diff --git a/imgui-gfx-examples/Cargo.lock b/imgui-gfx-examples/Cargo.lock index 2cc733f..1dd402f 100644 --- a/imgui-gfx-examples/Cargo.lock +++ b/imgui-gfx-examples/Cargo.lock @@ -1,5 +1,10 @@ # This file is automatically @generated by Cargo. # It is not intended for manual editing. +[[package]] +name = "adler32" +version = "1.0.3" +source = "registry+https://github.com/rust-lang/crates.io-index" + [[package]] name = "andrew" version = "0.2.1" @@ -115,6 +120,11 @@ dependencies = [ "objc 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)", ] +[[package]] +name = "color_quant" +version = "1.0.1" +source = "registry+https://github.com/rust-lang/crates.io-index" + [[package]] name = "core-foundation" version = "0.6.4" @@ -140,6 +150,54 @@ dependencies = [ "libc 0.2.58 (registry+https://github.com/rust-lang/crates.io-index)", ] +[[package]] +name = "crossbeam-deque" +version = "0.6.3" +source = "registry+https://github.com/rust-lang/crates.io-index" +dependencies = [ + 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0000000..fdbf59d --- /dev/null +++ b/imgui-gfx-examples/examples/custom_textures.rs @@ -0,0 +1,128 @@ +use gfx::texture::{FilterMethod, SamplerInfo, WrapMode}; +use image::ImageFormat; +use imgui::*; +use std::error::Error; + +mod support; + +#[derive(Default)] +struct CustomTexturesApp { + my_texture_id: Option, + lenna: Option, +} + +struct Lenna { + texture_id: TextureId, + size: [f32; 2], +} + +impl CustomTexturesApp { + fn register_textures( + &mut self, + factory: &mut F, + textures: &mut Textures>, + ) -> Result<(), Box> + where + R: gfx::Resources, + F: gfx::Factory, + { + const WIDTH: usize = 128; + const HEIGHT: usize = 128; + + if self.my_texture_id.is_none() { + // Generate dummy texture + let mut data = Vec::with_capacity(WIDTH * HEIGHT * 4); + for i in 0..WIDTH { + for j in 0..HEIGHT { + // Insert RGBA values + data.push(i as u8); + data.push(j as u8); + data.push((i + j) as u8); + data.push(255); + } + } + + let (_, texture_view) = factory.create_texture_immutable_u8::( + gfx::texture::Kind::D2(WIDTH as u16, HEIGHT as u16, gfx::texture::AaMode::Single), + gfx::texture::Mipmap::Provided, + &[data.as_slice()], + )?; + let sampler = + factory.create_sampler(SamplerInfo::new(FilterMethod::Bilinear, WrapMode::Clamp)); + let texture_id = textures.insert((texture_view, sampler)); + + self.my_texture_id = Some(texture_id); + } + + if self.lenna.is_none() { + self.lenna = Some(Lenna::new(factory, textures)?); + } + + Ok(()) + } + + fn show_textures(&self, ui: &Ui) { + ui.window(im_str!("Hello textures")) + .size([400.0, 600.0], Condition::FirstUseEver) + .build(|| { + ui.text(im_str!("Hello textures!")); + if let Some(my_texture_id) = self.my_texture_id { + ui.text("Some generated texture"); + ui.image(my_texture_id, [100.0, 100.0]).build(); + } + + if let Some(lenna) = &self.lenna { + ui.text("Say hello to Lenna.jpg"); + lenna.show(ui); + } + }); + } +} + +impl Lenna { + fn new( + factory: &mut F, + textures: &mut Textures>, + ) -> Result> + where + R: gfx::Resources, + F: gfx::Factory, + { + let lenna_bytes = include_bytes!("../../resources/Lenna.jpg"); + + let image = image::load_from_memory_with_format(lenna_bytes, ImageFormat::JPEG)?; + // gfx doesn't support easily RGB8 without alpha, so we need to convert + let image = image.to_rgba(); + let (width, height) = image.dimensions(); + let raw_data = image.into_raw(); + + let (_, texture_view) = factory.create_texture_immutable_u8::( + gfx::texture::Kind::D2(width as u16, height as u16, gfx::texture::AaMode::Single), + gfx::texture::Mipmap::Provided, + &[raw_data.as_slice()], + )?; + let sampler = + factory.create_sampler(SamplerInfo::new(FilterMethod::Bilinear, WrapMode::Clamp)); + let texture_id = textures.insert((texture_view, sampler)); + Ok(Lenna { + texture_id, + size: [width as f32, height as f32], + }) + } + + fn show(&self, ui: &Ui) { + ui.image(self.texture_id, self.size).build(); + } +} + +fn main() { + let mut my_app = CustomTexturesApp::default(); + let mut system = support::init(file!()); + my_app + .register_textures( + &mut system.render_sys.factory, + system.render_sys.renderer.textures(), + ) + .expect("Failed to register textures"); + system.main_loop(|_, ui| my_app.show_textures(ui)); +}