mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 05:58:35 +00:00
Previously only the "LeftCtrl" was set, not ModCtrl (same for shift etc). Although winit also act weirdly, and once the window regains focus it starts starts triggering ModifierChanged which also sets ModCtrl, so this problem wasn't always noticeable
584 lines
24 KiB
Rust
584 lines
24 KiB
Rust
//! This crate provides a winit-based backend platform for imgui-rs.
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//!
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//! A backend platform handles window/input device events and manages their
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//! state.
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//!
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//! # Using the library
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//!
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//! There are five things you need to do to use this library correctly:
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//!
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//! 1. Initialize a `WinitPlatform` instance
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//! 2. Attach it to a winit `Window`
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//! 3. Pass events to the platform (every frame)
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//! 4. Call frame preparation callback (every frame)
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//! 5. Call render preparation callback (every frame)
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//!
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//! ## Complete example (without a renderer)
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//!
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//! ```no_run
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//! use imgui::Context;
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//! use imgui_winit_support::{HiDpiMode, WinitPlatform};
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//! use std::time::Instant;
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//! use winit::event::{Event, WindowEvent};
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//! use winit::event_loop::{ControlFlow, EventLoop};
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//! use winit::window::Window;
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//!
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//! let mut event_loop = EventLoop::new();
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//! let mut window = Window::new(&event_loop).unwrap();
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//!
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//! let mut imgui = Context::create();
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//! // configure imgui-rs Context if necessary
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//!
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//! let mut platform = WinitPlatform::init(&mut imgui); // step 1
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//! platform.attach_window(imgui.io_mut(), &window, HiDpiMode::Default); // step 2
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//!
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//! let mut last_frame = Instant::now();
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//! let mut run = true;
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//! event_loop.run(move |event, _, control_flow| {
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//! match event {
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//! Event::NewEvents(_) => {
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//! // other application-specific logic
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//! let now = Instant::now();
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//! imgui.io_mut().update_delta_time(now - last_frame);
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//! last_frame = now;
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//! },
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//! Event::MainEventsCleared => {
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//! // other application-specific logic
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//! platform.prepare_frame(imgui.io_mut(), &window) // step 4
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//! .expect("Failed to prepare frame");
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//! window.request_redraw();
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//! }
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//! Event::RedrawRequested(_) => {
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//! let ui = imgui.frame();
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//! // application-specific rendering *under the UI*
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//!
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//! // construct the UI
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//!
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//! platform.prepare_render(&ui, &window); // step 5
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//! // render the UI with a renderer
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//! let draw_data = imgui.render();
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//! // renderer.render(..., draw_data).expect("UI rendering failed");
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//!
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//! // application-specific rendering *over the UI*
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//! },
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//! Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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//! *control_flow = ControlFlow::Exit;
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//! }
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//! // other application-specific event handling
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//! event => {
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//! platform.handle_event(imgui.io_mut(), &window, &event); // step 3
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//! // other application-specific event handling
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//! }
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//! }
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//! })
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//! ```
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use imgui::{self, BackendFlags, ConfigFlags, Context, Io, Key, Ui};
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use std::cmp::Ordering;
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// Re-export winit to make it easier for users to use the correct version.
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pub use winit;
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use winit::dpi::{LogicalPosition, LogicalSize};
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use winit::{
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error::ExternalError,
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event::{
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DeviceEvent, ElementState, Event, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase,
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VirtualKeyCode, WindowEvent,
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},
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window::{CursorIcon as MouseCursor, Window},
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};
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/// winit backend platform state
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#[derive(Debug)]
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pub struct WinitPlatform {
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hidpi_mode: ActiveHiDpiMode,
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hidpi_factor: f64,
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cursor_cache: Option<CursorSettings>,
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}
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#[derive(Debug, Copy, Clone, Eq, PartialEq)]
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struct CursorSettings {
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cursor: Option<imgui::MouseCursor>,
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draw_cursor: bool,
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}
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fn to_winit_cursor(cursor: imgui::MouseCursor) -> MouseCursor {
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match cursor {
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imgui::MouseCursor::Arrow => MouseCursor::Default,
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imgui::MouseCursor::TextInput => MouseCursor::Text,
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imgui::MouseCursor::ResizeAll => MouseCursor::Move,
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imgui::MouseCursor::ResizeNS => MouseCursor::NsResize,
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imgui::MouseCursor::ResizeEW => MouseCursor::EwResize,
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imgui::MouseCursor::ResizeNESW => MouseCursor::NeswResize,
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imgui::MouseCursor::ResizeNWSE => MouseCursor::NwseResize,
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imgui::MouseCursor::Hand => MouseCursor::Hand,
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imgui::MouseCursor::NotAllowed => MouseCursor::NotAllowed,
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}
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}
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impl CursorSettings {
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fn apply(&self, window: &Window) {
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match self.cursor {
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Some(mouse_cursor) if !self.draw_cursor => {
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window.set_cursor_visible(true);
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window.set_cursor_icon(to_winit_cursor(mouse_cursor));
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}
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_ => window.set_cursor_visible(false),
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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enum ActiveHiDpiMode {
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Default,
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Rounded,
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Locked,
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}
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/// DPI factor handling mode.
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///
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/// Applications that use imgui-rs might want to customize the used DPI factor and not use
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/// directly the value coming from winit.
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///
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/// **Note: if you use a mode other than default and the DPI factor is adjusted, winit and imgui-rs
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/// will use different logical coordinates, so be careful if you pass around logical size or
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/// position values.**
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum HiDpiMode {
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/// The DPI factor from winit is used directly without adjustment
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Default,
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/// The DPI factor from winit is rounded to an integer value.
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///
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/// This prevents the user interface from becoming blurry with non-integer scaling.
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Rounded,
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/// The DPI factor from winit is ignored, and the included value is used instead.
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///
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/// This is useful if you want to force some DPI factor (e.g. 1.0) and not care about the value
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/// coming from winit.
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Locked(f64),
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}
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impl HiDpiMode {
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fn apply(&self, hidpi_factor: f64) -> (ActiveHiDpiMode, f64) {
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match *self {
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HiDpiMode::Default => (ActiveHiDpiMode::Default, hidpi_factor),
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HiDpiMode::Rounded => (ActiveHiDpiMode::Rounded, hidpi_factor.round()),
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HiDpiMode::Locked(value) => (ActiveHiDpiMode::Locked, value),
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}
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}
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}
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fn to_imgui_mouse_button(button: MouseButton) -> Option<imgui::MouseButton> {
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match button {
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MouseButton::Left | MouseButton::Other(0) => Some(imgui::MouseButton::Left),
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MouseButton::Right | MouseButton::Other(1) => Some(imgui::MouseButton::Right),
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MouseButton::Middle | MouseButton::Other(2) => Some(imgui::MouseButton::Middle),
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MouseButton::Other(3) => Some(imgui::MouseButton::Extra1),
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MouseButton::Other(4) => Some(imgui::MouseButton::Extra2),
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_ => None,
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}
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}
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fn to_imgui_key(keycode: VirtualKeyCode) -> Option<Key> {
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match keycode {
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VirtualKeyCode::Tab => Some(Key::Tab),
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VirtualKeyCode::Left => Some(Key::LeftArrow),
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VirtualKeyCode::Right => Some(Key::RightArrow),
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VirtualKeyCode::Up => Some(Key::UpArrow),
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VirtualKeyCode::Down => Some(Key::DownArrow),
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VirtualKeyCode::PageUp => Some(Key::PageUp),
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VirtualKeyCode::PageDown => Some(Key::PageDown),
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VirtualKeyCode::Home => Some(Key::Home),
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VirtualKeyCode::End => Some(Key::End),
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VirtualKeyCode::Insert => Some(Key::Insert),
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VirtualKeyCode::Delete => Some(Key::Delete),
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VirtualKeyCode::Back => Some(Key::Backspace),
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VirtualKeyCode::Space => Some(Key::Space),
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VirtualKeyCode::Return => Some(Key::Enter),
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VirtualKeyCode::Escape => Some(Key::Escape),
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VirtualKeyCode::LControl => Some(Key::LeftCtrl),
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VirtualKeyCode::LShift => Some(Key::LeftShift),
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VirtualKeyCode::LAlt => Some(Key::LeftAlt),
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VirtualKeyCode::LWin => Some(Key::LeftSuper),
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VirtualKeyCode::RControl => Some(Key::RightCtrl),
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VirtualKeyCode::RShift => Some(Key::RightShift),
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VirtualKeyCode::RAlt => Some(Key::RightAlt),
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VirtualKeyCode::RWin => Some(Key::RightSuper),
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//VirtualKeyCode::Menu => Some(Key::Menu), // TODO: find out if there is a Menu key in winit
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VirtualKeyCode::Key0 => Some(Key::Alpha0),
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VirtualKeyCode::Key1 => Some(Key::Alpha1),
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VirtualKeyCode::Key2 => Some(Key::Alpha2),
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VirtualKeyCode::Key3 => Some(Key::Alpha3),
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VirtualKeyCode::Key4 => Some(Key::Alpha4),
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VirtualKeyCode::Key5 => Some(Key::Alpha5),
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VirtualKeyCode::Key6 => Some(Key::Alpha6),
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VirtualKeyCode::Key7 => Some(Key::Alpha7),
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VirtualKeyCode::Key8 => Some(Key::Alpha8),
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VirtualKeyCode::Key9 => Some(Key::Alpha9),
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VirtualKeyCode::A => Some(Key::A),
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VirtualKeyCode::B => Some(Key::B),
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VirtualKeyCode::C => Some(Key::C),
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VirtualKeyCode::D => Some(Key::D),
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VirtualKeyCode::E => Some(Key::E),
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VirtualKeyCode::F => Some(Key::F),
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VirtualKeyCode::G => Some(Key::G),
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VirtualKeyCode::H => Some(Key::H),
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VirtualKeyCode::I => Some(Key::I),
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VirtualKeyCode::J => Some(Key::J),
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VirtualKeyCode::K => Some(Key::K),
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VirtualKeyCode::L => Some(Key::L),
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VirtualKeyCode::M => Some(Key::M),
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VirtualKeyCode::N => Some(Key::N),
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VirtualKeyCode::O => Some(Key::O),
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VirtualKeyCode::P => Some(Key::P),
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VirtualKeyCode::Q => Some(Key::Q),
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VirtualKeyCode::R => Some(Key::R),
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VirtualKeyCode::S => Some(Key::S),
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VirtualKeyCode::T => Some(Key::T),
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VirtualKeyCode::U => Some(Key::U),
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VirtualKeyCode::V => Some(Key::V),
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VirtualKeyCode::W => Some(Key::W),
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VirtualKeyCode::X => Some(Key::X),
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VirtualKeyCode::Y => Some(Key::Y),
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VirtualKeyCode::Z => Some(Key::Z),
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VirtualKeyCode::F1 => Some(Key::F1),
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VirtualKeyCode::F2 => Some(Key::F2),
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VirtualKeyCode::F3 => Some(Key::F3),
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VirtualKeyCode::F4 => Some(Key::F4),
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VirtualKeyCode::F5 => Some(Key::F5),
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VirtualKeyCode::F6 => Some(Key::F6),
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VirtualKeyCode::F7 => Some(Key::F7),
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VirtualKeyCode::F8 => Some(Key::F8),
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VirtualKeyCode::F9 => Some(Key::F9),
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VirtualKeyCode::F10 => Some(Key::F10),
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VirtualKeyCode::F11 => Some(Key::F11),
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VirtualKeyCode::F12 => Some(Key::F12),
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VirtualKeyCode::Apostrophe => Some(Key::Apostrophe),
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VirtualKeyCode::Comma => Some(Key::Comma),
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VirtualKeyCode::Minus => Some(Key::Minus),
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VirtualKeyCode::Period => Some(Key::Period),
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VirtualKeyCode::Slash => Some(Key::Slash),
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VirtualKeyCode::Semicolon => Some(Key::Semicolon),
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VirtualKeyCode::Equals => Some(Key::Equal),
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VirtualKeyCode::LBracket => Some(Key::LeftBracket),
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VirtualKeyCode::Backslash => Some(Key::Backslash),
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VirtualKeyCode::RBracket => Some(Key::RightBracket),
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VirtualKeyCode::Grave => Some(Key::GraveAccent),
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VirtualKeyCode::Capital => Some(Key::CapsLock),
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VirtualKeyCode::Scroll => Some(Key::ScrollLock),
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VirtualKeyCode::Numlock => Some(Key::NumLock),
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VirtualKeyCode::Snapshot => Some(Key::PrintScreen),
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VirtualKeyCode::Pause => Some(Key::Pause),
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VirtualKeyCode::Numpad0 => Some(Key::Keypad0),
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VirtualKeyCode::Numpad1 => Some(Key::Keypad1),
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VirtualKeyCode::Numpad2 => Some(Key::Keypad2),
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VirtualKeyCode::Numpad3 => Some(Key::Keypad3),
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VirtualKeyCode::Numpad4 => Some(Key::Keypad4),
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VirtualKeyCode::Numpad5 => Some(Key::Keypad5),
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VirtualKeyCode::Numpad6 => Some(Key::Keypad6),
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VirtualKeyCode::Numpad7 => Some(Key::Keypad7),
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VirtualKeyCode::Numpad8 => Some(Key::Keypad8),
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VirtualKeyCode::Numpad9 => Some(Key::Keypad9),
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VirtualKeyCode::NumpadDecimal => Some(Key::KeypadDecimal),
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VirtualKeyCode::NumpadDivide => Some(Key::KeypadDivide),
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VirtualKeyCode::NumpadMultiply => Some(Key::KeypadMultiply),
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VirtualKeyCode::NumpadSubtract => Some(Key::KeypadSubtract),
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VirtualKeyCode::NumpadAdd => Some(Key::KeypadAdd),
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VirtualKeyCode::NumpadEnter => Some(Key::KeypadEnter),
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VirtualKeyCode::NumpadEquals => Some(Key::KeypadEqual),
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_ => None,
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}
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}
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fn handle_key_modifier(io: &mut Io, key: VirtualKeyCode, down: bool) {
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if key == VirtualKeyCode::LShift || key == VirtualKeyCode::RShift {
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io.add_key_event(imgui::Key::ModShift, down);
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} else if key == VirtualKeyCode::LControl || key == VirtualKeyCode::RControl {
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io.add_key_event(imgui::Key::ModCtrl, down);
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} else if key == VirtualKeyCode::LAlt || key == VirtualKeyCode::RAlt {
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io.add_key_event(imgui::Key::ModAlt, down);
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} else if key == VirtualKeyCode::LWin || key == VirtualKeyCode::RWin {
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io.add_key_event(imgui::Key::ModSuper, down);
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}
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}
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impl WinitPlatform {
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/// Initializes a winit platform instance and configures imgui.
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///
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/// This function configures imgui-rs in the following ways:
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///
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/// * backend flags are updated
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/// * keys are configured
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/// * platform name is set
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pub fn init(imgui: &mut Context) -> WinitPlatform {
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let io = imgui.io_mut();
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io.backend_flags.insert(BackendFlags::HAS_MOUSE_CURSORS);
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io.backend_flags.insert(BackendFlags::HAS_SET_MOUSE_POS);
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imgui.set_platform_name(Some(format!(
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"imgui-winit-support {}",
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env!("CARGO_PKG_VERSION")
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)));
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WinitPlatform {
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hidpi_mode: ActiveHiDpiMode::Default,
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hidpi_factor: 1.0,
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cursor_cache: None,
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}
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}
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/// Attaches the platform instance to a winit window.
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///
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/// This function configures imgui-rs in the following ways:
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///
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/// * framebuffer scale (= DPI factor) is set
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/// * display size is set
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pub fn attach_window(&mut self, io: &mut Io, window: &Window, hidpi_mode: HiDpiMode) {
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let (hidpi_mode, hidpi_factor) = hidpi_mode.apply(window.scale_factor());
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self.hidpi_mode = hidpi_mode;
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self.hidpi_factor = hidpi_factor;
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io.display_framebuffer_scale = [hidpi_factor as f32, hidpi_factor as f32];
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let logical_size = window.inner_size().to_logical(hidpi_factor);
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let logical_size = self.scale_size_from_winit(window, logical_size);
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io.display_size = [logical_size.width as f32, logical_size.height as f32];
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}
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/// Returns the current DPI factor.
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///
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/// The value might not be the same as the winit DPI factor (depends on the used DPI mode)
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pub fn hidpi_factor(&self) -> f64 {
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self.hidpi_factor
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}
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/// Scales a logical size coming from winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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pub fn scale_size_from_winit(
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&self,
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window: &Window,
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logical_size: LogicalSize<f64>,
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) -> LogicalSize<f64> {
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match self.hidpi_mode {
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ActiveHiDpiMode::Default => logical_size,
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_ => logical_size
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.to_physical::<f64>(window.scale_factor())
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.to_logical(self.hidpi_factor),
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}
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}
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/// Scales a logical position coming from winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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pub fn scale_pos_from_winit(
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&self,
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window: &Window,
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logical_pos: LogicalPosition<f64>,
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) -> LogicalPosition<f64> {
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match self.hidpi_mode {
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ActiveHiDpiMode::Default => logical_pos,
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_ => logical_pos
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.to_physical::<f64>(window.scale_factor())
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.to_logical(self.hidpi_factor),
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}
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}
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/// Scales a logical position for winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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pub fn scale_pos_for_winit(
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&self,
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window: &Window,
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logical_pos: LogicalPosition<f64>,
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) -> LogicalPosition<f64> {
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match self.hidpi_mode {
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ActiveHiDpiMode::Default => logical_pos,
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_ => logical_pos
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.to_physical::<f64>(self.hidpi_factor)
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.to_logical(window.scale_factor()),
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}
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}
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/// Handles a winit event.
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///
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/// This function performs the following actions (depends on the event):
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///
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/// * window size / dpi factor changes are applied
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/// * keyboard state is updated
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/// * mouse state is updated
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pub fn handle_event<T>(&mut self, io: &mut Io, window: &Window, event: &Event<T>) {
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match *event {
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Event::WindowEvent {
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window_id,
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ref event,
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} if window_id == window.id() => {
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self.handle_window_event(io, window, event);
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}
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// Track key release events outside our window. If we don't do this,
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// we might never see the release event if some other window gets focus.
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Event::DeviceEvent {
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event:
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DeviceEvent::Key(KeyboardInput {
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state: ElementState::Released,
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virtual_keycode: Some(key),
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..
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}),
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..
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} => {
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if let Some(key) = to_imgui_key(key) {
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io.add_key_event(key, false);
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}
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}
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_ => (),
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}
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}
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fn handle_window_event(&mut self, io: &mut Io, window: &Window, event: &WindowEvent) {
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match *event {
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WindowEvent::Resized(physical_size) => {
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let logical_size = physical_size.to_logical(window.scale_factor());
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let logical_size = self.scale_size_from_winit(window, logical_size);
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io.display_size = [logical_size.width as f32, logical_size.height as f32];
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}
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WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
|
|
let hidpi_factor = match self.hidpi_mode {
|
|
ActiveHiDpiMode::Default => scale_factor,
|
|
ActiveHiDpiMode::Rounded => scale_factor.round(),
|
|
_ => return,
|
|
};
|
|
// Mouse position needs to be changed while we still have both the old and the new
|
|
// values
|
|
if io.mouse_pos[0].is_finite() && io.mouse_pos[1].is_finite() {
|
|
io.mouse_pos = [
|
|
io.mouse_pos[0] * (hidpi_factor / self.hidpi_factor) as f32,
|
|
io.mouse_pos[1] * (hidpi_factor / self.hidpi_factor) as f32,
|
|
];
|
|
}
|
|
self.hidpi_factor = hidpi_factor;
|
|
io.display_framebuffer_scale = [hidpi_factor as f32, hidpi_factor as f32];
|
|
// Window size might change too if we are using DPI rounding
|
|
let logical_size = window.inner_size().to_logical(scale_factor);
|
|
let logical_size = self.scale_size_from_winit(window, logical_size);
|
|
io.display_size = [logical_size.width as f32, logical_size.height as f32];
|
|
}
|
|
WindowEvent::ModifiersChanged(modifiers) => {
|
|
// We need to track modifiers separately because some system like macOS, will
|
|
// not reliably send modifier states during certain events like ScreenCapture.
|
|
// Gotta let the people show off their pretty imgui widgets!
|
|
io.add_key_event(Key::ModShift, modifiers.shift());
|
|
io.add_key_event(Key::ModCtrl, modifiers.ctrl());
|
|
io.add_key_event(Key::ModAlt, modifiers.alt());
|
|
io.add_key_event(Key::ModSuper, modifiers.logo());
|
|
}
|
|
WindowEvent::KeyboardInput {
|
|
input:
|
|
KeyboardInput {
|
|
virtual_keycode: Some(key),
|
|
state,
|
|
..
|
|
},
|
|
..
|
|
} => {
|
|
let pressed = state == ElementState::Pressed;
|
|
|
|
// We map both left and right ctrl to `ModCtrl`, etc.
|
|
// imgui is told both "left control is pressed" and
|
|
// "consider the control key is pressed". Allows
|
|
// applications to use either general "ctrl" or a
|
|
// specific key. Same applies to other modifiers.
|
|
// https://github.com/ocornut/imgui/issues/5047
|
|
handle_key_modifier(io, key, pressed);
|
|
|
|
// Add main key event
|
|
if let Some(key) = to_imgui_key(key) {
|
|
io.add_key_event(key, pressed);
|
|
}
|
|
}
|
|
WindowEvent::ReceivedCharacter(ch) => {
|
|
// Exclude the backspace key ('\u{7f}'). Otherwise we will insert this char and then
|
|
// delete it.
|
|
if ch != '\u{7f}' {
|
|
io.add_input_character(ch)
|
|
}
|
|
}
|
|
WindowEvent::CursorMoved { position, .. } => {
|
|
let position = position.to_logical(window.scale_factor());
|
|
let position = self.scale_pos_from_winit(window, position);
|
|
io.add_mouse_pos_event([position.x as f32, position.y as f32]);
|
|
}
|
|
WindowEvent::MouseWheel {
|
|
delta,
|
|
phase: TouchPhase::Moved,
|
|
..
|
|
} => {
|
|
let (h, v) = match delta {
|
|
MouseScrollDelta::LineDelta(h, v) => (h, v),
|
|
MouseScrollDelta::PixelDelta(pos) => {
|
|
let pos = pos.to_logical::<f64>(self.hidpi_factor);
|
|
let h = match pos.x.partial_cmp(&0.0) {
|
|
Some(Ordering::Greater) => 1.0,
|
|
Some(Ordering::Less) => -1.0,
|
|
_ => 0.0,
|
|
};
|
|
let v = match pos.y.partial_cmp(&0.0) {
|
|
Some(Ordering::Greater) => 1.0,
|
|
Some(Ordering::Less) => -1.0,
|
|
_ => 0.0,
|
|
};
|
|
(h, v)
|
|
}
|
|
};
|
|
io.add_mouse_wheel_event([h, v]);
|
|
}
|
|
WindowEvent::MouseInput { state, button, .. } => {
|
|
if let Some(mb) = to_imgui_mouse_button(button) {
|
|
let pressed = state == ElementState::Pressed;
|
|
io.add_mouse_button_event(mb, pressed);
|
|
}
|
|
}
|
|
WindowEvent::Focused(newly_focused) => {
|
|
if !newly_focused {
|
|
// Set focus-lost to avoid stuck keys (like 'alt'
|
|
// when alt-tabbing)
|
|
io.app_focus_lost = true;
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
}
|
|
/// Frame preparation callback.
|
|
///
|
|
/// Call this before calling the imgui-rs context `frame` function.
|
|
/// This function performs the following actions:
|
|
///
|
|
/// * mouse cursor is repositioned (if requested by imgui-rs)
|
|
pub fn prepare_frame(&self, io: &mut Io, window: &Window) -> Result<(), ExternalError> {
|
|
if io.want_set_mouse_pos {
|
|
let logical_pos = self.scale_pos_for_winit(
|
|
window,
|
|
LogicalPosition::new(f64::from(io.mouse_pos[0]), f64::from(io.mouse_pos[1])),
|
|
);
|
|
window.set_cursor_position(logical_pos)
|
|
} else {
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Render preparation callback.
|
|
///
|
|
/// Call this before calling the imgui-rs UI `render_with`/`render` function.
|
|
/// This function performs the following actions:
|
|
///
|
|
/// * mouse cursor is changed and/or hidden (if requested by imgui-rs)
|
|
pub fn prepare_render(&mut self, ui: &Ui, window: &Window) {
|
|
let io = ui.io();
|
|
if !io
|
|
.config_flags
|
|
.contains(ConfigFlags::NO_MOUSE_CURSOR_CHANGE)
|
|
{
|
|
let cursor = CursorSettings {
|
|
cursor: ui.mouse_cursor(),
|
|
draw_cursor: io.mouse_draw_cursor,
|
|
};
|
|
if self.cursor_cache != Some(cursor) {
|
|
cursor.apply(window);
|
|
self.cursor_cache = Some(cursor);
|
|
}
|
|
}
|
|
}
|
|
}
|