use imgui::*; mod support; fn main() { let mut state = State::default(); support::simple_init(file!(), move |run, ui| { example_selector(run, ui, &mut state); match state.example { 1 => example_1(ui, &mut state), 2 => example_2(ui, &mut state), _ => (), } }); } fn example_selector(run: &mut bool, ui: &mut Ui, state: &mut State) { let w = ui .window("Slider examples") .opened(run) .position([20.0, 20.0], Condition::Appearing) .size([700.0, 80.0], Condition::Appearing) .resizable(false); w.build(|| { let mut clicked = false; clicked |= ui.radio_button("Example 1: Basic sliders", &mut state.example, 1); clicked |= ui.radio_button("Example 2: Slider arrays", &mut state.example, 2); if clicked { state.reset(); } }); } fn example_1(ui: &Ui, state: &mut State) { let w = ui .window("Example 1: Basic sliders") .size([700.0, 340.0], Condition::Appearing) .position([20.0, 120.0], Condition::Appearing); w.build(|| { ui.text("All of the following data types are supported:"); ui.text("Signed: i8 i16 i32 i64"); ui.text("Unsigned: u8 u16 u32 u64"); ui.text("Floats: f32 f64"); // Full ranges can be specified with Rust's `::MIN/MAX` constants ui.slider("u8 value", u8::MIN, u8::MAX, &mut state.u8_value); // However for larger data-types, it's usually best to specify // a much smaller range. The following slider is hard to use. ui.slider("Full range f32 value", f32::MIN/2.0, f32::MAX/2.0, &mut state.f32_value); // Note the `... / 2.0` - anything larger is not supported by // the upstream C++ library ui.text("Note that for 32-bit/64-bit types, sliders are always limited to half of the natural type range!"); // Most of the time, it's best to specify the range ui.separator(); ui.text("Slider range can be limited:"); ui.slider("i32 value with range", -999, 999, &mut state.i32_value); ui.slider("f32 value", -10.0, 10.0, &mut state.f32_value); ui.separator(); ui.text("Value formatting can be customized with a C-style printf string:"); ui.slider_config("f64 value with custom formatting", -999_999_999.0, 999_999_999.0).display_format("%09.0f").build(&mut state.f64_formatted); // The display format changes the increments the slider operates in: ui.slider_config("f32 with %.01f", 0.0, 1.0).display_format("%.01f").build(&mut state.f32_value); ui.slider_config("Same f32 with %.05f", 0.0, 1.0).display_format("%.05f").build(&mut state.f32_value); ui.separator(); ui.text("Vertical sliders require a size parameter but otherwise work in a similar way:"); VerticalSlider::new("vertical\nu8 value", [50.0, 50.0], u8::MIN, u8::MAX) .build(ui, &mut state.u8_value); }); } fn example_2(ui: &Ui, state: &mut State) { let w = ui .window("Example 2: Slider arrays") .size([700.0, 260.0], Condition::Appearing) .position([20.0, 120.0], Condition::Appearing); w.build(|| { ui.text("You can easily build a slider group from an array of values:"); ui.slider_config("[u8; 4]", 0, u8::MAX) .build_array(&mut state.array); ui.text("You don't need to use arrays with known length; arbitrary slices can be used:"); let slice: &mut [u8] = &mut state.array[1..=2]; ui.slider_config("subslice", 0, u8::MAX).build_array(slice); }); } #[derive(Default)] struct State { example: u32, i32_value: i32, u8_value: u8, f32_value: f32, f64_formatted: f64, array: [u8; 4], } impl State { fn reset(&mut self) {} }