use glium::{DisplayBuild, Surface}; use glium::backend::glutin_backend::GlutinFacade; use glium::glutin; use glium::glutin::{ElementState, Event, MouseButton, MouseScrollDelta, VirtualKeyCode, TouchPhase}; use imgui::{ImGui, Ui, ImGuiKey}; use imgui_glium_renderer::Renderer; use std::time::Instant; pub struct Support { display: GlutinFacade, imgui: ImGui, renderer: Renderer, last_frame: Instant, mouse_pos: (i32, i32), mouse_pressed: (bool, bool, bool), mouse_wheel: f32, } impl Support { pub fn init() -> Support { let display = glutin::WindowBuilder::new() .build_glium() .unwrap(); let mut imgui = ImGui::init(); let renderer = Renderer::init(&mut imgui, &display).unwrap(); imgui.set_imgui_key(ImGuiKey::Tab, 0); imgui.set_imgui_key(ImGuiKey::LeftArrow, 1); imgui.set_imgui_key(ImGuiKey::RightArrow, 2); imgui.set_imgui_key(ImGuiKey::UpArrow, 3); imgui.set_imgui_key(ImGuiKey::DownArrow, 4); imgui.set_imgui_key(ImGuiKey::PageUp, 5); imgui.set_imgui_key(ImGuiKey::PageDown, 6); imgui.set_imgui_key(ImGuiKey::Home, 7); imgui.set_imgui_key(ImGuiKey::End, 8); imgui.set_imgui_key(ImGuiKey::Delete, 9); imgui.set_imgui_key(ImGuiKey::Backspace, 10); imgui.set_imgui_key(ImGuiKey::Enter, 11); imgui.set_imgui_key(ImGuiKey::Escape, 12); imgui.set_imgui_key(ImGuiKey::A, 13); imgui.set_imgui_key(ImGuiKey::C, 14); imgui.set_imgui_key(ImGuiKey::V, 15); imgui.set_imgui_key(ImGuiKey::X, 16); imgui.set_imgui_key(ImGuiKey::Y, 17); imgui.set_imgui_key(ImGuiKey::Z, 18); Support { display: display, imgui: imgui, renderer: renderer, last_frame: Instant::now(), mouse_pos: (0, 0), mouse_pressed: (false, false, false), mouse_wheel: 0.0, } } pub fn update_mouse(&mut self) { let scale = self.imgui.display_framebuffer_scale(); self.imgui.set_mouse_pos(self.mouse_pos.0 as f32 / scale.0, self.mouse_pos.1 as f32 / scale.1); self.imgui.set_mouse_down(&[self.mouse_pressed.0, self.mouse_pressed.1, self.mouse_pressed.2, false, false]); self.imgui.set_mouse_wheel(self.mouse_wheel / scale.1); self.mouse_wheel = 0.0; } pub fn render(&mut self, clear_color: (f32, f32, f32, f32), mut run_ui: F) { let now = Instant::now(); let delta = now - self.last_frame; let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0; self.last_frame = now; self.update_mouse(); let mut target = self.display.draw(); target.clear_color(clear_color.0, clear_color.1, clear_color.2, clear_color.3); let window = self.display.get_window().unwrap(); let size_points = window.get_inner_size_points().unwrap(); let size_pixels = window.get_inner_size_pixels().unwrap(); let ui = self.imgui.frame(size_points, size_pixels, delta_s); run_ui(&ui); self.renderer.render(&mut target, ui).unwrap(); target.finish().unwrap(); } pub fn update_events(&mut self) -> bool { for event in self.display.poll_events() { match event { Event::Closed => return false, Event::KeyboardInput(state, _, code) => { let pressed = state == ElementState::Pressed; match code { Some(VirtualKeyCode::Tab) => self.imgui.set_key(0, pressed), Some(VirtualKeyCode::Left) => self.imgui.set_key(1, pressed), Some(VirtualKeyCode::Right) => self.imgui.set_key(2, pressed), Some(VirtualKeyCode::Up) => self.imgui.set_key(3, pressed), Some(VirtualKeyCode::Down) => self.imgui.set_key(4, pressed), Some(VirtualKeyCode::PageUp) => self.imgui.set_key(5, pressed), Some(VirtualKeyCode::PageDown) => self.imgui.set_key(6, pressed), Some(VirtualKeyCode::Home) => self.imgui.set_key(7, pressed), Some(VirtualKeyCode::End) => self.imgui.set_key(8, pressed), Some(VirtualKeyCode::Delete) => self.imgui.set_key(9, pressed), Some(VirtualKeyCode::Back) => self.imgui.set_key(10, pressed), Some(VirtualKeyCode::Return) => self.imgui.set_key(11, pressed), Some(VirtualKeyCode::Escape) => self.imgui.set_key(12, pressed), Some(VirtualKeyCode::A) => self.imgui.set_key(13, pressed), Some(VirtualKeyCode::C) => self.imgui.set_key(14, pressed), Some(VirtualKeyCode::V) => self.imgui.set_key(15, pressed), Some(VirtualKeyCode::X) => self.imgui.set_key(16, pressed), Some(VirtualKeyCode::Y) => self.imgui.set_key(17, pressed), Some(VirtualKeyCode::Z) => self.imgui.set_key(18, pressed), Some(VirtualKeyCode::LControl) | Some(VirtualKeyCode::RControl) => self.imgui.set_key_ctrl(pressed), Some(VirtualKeyCode::LShift) | Some(VirtualKeyCode::RShift) => self.imgui.set_key_shift(pressed), Some(VirtualKeyCode::LAlt) | Some(VirtualKeyCode::RAlt) => self.imgui.set_key_alt(pressed), Some(VirtualKeyCode::LWin) | Some(VirtualKeyCode::RWin) => self.imgui.set_key_super(pressed), _ => {} } } Event::MouseMoved(x, y) => self.mouse_pos = (x, y), Event::MouseInput(state, MouseButton::Left) => { self.mouse_pressed.0 = state == ElementState::Pressed } Event::MouseInput(state, MouseButton::Right) => { self.mouse_pressed.1 = state == ElementState::Pressed } Event::MouseInput(state, MouseButton::Middle) => { self.mouse_pressed.2 = state == ElementState::Pressed } Event::MouseWheel(MouseScrollDelta::LineDelta(_, y), TouchPhase::Moved) => { self.mouse_wheel = y } Event::MouseWheel(MouseScrollDelta::PixelDelta(_, y), TouchPhase::Moved) => { self.mouse_wheel = y } Event::ReceivedCharacter(c) => self.imgui.add_input_character(c), _ => (), } } true } }