use imgui::*; mod support_gfx; const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0]; fn main() { support_gfx::run("hello_gfx.rs".to_owned(), CLEAR_COLOR, hello_world); } fn hello_world<'a>(ui: &Ui<'a>) -> bool { #[cfg(feature = "opengl")] let window_title = im_str!("Hello world (OpenGL)"); #[cfg(feature = "directx")] let window_title = im_str!("Hello world (DirectX)"); ui.window(window_title) .size((300.0, 100.0), Condition::FirstUseEver) .build(|| { ui.text(im_str!("Hello world!")); ui.text(im_str!("こんにちは世界!")); ui.text(im_str!("This...is...imgui-rs!")); ui.separator(); let mouse_pos = ui.imgui().mouse_pos(); ui.text(im_str!( "Mouse Position: ({:.1},{:.1})", mouse_pos.0, mouse_pos.1 )); }); true }