11 Commits

Author SHA1 Message Date
Joonas Javanainen
76f2089b06
Reformat 2017-11-04 11:17:13 +02:00
Joonas Javanainen
c12d543514
Re-export imgui_sys as sys 2017-11-04 11:14:58 +02:00
Joonas Javanainen
907f9dbdeb
Reformat with rustfmt 0.9.0 2017-11-02 22:01:02 +02:00
Joonas Javanainen
f92e21bf30
Upgrade to bitflags 1.0 and namespacing 2017-11-02 21:52:43 +02:00
Joonas Javanainen
c17157b6ec
Can't have field shorthands in 1.16 :'( 2017-07-14 22:08:10 +03:00
Joonas Javanainen
96fe2a8e15
Builder constructors take &Ui instead 2017-07-13 00:15:13 +03:00
Joonas Javanainen
a48f0bdbd9
Add missing PhantomData to builders
I keep forgetting about this :/ :/ :/
2017-07-12 23:51:24 +03:00
Joonas Javanainen
eca0ad9ec0
Hide all builder "new" functions
These are very unsafe when used outside the Ui::* functions.
2017-07-12 23:39:09 +03:00
Joonas Javanainen
c4cc165c5d
More Into<ImVec2> sizes 2017-07-12 23:35:22 +03:00
Benjamin Adamson
23de1746f4 Feedback implemented 2017-07-08 02:15:59 -07:00
Benjamin Adamson
2f1cc2e9a8 Initial idea for supporting child frame's for windows.
Imgui allows the user to create child frame's, and render into them.
This isn't exposed currently, this is my first idea at how rust can
support child frame's.

Presently it's not the easiest to use, to have a window with a child
frame supported, internally the imgui library must have called
beginWindow() for the parent window, before beginChild() is ever called
for the child frame. Doing this without causing unneeded
allocations/complexity, and making the API ergonomic is something I hope
to work on next / get some feedback on.
2017-07-07 02:30:34 -07:00