#version 150 uniform mat4 matrix; in vec2 pos; in vec2 uv; in vec4 col; out vec2 f_uv; out vec4 f_color; // Built-in: // vec4 gl_Position void main() { f_uv = uv; f_color = col / 255.0; gl_Position = matrix * vec4(pos.xy, 0, 1); }