imgui-rs/src/window_draw_list.rs
2019-07-15 04:34:47 -03:00

633 lines
18 KiB
Rust

use sys;
use sys::{ImDrawList, ImU32};
use super::Ui;
use crate::legacy::ImDrawCornerFlags;
use std::marker::PhantomData;
/// Wrap `ImU32` (a type typically used by ImGui to store packed colors)
/// This type is used to represent the color of drawing primitives in ImGui's
/// custom drawing API.
///
/// The type implements `From<ImU32>`, `From<ImVec4>`, `From<[f32; 4]>`,
/// `From<[f32; 3]>`, `From<(f32, f32, f32, f32)>` and `From<(f32, f32, f32)>`
/// for convenience. If alpha is not provided, it is assumed to be 1.0 (255).
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
pub struct ImColor(ImU32);
impl From<ImColor> for ImU32 {
fn from(color: ImColor) -> Self {
color.0
}
}
impl From<ImU32> for ImColor {
fn from(color: ImU32) -> Self {
ImColor(color)
}
}
impl From<[f32; 4]> for ImColor {
fn from(v: [f32; 4]) -> Self {
ImColor(unsafe { sys::igColorConvertFloat4ToU32(v.into()) })
}
}
impl From<(f32, f32, f32, f32)> for ImColor {
fn from(v: (f32, f32, f32, f32)) -> Self {
ImColor(unsafe { sys::igColorConvertFloat4ToU32(v.into()) })
}
}
impl From<[f32; 3]> for ImColor {
fn from(v: [f32; 3]) -> Self {
[v[0], v[1], v[2], 1.0].into()
}
}
impl From<(f32, f32, f32)> for ImColor {
fn from(v: (f32, f32, f32)) -> Self {
[v.0, v.1, v.2, 1.0].into()
}
}
/// Object implementing the custom draw API.
///
/// Called from [`Ui::get_window_draw_list`]. No more than one instance of this
/// structure can live in a program at the same time.
/// The program will panic on creating a second instance.
pub struct WindowDrawList<'ui> {
draw_list: *mut ImDrawList,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
static WINDOW_DRAW_LIST_LOADED: std::sync::atomic::AtomicBool = std::sync::atomic::AtomicBool::new(false);
impl<'ui> Drop for WindowDrawList<'ui> {
fn drop(&mut self) {
WINDOW_DRAW_LIST_LOADED.store(false, std::sync::atomic::Ordering::SeqCst);
}
}
impl<'ui> WindowDrawList<'ui> {
pub(crate) fn new(_: &Ui<'ui>) -> Self {
if WINDOW_DRAW_LIST_LOADED.load(std::sync::atomic::Ordering::SeqCst) {
panic!("WindowDrawList is already loaded! You can only load one instance of it!")
}
WINDOW_DRAW_LIST_LOADED.store(true, std::sync::atomic::Ordering::SeqCst);
Self {
draw_list: unsafe { sys::igGetWindowDrawList() },
_phantom: PhantomData,
}
}
/// Split into *channels_count* drawing channels.
/// At the end of the closure, the channels are merged. The objects
/// are then drawn in the increasing order of their channel number, and not
/// in the order they were called.
///
/// # Example
///
/// ```rust,no_run
/// # use imgui::*;
/// fn custom_drawing(ui: &Ui) {
/// let draw_list = ui.get_window_draw_list();
/// draw_list.channels_split(2, |channels| {
/// channels.set_current(1);
/// // ... Draw channel 1
/// channels.set_current(0);
/// // ... Draw channel 0
/// });
/// }
/// ```
pub fn channels_split<F: FnOnce(&ChannelsSplit)>(&self, channels_count: u32, f: F) {
unsafe { sys::ImDrawList_ChannelsSplit(self.draw_list, channels_count as i32) };
f(&ChannelsSplit {
draw_list: self,
channels_count,
});
unsafe { sys::ImDrawList_ChannelsMerge(self.draw_list) };
}
}
/// Represent the drawing interface within a call to [`channels_split`].
///
/// [`channels_split`]: WindowDrawList::channels_split
pub struct ChannelsSplit<'ui> {
draw_list: &'ui WindowDrawList<'ui>,
channels_count: u32,
}
impl<'ui> ChannelsSplit<'ui> {
/// Change current channel.
///
/// Panic if channel_index overflows the number of channels.
pub fn set_current(&self, channel_index: u32) {
assert!(
channel_index < self.channels_count,
"Channel cannot be set! Provided channel index ({}) is higher than channel count ({}).",
channel_index,
self.channels_count
);
unsafe {
sys::ImDrawList_ChannelsSetCurrent(self.draw_list.draw_list, channel_index as i32)
};
}
}
/// Drawing functions
impl<'ui> WindowDrawList<'ui> {
/// Returns a line from point `p1` to `p2` with color `c`.
pub fn add_line<C>(&'ui self, p1: [f32; 2], p2: [f32; 2], c: C) -> Line<'ui>
where
C: Into<ImColor>,
{
Line::new(self, p1, p2, c)
}
/// Returns a rectangle whose upper-left corner is at point `p1`
/// and lower-right corner is at point `p2`, with color `c`.
pub fn add_rect<C>(&'ui self, p1: [f32; 2], p2: [f32; 2], c: C) -> Rect<'ui>
where
C: Into<ImColor>,
{
Rect::new(self, p1, p2, c)
}
/// Draw a rectangle whose upper-left corner is at point `p1`
/// and lower-right corner is at point `p2`.
/// The remains parameters are the respective color of the corners
/// in the counter-clockwise starting from the upper-left corner
/// first.
pub fn add_rect_filled_multicolor<C1, C2, C3, C4>(
&self,
p1: [f32; 2],
p2: [f32; 2],
col_upr_left: C1,
col_upr_right: C2,
col_bot_right: C3,
col_bot_left: C4,
) where
C1: Into<ImColor>,
C2: Into<ImColor>,
C3: Into<ImColor>,
C4: Into<ImColor>,
{
unsafe {
sys::ImDrawList_AddRectFilledMultiColor(
self.draw_list,
p1.into(),
p2.into(),
col_upr_left.into().into(),
col_upr_right.into().into(),
col_bot_right.into().into(),
col_bot_left.into().into(),
);
}
}
/// Returns a triangle with the given 3 vertices `p1`, `p2` and `p3`
/// and color `c`.
pub fn add_triangle<C>(
&'ui self,
p1: [f32; 2],
p2: [f32; 2],
p3: [f32; 2],
c: C,
) -> Triangle<'ui>
where
C: Into<ImColor>,
{
Triangle::new(self, p1, p2, p3, c)
}
/// Returns a circle with the given `center`, `radius` and `color`.
pub fn add_circle<C>(&'ui self, center: [f32; 2], radius: f32, color: C) -> Circle<'ui>
where
C: Into<ImColor>,
{
Circle::new(self, center, radius, color)
}
/// Draw a text whose upper-left corner is at point `pos`.
pub fn add_text<C, T>(&self, pos: [f32; 2], col: C, text: T)
where
C: Into<ImColor>,
T: AsRef<str>,
{
use std::os::raw::c_char;
let text = text.as_ref();
unsafe {
let start = text.as_ptr() as *const c_char;
let end = (start as usize + text.len()) as *const c_char;
sys::ImDrawList_AddText(self.draw_list, pos.into(), col.into().into(), start, end)
}
}
/// Returns a Bezier curve stretching from `pos0` to `pos1`, whose
/// curvature is defined by `cp0` and `cp1`.
pub fn add_bezier_curve<C>(
&'ui self,
pos0: [f32; 2],
cp0: [f32; 2],
cp1: [f32; 2],
pos1: [f32; 2],
color: C,
) -> BezierCurve<'ui>
where
C: Into<ImColor>,
{
BezierCurve::new(self, pos0, cp0, cp1, pos1, color)
}
/// Push a clipping rectangle on the stack, run `f` and pop it.
///
/// Clip all drawings done within the closure `f` in the given
/// rectangle.
pub fn with_clip_rect<F>(&self, min: [f32; 2], max: [f32; 2], f: F)
where
F: FnOnce(),
{
unsafe { sys::ImDrawList_PushClipRect(self.draw_list, min.into(), max.into(), false) }
f();
unsafe { sys::ImDrawList_PopClipRect(self.draw_list) }
}
/// Push a clipping rectangle on the stack, run `f` and pop it.
///
/// Clip all drawings done within the closure `f` in the given
/// rectangle. Intersect with all clipping rectangle previously on
/// the stack.
pub fn with_clip_rect_intersect<F>(&self, min: [f32; 2], max: [f32; 2], f: F)
where
F: FnOnce(),
{
unsafe { sys::ImDrawList_PushClipRect(self.draw_list, min.into(), max.into(), true) }
f();
unsafe { sys::ImDrawList_PopClipRect(self.draw_list) }
}
}
/// Represents a line about to be drawn
#[must_use = "should call .build() to draw the object"]
pub struct Line<'ui> {
p1: [f32; 2],
p2: [f32; 2],
color: ImColor,
thickness: f32,
draw_list: &'ui WindowDrawList<'ui>,
}
impl<'ui> Line<'ui> {
fn new<C>(draw_list: &'ui WindowDrawList, p1: [f32; 2], p2: [f32; 2], c: C) -> Self
where
C: Into<ImColor>,
{
Self {
p1,
p2,
color: c.into(),
thickness: 1.0,
draw_list,
}
}
/// Set line's thickness (default to 1.0 pixel)
pub fn thickness(mut self, thickness: f32) -> Self {
self.thickness = thickness;
self
}
/// Draw the line on the window
pub fn build(self) {
unsafe {
sys::ImDrawList_AddLine(
self.draw_list.draw_list,
self.p1.into(),
self.p2.into(),
self.color.into(),
self.thickness,
)
}
}
}
/// Represents a rectangle about to be drawn
#[must_use = "should call .build() to draw the object"]
pub struct Rect<'ui> {
p1: [f32; 2],
p2: [f32; 2],
color: ImColor,
rounding: f32,
flags: ImDrawCornerFlags,
thickness: f32,
filled: bool,
draw_list: &'ui WindowDrawList<'ui>,
}
impl<'ui> Rect<'ui> {
fn new<C>(draw_list: &'ui WindowDrawList, p1: [f32; 2], p2: [f32; 2], c: C) -> Self
where
C: Into<ImColor>,
{
Self {
p1,
p2,
color: c.into(),
rounding: 0.0,
flags: ImDrawCornerFlags::All,
thickness: 1.0,
filled: false,
draw_list,
}
}
/// Set rectangle's corner rounding (default to 0.0: no rounding).
/// By default all corners are rounded if this value is set.
pub fn rounding(mut self, rounding: f32) -> Self {
self.rounding = rounding;
self
}
/// Set flag to indicate if rectangle's top-left corner will be rounded.
pub fn round_top_left(mut self, value: bool) -> Self {
self.flags.set(ImDrawCornerFlags::TopLeft, value);
self
}
/// Set flag to indicate if rectangle's top-right corner will be rounded.
pub fn round_top_right(mut self, value: bool) -> Self {
self.flags.set(ImDrawCornerFlags::TopRight, value);
self
}
/// Set flag to indicate if rectangle's bottom-left corner will be rounded.
pub fn round_bot_left(mut self, value: bool) -> Self {
self.flags.set(ImDrawCornerFlags::BotLeft, value);
self
}
/// Set flag to indicate if rectangle's bottom-right corner will be rounded.
pub fn round_bot_right(mut self, value: bool) -> Self {
self.flags.set(ImDrawCornerFlags::BotRight, value);
self
}
/// Set rectangle's thickness (default to 1.0 pixel).
pub fn thickness(mut self, thickness: f32) -> Self {
self.thickness = thickness;
self
}
/// Set to `true` to make a filled rectangle (default to `false`).
pub fn filled(mut self, filled: bool) -> Self {
self.filled = filled;
self
}
/// Draw the rectangle on the window.
pub fn build(self) {
if self.filled {
unsafe {
sys::ImDrawList_AddRectFilled(
self.draw_list.draw_list,
self.p1.into(),
self.p2.into(),
self.color.into(),
self.rounding,
self.flags.bits(),
);
}
} else {
unsafe {
sys::ImDrawList_AddRect(
self.draw_list.draw_list,
self.p1.into(),
self.p2.into(),
self.color.into(),
self.rounding,
self.flags.bits(),
self.thickness,
);
}
}
}
}
/// Represents a triangle about to be drawn on the window
#[must_use = "should call .build() to draw the object"]
pub struct Triangle<'ui> {
p1: [f32; 2],
p2: [f32; 2],
p3: [f32; 2],
color: ImColor,
thickness: f32,
filled: bool,
draw_list: &'ui WindowDrawList<'ui>,
}
impl<'ui> Triangle<'ui> {
fn new<C>(
draw_list: &'ui WindowDrawList,
p1: [f32; 2],
p2: [f32; 2],
p3: [f32; 2],
c: C,
) -> Self
where
C: Into<ImColor>,
{
Self {
p1,
p2,
p3,
color: c.into(),
thickness: 1.0,
filled: false,
draw_list,
}
}
/// Set triangle's thickness (default to 1.0 pixel)
pub fn thickness(mut self, thickness: f32) -> Self {
self.thickness = thickness;
self
}
/// Set to `true` to make a filled triangle (default to `false`).
pub fn filled(mut self, filled: bool) -> Self {
self.filled = filled;
self
}
/// Draw the triangle on the window.
pub fn build(self) {
if self.filled {
unsafe {
sys::ImDrawList_AddTriangleFilled(
self.draw_list.draw_list,
self.p1.into(),
self.p2.into(),
self.p3.into(),
self.color.into(),
)
}
} else {
unsafe {
sys::ImDrawList_AddTriangle(
self.draw_list.draw_list,
self.p1.into(),
self.p2.into(),
self.p3.into(),
self.color.into(),
self.thickness,
)
}
}
}
}
/// Represents a circle about to be drawn
#[must_use = "should call .build() to draw the object"]
pub struct Circle<'ui> {
center: [f32; 2],
radius: f32,
color: ImColor,
num_segments: u32,
thickness: f32,
filled: bool,
draw_list: &'ui WindowDrawList<'ui>,
}
impl<'ui> Circle<'ui> {
pub fn new<C>(draw_list: &'ui WindowDrawList, center: [f32; 2], radius: f32, color: C) -> Self
where
C: Into<ImColor>,
{
Self {
center,
radius,
color: color.into(),
num_segments: 12,
thickness: 1.0,
filled: false,
draw_list,
}
}
/// Set number of segment used to draw the circle, default to 12.
/// Add more segments if you want a smoother circle.
pub fn num_segments(mut self, num_segments: u32) -> Self {
self.num_segments = num_segments;
self
}
/// Set circle's thickness (default to 1.0 pixel)
pub fn thickness(mut self, thickness: f32) -> Self {
self.thickness = thickness;
self
}
/// Set to `true` to make a filled circle (default to `false`).
pub fn filled(mut self, filled: bool) -> Self {
self.filled = filled;
self
}
/// Draw the circle on the window.
pub fn build(self) {
if self.filled {
unsafe {
sys::ImDrawList_AddCircleFilled(
self.draw_list.draw_list,
self.center.into(),
self.radius,
self.color.into(),
self.num_segments as i32,
)
}
} else {
unsafe {
sys::ImDrawList_AddCircle(
self.draw_list.draw_list,
self.center.into(),
self.radius,
self.color.into(),
self.num_segments as i32,
self.thickness,
)
}
}
}
}
/// Represents a Bezier curve about to be drawn
#[must_use = "should call .build() to draw the object"]
pub struct BezierCurve<'ui> {
pos0: [f32; 2],
cp0: [f32; 2],
pos1: [f32; 2],
cp1: [f32; 2],
color: ImColor,
thickness: f32,
/// If num_segments is not set, the bezier curve is auto-tessalated.
num_segments: Option<u32>,
draw_list: &'ui WindowDrawList<'ui>,
}
impl<'ui> BezierCurve<'ui> {
fn new<C>(
draw_list: &'ui WindowDrawList,
pos0: [f32; 2],
cp0: [f32; 2],
cp1: [f32; 2],
pos1: [f32; 2],
c: C,
) -> Self
where
C: Into<ImColor>,
{
Self {
pos0,
cp0,
cp1,
pos1,
color: c.into(),
thickness: 1.0,
num_segments: None,
draw_list,
}
}
/// Set curve's thickness (default to 1.0 pixel)
pub fn thickness(mut self, thickness: f32) -> Self {
self.thickness = thickness;
self
}
/// Set number of segments used to draw the Bezier curve. If not set, the
/// bezier curve is auto-tessalated.
pub fn num_segments(mut self, num_segments: u32) -> Self {
self.num_segments = Some(num_segments);
self
}
/// Draw the curve on the window.
pub fn build(self) {
unsafe {
sys::ImDrawList_AddBezierCurve(
self.draw_list.draw_list,
self.pos0.into(),
self.cp0.into(),
self.cp1.into(),
self.pos1.into(),
self.color.into(),
self.thickness,
self.num_segments.unwrap_or(0) as i32,
)
}
}
}