menu_item(im_str!("Property editor"))
.selected(&mut state.show_app_property_editor)
.build();
ui.menu_item(im_str!("Long text display"))
.selected(&mut state.show_app_long_text)
.build();
ui.menu_item(im_str!("Auto-resizing window"))
.selected(&mut state.show_app_auto_resize)
.build();
ui.menu_item(im_str!("Constrained-resizing window"))
.selected(&mut state.show_app_constrained_resize)
.build();
ui.menu_item(im_str!("Simple overlay"))
.selected(&mut state.show_app_fixed_overlay)
.build();
ui.menu_item(im_str!("Manipulating window title"))
.selected(&mut state.show_app_manipulating_window_title)
.build();
ui.menu_item(im_str!("Custom rendering"))
.selected(&mut state.show_app_custom_rendering)
.build();
});
ui.menu(im_str!("Help")).build(|| {
ui.menu_item(im_str!("Metrics"))
.selected(&mut state.show_app_metrics)
.build();
ui.menu_item(im_str!("Style Editor"))
.selected(&mut state.show_app_style_editor)
.build();
ui.menu_item(im_str!("About ImGui"))
.selected(&mut state.show_app_about)
.build();
});
});
ui.spacing();
if ui.collapsing_header(im_str!("Help")).build() {
ui.text_wrapped(im_str!(
"This window is being created by the show_test_window() \
function. Please refer to the code for programming \
reference.\n\nUser Guide:"
));
show_user_guide(ui);
}
if ui.collapsing_header(im_str!("Window options")).build() {
ui.checkbox(im_str!("No titlebar"), &mut state.no_titlebar);
ui.same_line(150.0);
ui.checkbox(im_str!("No scrollbar"), &mut state.no_scrollbar);
ui.same_line(300.0);
ui.checkbox(im_str!("No menu"), &mut state.no_menu);
ui.checkbox(im_str!("No move"), &mut state.no_move);
ui.same_line(150.0);
ui.checkbox(im_str!("No resize"), &mut state.no_resize);
ui.same_line(300.0);
ui.checkbox(im_str!("No collapse"), &mut state.no_collapse);
ui.tree_node(im_str!("Style")).build(|| {
ui.show_default_style_editor()
});
}
if ui.collapsing_header(im_str!("Widgets")).build() {
ui.tree_node(im_str!("Tree")).build(|| for i in 0..5 {
ui.tree_node(im_str!("Child {}", i)).build(|| {
ui.text(im_str!("blah blah"));
ui.same_line(0.0);
if ui.small_button(im_str!("print")) {
println!("Child {} pressed", i);
}
});
});
ui.tree_node(im_str!("Bullets")).build(|| {
ui.bullet_text(im_str!("Bullet point 1"));
ui.bullet_text(im_str!("Bullet point 2\nOn multiple lines"));
ui.bullet();
ui.text(im_str!("Bullet point 3 (two calls)"));
ui.bullet();
ui.small_button(im_str!("Button"));
});
ui.tree_node(im_str!("Colored text")).build(|| {
ui.text_colored((1.0, 0.0, 1.0, 1.0), im_str!("Pink"));
ui.text_colored((1.0, 1.0, 0.0, 1.0), im_str!("Yellow"));
ui.text_disabled(im_str!("Disabled"));
});
ui.tree_node(im_str!("Word Wrapping")).build(|| {
ui.text_wrapped(im_str!(
"This text should automatically wrap on the edge of \
the window.The current implementation for text \
wrapping follows simple rulessuitable for English \
and possibly other languages."
));
ui.spacing();
ui.slider_float(im_str!("Wrap width"), &mut state.wrap_width, -20.0, 600.0)
.display_format(im_str!("%.0f"))
.build();
ui.text(im_str!("Test paragraph 1:"));
// TODO
ui.text(im_str!("Test paragraph 2:"));
// TODO
});
ui.tree_node(im_str!("UTF-8 Text")).build(|| {
ui.text_wrapped(im_str!(
"CJK text will only appear if the font was loaded \
with theappropriate CJK character ranges. Call \
io.Font->LoadFromFileTTF()manually to load extra \
character ranges."
));
ui.text(im_str!("Hiragana: かきくけこ (kakikukeko)"));
ui.text(im_str!("Kanjis: 日本語 (nihongo)"));
ui.input_text(im_str!("UTF-8 input"), &mut state.buf)
.build();
});
ui.radio_button(im_str!("radio a"), &mut state.radio_button, 0);
ui.same_line(0.0);
ui.radio_button(im_str!("radio b"), &mut state.radio_button, 1);
ui.same_line(0.0);
ui.radio_button(im_str!("radio c"), &mut state.radio_button, 2);
ui.separator();
ui.label_text(im_str!("label"), im_str!("Value"));
ui.combo(
im_str!("combo"),
&mut state.item,
&[
im_str!("aaaa"),
im_str!("bbbb"),
im_str!("cccc"),
im_str!("dddd"),
im_str!("eeee"),
],
-1,
);
let items = [
im_str!("AAAA"),
im_str!("BBBB"),
im_str!("CCCC"),
im_str!("DDDD"),
im_str!("EEEE"),
im_str!("FFFF"),
im_str!("GGGG"),
im_str!("HHHH"),
im_str!("IIII"),
im_str!("JJJJ"),
im_str!("KKKK"),
];
ui.combo(im_str!("combo scroll"), &mut state.item2, &items, -1);
ui.input_text(im_str!("input text"), &mut state.text)
.build();
ui.input_int(im_str!("input int"), &mut state.i0).build();
ui.drag_int(im_str!("drag int"), &mut state.i0).build();
ui.input_float(im_str!("input float"), &mut state.f0)
.step(0.01)
.step_fast(1.0)
.build();
ui.drag_float(im_str!("drag float"), &mut state.f0)
.speed(0.001)
.min(-1.0)
.max(1.0)
.build();
ui.input_float3(im_str!("input float3"), &mut state.vec3f)
.build();
ui.color_edit(im_str!("color 1"), &mut state.col1).build();
ui.color_edit(im_str!("color 2"), &mut state.col2).build();
ui.tree_node(im_str!("Multi-component Widgets")).build(|| {
ui.input_float2(im_str!("input float2"), &mut state.vec2f)
.build();
ui.input_int2(im_str!("input int2"), &mut state.vec2i)
.build();
ui.spacing();
ui.input_float3(im_str!("input float3"), &mut state.vec3f)
.build();
ui.input_int3(im_str!("input int3"), &mut state.vec3i)
.build();
ui.spacing();
});
ui.tree_node(im_str!("Color/Picker Widgets")).build(|| {
let s = &mut state.color_edit;
ui.checkbox(im_str!("With HDR"), &mut s.hdr);
ui.same_line(0.0);
show_help_marker(
ui,
"Currently all this does is to lift the 0..1 \
limits on dragging widgets.",
);
ui.checkbox(im_str!("With Alpha Preview"), &mut s.alpha_preview);
ui.checkbox(
im_str!("With Half Alpha Preview"),
&mut s.alpha_half_preview,
);
ui.checkbox(im_str!("With Options Menu"), &mut s.options_menu);
ui.same_line(0.0);
show_help_marker(
ui,
"Right-click on the individual color widget to \
show options.",
);
let misc_flags = {
let mut f = ImGuiColorEditFlags::empty();
f.set(ImGuiColorEditFlags::HDR, s.hdr);
f.set(ImGuiColorEditFlags::AlphaPreviewHalf, s.alpha_half_preview);
if !s.alpha_half_preview {
f.set(ImGuiColorEditFlags::AlphaPreview, s.alpha_preview);
}
f.set(ImGuiColorEditFlags::NoOptions, !s.options_menu);
f
};
ui.text(im_str!("Color widget:"));
ui.same_line(0.0);
show_help_marker(
ui,
"Click on the colored square to open a color picker.
CTRL+click on individual component to input value.\n",
);
ui.color_edit(im_str!("MyColor##1"), &mut s.color)
.flags(misc_flags)
.alpha(false)
.build();
ui.text(im_str!("Color widget HSV with Alpha:"));
ui.color_edit(im_str!("MyColor##2"), &mut s.color)
.flags(misc_flags)
.mode(ColorEditMode::HSV)
.build();
ui.text(im_str!("Color widget with Float Display:"));
ui.color_edit(im_str!("MyColor##2f"), &mut s.color)
.flags(misc_flags)
.format(ColorFormat::Float)
.build();
ui.text(im_str!("Color button with Picker:"));
ui.same_line(0.0);
show_help_marker(
ui,
"With the inputs(false) function you can hide all \
the slider/text inputs.\n \
With the label(false) function you can pass a non-empty label which \
will only be used for the tooltip and picker popup.",
);
ui.color_edit(im_str!("MyColor##3"), &mut s.color)
.flags(misc_flags)
.inputs(false)
.label(false)
.build();
ui.text(im_str!("Color picker:"));
ui.checkbox(im_str!("With Alpha"), &mut s.alpha);
ui.checkbox(im_str!("With Alpha Bar"), &mut s.alpha_bar);
ui.checkbox(im_str!("With Side Preview"), &mut s.side_preview);
if s.side_preview {
ui.same_line(0.0);
ui.checkbox(im_str!("With Ref Color"), &mut s.ref_color);
if s.ref_color {
ui.same_line(0.0);
ui.color_edit(im_str!("##RefColor"), &mut s.ref_color_v)
.flags(misc_flags)
.inputs(false)
.build();
}
}
let mut b = ui.color_picker(im_str!("MyColor##4"), &mut s.color)
.flags(misc_flags)
.alpha(s.alpha)
.alpha_bar(s.alpha_bar)
.side_preview(s.side_preview)
.rgb(true);
if s.ref_color {
b = b.reference_color(&s.ref_color_v)
}
b.build();
});
}
if ui.collapsing_header(im_str!("Popups & Modal windows"))
.build()
{
ui.tree_node(im_str!("Popups")).build(|| {
ui.text_wrapped(im_str!(
"When a popup is active, it inhibits interacting \
with windows that are behind the popup. Clicking \
outside the popup closes it."
));
let names = [
im_str!("Bream"),
im_str!("Haddock"),
im_str!("Mackerel"),
im_str!("Pollock"),
im_str!("Tilefish"),
];
if ui.small_button(im_str!("Select..")) {
ui.open_popup(im_str!("select"));
}
ui.same_line(0.0);
ui.text(match state.selected_fish {
Some(index) => names[index],
None => im_str!("<None>"),
});
ui.popup(im_str!("select"), || {
ui.text(im_str!("Aquarium"));
ui.separator();
for (index, name) in names.iter().enumerate() {
if ui.selectable(
name,
false,
ImGuiSelectableFlags::empty(),
ImVec2::new(0.0, 0.0),
)
{
state.selected_fish = Some(index);
}
}
});
});
}
})
}
fn show_example_app_main_menu_bar<'a>(ui: &Ui<'a>, state: &mut State) {
ui.main_menu_bar(|| {
ui.menu(im_str!("File")).build(|| {
show_example_menu_file(ui, &mut state.file_menu);
});
ui.menu(im_str!("Edit")).build(|| {
ui.menu_item(im_str!("Undo"))
.shortcut(im_str!("CTRL+Z"))
.build();
ui.menu_item(im_str!("Redo"))
.shortcut(im_str!("CTRL+Y"))
.enabled(false)
.build();
ui.separator();
ui.menu_item(im_str!("Cut"))
.shortcut(im_str!("CTRL+X"))
.build();
ui.menu_item(im_str!("Copy"))
.shortcut(im_str!("CTRL+C"))
.build();
ui.menu_item(im_str!("Paste"))
.shortcut(im_str!("CTRL+V"))
.build();
});
});
}
fn show_example_menu_file<'a>(ui: &Ui<'a>, state: &mut FileMenuState) {
ui.menu_item(im_str!("(dummy menu)")).enabled(false).build();
ui.menu_item(im_str!("New")).build();
ui.menu_item(im_str!("Open"))
.shortcut(im_str!("Ctrl+O"))
.build();
ui.menu(im_str!("Open Recent")).build(|| {
ui.menu_item(im_str!("fish_hat.c")).build();
ui.menu_item(im_str!("fish_hat.inl")).build();
ui.menu_item(im_str!("fish_hat.h")).build();
ui.menu(im_str!("More..")).build(|| {
ui.menu_item(im_str!("Hello")).build();
ui.menu_item(im_str!("Sailor")).build();
ui.menu(im_str!("Recurse..")).build(|| {
show_example_menu_file(ui, state);
});
});
});
ui.menu_item(im_str!("Save"))
.shortcut(im_str!("Ctrl+S"))
.build();
ui.menu_item(im_str!("Save As..")).build();
ui.separator();
ui.menu(im_str!("Options")).build(|| {
ui.menu_item(im_str!("Enabled"))
.selected(&mut state.enabled)
.build();
ui.child_frame(im_str!("child"), (0.0, 60.0))
.show_borders(true)
.build(|| for i in 0..10 {
ui.text(format!("Scrolling Text {}", i));
});
ui.slider_float(im_str!("Value"), &mut state.f, 0.0, 1.0)
.build();
ui.input_float(im_str!("Input"), &mut state.f)
.step(0.1)
.build();
let items = [im_str!("Yes"), im_str!("No"), im_str!("Maybe")];
ui.combo(im_str!("Combo"), &mut state.n, &items, -1);
ui.checkbox(im_str!("Check"), &mut state.b);
});
ui.menu(im_str!("Colors")).build(|| for &col in
ImGuiCol::values()
{
ui.menu_item(imgui::get_style_color_name(col)).build();
});
ui.menu(im_str!("Disabled")).enabled(false).build(|| {
unreachable!();
});
ui.menu_item(im_str!("Checked")).selected(&mut true).build();
ui.menu_item(im_str!("Quit"))
.shortcut(im_str!("Alt+F4"))
.build();
}
fn show_example_app_auto_resize(ui: &Ui, state: &mut AutoResizeState, opened: &mut bool) {
ui.window(im_str!("Example: Auto-resizing window"))
.opened(opened)
.always_auto_resize(true)
.build(|| {
ui.text(
"Window will resize every-ui to the size of its content.
Note that you probably don't want to query the window size to
output your content because that would create a feedback loop.",
);
ui.slider_int(im_str!("Number of lines"), &mut state.lines, 1, 20)
.build();
for i in 0..state.lines {
ui.text(format!("{:2$}This is line {}", "", i, i as usize * 4));
}
})
}
#[allow(deprecated)]
fn show_example_app_fixed_overlay(ui: &Ui, opened: &mut bool) {
const DISTANCE: f32 = 10.0;
let window_pos = (DISTANCE, DISTANCE);
ui.with_color_var(ImGuiCol::WindowBg, (0.0, 0.0, 0.0, 0.3), || {
ui.window(im_str!("Example: Fixed Overlay"))
.opened(opened)
.position(window_pos, ImGuiCond::Always)
.title_bar(false)
.resizable(false)
.always_auto_resize(true)
.movable(false)
.save_settings(false)
.build(|| {
ui.text("Simple overlay\nin the corner of the screen.\n(right-click to change position)");
ui.separator();
let mouse_pos = ui.imgui().mouse_pos();
ui.text(format!(
"Mouse Position: ({:.1},{:.1})",
mouse_pos.0,
mouse_pos.1
));
})
})
}
fn show_example_app_manipulating_window_title(ui: &Ui) {
ui.window(im_str!("Same title as another window##1"))
.position((100.0, 100.0), ImGuiCond::FirstUseEver)
.build(|| {
ui.text(
"This is window 1.
My title is the same as window 2, but my identifier is unique.",
);
});
ui.window(im_str!("Same title as another window##2"))
.position((100.0, 200.0), ImGuiCond::FirstUseEver)
.build(|| {
ui.text(
"This is window 2.
My title is the same as window 1, but my identifier is unique.",
);
});
let chars = ['|', '/', '-', '\\'];
let ch_idx = (ui.imgui().get_time() / 0.25) as usize & 3;
let num = ui.imgui().get_frame_count(); // The C++ version uses rand() here
let title = im_str!("Animated title {} {}###AnimatedTitle", chars[ch_idx], num);
ui.window(title)
.position((100.0, 300.0), ImGuiCond::FirstUseEver)
.build(|| ui.text("This window has a changing title"));
}
fn show_example_app_custom_rendering(ui: &Ui, state: &mut CustomRenderingState, opened: &mut bool) {
ui.window(im_str!("Example: Custom rendering"))
.size((350.0, 560.0), ImGuiCond::FirstUseEver)
.opened(opened)
.build(|| {
ui.text("Primitives");
// TODO: Add DragFloat to change value of sz
ui.color_edit(im_str!("Color"), &mut state.col).build();
let draw_list = ui.get_window_draw_list();
let p = ui.get_cursor_screen_pos();
let spacing = 8.0;
let mut y = p.1 + 4.0;
for n in 0..2 {
let mut x = p.0 + 4.0;
let thickness = if n == 0 { 1.0 } else { 4.0 };
draw_list
.add_circle(
(x + state.sz * 0.5, y + state.sz * 0.5),
state.sz * 0.5,
state.col,
)
.num_segments(20)
.thickness(thickness)
.build();
x += state.sz + spacing;
draw_list
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
.thickness(thickness)
.build();
x += state.sz + spacing;
draw_list
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
.thickness(thickness)
.rounding(10.0)
.build();
x += state.sz + spacing;
draw_list
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
.thickness(thickness)
.rounding(10.0)
.round_top_right(false)
.round_bot_left(false)
.build();
x += state.sz + spacing;
draw_list
.add_triangle(
(x + state.sz * 0.5, y),
(x + state.sz, y + state.sz - 0.5),
(x, y + state.sz - 0.5),
state.col,
)
.thickness(thickness)
.build();
x += state.sz + spacing;
draw_list
.add_line((x, y), (x + state.sz, y), state.col)
.thickness(thickness)
.build();
x += state.sz + spacing;
draw_list
.add_line((x, y), (x + state.sz, y + state.sz), state.col)
.thickness(thickness)
.build();
x += state.sz + spacing;
draw_list
.add_line((x, y), (x, y + state.sz), state.col)
.thickness(thickness)
.build();
x += spacing;
draw_list
.add_bezier_curve(
(x, y),
(x + state.sz * 1.3, y + state.sz * 0.3),
(x + state.sz - state.sz * 1.3, y + state.sz - state.sz * 0.3),
(x + state.sz, y + state.sz),
state.col,
)
.thickness(thickness)
.build();
y += state.sz + spacing;
}
let mut x = p.0 + 4.0;
draw_list
.add_circle(
(x + state.sz * 0.5, y + state.sz * 0.5),
state.sz * 0.5,
state.col,
)
.num_segments(32)
.filled(true)
.build();
x += state.sz + spacing;
draw_list
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
.filled(true)
.build();
x += state.sz + spacing;
draw_list
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
.filled(true)
.rounding(10.0)
.build();
x += state.sz + spacing;
draw_list
.add_rect((x, y), (x + state.sz, y + state.sz), state.col)
.filled(true)
.rounding(10.0)
.round_top_right(false)
.round_bot_left(false)
.build();
x += state.sz + spacing;
draw_list
.add_triangle(
(x + state.sz * 0.5, y),
(x + state.sz, y + state.sz - 0.5),
(x, y + state.sz - 0.5),
state.col,
)
.filled(true)
.build();
x += state.sz + spacing;
const MULTICOLOR_RECT_CORNER_COLOR1: [f32; 3] = [0.0, 0.0, 0.0];
const MULTICOLOR_RECT_CORNER_COLOR2: [f32; 3] = [1.0, 0.0, 0.0];
const MULTICOLOR_RECT_CORNER_COLOR3: [f32; 3] = [1.0, 1.0, 0.0];
const MULTICOLOR_RECT_CORNER_COLOR4: [f32; 3] = [0.0, 1.0, 0.0];
draw_list.add_rect_filled_multicolor(
(x, y),
(x + state.sz, y + state.sz),
MULTICOLOR_RECT_CORNER_COLOR1,
MULTICOLOR_RECT_CORNER_COLOR2,
MULTICOLOR_RECT_CORNER_COLOR3,
MULTICOLOR_RECT_CORNER_COLOR4,
);
ui.dummy(((state.sz + spacing) * 8.0, (state.sz + spacing) * 3.0));
ui.separator();
ui.text(im_str!("Canvas example"));
if ui.button(im_str!("Clear"), (0.0, 0.0)) {
state.points.clear();
}
if state.points.len() >= 2 {
ui.same_line(0.0);
if ui.button(im_str!("Undo"), (0.0, 0.0)) {
state.points.pop();
state.points.pop();
}
}
ui.text(im_str!(
"Left-click and drag to add lines,\nRight-click to undo"
));
// Here we are using InvisibleButton() as a convenience to
// 1) advance the cursor, and
// 2) allows us to use IsItemHovered()
// However you can draw directly and poll mouse/keyboard by
// yourself. You can manipulate the cursor using GetCursorPos() and
// SetCursorPos(). If you only use the ImDrawList API, you can
// notify the owner window of its extends by using
// SetCursorPos(max).
// ImDrawList API uses screen coordinates!
let canvas_pos = ui.get_cursor_screen_pos();
// Resize canvas to what's available
let mut canvas_size = ui.get_content_region_avail();
if canvas_size.0 < 50.0 {
canvas_size.0 = 50.0;
}
if canvas_size.1 < 50.0 {
canvas_size.1 = 50.0;
}
const CANVAS_CORNER_COLOR1: [f32; 3] = [0.2, 0.2, 0.2];
const CANVAS_CORNER_COLOR2: [f32; 3] = [0.2, 0.2, 0.24];
const CANVAS_CORNER_COLOR3: [f32; 3] = [0.24, 0.24, 0.27];
const CANVAS_CORNER_COLOR4: [f32; 3] = [0.2, 0.2, 0.24];
draw_list.add_rect_filled_multicolor(
canvas_pos,
(canvas_pos.0 + canvas_size.0, canvas_pos.1 + canvas_size.1),
CANVAS_CORNER_COLOR1,
CANVAS_CORNER_COLOR2,
CANVAS_CORNER_COLOR3,
CANVAS_CORNER_COLOR4,
);
const CANVAS_BORDER_COLOR: [f32; 3] = [1.0, 1.0, 1.0];
draw_list
.add_rect(
canvas_pos,
(canvas_pos.0 + canvas_size.0, canvas_pos.1 + canvas_size.1),
CANVAS_BORDER_COLOR,
)
.build();
let mut adding_preview = false;
ui.invisible_button(im_str!("canvas"), canvas_size);
let mouse_pos = ui.imgui().mouse_pos();
let mouse_pos_in_canvas = (mouse_pos.0 - canvas_pos.0, mouse_pos.1 - canvas_pos.1);
if state.adding_line {
adding_preview = true;
state.points.push(mouse_pos_in_canvas);
if !ui.imgui().is_mouse_down(ImMouseButton::Left) {
state.adding_line = false;
adding_preview = false;
}
}
if ui.is_item_hovered() {
if !state.adding_line && ui.imgui().is_mouse_clicked(ImMouseButton::Left) {
state.points.push(mouse_pos_in_canvas);
state.adding_line = true;
}
if ui.imgui().is_mouse_clicked(ImMouseButton::Right) && !state.points.is_empty() {
state.adding_line = false;
adding_preview = false;
state.points.pop();
state.points.pop();
}
}
draw_list.with_clip_rect_intersect(
canvas_pos,
(canvas_pos.0 + canvas_size.0, canvas_pos.1 + canvas_size.1),
|| {
const LINE_COLOR: [f32; 3] = [1.0, 1.0, 0.0];
for line in state.points.chunks(2) {
if line.len() < 2 {
break;
}
let (p1, p2) = (line[0], line[1]);
draw_list
.add_line(
(canvas_pos.0 + p1.0, canvas_pos.1 + p1.1),
(canvas_pos.0 + p2.0, canvas_pos.1 + p2.1),
LINE_COLOR,
)
.thickness(2.0)
.build();
}
},
);
if adding_preview {
state.points.pop();
}
});
}