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Add imgui-glow-renderer from test repo
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@ -4,6 +4,7 @@ members = [
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"imgui-sys",
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"imgui-gfx-renderer",
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"imgui-glium-renderer",
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"imgui-glow-renderer",
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"imgui-winit-support",
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"imgui-examples",
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"imgui-gfx-examples",
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49
imgui-glow-renderer/Cargo.toml
Normal file
49
imgui-glow-renderer/Cargo.toml
Normal file
@ -0,0 +1,49 @@
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[package]
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name = "imgui-glow-renderer"
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version = "0.7.0"
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edition = "2018"
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authors = ["The imgui-rs Developers"]
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description = "glow renderer for the imgui crate"
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homepage = "https://github.com/imgui-rs/imgui-rs"
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repository = "https://github.com/imgui-rs/imgui-rs"
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license = "MIT/Apache-2.0"
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categories = ["gui", "rendering"]
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[dependencies]
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imgui = { version = "0.7.0", path = "../imgui" }
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glow = "0.10.0"
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memoffset = "0.6.4"
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[dev-dependencies]
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glutin = "0.26.0"
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imgui-winit-support = { version = "0.7.1", path = "../imgui-winit-support" }
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[features]
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# Features here are used to opt-out of compiling code that depends on certain
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# OpenGL features. If the features are enabled, the renderer will check that the
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# feature is supported before attempting to use it. Only opt-out of any of these
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# if you are certain you will only target platforms that lack the corresponding
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# feature.
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default = [
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"gl_extensions_support",
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"bind_vertex_array_support",
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"vertex_offset_support",
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"clip_origin_support",
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"bind_sampler_support",
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"polygon_mode_support",
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"primitive_restart_support",
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]
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# Enable checking for OpenGL extensions
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gl_extensions_support = []
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# Support for `glBindVertexArray`
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bind_vertex_array_support = []
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# Support for `glDrawElementsBaseVertex`
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vertex_offset_support = []
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# Support for `GL_CLIP_ORIGIN`
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clip_origin_support = []
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# Support for `glBindSampler`
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bind_sampler_support = []
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# Support for `glPolygonMode`
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polygon_mode_support = []
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# Support for `GL_PRIMITIVE_RESTART`
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primitive_restart_support = []
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202
imgui-glow-renderer/LICENSE-APACHE
Normal file
202
imgui-glow-renderer/LICENSE-APACHE
Normal file
@ -0,0 +1,202 @@
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Apache License
|
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Version 2.0, January 2004
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||||
http://www.apache.org/licenses/
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19
imgui-glow-renderer/LICENSE-MIT
Normal file
19
imgui-glow-renderer/LICENSE-MIT
Normal file
@ -0,0 +1,19 @@
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Copyright (c) 2015-2020 The imgui-rs Developers
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Permission is hereby granted, free of charge, to any person obtaining a copy
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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116
imgui-glow-renderer/examples/basic.rs
Normal file
116
imgui-glow-renderer/examples/basic.rs
Normal file
@ -0,0 +1,116 @@
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//! A basic self-contained example to get you from zero-to-demo-window as fast
|
||||
//! as possible.
|
||||
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use std::time::Instant;
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use glow::HasContext;
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use glutin::{event_loop::EventLoop, WindowedContext};
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use imgui_winit_support::WinitPlatform;
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const TITLE: &str = "Hello, imgui-rs!";
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type Window = WindowedContext<glutin::PossiblyCurrent>;
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fn main() {
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||||
// Common setup for creating a winit window and imgui context, not specifc
|
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// to this renderer at all ecept that glutin is used to create the window
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// since it will give us access to a GL context
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let (event_loop, window) = create_window();
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let (mut winit_platform, mut imgui_context) = imgui_init(&window);
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// OpenGL context from glow
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let gl = glow_context(&window);
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unsafe { gl.clear_color(0.05, 0.05, 0.1, 1.0) };
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// OpenGL renderer from this crate
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let mut ig_renderer = imgui_glow_renderer::auto_renderer(gl, &mut imgui_context)
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.expect("failed to create renderer");
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// Standard winit event loop
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let mut last_frame = Instant::now();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = glutin::event_loop::ControlFlow::Wait;
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match event {
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glutin::event::Event::NewEvents(_) => {
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let now = Instant::now();
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imgui_context
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.io_mut()
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.update_delta_time(now.duration_since(last_frame));
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last_frame = now;
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}
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glutin::event::Event::MainEventsCleared => {
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winit_platform
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.prepare_frame(imgui_context.io_mut(), window.window())
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.unwrap();
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window.window().request_redraw();
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}
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glutin::event::Event::RedrawRequested(_) => {
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// The renderer assumes you'll be clearing the buffer yourself
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unsafe { ig_renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };
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let ui = imgui_context.frame();
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ui.show_demo_window(&mut true);
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winit_platform.prepare_render(&ui, window.window());
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let draw_data = ui.render();
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// This is the only extra render step to add
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ig_renderer
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.render(&draw_data)
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||||
.expect("error rendering imgui");
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||||
|
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window.swap_buffers().unwrap();
|
||||
}
|
||||
glutin::event::Event::WindowEvent {
|
||||
event: glutin::event::WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
event => {
|
||||
winit_platform.handle_event(imgui_context.io_mut(), window.window(), &event);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn create_window() -> (EventLoop<()>, Window) {
|
||||
let event_loop = glutin::event_loop::EventLoop::new();
|
||||
let window = glutin::window::WindowBuilder::new()
|
||||
.with_title(TITLE)
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||||
.with_inner_size(glutin::dpi::LogicalSize::new(1024, 768));
|
||||
let window = glutin::ContextBuilder::new()
|
||||
.with_vsync(true)
|
||||
.build_windowed(window, &event_loop)
|
||||
.expect("could not create window");
|
||||
let window = unsafe {
|
||||
window
|
||||
.make_current()
|
||||
.expect("could not make window context current")
|
||||
};
|
||||
(event_loop, window)
|
||||
}
|
||||
|
||||
fn glow_context(window: &Window) -> glow::Context {
|
||||
unsafe { glow::Context::from_loader_function(|s| window.get_proc_address(s).cast()) }
|
||||
}
|
||||
|
||||
fn imgui_init(window: &Window) -> (WinitPlatform, imgui::Context) {
|
||||
let mut imgui_context = imgui::Context::create();
|
||||
imgui_context.set_ini_filename(None);
|
||||
|
||||
let mut winit_platform = WinitPlatform::init(&mut imgui_context);
|
||||
winit_platform.attach_window(
|
||||
imgui_context.io_mut(),
|
||||
window.window(),
|
||||
imgui_winit_support::HiDpiMode::Rounded,
|
||||
);
|
||||
|
||||
imgui_context
|
||||
.fonts()
|
||||
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
|
||||
|
||||
imgui_context.io_mut().font_global_scale = (1.0 / winit_platform.hidpi_factor()) as f32;
|
||||
|
||||
(winit_platform, imgui_context)
|
||||
}
|
||||
1269
imgui-glow-renderer/src/lib.rs
Normal file
1269
imgui-glow-renderer/src/lib.rs
Normal file
File diff suppressed because it is too large
Load Diff
181
imgui-glow-renderer/src/versions.rs
Normal file
181
imgui-glow-renderer/src/versions.rs
Normal file
@ -0,0 +1,181 @@
|
||||
#![allow(clippy::must_use_candidate)]
|
||||
|
||||
#[derive(PartialEq, Clone, Copy)]
|
||||
pub struct GlVersion {
|
||||
pub major: u16,
|
||||
pub minor: u16,
|
||||
pub is_gles: bool,
|
||||
}
|
||||
|
||||
impl GlVersion {
|
||||
pub const fn gl(major: u16, minor: u16) -> Self {
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn gles(major: u16, minor: u16) -> Self {
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read<G: glow::HasContext>(gl: &G) -> Self {
|
||||
Self::parse(&unsafe { gl.get_parameter_string(glow::VERSION) })
|
||||
}
|
||||
|
||||
/// Parse the OpenGL version from the version string queried from the driver
|
||||
/// via the `GL_VERSION` enum.
|
||||
///
|
||||
/// Version strings are documented to be in the form
|
||||
/// `<major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for full-fat OpenGL, and
|
||||
/// `OpenGL ES <major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for OpenGL ES.
|
||||
///
|
||||
/// Examples based on strings found in the wild:
|
||||
/// ```rust
|
||||
/// # use glow_renderer::GlVersion;
|
||||
/// let version = GlVersion::parse("4.6.0 NVIDIA 465.27");
|
||||
/// assert!(!version.is_gles);
|
||||
/// assert_eq!(version.major, 4);
|
||||
/// assert_eq!(version.minor, 6);
|
||||
/// let version = GlVersion::parse("OpenGL ES 3.2 NVIDIA 465.27");
|
||||
/// assert!(version.is_gles);
|
||||
/// assert_eq!(version.major, 3);
|
||||
/// assert_eq!(version.minor, 2);
|
||||
/// ```
|
||||
pub fn parse(gl_version_string: &str) -> Self {
|
||||
let (version_string, is_gles) = gl_version_string
|
||||
.strip_prefix("OpenGL ES ")
|
||||
.map_or_else(|| (gl_version_string, false), |version| (version, true));
|
||||
|
||||
let mut parts = version_string.split(|c: char| !c.is_numeric());
|
||||
let major = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
let minor = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles,
|
||||
}
|
||||
}
|
||||
|
||||
/// Vertex array binding is provided by `glBindVertexArray`, which is
|
||||
/// not present in OpenGL (ES) <3.0
|
||||
#[cfg(feature = "bind_vertex_array_support")]
|
||||
pub fn bind_vertex_array_support(self) -> bool {
|
||||
self.major >= 3
|
||||
}
|
||||
|
||||
/// Vertex offset support is provided by `glDrawElementsBaseVertex`, which is
|
||||
/// only present from OpenGL 3.2 and above.
|
||||
#[cfg(feature = "vertex_offset_support")]
|
||||
pub fn vertex_offset_support(self) -> bool {
|
||||
!self.is_gles && self >= Self::gl(3, 2)
|
||||
}
|
||||
|
||||
/// Vertex arrays (e.g. `glBindVertexArray`) are supported from OpenGL 3.0
|
||||
/// and OpenGL ES 3.0
|
||||
#[cfg(feature = "vertex_array_support")]
|
||||
pub fn vertex_array_support(self) -> bool {
|
||||
self >= Self::gl(3, 0) || self >= Self::gles(3, 0)
|
||||
}
|
||||
|
||||
/// Separate binding of sampler (`glBindSampler`) is supported from OpenGL
|
||||
/// 3.2 or ES 3.0
|
||||
#[cfg(feature = "bind_sampler_support")]
|
||||
pub fn bind_sampler_support(self) -> bool {
|
||||
self >= GlVersion::gl(3, 2) || self >= GlVersion::gles(3, 0)
|
||||
}
|
||||
|
||||
/// Setting the clip origin (`GL_CLIP_ORIGIN`) is suppoted from OpenGL 4.5
|
||||
#[cfg(feature = "clip_origin_support")]
|
||||
pub fn clip_origin_support(self) -> bool {
|
||||
self >= GlVersion::gl(4, 5)
|
||||
}
|
||||
|
||||
#[cfg(feature = "polygon_mode_support")]
|
||||
pub fn polygon_mode_support(self) -> bool {
|
||||
!self.is_gles
|
||||
}
|
||||
|
||||
#[cfg(feature = "primitive_restart_support")]
|
||||
pub fn primitive_restart_support(self) -> bool {
|
||||
self >= GlVersion::gl(3, 1)
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialOrd for GlVersion {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
if self.is_gles == other.is_gles {
|
||||
Some(
|
||||
self.major
|
||||
.cmp(&other.major)
|
||||
.then(self.minor.cmp(&other.minor)),
|
||||
)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GlslVersion {
|
||||
pub major: u16,
|
||||
pub minor: u16,
|
||||
pub is_gles: bool,
|
||||
}
|
||||
|
||||
impl GlslVersion {
|
||||
pub fn read<G: glow::HasContext>(gl: &G) -> Self {
|
||||
Self::parse(&unsafe { gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION) })
|
||||
}
|
||||
|
||||
/// Parse the OpenGL version from the version string queried from the driver
|
||||
/// via the `GL_SHADING_LANGUAGE_VERSION` enum.
|
||||
///
|
||||
/// Version strings are documented to be in the form
|
||||
/// `<major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for full-fat OpenGL, and
|
||||
/// `OpenGL ES GLSL ES <major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for OpenGL ES (however, strings omitting that prefix have been observed).
|
||||
///
|
||||
/// Examples based on strings found in the wild:
|
||||
/// ```rust
|
||||
/// # use glow_renderer::GlslVersion;
|
||||
/// let version = GlslVersion::parse("4.60 NVIDIA");
|
||||
/// assert!(!version.is_gles);
|
||||
/// assert_eq!(version.major, 4);
|
||||
/// assert_eq!(version.minor, 6);
|
||||
/// let version = GlslVersion::parse("OpenGL ES GLSL ES 3.20");
|
||||
/// assert!(version.is_gles);
|
||||
/// assert_eq!(version.major, 3);
|
||||
/// assert_eq!(version.minor, 2);
|
||||
/// ```
|
||||
pub fn parse(gl_shading_language_version: &str) -> Self {
|
||||
let (version_string, is_gles) = gl_shading_language_version
|
||||
.strip_prefix("OpenGL ES GLSL ES ")
|
||||
.map_or_else(
|
||||
|| (gl_shading_language_version, false),
|
||||
|version| (version, true),
|
||||
);
|
||||
|
||||
let mut parts = version_string.split(|c: char| !c.is_numeric());
|
||||
let major = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
let minor = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
|
||||
// The minor version has been observed specified as both a single- or
|
||||
// double-digit version
|
||||
let minor = if minor >= 10 { minor / 10 } else { minor };
|
||||
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles,
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user