# imgui-rs: Rust bindings for ImGui **Ultra hyper turbo cyber mega extra über experimental!!!** ![Hello world](hello_world.png) ```rust ui.window() .name(im_str!("Hello world")) .size((300.0, 100.0), ImGuiSetCond_FirstUseEver) .build(|| { ui.text(im_str!("Hello world!")); ui.text(im_str!("This...is...imgui-rs!")); ui.separator(); let mouse_pos = ui.imgui().mouse_pos(); ui.text(im_str!("Mouse Position: ({:.1},{:.1})", mouse_pos.0, mouse_pos.1)); }) ``` ## Currently implemented things * Low-level API (imgui-sys) * Renderer for easy integration with [Glium](https://github.com/tomaka/glium) projects (optional) * Parts of high-level API * Not horrible way of defining and passing null-terminated UTF-8 to ImGui * Parts of imgui\_demo.cpp reimplemented in Rust as an API usage example (examples/test\_window.rs) ## Important but unimplemented things * Documentation (rustdoc) * Support passing a custom Program to Glium renderer (e.g. from a shader cache, or custom shader) ## Core design questions and current choices * Closures VS begin/end pairs (current choice: closures) * Mutable references VS return values (current choice: mutable references) * Passing around Ui<'ui> VS passing around &'ui Ui (current choice: Ui<'ui>) * Splitting the API to smaller pieces VS all draw calls in Ui (current choice: all draw calls in Ui) * Builder pattern for optional arguments VS something else (current choice: builder) * Mutation functions in builders VS self-consuming functions in builders (current choice: self-consuming) ## Compiling and running the demos git clone https://github.com/Gekkio/imgui-rs cd imgui-rs git submodule update --init --recursive cargo test target/debug/examples/hello_world target/debug/examples/test_window target/debug/examples/test_window_impl ## License imgui-rs is licensed under the MIT license. Uses [ImGui](https://github.com/ocornut/imgui) and [cimgui](https://github.com/Extrawurst/cimgui).