extern crate glium; #[macro_use] extern crate imgui; extern crate imgui_glium_renderer; use imgui::*; use std::iter::repeat; use self::support::Support; mod support; struct State { clear_color: (f32, f32, f32, f32), show_app_metrics: bool, show_app_main_menu_bar: bool, show_app_console: bool, show_app_layout: bool, show_app_long_text: bool, show_app_auto_resize: bool, show_app_fixed_overlay: bool, show_app_custom_rendering: bool, show_app_manipulating_window_title: bool, show_app_about: bool, no_titlebar: bool, no_border: bool, no_resize: bool, no_move: bool, no_scrollbar: bool, no_collapse: bool, no_menu: bool, bg_alpha: f32, wrap_width: f32, buf: String, item: i32, item2: i32, text: String, i0: i32, f0: f32, vec2f: [f32; 2], vec3f: [f32; 3], vec2i: [i32; 2], vec3i: [i32; 3], col1: [f32; 3], col2: [f32; 4], selected_fish: Option, auto_resize_state: AutoResizeState, file_menu: FileMenuState, } impl Default for State { fn default() -> Self { let mut buf = "日本語".to_owned(); buf.extend(repeat('\0').take(32)); buf.truncate(32); let mut text = String::with_capacity(128); text.push_str("Hello, world!"); let remaining = text.capacity() - text.len(); text.extend(repeat('\0').take(remaining)); State { clear_color: (114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 1.0), show_app_metrics: false, show_app_main_menu_bar: false, show_app_console: false, show_app_layout: false, show_app_long_text: false, show_app_auto_resize: false, show_app_fixed_overlay: false, show_app_custom_rendering: false, show_app_manipulating_window_title: false, show_app_about: false, no_titlebar: false, no_border: true, no_resize: false, no_move: false, no_scrollbar: false, no_collapse: false, no_menu: false, bg_alpha: 0.65, wrap_width: 200.0, buf: buf, item: 0, item2: 0, text: text, i0: 123, f0: 0.001, vec2f: [0.10, 0.20], vec3f: [0.10, 0.20, 0.30], vec2i: [10, 20], vec3i: [10, 20, 30], col1: [1.0, 0.0, 0.2], col2: [0.4, 0.7, 0.0, 0.5], selected_fish: None, auto_resize_state: Default::default(), file_menu: Default::default(), } } } struct FileMenuState { enabled: bool, } impl Default for FileMenuState { fn default() -> Self { FileMenuState { enabled: true } } } struct AutoResizeState { lines: i32, } impl Default for AutoResizeState { fn default() -> Self { AutoResizeState { lines: 10 } } } fn main() { let mut state = State::default(); let mut support = Support::init(); let mut opened = true; loop { support.render(state.clear_color, |ui| { show_test_window(ui, &mut state, &mut opened); }); let active = support.update_events(); if !active || !opened { break; } } } fn show_user_guide<'a>(ui: &Ui<'a>) { ui.bullet_text(im_str!("Double-click on title bar to collapse window.")); ui.bullet_text(im_str!("Click and drag on lower right corner to resize window.")); ui.bullet_text(im_str!("Click and drag on any empty space to move window.")); ui.bullet_text(im_str!("Mouse Wheel to scroll.")); ui.bullet_text(im_str!("TAB/SHIFT+TAB to cycle through keyboard editable fields.")); ui.bullet_text(im_str!("CTRL+Click on a slider or drag box to input text.")); ui.bullet_text(im_str!("While editing text: - Hold SHIFT or use mouse to select text - \ CTRL+Left/Right to word jump - CTRL+A or double-click to select all \ - CTRL+X,CTRL+C,CTRL+V clipboard - CTRL+Z,CTRL+Y undo/redo - ESCAPE \ to revert - You can apply arithmetic operators +,*,/ on numerical \ values. Use +- to subtract.")); } fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) { if state.show_app_metrics { ui.show_metrics_window(&mut state.show_app_metrics); } if state.show_app_main_menu_bar { show_example_app_main_menu_bar(ui, state) } if state.show_app_auto_resize { show_example_app_auto_resize(ui, &mut state.auto_resize_state, &mut state.show_app_auto_resize); } if state.show_app_fixed_overlay { show_example_app_fixed_overlay(ui, &mut state.show_app_fixed_overlay); } if state.show_app_manipulating_window_title { show_example_app_manipulating_window_title(ui); } if state.show_app_about { ui.window(im_str!("About ImGui")) .always_auto_resize(true) .opened(&mut state.show_app_about) .build(|| { ui.text(im_str!("ImGui {}", imgui::get_version())); ui.separator(); ui.text(im_str!("By Omar Cornut and all github contributors.")); ui.text(im_str!("ImGui is licensed under the MIT License, see LICENSE for more \ information.")); }) } ui.window(im_str!("ImGui Demo")) .title_bar(!state.no_titlebar) .show_borders(!state.no_border) .resizable(!state.no_resize) .movable(!state.no_move) .scroll_bar(!state.no_scrollbar) .collapsible(!state.no_collapse) .menu_bar(!state.no_menu) .bg_alpha(state.bg_alpha) .size((550.0, 680.0), ImGuiSetCond_FirstUseEver) .opened(opened) .build(|| { ui.text(im_str!("ImGui says hello.")); ui.menu_bar(|| { ui.menu(im_str!("Menu")) .build(|| { show_example_menu_file(ui, &mut state.file_menu); }); ui.menu(im_str!("Examples")).build(|| { ui.menu_item(im_str!("Main menu bar")) .selected(&mut state.show_app_main_menu_bar) .build(); ui.menu_item(im_str!("Console")) .selected(&mut state.show_app_console) .build(); ui.menu_item(im_str!("Simple layout")) .selected(&mut state.show_app_layout) .build(); ui.menu_item(im_str!("Long text display")) .selected(&mut state.show_app_long_text) .build(); ui.menu_item(im_str!("Auto-resizing window")) .selected(&mut state.show_app_auto_resize) .build(); ui.menu_item(im_str!("Simple overlay")) .selected(&mut state.show_app_fixed_overlay) .build(); ui.menu_item(im_str!("Manipulating window title")) .selected(&mut state.show_app_manipulating_window_title) .build(); ui.menu_item(im_str!("Custom rendering")) .selected(&mut state.show_app_custom_rendering) .build(); }); ui.menu(im_str!("Help")).build(|| { ui.menu_item(im_str!("Metrics")) .selected(&mut state.show_app_metrics) .build(); ui.menu_item(im_str!("About ImGui")) .selected(&mut state.show_app_about) .build(); }); }); ui.spacing(); if ui.collapsing_header(im_str!("Help")).build() { ui.text_wrapped(im_str!("This window is being created by the show_test_window() \ function. Please refer to the code for programming \ reference.\n\nUser Guide:")); show_user_guide(ui); } if ui.collapsing_header(im_str!("Window options")).build() { ui.checkbox(im_str!("no titlebar"), &mut state.no_titlebar); ui.same_line(150.0); ui.checkbox(im_str!("no border"), &mut state.no_border); ui.same_line(300.0); ui.checkbox(im_str!("no resize"), &mut state.no_resize); ui.checkbox(im_str!("no move"), &mut state.no_move); ui.same_line(150.0); ui.checkbox(im_str!("no scrollbar"), &mut state.no_scrollbar); ui.same_line(300.0); ui.checkbox(im_str!("no collapse"), &mut state.no_collapse); ui.checkbox(im_str!("no menu"), &mut state.no_menu); ui.slider_float(im_str!("bg alpha"), &mut state.bg_alpha, 0.0, 1.0).build(); ui.tree_node(im_str!("Style")).build(|| { // TODO: Reimplement style editor ui.show_default_style_editor(); }); ui.tree_node(im_str!("Fonts")) .label(im_str!("Fonts ({})", "TODO")) .build(|| { ui.text_wrapped(im_str!("Tip: Load fonts with \ io.Fonts->AddFontFromFileTTF().")); ui.tree_node(im_str!("Atlas texture")).build(|| { // TODO }); }); } if ui.collapsing_header(im_str!("Widgets")).build() { ui.tree_node(im_str!("Tree")).build(|| for i in 0..5 { ui.tree_node(im_str!("Child {}", i)).build(|| { ui.text(im_str!("blah blah")); ui.same_line(0.0); if ui.small_button(im_str!("print")) { println!("Child {} pressed", i); } }); }); ui.tree_node(im_str!("Bullets")).build(|| { ui.bullet_text(im_str!("Bullet point 1")); ui.bullet_text(im_str!("Bullet point 2\nOn multiple lines")); ui.bullet(); ui.text(im_str!("Bullet point 3 (two calls)")); ui.bullet(); ui.small_button(im_str!("Button")); }); ui.tree_node(im_str!("Colored text")).build(|| { ui.text_colored((1.0, 0.0, 1.0, 1.0), im_str!("Pink")); ui.text_colored((1.0, 1.0, 0.0, 1.0), im_str!("Yellow")); ui.text_disabled(im_str!("Disabled")); }); ui.tree_node(im_str!("Word Wrapping")).build(|| { ui.text_wrapped(im_str!("This text should automatically wrap on the edge of \ the window.The current implementation for text \ wrapping follows simple rulessuitable for English \ and possibly other languages.")); ui.spacing(); ui.slider_float(im_str!("Wrap width"), &mut state.wrap_width, -20.0, 600.0) .display_format(im_str!("%.0f")) .build(); ui.text(im_str!("Test paragraph 1:")); // TODO ui.text(im_str!("Test paragraph 2:")); // TODO }); ui.tree_node(im_str!("UTF-8 Text")).build(|| { ui.text_wrapped(im_str!("CJK text will only appear if the font was loaded \ with theappropriate CJK character ranges. Call \ io.Font->LoadFromFileTTF()manually to load extra \ character ranges.")); ui.text(im_str!("Hiragana: かきくけこ (kakikukeko)")); ui.text(im_str!("Kanjis: 日本語 (nihongo)")); ui.input_text(im_str!("UTF-8 input"), &mut state.buf).build(); }); ui.separator(); ui.label_text(im_str!("label"), im_str!("Value")); ui.combo(im_str!("combo"), &mut state.item, &[im_str!("aaaa"), im_str!("bbbb"), im_str!("cccc"), im_str!("dddd"), im_str!("eeee")], -1); let items = [im_str!("AAAA"), im_str!("BBBB"), im_str!("CCCC"), im_str!("DDDD"), im_str!("EEEE"), im_str!("FFFF"), im_str!("GGGG"), im_str!("HHHH"), im_str!("IIII"), im_str!("JJJJ"), im_str!("KKKK")]; ui.combo(im_str!("combo scroll"), &mut state.item2, &items, -1); ui.input_text(im_str!("input text"), &mut state.text).build(); ui.input_int(im_str!("input int"), &mut state.i0).build(); ui.input_float(im_str!("input float"), &mut state.f0) .step(0.01) .step_fast(1.0) .build(); ui.input_float3(im_str!("input float3"), &mut state.vec3f).build(); ui.color_edit3(im_str!("color 1"), &mut state.col1).build(); ui.color_edit4(im_str!("color 2"), &mut state.col2).build(); ui.tree_node(im_str!("Multi-component Widgets")).build(|| { ui.input_float2(im_str!("input float2"), &mut state.vec2f).build(); ui.input_int2(im_str!("input int2"), &mut state.vec2i).build(); ui.spacing(); ui.input_float3(im_str!("input float3"), &mut state.vec3f).build(); ui.input_int3(im_str!("input int3"), &mut state.vec3i).build(); ui.spacing(); }); } if ui.collapsing_header(im_str!("Popups & Modal windows")).build() { ui.tree_node(im_str!("Popups")).build(|| { ui.text_wrapped(im_str!("When a popup is active, it inhibits interacting \ with windows that are behind the popup. Clicking \ outside the popup closes it.")); let names = [im_str!("Bream"), im_str!("Haddock"), im_str!("Mackerel"), im_str!("Pollock"), im_str!("Tilefish")]; if ui.small_button(im_str!("Select..")) { ui.open_popup(im_str!("select")); } ui.same_line(0.0); ui.text(match state.selected_fish { Some(index) => names[index].clone(), None => im_str!(""), }); ui.popup(im_str!("select"), || { ui.text(im_str!("Aquarium")); ui.separator(); for (index, name) in names.iter().enumerate() { if ui.selectable(name.clone(), false, ImGuiSelectableFlags::empty(), ImVec2::new(0.0, 0.0)) { state.selected_fish = Some(index); } } }); }); } }) } fn show_example_app_main_menu_bar<'a>(ui: &Ui<'a>, state: &mut State) { ui.main_menu_bar(|| { ui.menu(im_str!("File")).build(|| { show_example_menu_file(ui, &mut state.file_menu); }); ui.menu(im_str!("Edit")).build(|| { ui.menu_item(im_str!("Undo")).shortcut(im_str!("CTRL+Z")).build(); ui.menu_item(im_str!("Redo")) .shortcut(im_str!("CTRL+Y")) .enabled(false) .build(); ui.separator(); ui.menu_item(im_str!("Cut")).shortcut(im_str!("CTRL+X")).build(); ui.menu_item(im_str!("Copy")).shortcut(im_str!("CTRL+C")).build(); ui.menu_item(im_str!("Paste")).shortcut(im_str!("CTRL+V")).build(); }); }); } fn show_example_menu_file<'a>(ui: &Ui<'a>, state: &mut FileMenuState) { ui.menu_item(im_str!("(dummy menu)")).enabled(false).build(); ui.menu_item(im_str!("New")).build(); ui.menu_item(im_str!("Open")).shortcut(im_str!("Ctrl+O")).build(); ui.menu(im_str!("Open Recent")).build(|| { ui.menu_item(im_str!("fish_hat.c")).build(); ui.menu_item(im_str!("fish_hat.inl")).build(); ui.menu_item(im_str!("fish_hat.h")).build(); ui.menu(im_str!("More..")).build(|| { ui.menu_item(im_str!("Hello")).build(); ui.menu_item(im_str!("Sailor")).build(); ui.menu(im_str!("Recurse..")).build(|| { show_example_menu_file(ui, state); }); }); }); ui.menu_item(im_str!("Save")).shortcut(im_str!("Ctrl+S")).build(); ui.menu_item(im_str!("Save As..")).build(); ui.separator(); ui.menu(im_str!("Options")).build(|| { ui.menu_item(im_str!("Enabled")).selected(&mut state.enabled).build(); // TODO }); ui.menu(im_str!("Colors")).build(|| { // TODO }); ui.menu(im_str!("Disabled")).enabled(false).build(|| { unreachable!(); }); let mut checked = true; ui.menu_item(im_str!("Checked")).selected(&mut checked).build(); ui.menu_item(im_str!("Quit")).shortcut(im_str!("Alt+F4")).build(); } fn show_example_app_auto_resize<'a>(ui: &Ui<'a>, state: &mut AutoResizeState, opened: &mut bool) { ui.window(im_str!("Example: Auto-resizing window")) .opened(opened) .always_auto_resize(true) .build(|| { ui.text(im_str!("Window will resize every-ui to the size of its content. Note that you probably don't want to query the window size to output your content because that would create a feedback loop.")); ui.slider_int(im_str!("Number of lines"), &mut state.lines, 1, 20).build(); for i in 0..state.lines { ui.text(im_str!("{:2$}This is line {}", "", i, i as usize * 4)); } }) } fn show_example_app_fixed_overlay<'a>(ui: &Ui<'a>, opened: &mut bool) { ui.window(im_str!("Example: Fixed Overlay")) .opened(opened) .bg_alpha(0.3) .title_bar(false) .resizable(false) .movable(false) .save_settings(false) .build(|| { ui.text(im_str!("Simple overlay\non the top-left side of the screen.")); ui.separator(); let mouse_pos = ui.imgui().mouse_pos(); ui.text(im_str!("Mouse Position: ({:.1},{:.1})", mouse_pos.0, mouse_pos.1)); }) } fn show_example_app_manipulating_window_title<'a>(ui: &Ui<'a>) { ui.window(im_str!("Same title as another window##1")) .position((100.0, 100.0), ImGuiSetCond_FirstUseEver) .build(|| { ui.text(im_str!("This is window 1. My title is the same as window 2, but my identifier is unique.")); }); ui.window(im_str!("Same title as another window##2")) .position((100.0, 200.0), ImGuiSetCond_FirstUseEver) .build(|| { ui.text(im_str!("This is window 2. My title is the same as window 1, but my identifier is unique.")); }); let chars = ['|', '/', '-', '\\']; let ch_idx = (ui.imgui().get_time() / 0.25) as usize & 3; let num = ui.imgui().get_frame_count(); // The C++ version uses rand() here let title = im_str!("Animated title {} {}###AnimatedTitle", chars[ch_idx], num); ui.window(title) .position((100.0, 300.0), ImGuiSetCond_FirstUseEver) .build(|| { ui.text(im_str!("This window has a changing title")); }); }