Joonas Javanainen
2be842968e
Merge pull request #25 from orhanbalci/master
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combo and list_box api wrapper
2016-05-29 22:47:44 +03:00
Miguel Michelson
7a7de21135
rename args on columns methods in order to be consitent with ig* arg methods
2016-05-28 20:36:47 -03:00
Miguel Michelson
a4dba71d1a
more on formatting
2016-05-28 20:09:05 -03:00
orhanbalci
9e6bf3948c
backup files removed
2016-05-28 14:41:11 +03:00
orhanbalci
6e184ad4d5
formatting fixed, unnecessary functions removed
2016-05-28 14:37:38 +03:00
Miguel Michelson
5ad669e9c0
remove extra breaklines
2016-05-27 21:51:27 -03:00
Miguel Michelson
a1ba49af43
remove tree_pop method
2016-05-27 21:41:35 -03:00
Miguel Michelson
cdb7a929ee
rename args and declare return types
2016-05-27 21:29:31 -03:00
orhanbalci
50b63304d4
as_ptr visibility fix
2016-05-27 22:30:28 +03:00
orhanbalci
58e59810ac
test file reverted
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callback combo interface removed
2016-05-27 22:26:29 +03:00
orhanbalci
bd7e418878
combo with callback function added
2016-05-27 01:19:35 +03:00
orhanbalci
7d56866c86
combo and listbox functions added
2016-05-26 00:21:53 +03:00
Miguel Michelson
e7dfdd2518
use ImguiString
2016-05-25 02:06:14 -03:00
Miguel Michelson
3019f15b92
implement columns
2016-05-25 01:55:50 -03:00
Joonas Javanainen
ac5d8cfcd1
Merge pull request #21 from mneumann/pub_as_ptr
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Make ImStr#as_ptr public
2016-05-06 15:46:50 +03:00
Michael Neumann
620c7215f0
Make ImStr#as_ptr public
2016-05-06 10:04:01 +02:00
Joonas Javanainen
19a838104f
Pass texture id to imgui, and assert during rendering
2016-03-26 19:18:05 +02:00
Joonas Javanainen
775bcbc04e
Add some basic debug markers
2016-03-26 18:58:32 +02:00
Joonas Javanainen
83b949b1ad
Hoist uniforms out of the draw list loop
2016-03-26 18:44:06 +02:00
Joonas Javanainen
69e9dd1537
No need to use sampled()
2016-03-26 18:43:34 +02:00
Joonas Javanainen
550b8d1c1c
Fix uniform texture naming
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The shaders refer to the texture with name "tex", and the name must
match on the Rust code side.
Fixes #17
2016-03-26 18:42:39 +02:00
fl3
aae56e7bdc
update cimgui to 1.47
2016-01-17 03:00:00 +03:00
Joonas Javanainen
53780568d0
Remove legacy ImDrawData state passing
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Since 1.45 the current ImDrawData is available using igGetDrawData() so
no callback is needed at all.
2015-12-23 14:56:09 +00:00
Joonas Javanainen
03e24243f2
Upgrade to imgui/cimgui 1.46
2015-12-23 14:51:55 +00:00
Joonas Javanainen
a854953236
Upgrade to imgui/cimgui 1.45
2015-12-23 14:35:45 +00:00
Joonas Javanainen
1ef649900f
ImVec2/ImVec4 conversions
2015-10-18 13:33:14 +03:00
Joonas Javanainen
4d378606f1
Preliminary text input stuff
2015-10-18 13:28:11 +03:00
Joonas Javanainen
8ec34e0701
Fix input character passing
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escape_default is actually not the right function here, because it is
meant for escaping strings with C-like rules.
For example, character " becomes the string \"
Since Strings are UTF-8, we can just directly allocate a String as an
intermediate buffer.
2015-10-18 12:37:14 +03:00
Will Usher
2fa549bcc9
Wrap ProgramChooserCreationError properly
2015-10-17 14:14:27 -06:00
Will Usher
6eb3ffefdf
Encode string of UTF8 chars using encode_default API
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Using encode_utf8 will be better when it stabilizes since we won't need
the String intermediate and can go directly to a Vec<u8>.
Update to glium 0.10 to resolve ctrl/shift/etc virtual keycodes on Win10
2015-10-17 13:51:40 -06:00
Will Usher
8520d0e245
Starting to work on keyboard input
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Update examples to use keyboard input
2015-10-17 13:51:21 -06:00
Aleksey Kladov
9f38a831c6
add function to get framerate
2015-10-17 15:44:11 +03:00
Joonas Javanainen
32f789ae26
Upgrade to Glium 0.9.0
2015-09-27 16:02:57 +03:00
Joonas Javanainen
05b3067aba
Remove SDL2 integration
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It's too simple and not worth having in this library
2015-09-27 15:58:04 +03:00
Joonas Javanainen
91eec219f6
Unsafe function to get the "current UI" out of thin air
2015-09-27 15:57:08 +03:00
Joonas Javanainen
f301da3694
Expose more ImGuiIO functionality
2015-08-30 22:17:01 +03:00
Joonas Javanainen
bd2930e758
Simplify igGetIO calls
2015-08-26 13:37:37 +01:00
Joonas Javanainen
5baad7094b
Use 'p lifetime (as in Parameter) consistently
2015-08-26 12:46:29 +01:00
Joonas Javanainen
e875305b29
Overhaul ImStr constructors
2015-08-26 12:43:08 +01:00
Joonas Javanainen
1ea468025f
Add missing #[inline]
2015-08-26 12:16:18 +01:00
Joonas Javanainen
cca4c17417
Add #[must_use] on builders
2015-08-26 12:16:07 +01:00
Joonas Javanainen
9b2d199d3d
Style editor
2015-08-26 12:08:37 +01:00
Joonas Javanainen
b7295ae9ae
Small button
2015-08-26 12:00:44 +01:00
Joonas Javanainen
a62e6ac146
ImStr can implement Clone
2015-08-26 11:54:19 +01:00
Joonas Javanainen
b14999b5a2
Trees
2015-08-26 11:54:19 +01:00
Joonas Javanainen
fa5bd75bb3
Fix formatting
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I don't know where that 3 spaces nonsense came from... :/
2015-08-25 22:14:30 +01:00
Joonas Javanainen
545c80f309
Split ffi module into imgui-sys
2015-08-23 09:56:13 +03:00
Joonas Javanainen
3a550208c9
Frame -> Ui
2015-08-23 09:41:03 +03:00
Joonas Javanainen
f6f5dc6162
Avoid extra copy when using im_str! formatting
2015-08-21 18:33:12 +03:00
Joonas Javanainen
eef67ddecc
Use mutable references instead of return values
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It seems to be more ergonomical with the underlying library
2015-08-21 00:08:40 +03:00