use glium::{DisplayBuild, Surface}; use glium::backend::glutin_backend::GlutinFacade; use glium::glutin; use glium::glutin::{ElementState, Event, MouseButton, MouseScrollDelta, VirtualKeyCode}; use imgui::{ImGui, Ui, ImGuiKey}; use imgui::glium_renderer::Renderer; use time::SteadyTime; pub struct Support { display: GlutinFacade, imgui: ImGui, renderer: Renderer, last_frame: SteadyTime, mouse_pos: (i32, i32), mouse_pressed: (bool, bool, bool), mouse_wheel: f32, } impl Support { pub fn init() -> Support { let display = glutin::WindowBuilder::new() .build_glium() .unwrap(); let mut imgui = ImGui::init(); let renderer = Renderer::init(&mut imgui, &display).unwrap(); // TODO: How can we get the virtual key -> scancode mapping from glium? imgui.set_imgui_key(ImGuiKey::Tab, 15); imgui.set_imgui_key(ImGuiKey::LeftArrow, 75); imgui.set_imgui_key(ImGuiKey::RightArrow, 77); imgui.set_imgui_key(ImGuiKey::UpArrow, 72); imgui.set_imgui_key(ImGuiKey::DownArrow, 80); imgui.set_imgui_key(ImGuiKey::PageUp, 73); imgui.set_imgui_key(ImGuiKey::PageDown, 81); imgui.set_imgui_key(ImGuiKey::Home, 71); imgui.set_imgui_key(ImGuiKey::End, 79); imgui.set_imgui_key(ImGuiKey::Delete, 83); imgui.set_imgui_key(ImGuiKey::Backspace, 14); imgui.set_imgui_key(ImGuiKey::Enter, 28); imgui.set_imgui_key(ImGuiKey::Escape, 1); imgui.set_imgui_key(ImGuiKey::A, 30); imgui.set_imgui_key(ImGuiKey::C, 46); imgui.set_imgui_key(ImGuiKey::V, 47); imgui.set_imgui_key(ImGuiKey::X, 45); imgui.set_imgui_key(ImGuiKey::Y, 21); imgui.set_imgui_key(ImGuiKey::Z, 44); Support { display: display, imgui: imgui, renderer: renderer, last_frame: SteadyTime::now(), mouse_pos: (0, 0), mouse_pressed: (false, false, false), mouse_wheel: 0.0 } } pub fn update_mouse(&mut self) { self.imgui.set_mouse_pos(self.mouse_pos.0 as f32, self.mouse_pos.1 as f32); self.imgui.set_mouse_down(&[self.mouse_pressed.0, self.mouse_pressed.1, self.mouse_pressed.2, false, false]); self.imgui.set_mouse_wheel(self.mouse_wheel); } pub fn render<'ui, 'a: 'ui , F: FnMut(&Ui<'ui>)>( &'a mut self, clear_color: (f32, f32, f32, f32), mut f: F) { let now = SteadyTime::now(); let delta = now - self.last_frame; let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0; self.last_frame = now; self.update_mouse(); self.mouse_wheel = 0.0; let mut target = self.display.draw(); target.clear_color(clear_color.0, clear_color.1, clear_color.2, clear_color.3); let (width, height) = target.get_dimensions(); let ui = self.imgui.frame(width, height, delta_f); f(&ui); self.renderer.render(&mut target, ui).unwrap(); target.finish().unwrap(); } pub fn update_events(&mut self) -> bool { for event in self.display.poll_events() { match event { Event::Closed => return false, // TODO: Why does glutin not give us scancodes for left/right control? Event::KeyboardInput(state, _, Some(code)) if code == VirtualKeyCode::RControl || code == VirtualKeyCode::LControl => self.imgui.set_key_ctrl(state == ElementState::Pressed), Event::KeyboardInput(state, scancode, code) => { println!("KeyCode {:?} scancode {} pressed? {}", code, scancode, state == ElementState::Pressed); self.imgui.set_key(scancode, state == ElementState::Pressed); // TODO: This hack to do Ctrl should not be needed! if scancode == 29 { println!("Bad! Hacking in ctrl key press"); self.imgui.set_key_ctrl(state == ElementState::Pressed); } }, Event::MouseMoved(pos) => self.mouse_pos = pos, Event::MouseInput(state, MouseButton::Left) => self.mouse_pressed.0 = state == ElementState::Pressed, Event::MouseInput(state, MouseButton::Right) => self.mouse_pressed.1 = state == ElementState::Pressed, Event::MouseInput(state, MouseButton::Middle) => self.mouse_pressed.2 = state == ElementState::Pressed, Event::MouseWheel(MouseScrollDelta::LineDelta(_, y)) => self.mouse_wheel = y, Event::ReceivedCharacter(c) => { println!("Got character {}", c); self.imgui.add_input_character(c); }, _ => () } } true } }