mod support; const WHITE: [f32; 4] = [1.0, 1.0, 1.0, 1.0]; const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0]; fn main() { support::simple_init(file!(), move |_, ui| { let draw_list = ui.get_window_draw_list(); // Will draw channel 0 first, then channel 1, whatever the order of // the calls in the code. // // Here, we draw a red line on channel 1 then a white circle on // channel 0. As a result, the red line will always appear on top of // the white circle. draw_list.channels_split(2, |channels| { const RADIUS: f32 = 100.0; let canvas_pos = ui.cursor_screen_pos(); channels.set_current(1); draw_list .add_line( canvas_pos, [canvas_pos[0] + RADIUS, canvas_pos[1] + RADIUS], RED, ) .thickness(5.0) .build(); channels.set_current(0); let center = [canvas_pos[0] + RADIUS, canvas_pos[1] + RADIUS]; draw_list .add_circle(center, RADIUS, WHITE) .thickness(10.0) .num_segments(50) .build(); }); }); }