mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 13:38:35 +00:00
Merge pull request #698 from dbr/sdl-event-io
sdl2-support to event based API
This commit is contained in:
commit
fa453cd62b
@ -45,7 +45,10 @@ fn main() {
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/* create new glow and imgui contexts */
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let gl = glow_context(&window);
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/* create context */
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let mut imgui = Context::create();
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/* disable creation of files on disc */
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imgui.set_ini_filename(None);
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imgui.set_log_filename(None);
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@ -54,8 +57,11 @@ fn main() {
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.fonts()
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.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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/* create platform and renderer */
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let mut platform = SdlPlatform::init(&mut imgui);
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let mut renderer = AutoRenderer::initialize(gl, &mut imgui).unwrap();
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/* start main loop */
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let mut event_pump = sdl.event_pump().unwrap();
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'main: loop {
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@ -72,8 +78,10 @@ fn main() {
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platform.prepare_frame(&mut imgui, &window, &event_pump);
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let ui = imgui.new_frame();
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/* create imgui UI here */
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ui.show_demo_window(&mut true);
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/* render */
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let draw_data = imgui.render();
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unsafe { renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };
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@ -15,43 +15,130 @@
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use std::time::Instant;
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use imgui::{BackendFlags, ConfigFlags, Context, Io, Key, MouseCursor};
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use imgui::{BackendFlags, ConfigFlags, Context, Io, MouseCursor};
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use sdl2::{
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event::Event,
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keyboard::{Mod, Scancode},
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mouse::{Cursor, MouseButton, MouseState, SystemCursor},
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mouse::{Cursor, MouseState, SystemCursor},
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video::Window,
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EventPump,
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};
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/// State of a single mouse button. Used so that we can detect cases where mouse
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/// press and release occur on the same frame (seems surprisingly frequent on
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/// macOS now...)
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#[derive(Debug, Clone, Copy, Default)]
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struct Button {
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pub pressed_this_frame: bool,
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state: bool,
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}
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impl Button {
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const fn new() -> Button {
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Button {
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pressed_this_frame: false,
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state: false,
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/// Handle changes in the key states.
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fn handle_key(io: &mut Io, key: &Scancode, pressed: bool) {
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let igkey = match key {
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Scancode::A => imgui::Key::A,
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Scancode::B => imgui::Key::B,
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Scancode::C => imgui::Key::C,
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Scancode::D => imgui::Key::D,
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Scancode::E => imgui::Key::E,
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Scancode::F => imgui::Key::F,
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Scancode::G => imgui::Key::G,
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Scancode::H => imgui::Key::H,
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Scancode::I => imgui::Key::I,
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Scancode::J => imgui::Key::J,
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Scancode::K => imgui::Key::K,
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Scancode::L => imgui::Key::L,
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Scancode::M => imgui::Key::M,
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Scancode::N => imgui::Key::N,
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Scancode::O => imgui::Key::O,
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Scancode::P => imgui::Key::P,
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Scancode::Q => imgui::Key::Q,
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Scancode::R => imgui::Key::R,
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Scancode::S => imgui::Key::S,
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Scancode::T => imgui::Key::T,
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Scancode::U => imgui::Key::U,
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Scancode::V => imgui::Key::V,
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Scancode::W => imgui::Key::W,
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Scancode::X => imgui::Key::X,
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Scancode::Y => imgui::Key::Y,
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Scancode::Z => imgui::Key::Z,
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Scancode::Num1 => imgui::Key::Keypad1,
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Scancode::Num2 => imgui::Key::Keypad2,
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Scancode::Num3 => imgui::Key::Keypad3,
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Scancode::Num4 => imgui::Key::Keypad4,
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Scancode::Num5 => imgui::Key::Keypad5,
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Scancode::Num6 => imgui::Key::Keypad6,
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Scancode::Num7 => imgui::Key::Keypad7,
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Scancode::Num8 => imgui::Key::Keypad8,
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Scancode::Num9 => imgui::Key::Keypad9,
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Scancode::Num0 => imgui::Key::Keypad0,
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Scancode::Return => imgui::Key::Enter, // TODO: Should this be treated as alias?
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Scancode::Escape => imgui::Key::Escape,
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Scancode::Backspace => imgui::Key::Backspace,
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Scancode::Tab => imgui::Key::Tab,
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Scancode::Space => imgui::Key::Space,
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Scancode::Minus => imgui::Key::Minus,
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Scancode::Equals => imgui::Key::Equal,
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Scancode::LeftBracket => imgui::Key::LeftBracket,
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Scancode::RightBracket => imgui::Key::RightBracket,
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Scancode::Backslash => imgui::Key::Backslash,
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Scancode::Semicolon => imgui::Key::Semicolon,
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Scancode::Apostrophe => imgui::Key::Apostrophe,
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Scancode::Grave => imgui::Key::GraveAccent,
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Scancode::Comma => imgui::Key::Comma,
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Scancode::Period => imgui::Key::Period,
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Scancode::Slash => imgui::Key::Slash,
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Scancode::CapsLock => imgui::Key::CapsLock,
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Scancode::F1 => imgui::Key::F1,
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Scancode::F2 => imgui::Key::F2,
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Scancode::F3 => imgui::Key::F3,
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Scancode::F4 => imgui::Key::F4,
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Scancode::F5 => imgui::Key::F5,
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Scancode::F6 => imgui::Key::F6,
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Scancode::F7 => imgui::Key::F7,
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Scancode::F8 => imgui::Key::F8,
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Scancode::F9 => imgui::Key::F9,
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Scancode::F10 => imgui::Key::F10,
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Scancode::F11 => imgui::Key::F11,
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Scancode::F12 => imgui::Key::F12,
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Scancode::PrintScreen => imgui::Key::PrintScreen,
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Scancode::ScrollLock => imgui::Key::ScrollLock,
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Scancode::Pause => imgui::Key::Pause,
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Scancode::Insert => imgui::Key::Insert,
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Scancode::Home => imgui::Key::Home,
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Scancode::PageUp => imgui::Key::PageUp,
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Scancode::Delete => imgui::Key::Delete,
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Scancode::End => imgui::Key::End,
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Scancode::PageDown => imgui::Key::PageDown,
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Scancode::Right => imgui::Key::RightArrow,
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Scancode::Left => imgui::Key::LeftArrow,
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Scancode::Down => imgui::Key::DownArrow,
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Scancode::Up => imgui::Key::UpArrow,
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Scancode::KpDivide => imgui::Key::KeypadDivide,
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Scancode::KpMultiply => imgui::Key::KeypadMultiply,
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Scancode::KpMinus => imgui::Key::KeypadSubtract,
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Scancode::KpPlus => imgui::Key::KeypadAdd,
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Scancode::KpEnter => imgui::Key::KeypadEnter,
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Scancode::Kp1 => imgui::Key::Keypad1,
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Scancode::Kp2 => imgui::Key::Keypad2,
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Scancode::Kp3 => imgui::Key::Keypad3,
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Scancode::Kp4 => imgui::Key::Keypad4,
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Scancode::Kp5 => imgui::Key::Keypad5,
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Scancode::Kp6 => imgui::Key::Keypad6,
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Scancode::Kp7 => imgui::Key::Keypad7,
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Scancode::Kp8 => imgui::Key::Keypad8,
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Scancode::Kp9 => imgui::Key::Keypad9,
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Scancode::Kp0 => imgui::Key::Keypad0,
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Scancode::KpPeriod => imgui::Key::KeypadDecimal,
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Scancode::Application => imgui::Key::Menu,
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Scancode::KpEquals => imgui::Key::KeypadEqual,
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Scancode::Menu => imgui::Key::Menu,
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Scancode::LCtrl => imgui::Key::LeftCtrl,
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Scancode::LShift => imgui::Key::LeftShift,
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Scancode::LAlt => imgui::Key::LeftAlt,
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Scancode::LGui => imgui::Key::LeftSuper,
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Scancode::RCtrl => imgui::Key::RightCtrl,
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Scancode::RShift => imgui::Key::RightShift,
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Scancode::RAlt => imgui::Key::RightAlt,
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Scancode::RGui => imgui::Key::RightSuper,
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_ => {
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// Ignore unknown keys
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return;
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}
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}
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};
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fn get(&self) -> bool {
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self.pressed_this_frame || self.state
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}
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fn set(&mut self, pressed: bool) {
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self.state = pressed;
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if pressed {
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self.pressed_this_frame = true;
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}
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}
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io.add_key_event(igkey, pressed);
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}
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/// Handle changes in the key modifier states.
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@ -109,7 +196,6 @@ pub fn filter_event(window: &Window, event: &Event) -> bool {
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pub struct SdlPlatform {
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cursor_instance: Option<Cursor>, /* to avoid dropping cursor instances */
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last_frame: Instant,
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mouse_buttons: [Button; 5],
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}
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impl SdlPlatform {
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@ -126,29 +212,6 @@ impl SdlPlatform {
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io.backend_flags.insert(BackendFlags::HAS_MOUSE_CURSORS);
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io.backend_flags.insert(BackendFlags::HAS_SET_MOUSE_POS);
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io[Key::Tab] = Scancode::Tab as _;
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io[Key::LeftArrow] = Scancode::Left as _;
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io[Key::RightArrow] = Scancode::Right as _;
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io[Key::UpArrow] = Scancode::Up as _;
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io[Key::DownArrow] = Scancode::Down as _;
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io[Key::PageUp] = Scancode::PageUp as _;
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io[Key::PageDown] = Scancode::PageDown as _;
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io[Key::Home] = Scancode::Home as _;
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io[Key::End] = Scancode::End as _;
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io[Key::Insert] = Scancode::Insert as _;
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io[Key::Delete] = Scancode::Delete as _;
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io[Key::Backspace] = Scancode::Backspace as _;
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io[Key::Space] = Scancode::Space as _;
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io[Key::Enter] = Scancode::Return as _;
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io[Key::Escape] = Scancode::Escape as _;
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io[Key::KeypadEnter] = Scancode::KpEnter as _;
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io[Key::A] = Scancode::A as _;
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io[Key::C] = Scancode::C as _;
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io[Key::V] = Scancode::V as _;
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io[Key::X] = Scancode::X as _;
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io[Key::Y] = Scancode::Y as _;
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io[Key::Z] = Scancode::Z as _;
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imgui.set_platform_name(Some(format!(
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"imgui-sdl2-support {}",
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env!("CARGO_PKG_VERSION")
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@ -157,7 +220,6 @@ impl SdlPlatform {
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SdlPlatform {
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cursor_instance: None,
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last_frame: Instant::now(),
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mouse_buttons: [Button::new(); 5],
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}
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}
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@ -172,18 +234,17 @@ impl SdlPlatform {
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match *event {
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Event::MouseWheel { x, y, .. } => {
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io.mouse_wheel = y as f32;
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io.mouse_wheel_h = x as f32;
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io.add_mouse_wheel_event([x as f32, y as f32]);
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true
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}
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Event::MouseButtonDown { mouse_btn, .. } => {
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self.handle_mouse_button(&mouse_btn, true);
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self.handle_mouse_button(io, &mouse_btn, true);
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true
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}
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Event::MouseButtonUp { mouse_btn, .. } => {
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self.handle_mouse_button(&mouse_btn, false);
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self.handle_mouse_button(io, &mouse_btn, false);
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true
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}
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@ -197,8 +258,8 @@ impl SdlPlatform {
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keymod,
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..
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} => {
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io.keys_down[key as usize] = true;
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handle_key_modifier(io, &keymod);
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handle_key(io, &key, true);
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true
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}
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@ -207,8 +268,8 @@ impl SdlPlatform {
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keymod,
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..
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} => {
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io.keys_down[key as usize] = false;
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handle_key_modifier(io, &keymod);
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handle_key(io, &key, false);
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true
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}
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@ -252,16 +313,6 @@ impl SdlPlatform {
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(window_drawable_size.1 as f32) / (window_size.1 as f32),
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];
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// Update mouse button state
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for (io_down, button) in io.mouse_down.iter_mut().zip(&mut self.mouse_buttons) {
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*io_down = button.get();
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// this frame is now "over" and we can set pressed_this_frame to false, but
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// the state cannot be set to false due to actions that require multi-frame inputs
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// ie: dragging, resizing and this is handled by the `MouseButtonDown` event.
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button.pressed_this_frame = false;
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}
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// Set mouse position if requested by imgui-rs
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if io.want_set_mouse_pos {
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let mouse_util = window.subsystem().sdl().mouse();
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@ -297,14 +348,28 @@ impl SdlPlatform {
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}
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impl SdlPlatform {
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fn handle_mouse_button(&mut self, button: &MouseButton, pressed: bool) {
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fn handle_mouse_button(
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&mut self,
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io: &mut Io,
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button: &sdl2::mouse::MouseButton,
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pressed: bool,
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) {
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match button {
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MouseButton::Left => self.mouse_buttons[0].set(pressed),
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MouseButton::Right => self.mouse_buttons[1].set(pressed),
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MouseButton::Middle => self.mouse_buttons[2].set(pressed),
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MouseButton::X1 => self.mouse_buttons[3].set(pressed),
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MouseButton::X2 => self.mouse_buttons[4].set(pressed),
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sdl2::mouse::MouseButton::Left => {
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io.add_mouse_button_event(imgui::MouseButton::Left, pressed)
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}
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sdl2::mouse::MouseButton::Right => {
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io.add_mouse_button_event(imgui::MouseButton::Right, pressed)
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}
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sdl2::mouse::MouseButton::Middle => {
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io.add_mouse_button_event(imgui::MouseButton::Middle, pressed)
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}
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sdl2::mouse::MouseButton::X1 => {
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io.add_mouse_button_event(imgui::MouseButton::Extra1, pressed)
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}
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sdl2::mouse::MouseButton::X2 => {
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io.add_mouse_button_event(imgui::MouseButton::Extra2, pressed)
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}
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_ => {}
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}
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}
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