mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 14:08:37 +00:00
147 lines
4.7 KiB
Rust
147 lines
4.7 KiB
Rust
use imgui::{FontGlyphRange, ImFontConfig, ImGui, ImVec4, Ui};
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use imgui_gfx_renderer::{Renderer, Shaders};
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use imgui_glutin_support;
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use std::time::Instant;
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pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
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use gfx::{self, Device};
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use gfx_window_glutin;
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use glutin;
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type ColorFormat = gfx::format::Rgba8;
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type DepthFormat = gfx::format::DepthStencil;
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let mut events_loop = glutin::EventsLoop::new();
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let context = glutin::ContextBuilder::new().with_vsync(true);
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let window = glutin::WindowBuilder::new()
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.with_title(title)
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.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let (window, mut device, mut factory, mut main_color, mut main_depth) =
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gfx_window_glutin::init::<ColorFormat, DepthFormat>(window, context, &events_loop);
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let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
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let shaders = {
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let version = device.get_info().shading_language;
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if version.is_embedded {
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if version.major >= 3 {
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Shaders::GlSlEs300
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} else {
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Shaders::GlSlEs100
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}
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} else if version.major >= 4 {
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Shaders::GlSl400
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} else if version.major >= 3 {
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if version.minor >= 2 {
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Shaders::GlSl150
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} else {
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Shaders::GlSl130
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}
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} else {
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Shaders::GlSl110
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}
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};
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let mut imgui = ImGui::init();
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{
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// Fix incorrect colors with sRGB framebuffer
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fn imgui_gamma_to_linear(col: ImVec4) -> ImVec4 {
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let x = col.x.powf(2.2);
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let y = col.y.powf(2.2);
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let z = col.z.powf(2.2);
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let w = 1.0 - (1.0 - col.w).powf(2.2);
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ImVec4::new(x, y, z, w)
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}
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let style = imgui.style_mut();
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for col in 0..style.colors.len() {
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style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
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}
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}
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imgui.set_ini_filename(None);
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// In the examples we only use integer DPI factors, because the UI can get very blurry
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// otherwise. This might or might not be what you want in a real application.
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let hidpi_factor = window.get_hidpi_factor().round();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.fonts().add_default_font_with_config(
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ImFontConfig::new()
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size),
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);
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imgui.fonts().add_font_with_config(
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include_bytes!("../../../resources/mplus-1p-regular.ttf"),
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ImFontConfig::new()
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.merge_mode(true)
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size)
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.rasterizer_multiply(1.75),
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&FontGlyphRange::japanese(),
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);
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imgui.set_font_global_scale((1.0 / hidpi_factor) as f32);
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let mut renderer = Renderer::init(&mut imgui, &mut factory, shaders, main_color.clone())
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.expect("Failed to initialize renderer");
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imgui_glutin_support::configure_keys(&mut imgui);
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let mut last_frame = Instant::now();
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let mut quit = false;
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loop {
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events_loop.poll_events(|event| {
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use glutin::{
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Event,
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WindowEvent::{CloseRequested, Resized},
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};
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imgui_glutin_support::handle_event(
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&mut imgui,
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&event,
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window.get_hidpi_factor(),
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hidpi_factor,
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);
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if let Event::WindowEvent { event, .. } = event {
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match event {
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Resized(_) => {
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gfx_window_glutin::update_views(&window, &mut main_color, &mut main_depth);
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renderer.update_render_target(main_color.clone());
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}
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CloseRequested => quit = true,
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_ => (),
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}
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}
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});
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if quit {
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break;
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}
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let now = Instant::now();
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let delta = now - last_frame;
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let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
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last_frame = now;
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imgui_glutin_support::update_mouse_cursor(&imgui, &window);
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let frame_size = imgui_glutin_support::get_frame_size(&window, hidpi_factor).unwrap();
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let ui = imgui.frame(frame_size, delta_s);
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if !run_ui(&ui) {
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break;
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}
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encoder.clear(&main_color, clear_color);
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renderer
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.render(ui, &mut factory, &mut encoder)
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.expect("Rendering failed");
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encoder.flush(&mut device);
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window.swap_buffers().unwrap();
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device.cleanup();
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}
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}
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