#![allow(non_upper_case_globals)] use bitflags::bitflags; use std::os::raw::c_int; use crate::string::ImStr; use crate::widget::color_editors::*; use crate::widget::progress_bar::ProgressBar; use crate::window::{Window, WindowFlags}; use crate::Ui; #[deprecated(since = "0.2.0", note = "use ColorEditFlags instead")] pub type ImGuiColorEditFlags = ColorEditFlags; bitflags!( /// Flags for combo boxes #[repr(C)] pub struct ImGuiComboFlags: c_int { /// Align the popup toward the left by default const PopupAlignLeft = 1; /// Max ~4 items visible. const HeightSmall = 1 << 1; /// Max ~8 items visible (default) const HeightRegular = 1 << 2; /// Max ~20 items visible const HeightLarge = 1 << 3; /// As many fitting items as possible const HeightLargest = 1 << 4; /// Display on the preview box without the square arrow button const NoArrowButton = 1 << 5; /// Display only a square arrow button const NoPreview = 1 << 6; const HeightMask = ImGuiComboFlags::HeightSmall.bits | ImGuiComboFlags::HeightRegular.bits | ImGuiComboFlags::HeightLarge.bits | ImGuiComboFlags::HeightLargest.bits; } ); bitflags!( /// Flags for igBeginDragDropSource(), igAcceptDragDropPayload() #[repr(C)] pub struct ImGuiDragDropFlags: c_int { /// By default, a successful call to igBeginDragDropSource opens a tooltip so you can /// display a preview or description of the source contents. This flag disable this /// behavior. const SourceNoPreviewTooltip = 1; /// By default, when dragging we clear data so that igIsItemHovered() will return false, to /// avoid subsequent user code submitting tooltips. This flag disable this behavior so you /// can still call igIsItemHovered() on the source item. const SourceNoDisableHover = 1 << 1; /// Disable the behavior that allows to open tree nodes and collapsing header by holding /// over them while dragging a source item. const SourceNoHoldToOpenOthers = 1 << 2; /// Allow items such as igText(), igImage() that have no unique identifier to be used as /// drag source, by manufacturing a temporary identifier based on their window-relative /// position. This is extremely unusual within the dear imgui ecosystem and so we made it /// explicit. const SourceAllowNullID = 1 << 3; /// External source (from outside of imgui), won't attempt to read current item/window /// info. Will always return true. Only one Extern source can be active simultaneously. const SourceExtern = 1 << 4; /// Automatically expire the payload if the source cease to be submitted (otherwise /// payloads are persisting while being dragged) const SourceAutoExpirePayload = 1 << 5; /// igAcceptDragDropPayload() will returns true even before the mouse button is released. /// You can then call igIsDelivery() to test if the payload needs to be delivered. const AcceptBeforeDelivery = 1 << 10; /// Do not draw the default highlight rectangle when hovering over target. const AcceptNoDrawDefaultRect = 1 << 11; /// Request hiding the igBeginDragDropSource tooltip from the igBeginDragDropTarget site. const AcceptNoPreviewTooltip = 1 << 12; /// For peeking ahead and inspecting the payload before delivery. const AcceptPeekOnly = ImGuiDragDropFlags::AcceptBeforeDelivery.bits | ImGuiDragDropFlags::AcceptNoDrawDefaultRect.bits; } ); bitflags!( /// Flags for indictating which corner of a rectangle should be rounded #[repr(C)] pub struct ImDrawCornerFlags: c_int { const TopLeft = 1; const TopRight = 1 << 1; const BotLeft = 1 << 2; const BotRight = 1 << 3; const Top = ImDrawCornerFlags::TopLeft.bits | ImDrawCornerFlags::TopRight.bits; const Bot = ImDrawCornerFlags::BotLeft.bits | ImDrawCornerFlags::BotRight.bits; const Left = ImDrawCornerFlags::TopLeft.bits | ImDrawCornerFlags::BotLeft.bits; const Right = ImDrawCornerFlags::TopRight.bits | ImDrawCornerFlags::BotRight.bits; const All = 0xF; } ); bitflags!( /// Draw list flags #[repr(C)] pub struct ImDrawListFlags: c_int { const AntiAliasedLines = 1; const AntiAliasedFill = 1 << 1; } ); bitflags!( /// Flags for window focus checks #[repr(C)] pub struct ImGuiFocusedFlags: c_int { /// Return true if any children of the window is focused const ChildWindows = 1; /// Test from root window (top most parent of the current hierarchy) const RootWindow = 1 << 1; /// Return true if any window is focused const AnyWindow = 1 << 2; const RootAndChildWindows = ImGuiFocusedFlags::RootWindow.bits | ImGuiFocusedFlags::ChildWindows.bits; } ); bitflags!( /// Flags for hover checks #[repr(C)] pub struct ImGuiHoveredFlags: c_int { /// Window hover checks only: Return true if any children of the window is hovered const ChildWindows = 1; /// Window hover checks only: Test from root window (top most parent of the current hierarchy) const RootWindow = 1 << 1; /// Window hover checks only: Return true if any window is hovered const AnyWindow = 1 << 2; /// Return true even if a popup window is normally blocking access to this item/window const AllowWhenBlockedByPopup = 1 << 3; /// Return true even if an active item is blocking access to this item/window. Useful for /// Drag and Drop patterns. const AllowWhenBlockedByActiveItem = 1 << 5; /// Return true even if the position is overlapped by another window const AllowWhenOverlapped = 1 << 6; /// Return true even if the item is disabled const AllowWhenDisabled = 1 << 7; const RectOnly = ImGuiHoveredFlags::AllowWhenBlockedByPopup.bits | ImGuiHoveredFlags::AllowWhenBlockedByActiveItem.bits | ImGuiHoveredFlags::AllowWhenOverlapped.bits; const RootAndChildWindows = ImGuiFocusedFlags::RootWindow.bits | ImGuiFocusedFlags::ChildWindows.bits; } ); bitflags!( /// Flags for text inputs #[repr(C)] pub struct ImGuiInputTextFlags: c_int { /// Allow 0123456789.+-*/ const CharsDecimal = 1; /// Allow 0123456789ABCDEFabcdef const CharsHexadecimal = 1 << 1; /// Turn a..z into A..Z const CharsUppercase = 1 << 2; /// Filter out spaces, tabs const CharsNoBlank = 1 << 3; /// Select entire text when first taking mouse focus const AutoSelectAll = 1 << 4; /// Return 'true' when Enter is pressed (as opposed to when the value was modified) const EnterReturnsTrue = 1 << 5; /// Call user function on pressing TAB (for completion handling) const CallbackCompletion = 1 << 6; /// Call user function on pressing Up/Down arrows (for history handling) const CallbackHistory = 1 << 7; /// Call user function every time. User code may query cursor position, modify text buffer. const CallbackAlways = 1 << 8; /// Call user function to filter character. const CallbackCharFilter = 1 << 9; /// Pressing TAB input a '\t' character into the text field const AllowTabInput = 1 << 10; /// In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is /// opposite: unfocus with Ctrl+Enter, add line with Enter). const CtrlEnterForNewLine = 1 << 11; /// Disable following the cursor horizontally const NoHorizontalScroll = 1 << 12; /// Insert mode const AlwaysInsertMode = 1 << 13; /// Read-only mode const ReadOnly = 1 << 14; /// Password mode, display all characters as '*' const Password = 1 << 15; /// Disable undo/redo. const NoUndoRedo = 1 << 16; /// Allow 0123456789.+-*/eE (Scientific notation input) const CharsScientific = 1 << 17; /// Allow buffer capacity resize + notify when the string wants to be resized const CallbackResize = 1 << 18; } ); bitflags!( /// Flags for selectables #[repr(C)] pub struct ImGuiSelectableFlags: c_int { /// Clicking this don't close parent popup window const DontClosePopups = 1; /// Selectable frame can span all columns (text will still fit in current column) const SpanAllColumns = 1 << 1; /// Generate press events on double clicks too const AllowDoubleClick = 1 << 2; /// Cannot be selected, display greyed out text const Disabled = 1 << 3; } ); bitflags!( /// Flags for trees and collapsing headers #[repr(C)] pub struct ImGuiTreeNodeFlags: c_int { /// Draw as selected const Selected = 1; /// Full colored frame (e.g. for collapsing header) const Framed = 1 << 1; /// Hit testing to allow subsequent widgets to overlap this one const AllowItemOverlap = 1 << 2; /// Don't do a tree push when open (e.g. for collapsing header) = no extra indent nor /// pushing on ID stack const NoTreePushOnOpen = 1 << 3; /// Don't automatically and temporarily open node when Logging is active (by default /// logging will automatically open tree nodes) const NoAutoOpenOnLog = 1 << 4; /// Default node to be open const DefaultOpen = 1 << 5; /// Need double-click to open node const OpenOnDoubleClick = 1 << 6; /// Only open when clicking on the arrow part. If OpenOnDoubleClick is also set, /// single-click arrow or double-click all box to open. const OpenOnArrow = 1 << 7; /// No collapsing, no arrow (use as a convenience for leaf nodes). const Leaf = 1 << 8; /// Display a bullet instead of arrow const Bullet = 1 << 9; /// Use FramePadding (even for an unframed text node) to vertically align text baseline to /// regular widget height. const FramePadding = 1 << 10; const NavLeftJumpsBackHere = 1 << 13; const CollapsingHeader = ImGuiTreeNodeFlags::Framed.bits | ImGuiTreeNodeFlags::NoTreePushOnOpen.bits | ImGuiTreeNodeFlags::NoAutoOpenOnLog.bits; } ); #[deprecated(since = "0.2.0", note = "use WindowFlags instead")] pub type ImGuiWindowFlags = WindowFlags; impl<'ui> Ui<'ui> { #[deprecated(since = "0.2.0", note = "use imgui::Window::new(...) instead")] pub fn window<'p>(&self, name: &'p ImStr) -> Window<'p> { Window::new(name) } #[deprecated(since = "0.2.0", note = "use Ui::window_size instead")] pub fn get_window_size(&self) -> [f32; 2] { let size = unsafe { sys::igGetWindowSize_nonUDT2() }; size.into() } #[deprecated(since = "0.2.0", note = "use Ui::window_pos instead")] pub fn get_window_pos(&self) -> [f32; 2] { let size = unsafe { sys::igGetWindowPos_nonUDT2() }; size.into() } #[deprecated(since = "0.2.0", note = "use Ui::content_region_max instead")] pub fn get_content_region_max(&self) -> [f32; 2] { let size = unsafe { sys::igGetContentRegionMax_nonUDT2() }; size.into() } #[deprecated(since = "0.2.0", note = "use Ui::content_region_avail instead")] pub fn get_content_region_avail(&self) -> [f32; 2] { let size = unsafe { sys::igGetContentRegionAvail_nonUDT2() }; size.into() } #[deprecated(since = "0.2.0", note = "use Ui::window_content_region_min instead")] pub fn get_window_content_region_min(&self) -> [f32; 2] { let size = unsafe { sys::igGetWindowContentRegionMin_nonUDT2() }; size.into() } #[deprecated(since = "0.2.0", note = "use Ui::window_content_region_max instead")] pub fn get_window_content_region_max(&self) -> [f32; 2] { let size = unsafe { sys::igGetWindowContentRegionMax_nonUDT2() }; size.into() } #[deprecated( since = "0.2.0", note = "use Ui::is_window_focused(WindowFlags::RootWindow) instead" )] pub fn is_root_window_focused(&self) -> bool { unsafe { sys::igIsWindowFocused(ImGuiFocusedFlags::RootWindow.bits()) } } #[deprecated( since = "0.2.0", note = "use Ui::is_window_focused(WindowFlags::ChildWindows) instead" )] pub fn is_child_window_focused(&self) -> bool { unsafe { sys::igIsWindowFocused(ImGuiFocusedFlags::ChildWindows.bits()) } } } impl<'ui> Ui<'ui> { #[deprecated(since = "0.2.0", note = "use imgui::ProgressBar::new(...) instead")] pub fn progress_bar<'p>(&self, fraction: f32) -> ProgressBar<'p> { ProgressBar::new(fraction) } } impl<'ui> Ui<'ui> { #[deprecated(since = "0.2.0", note = "use imgui::ColorEdit::new(...) instead")] pub fn color_edit<'p, V: Into>>( &self, label: &'p ImStr, value: V, ) -> ColorEdit<'p> { ColorEdit::new(label, value.into()) } #[deprecated(since = "0.2.0", note = "use imgui::ColorPicker::new(...) instead")] pub fn color_picker<'p, V: Into>>( &self, label: &'p ImStr, value: V, ) -> ColorPicker<'p> { ColorPicker::new(label, value.into()) } #[deprecated(since = "0.2.0", note = "use imgui::ColorButton::new(...) instead")] pub fn color_button<'p>(&self, desc_id: &'p ImStr, color: [f32; 4]) -> ColorButton<'p> { ColorButton::new(desc_id, color.into()) } }