10 Commits

Author SHA1 Message Date
Joonas Javanainen
6a4286de11
Fix clip rect clamping 2018-08-13 18:47:23 +03:00
Joonas Javanainen
81b784d69a
Glium has sane sampler defaults so just trust them 2018-08-12 14:25:01 +03:00
Joonas Javanainen
319f7aa4c6
Reformat everything 2018-08-12 14:16:56 +03:00
Joonas Javanainen
aa4ae70054
Make HiDPI rendering better
+ use linear filtering in both renderers. Nearest just won't work
  anymore if we have a non-integer scaling factor (which winit can give
  us on 1440p screens for example)
+ pass around FrameSize which has the necessary info with full f64
  precision
+ extra care with conversions to/from f32 and u32 and rounding
2018-08-12 14:16:21 +03:00
Joonas Javanainen
70370611e5
Renderers take DrawData, not DrawList 2018-06-03 11:21:13 +03:00
Joonas Javanainen
d7e9e17aa3
Clippy fixes 2017-11-06 20:10:39 +02:00
Joonas Javanainen
907f9dbdeb
Reformat with rustfmt 0.9.0 2017-11-02 22:01:02 +02:00
Bjørnar Luteberget
8a3d890fc3 Glium renderer: set both texture sampler modes, avoids blurry custom fonts. 2017-10-23 22:03:48 +02:00
Joonas Javanainen
8621bbf116
Better shaders 2017-08-05 15:45:22 +03:00
Joonas Javanainen
87b31d6601
Reorganize glium support and renderer 2017-02-18 20:54:29 +02:00