mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 13:38:35 +00:00
287 lines
9.2 KiB
Rust
287 lines
9.2 KiB
Rust
use gfx::Device;
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use glutin::{
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dpi::LogicalSize,
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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// XXX for easier porting...
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platform::desktop::EventLoopExtDesktop,
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window::WindowBuilder,
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};
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use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
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use imgui_gfx_renderer::{Renderer, Shaders};
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use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use old_school_gfx_glutin_ext::*;
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use std::time::Instant;
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type ColorFormat = gfx::format::Rgba8;
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type DepthFormat = gfx::format::DepthStencil;
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// hack
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type EventsLoop = EventLoop<()>;
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pub struct System {
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pub events_loop: EventsLoop,
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pub imgui: Context,
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pub platform: WinitPlatform,
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pub render_sys: RenderSystem,
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pub font_size: f32,
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}
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pub fn init(title: &str) -> System {
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let title = match title.rfind('/') {
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Some(idx) => title.split_at(idx + 1).1,
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None => title,
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};
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let events_loop = EventsLoop::new();
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let builder = WindowBuilder::new()
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.with_title(title.to_owned())
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.with_inner_size(LogicalSize::new(1024f64, 768f64));
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let mut imgui = Context::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::init(&mut imgui);
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let hidpi_factor = platform.hidpi_factor();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.fonts().add_font(&[
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FontSource::DefaultFontData {
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config: Some(FontConfig {
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size_pixels: font_size,
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..FontConfig::default()
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}),
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},
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FontSource::TtfData {
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data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
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size_pixels: font_size,
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config: Some(FontConfig {
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rasterizer_multiply: 1.75,
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glyph_ranges: FontGlyphRanges::japanese(),
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..FontConfig::default()
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}),
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},
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]);
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imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
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let render_sys = RenderSystem::init(&mut imgui, builder, &events_loop);
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platform.attach_window(imgui.io_mut(), render_sys.window(), HiDpiMode::Rounded);
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System {
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events_loop,
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imgui,
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platform,
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render_sys,
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font_size,
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}
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}
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impl System {
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pub fn main_loop<F: FnMut(&mut bool, &mut Ui)>(self, mut run_ui: F) {
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let System {
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mut events_loop,
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mut imgui,
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mut platform,
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mut render_sys,
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..
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} = self;
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let mut encoder: gfx::Encoder<_, _> = render_sys.factory.create_command_buffer().into();
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let mut last_frame = Instant::now();
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let mut run = true;
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while run {
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events_loop.run_return(|event, _, control_flow| {
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platform.handle_event(imgui.io_mut(), render_sys.window(), &event);
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::Resized(_) => render_sys.update_views(),
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WindowEvent::CloseRequested => {
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run = false;
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}
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_ => (),
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}
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}
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*control_flow = ControlFlow::Exit;
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});
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if !run {
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break;
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}
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let io = imgui.io_mut();
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platform
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.prepare_frame(io, render_sys.window())
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.expect("Failed to start frame");
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let now = Instant::now();
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io.update_delta_time(now - last_frame);
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last_frame = now;
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let mut ui = imgui.frame();
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run_ui(&mut run, &mut ui);
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if let Some(main_color) = render_sys.main_color.as_mut() {
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encoder.clear(main_color, [1.0, 1.0, 1.0, 1.0]);
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}
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platform.prepare_render(&ui, render_sys.window());
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let draw_data = ui.render();
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if let Some(main_color) = render_sys.main_color.as_mut() {
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render_sys
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.renderer
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.render(&mut render_sys.factory, &mut encoder, main_color, draw_data)
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.expect("Rendering failed");
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}
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encoder.flush(&mut render_sys.device);
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render_sys.swap_buffers();
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render_sys.device.cleanup();
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}
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}
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}
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#[cfg(feature = "opengl")]
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mod types {
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pub type Device = gfx_device_gl::Device;
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pub type Factory = gfx_device_gl::Factory;
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pub type Resources = gfx_device_gl::Resources;
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}
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#[cfg(feature = "opengl")]
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pub struct RenderSystem {
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pub renderer: Renderer<ColorFormat, types::Resources>,
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pub windowed_context: glutin::WindowedContext<glutin::PossiblyCurrent>,
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pub device: types::Device,
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pub factory: types::Factory,
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pub main_color: Option<gfx::handle::RenderTargetView<types::Resources, ColorFormat>>,
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pub main_depth: gfx::handle::DepthStencilView<types::Resources, DepthFormat>,
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}
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#[cfg(feature = "opengl")]
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impl RenderSystem {
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pub fn init(
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imgui: &mut Context,
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builder: WindowBuilder,
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events_loop: &EventsLoop,
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) -> RenderSystem {
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{
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// Fix incorrect colors with sRGB framebuffer
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fn imgui_gamma_to_linear(col: [f32; 4]) -> [f32; 4] {
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let x = col[0].powf(2.2);
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let y = col[1].powf(2.2);
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let z = col[2].powf(2.2);
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let w = 1.0 - (1.0 - col[3]).powf(2.2);
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[x, y, z, w]
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}
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let style = imgui.style_mut();
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for col in 0..style.colors.len() {
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style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
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}
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}
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let (windowed_context, device, mut factory, main_color, main_depth) =
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glutin::ContextBuilder::new()
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.with_vsync(true)
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.with_gfx_color_depth::<ColorFormat, DepthFormat>()
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.build_windowed(builder, events_loop)
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.expect("Failed to initialize graphics")
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.init_gfx::<ColorFormat, DepthFormat>();
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let shaders = {
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let version = device.get_info().shading_language;
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if version.is_embedded {
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if version.major >= 3 {
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Shaders::GlSlEs300
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} else {
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Shaders::GlSlEs100
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}
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} else if version.major >= 4 {
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Shaders::GlSl400
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} else if version.major >= 3 {
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if version.minor >= 2 {
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Shaders::GlSl150
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} else {
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Shaders::GlSl130
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}
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} else {
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Shaders::GlSl110
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}
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};
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let renderer =
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Renderer::init(imgui, &mut factory, shaders).expect("Failed to initialize renderer");
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RenderSystem {
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renderer,
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windowed_context,
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device,
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factory,
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main_color: Some(main_color),
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main_depth,
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}
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}
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pub fn window(&self) -> &glutin::window::Window {
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self.windowed_context.window()
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}
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pub fn update_views(&mut self) {
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if let Some(main_color) = self.main_color.as_mut() {
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self.windowed_context
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.update_gfx(main_color, &mut self.main_depth);
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}
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}
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pub fn swap_buffers(&mut self) {
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self.windowed_context.swap_buffers().unwrap();
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}
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}
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#[cfg(all(feature = "directx", windows))]
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mod types {
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pub type Device = gfx_device_dx11::Device;
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pub type Factory = gfx_device_dx11::Factory;
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pub type Resources = gfx_device_dx11::Resources;
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}
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#[cfg(all(feature = "directx", windows))]
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pub struct RenderSystem {
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pub renderer: Renderer<ColorFormat, types::Resources>,
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pub window: gfx_window_dxgi::Window,
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pub device: types::Device,
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pub factory: types::Factory,
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pub main_color: Option<gfx::handle::RenderTargetView<types::Resources, ColorFormat>>,
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}
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#[cfg(all(feature = "directx", windows))]
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impl RenderSystem {
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pub fn init(
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imgui: &mut Context,
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builder: WindowBuilder,
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events_loop: &EventsLoop,
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) -> RenderSystem {
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let (window, device, mut factory, main_color) =
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gfx_window_dxgi::init(builder, &events_loop).expect("Failed to initialize graphics");
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let renderer = Renderer::init(imgui, &mut factory, Shaders::HlslSm40)
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.expect("Failed to initialize renderer");
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RenderSystem {
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renderer,
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window,
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device,
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factory,
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main_color: Some(main_color),
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}
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}
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pub fn window(&self) -> &glutin::Window {
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&self.window.inner
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}
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pub fn update_views(&mut self, size: LogicalSize) {
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let physical = size.to_physical(self.window().get_hidpi_factor());
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let (width, height): (u32, u32) = physical.into();
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let _ = self.main_color.take(); // we need to drop main_color before calling update_views
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self.main_color = Some(
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gfx_window_dxgi::update_views(
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&mut self.window,
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&mut self.factory,
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&mut self.device,
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width as u16,
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height as u16,
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)
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.expect("Failed to update resize"),
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);
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}
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pub fn swap_buffers(&mut self) {
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self.window.swap_buffers(1);
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}
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}
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