Small updates to test_window_impl

This commit is contained in:
Joonas Javanainen 2017-11-06 22:53:37 +02:00
parent d7e9e17aa3
commit a7581e73c0
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GPG Key ID: D39CCA5CB19B9179
4 changed files with 312 additions and 198 deletions

View File

@ -8,6 +8,7 @@
- Color picker widget
- Color button widget
- `imgui_sys` is now re-exported as `sys` in the main create
- `imgui::get_style_color_name`
### Changed

View File

@ -8,15 +8,19 @@ use imgui::*;
mod support;
struct State {
show_app_metrics: bool,
show_app_main_menu_bar: bool,
show_app_console: bool,
show_app_log: bool,
show_app_layout: bool,
show_app_property_editor: bool,
show_app_long_text: bool,
show_app_auto_resize: bool,
show_app_constrained_resize: bool,
show_app_fixed_overlay: bool,
show_app_custom_rendering: bool,
show_app_manipulating_window_title: bool,
show_app_custom_rendering: bool,
show_app_style_editor: bool,
show_app_metrics: bool,
show_app_about: bool,
no_titlebar: bool,
no_border: bool,
@ -25,7 +29,6 @@ struct State {
no_scrollbar: bool,
no_collapse: bool,
no_menu: bool,
bg_alpha: f32,
wrap_width: f32,
buf: ImString,
item: i32,
@ -46,6 +49,56 @@ struct State {
color_edit: ColorEditState,
}
impl Default for State {
fn default() -> Self {
let mut buf = ImString::with_capacity(32);
buf.push_str("日本語");
let mut text = ImString::with_capacity(128);
text.push_str("Hello, world!");
State {
show_app_main_menu_bar: false,
show_app_console: false,
show_app_log: false,
show_app_layout: false,
show_app_property_editor: false,
show_app_long_text: false,
show_app_auto_resize: false,
show_app_fixed_overlay: false,
show_app_constrained_resize: false,
show_app_manipulating_window_title: false,
show_app_custom_rendering: false,
show_app_style_editor: false,
show_app_metrics: false,
show_app_about: false,
no_titlebar: false,
no_border: true,
no_resize: false,
no_move: false,
no_scrollbar: false,
no_collapse: false,
no_menu: false,
wrap_width: 200.0,
buf: buf,
item: 0,
item2: 0,
text: text,
i0: 123,
f0: 0.001,
vec2f: [0.10, 0.20],
vec3f: [0.10, 0.20, 0.30],
vec2i: [10, 20],
vec3i: [10, 20, 30],
col1: [1.0, 0.0, 0.2],
col2: [0.4, 0.7, 0.0, 0.5],
selected_fish: None,
auto_resize_state: Default::default(),
file_menu: Default::default(),
radio_button: 0,
color_edit: ColorEditState::default(),
}
}
}
struct ColorEditState {
color: [f32; 4],
hdr: bool,
@ -76,59 +129,22 @@ impl Default for ColorEditState {
}
}
impl Default for State {
fn default() -> Self {
let mut buf = ImString::with_capacity(32);
buf.push_str("日本語");
let mut text = ImString::with_capacity(128);
text.push_str("Hello, world!");
State {
show_app_metrics: false,
show_app_main_menu_bar: false,
show_app_console: false,
show_app_layout: false,
show_app_long_text: false,
show_app_auto_resize: false,
show_app_fixed_overlay: false,
show_app_custom_rendering: false,
show_app_manipulating_window_title: false,
show_app_about: false,
no_titlebar: false,
no_border: true,
no_resize: false,
no_move: false,
no_scrollbar: false,
no_collapse: false,
no_menu: false,
bg_alpha: 0.65,
wrap_width: 200.0,
buf: buf,
item: 0,
item2: 0,
text: text,
i0: 123,
f0: 0.001,
vec2f: [0.10, 0.20],
vec3f: [0.10, 0.20, 0.30],
vec2i: [10, 20],
vec3i: [10, 20, 30],
col1: [1.0, 0.0, 0.2],
col2: [0.4, 0.7, 0.0, 0.5],
selected_fish: None,
auto_resize_state: Default::default(),
file_menu: Default::default(),
radio_button: 0,
color_edit: ColorEditState::default(),
}
}
}
struct FileMenuState {
enabled: bool,
f: f32,
n: i32,
b: bool,
}
impl Default for FileMenuState {
fn default() -> Self { FileMenuState { enabled: true } }
fn default() -> Self {
FileMenuState {
enabled: true,
f: 0.5,
n: 0,
b: true,
}
}
}
struct AutoResizeState {
@ -156,13 +172,14 @@ fn show_help_marker(ui: &Ui, _: &ImStr) {
// TODO
}
fn show_user_guide<'a>(ui: &Ui<'a>) {
fn show_user_guide(ui: &Ui) {
ui.bullet_text(im_str!("Double-click on title bar to collapse window."));
ui.bullet_text(im_str!(
"Click and drag on lower right corner to resize window."
));
ui.bullet_text(im_str!("Click and drag on any empty space to move window."));
ui.bullet_text(im_str!("Mouse Wheel to scroll."));
// TODO: check font_allow_user_scaling
ui.bullet_text(im_str!(
"TAB/SHIFT+TAB to cycle through keyboard editable fields."
));
@ -170,24 +187,17 @@ fn show_user_guide<'a>(ui: &Ui<'a>) {
ui.bullet_text(im_str!(
"While editing text:
- Hold SHIFT or use mouse to select text
- \
CTRL+Left/Right to word jump
- CTRL+Left/Right to word jump
- CTRL+A or double-click to select all
\
- CTRL+X,CTRL+C,CTRL+V clipboard
- CTRL+X,CTRL+C,CTRL+V clipboard
- CTRL+Z,CTRL+Y undo/redo
- ESCAPE \
to revert
- You can apply arithmetic operators +,*,/ on numerical \
values.
Use +- to subtract."
- ESCAPE to revert
- You can apply arithmetic operators +,*,/ on numerical values.
Use +- to subtract.\n"
));
}
fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
if state.show_app_metrics {
ui.show_metrics_window(&mut state.show_app_metrics);
}
fn show_test_window(ui: &Ui, state: &mut State, opened: &mut bool) {
if state.show_app_main_menu_bar {
show_example_app_main_menu_bar(ui, state)
}
@ -204,19 +214,27 @@ fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
if state.show_app_manipulating_window_title {
show_example_app_manipulating_window_title(ui);
}
if state.show_app_metrics {
ui.show_metrics_window(&mut state.show_app_metrics);
}
if state.show_app_style_editor {
ui.window(im_str!("Style Editor"))
.opened(&mut state.show_app_style_editor)
.build(|| ui.show_default_style_editor());
}
if state.show_app_about {
ui.window(im_str!("About ImGui"))
.always_auto_resize(true)
.opened(&mut state.show_app_about)
.build(|| {
ui.text(im_str!("ImGui {}", imgui::get_version()));
ui.text(format!("dear imgui, {}", imgui::get_version()));
ui.separator();
ui.text(im_str!("By Omar Cornut and all github contributors."));
ui.text(im_str!(
ui.text("By Omar Cornut and all github contributors.");
ui.text(
"ImGui is licensed under the MIT License, see LICENSE for more \
information."
));
})
information.",
);
});
}
ui.window(im_str!("ImGui Demo"))
@ -227,11 +245,11 @@ fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
.scroll_bar(!state.no_scrollbar)
.collapsible(!state.no_collapse)
.menu_bar(!state.no_menu)
.bg_alpha(state.bg_alpha)
.size((550.0, 680.0), ImGuiCond::FirstUseEver)
.opened(opened)
.build(|| {
ui.text(im_str!("ImGui says hello."));
ui.push_item_width(-140.0);
ui.text(format!("dear imgui says hello. ({})", imgui::get_version()));
ui.menu_bar(|| {
ui.menu(im_str!("Menu")).build(|| {
show_example_menu_file(ui, &mut state.file_menu);
@ -243,15 +261,24 @@ fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
ui.menu_item(im_str!("Console"))
.selected(&mut state.show_app_console)
.build();
ui.menu_item(im_str!("Log"))
.selected(&mut state.show_app_log)
.build();
ui.menu_item(im_str!("Simple layout"))
.selected(&mut state.show_app_layout)
.build();
ui.menu_item(im_str!("Property editor"))
.selected(&mut state.show_app_property_editor)
.build();
ui.menu_item(im_str!("Long text display"))
.selected(&mut state.show_app_long_text)
.build();
ui.menu_item(im_str!("Auto-resizing window"))
.selected(&mut state.show_app_auto_resize)
.build();
ui.menu_item(im_str!("Constrained-resizing window"))
.selected(&mut state.show_app_constrained_resize)
.build();
ui.menu_item(im_str!("Simple overlay"))
.selected(&mut state.show_app_fixed_overlay)
.build();
@ -266,6 +293,9 @@ fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
ui.menu_item(im_str!("Metrics"))
.selected(&mut state.show_app_metrics)
.build();
ui.menu_item(im_str!("Style Editor"))
.selected(&mut state.show_app_style_editor)
.build();
ui.menu_item(im_str!("About ImGui"))
.selected(&mut state.show_app_about)
.build();
@ -275,42 +305,28 @@ fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
if ui.collapsing_header(im_str!("Help")).build() {
ui.text_wrapped(im_str!(
"This window is being created by the show_test_window() \
function. Please refer to the code for programming \
reference.\n\nUser Guide:"
function. Please refer to the code for programming \
reference.\n\nUser Guide:"
));
show_user_guide(ui);
}
if ui.collapsing_header(im_str!("Window options")).build() {
ui.checkbox(im_str!("no titlebar"), &mut state.no_titlebar);
ui.checkbox(im_str!("No titlebar"), &mut state.no_titlebar);
ui.same_line(150.0);
ui.checkbox(im_str!("no border"), &mut state.no_border);
ui.checkbox(im_str!("No border"), &mut state.no_border);
ui.same_line(300.0);
ui.checkbox(im_str!("no resize"), &mut state.no_resize);
ui.checkbox(im_str!("no move"), &mut state.no_move);
ui.checkbox(im_str!("No resize"), &mut state.no_resize);
ui.checkbox(im_str!("No move"), &mut state.no_move);
ui.same_line(150.0);
ui.checkbox(im_str!("no scrollbar"), &mut state.no_scrollbar);
ui.checkbox(im_str!("No scrollbar"), &mut state.no_scrollbar);
ui.same_line(300.0);
ui.checkbox(im_str!("no collapse"), &mut state.no_collapse);
ui.checkbox(im_str!("no menu"), &mut state.no_menu);
ui.slider_float(im_str!("bg alpha"), &mut state.bg_alpha, 0.0, 1.0)
.build();
ui.checkbox(im_str!("No collapse"), &mut state.no_collapse);
ui.checkbox(im_str!("No menu"), &mut state.no_menu);
ui.tree_node(im_str!("Style")).build(|| {
// TODO: Reimplement style editor
ui.show_default_style_editor();
ui.show_default_style_editor()
});
ui.tree_node(im_str!("Fonts"))
.label(im_str!("Fonts ({})", "TODO"))
.build(|| {
ui.text_wrapped(im_str!(
"Tip: Load fonts with \
io.Fonts->AddFontFromFileTTF()."
));
ui.tree_node(im_str!("Atlas texture")).build(|| {
// TODO
});
});
}
if ui.collapsing_header(im_str!("Widgets")).build() {
ui.tree_node(im_str!("Tree")).build(|| for i in 0..5 {
@ -412,10 +428,8 @@ fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
.build();
ui.input_float3(im_str!("input float3"), &mut state.vec3f)
.build();
ui.color_edit(im_str!("color 1"), &mut state.col1)
.build();
ui.color_edit(im_str!("color 2"), &mut state.col2)
.build();
ui.color_edit(im_str!("color 1"), &mut state.col1).build();
ui.color_edit(im_str!("color 2"), &mut state.col2).build();
ui.tree_node(im_str!("Multi-component Widgets")).build(|| {
ui.input_float2(im_str!("input float2"), &mut state.vec2f)
@ -432,82 +446,111 @@ fn show_test_window<'a>(ui: &Ui<'a>, state: &mut State, opened: &mut bool) {
});
ui.tree_node(im_str!("Color/Picker Widgets")).build(|| {
let s = &mut state.color_edit;
ui.checkbox(im_str!("With HDR"), &mut s.hdr);
ui.same_line(0.0);
show_help_marker(ui, im_str!("Currently all this does is to lift the 0..1 limits on dragging widgets."));
ui.checkbox(im_str!("With Alpha Preview"), &mut s.alpha_preview);
ui.checkbox(im_str!("With Half Alpha Preview"), &mut s.alpha_half_preview);
ui.checkbox(im_str!("With Options Menu"), &mut s.options_menu);
ui.same_line(0.0);
show_help_marker(ui, im_str!("Right-click on the individual color widget to show options."));
let misc_flags = {
let mut f = ImGuiColorEditFlags::empty();
f.set(ImGuiColorEditFlags::HDR, s.hdr);
f.set(ImGuiColorEditFlags::AlphaPreviewHalf, s.alpha_half_preview);
if !s.alpha_half_preview {
f.set(ImGuiColorEditFlags::AlphaPreview, s.alpha_preview);
}
f.set(ImGuiColorEditFlags::NoOptions, !s.options_menu);
f
};
ui.text(im_str!("Color widget:"));
ui.same_line(0.0);
show_help_marker(ui, im_str!("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n"));
ui.color_edit(im_str!("MyColor##1"), &mut s.color)
.flags(misc_flags)
.alpha(false)
.build();
ui.text(im_str!("Color widget HSV with Alpha:"));
ui.color_edit(im_str!("MyColor##2"), &mut s.color)
.flags(misc_flags)
.mode(ColorEditMode::HSV)
.build();
ui.text(im_str!("Color widget with Float Display:"));
ui.color_edit(im_str!("MyColor##2f"), &mut s.color)
.flags(misc_flags)
.format(ColorFormat::Float)
.build();
ui.text(im_str!("Color button with Picker:"));
ui.same_line(0.0);
show_help_marker(ui, im_str!("With the inputs(false) function you can hide all the slider/text inputs.\nWith the label(false) function you can pass a non-empty label which will only be used for the tooltip and picker popup."));
ui.color_edit(im_str!("MyColor##3"), &mut s.color)
.flags(misc_flags)
.inputs(false)
.label(false)
.build();
ui.text(im_str!("Color picker:"));
ui.checkbox(im_str!("With Alpha"), &mut s.alpha);
ui.checkbox(im_str!("With Alpha Bar"), &mut s.alpha_bar);
ui.checkbox(im_str!("With Side Preview"), &mut s.side_preview);
if s.side_preview {
let s = &mut state.color_edit;
ui.checkbox(im_str!("With HDR"), &mut s.hdr);
ui.same_line(0.0);
ui.checkbox(im_str!("With Ref Color"), &mut s.ref_color);
if s.ref_color {
ui.same_line(0.0);
ui.color_edit(im_str!("##RefColor"), &mut s.ref_color_v)
show_help_marker(
ui,
im_str!(
"Currently all this does is to lift the 0..1 \
limits on dragging widgets."
),
);
ui.checkbox(im_str!("With Alpha Preview"), &mut s.alpha_preview);
ui.checkbox(
im_str!("With Half Alpha Preview"),
&mut s.alpha_half_preview,
);
ui.checkbox(im_str!("With Options Menu"), &mut s.options_menu);
ui.same_line(0.0);
show_help_marker(
ui,
im_str!(
"Right-click on the individual color widget to \
show options."
),
);
let misc_flags = {
let mut f = ImGuiColorEditFlags::empty();
f.set(ImGuiColorEditFlags::HDR, s.hdr);
f.set(ImGuiColorEditFlags::AlphaPreviewHalf, s.alpha_half_preview);
if !s.alpha_half_preview {
f.set(ImGuiColorEditFlags::AlphaPreview, s.alpha_preview);
}
f.set(ImGuiColorEditFlags::NoOptions, !s.options_menu);
f
};
ui.text(im_str!("Color widget:"));
ui.same_line(0.0);
show_help_marker(
ui,
im_str!(
"Click on the colored square to open a color picker.
CTRL+click on individual component to input value.\n"
),
);
ui.color_edit(im_str!("MyColor##1"), &mut s.color)
.flags(misc_flags)
.alpha(false)
.build();
ui.text(im_str!("Color widget HSV with Alpha:"));
ui.color_edit(im_str!("MyColor##2"), &mut s.color)
.flags(misc_flags)
.mode(ColorEditMode::HSV)
.build();
ui.text(im_str!("Color widget with Float Display:"));
ui.color_edit(im_str!("MyColor##2f"), &mut s.color)
.flags(misc_flags)
.format(ColorFormat::Float)
.build();
ui.text(im_str!("Color button with Picker:"));
ui.same_line(0.0);
show_help_marker(
ui,
im_str!(
"With the inputs(false) function you can hide all \
the slider/text inputs.\n \
With the label(false) function you can pass a non-empty label which \
will only be used for the tooltip and picker popup."
),
);
ui.color_edit(im_str!("MyColor##3"), &mut s.color)
.flags(misc_flags)
.inputs(false)
.label(false)
.build();
}
}
let mut b = ui.color_picker(im_str!("MyColor##4"), &mut s.color)
.flags(misc_flags)
.alpha(s.alpha)
.alpha_bar(s.alpha_bar)
.side_preview(s.side_preview)
.rgb(true);
if s.ref_color {
b = b.reference_color(&s.ref_color_v)
}
b.build();
ui.text(im_str!("Color picker:"));
ui.checkbox(im_str!("With Alpha"), &mut s.alpha);
ui.checkbox(im_str!("With Alpha Bar"), &mut s.alpha_bar);
ui.checkbox(im_str!("With Side Preview"), &mut s.side_preview);
if s.side_preview {
ui.same_line(0.0);
ui.checkbox(im_str!("With Ref Color"), &mut s.ref_color);
if s.ref_color {
ui.same_line(0.0);
ui.color_edit(im_str!("##RefColor"), &mut s.ref_color_v)
.flags(misc_flags)
.inputs(false)
.build();
}
}
let mut b = ui.color_picker(im_str!("MyColor##4"), &mut s.color)
.flags(misc_flags)
.alpha(s.alpha)
.alpha_bar(s.alpha_bar)
.side_preview(s.side_preview)
.rgb(true);
if s.ref_color {
b = b.reference_color(&s.ref_color_v)
}
b.build();
});
}
if ui.collapsing_header(im_str!("Popups & Modal windows"))
@ -608,56 +651,67 @@ fn show_example_menu_file<'a>(ui: &Ui<'a>, state: &mut FileMenuState) {
ui.menu_item(im_str!("Enabled"))
.selected(&mut state.enabled)
.build();
// TODO
ui.child_frame(im_str!("child"), (0.0, 60.0))
.show_borders(true)
.build(|| for i in 0..10 {
ui.text(format!("Scrolling Text {}", i));
});
ui.slider_float(im_str!("Value"), &mut state.f, 0.0, 1.0)
.build();
ui.input_float(im_str!("Input"), &mut state.f)
.step(0.1)
.build();
let items = [im_str!("Yes"), im_str!("No"), im_str!("Maybe")];
ui.combo(im_str!("Combo"), &mut state.n, &items, -1);
ui.checkbox(im_str!("Check"), &mut state.b);
});
ui.menu(im_str!("Colors")).build(|| {
// TODO
ui.menu(im_str!("Colors")).build(|| for &col in
ImGuiCol::values()
{
ui.menu_item(imgui::get_style_color_name(col)).build();
});
ui.menu(im_str!("Disabled")).enabled(false).build(|| {
unreachable!();
});
let mut checked = true;
ui.menu_item(im_str!("Checked"))
.selected(&mut checked)
.build();
ui.menu_item(im_str!("Checked")).selected(&mut true).build();
ui.menu_item(im_str!("Quit"))
.shortcut(im_str!("Alt+F4"))
.build();
}
fn show_example_app_auto_resize<'a>(ui: &Ui<'a>, state: &mut AutoResizeState, opened: &mut bool) {
fn show_example_app_auto_resize(ui: &Ui, state: &mut AutoResizeState, opened: &mut bool) {
ui.window(im_str!("Example: Auto-resizing window"))
.opened(opened)
.always_auto_resize(true)
.build(|| {
ui.text(im_str!(
ui.text(
"Window will resize every-ui to the size of its content.
Note that you probably don't want to query the window size to
output your content because that would create a feedback loop."
));
output your content because that would create a feedback loop.",
);
ui.slider_int(im_str!("Number of lines"), &mut state.lines, 1, 20)
.build();
for i in 0..state.lines {
ui.text(im_str!("{:2$}This is line {}", "", i, i as usize * 4));
ui.text(format!("{:2$}This is line {}", "", i, i as usize * 4));
}
})
}
fn show_example_app_fixed_overlay<'a>(ui: &Ui<'a>, opened: &mut bool) {
#[allow(deprecated)]
fn show_example_app_fixed_overlay(ui: &Ui, opened: &mut bool) {
ui.window(im_str!("Example: Fixed Overlay"))
.opened(opened)
.position((10.0, 10.0), ImGuiCond::Always)
.bg_alpha(0.3)
.title_bar(false)
.resizable(false)
.movable(false)
.save_settings(false)
.build(|| {
ui.text(im_str!(
"Simple overlay\non the top-left side of the screen."
));
ui.text("Simple overlay\non the top-left side of the screen.");
ui.separator();
let mouse_pos = ui.imgui().mouse_pos();
ui.text(im_str!(
ui.text(format!(
"Mouse Position: ({:.1},{:.1})",
mouse_pos.0,
mouse_pos.1
@ -665,22 +719,22 @@ fn show_example_app_fixed_overlay<'a>(ui: &Ui<'a>, opened: &mut bool) {
})
}
fn show_example_app_manipulating_window_title<'a>(ui: &Ui<'a>) {
fn show_example_app_manipulating_window_title(ui: &Ui) {
ui.window(im_str!("Same title as another window##1"))
.position((100.0, 100.0), ImGuiCond::FirstUseEver)
.build(|| {
ui.text(im_str!(
ui.text(
"This is window 1.
My title is the same as window 2, but my identifier is unique."
));
My title is the same as window 2, but my identifier is unique.",
);
});
ui.window(im_str!("Same title as another window##2"))
.position((100.0, 200.0), ImGuiCond::FirstUseEver)
.build(|| {
ui.text(im_str!(
ui.text(
"This is window 2.
My title is the same as window 1, but my identifier is unique."
));
My title is the same as window 1, but my identifier is unique.",
);
});
let chars = ['|', '/', '-', '\\'];
let ch_idx = (ui.imgui().get_time() / 0.25) as usize & 3;
@ -688,5 +742,5 @@ My title is the same as window 1, but my identifier is unique."
let title = im_str!("Animated title {} {}###AnimatedTitle", chars[ch_idx], num);
ui.window(title)
.position((100.0, 300.0), ImGuiCond::FirstUseEver)
.build(|| { ui.text(im_str!("This window has a changing title")); });
.build(|| ui.text("This window has a changing title"));
}

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@ -91,6 +91,54 @@ impl ImGuiCol {
pub const ColumnHovered: ImGuiCol = ImGuiCol::SeparatorHovered;
#[deprecated(since = "0.0.17", note = "please use ImGuiCol::SeparatorActive instead")]
pub const ColumnActive: ImGuiCol = ImGuiCol::SeparatorActive;
pub fn values() -> &'static [ImGuiCol] {
use ImGuiCol::*;
&[
Text,
TextDisabled,
WindowBg,
ChildWindowBg,
PopupBg,
Border,
BorderShadow,
FrameBg,
FrameBgHovered,
FrameBgActive,
TitleBg,
TitleBgCollapsed,
TitleBgActive,
MenuBarBg,
ScrollbarBg,
ScrollbarGrab,
ScrollbarGrabHovered,
ScrollbarGrabActive,
ComboBg,
CheckMark,
SliderGrab,
SliderGrabActive,
Button,
ButtonHovered,
ButtonActive,
Header,
HeaderHovered,
HeaderActive,
Separator,
SeparatorHovered,
SeparatorActive,
ResizeGrip,
ResizeGripHovered,
ResizeGripActive,
CloseButton,
CloseButtonHovered,
CloseButtonActive,
PlotLines,
PlotLinesHovered,
PlotHistogram,
PlotHistogramHovered,
TextSelectedBg,
ModalWindowDarkening,
]
}
}
pub const ImGuiCol_COUNT: usize = 43;
@ -1812,7 +1860,11 @@ extern "C" {
pub fn ImGuiTextBuffer_clear(buffer: *mut ImGuiTextBuffer);
pub fn ImGuiTextBuffer_c_str(buffer: *const ImGuiTextBuffer) -> *const c_char;
pub fn ImGuiTextBuffer_append(buffer: *const ImGuiTextBuffer, fmt: *const c_char, ...);
// pub fn ImGuiTextBuffer_appendv(buffer: *const ImGuiTextBuffer, fmt: *const c_char, args: va_list);
// pub fn ImGuiTextBuffer_appendv(
// buffer: *const ImGuiTextBuffer,
// fmt: *const c_char,
// args: va_list
// );
}
// ImGuiStorage

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@ -94,6 +94,13 @@ pub struct TextureHandle<'a> {
pub pixels: &'a [c_uchar],
}
pub fn get_style_color_name(color: ImGuiCol) -> &'static ImStr {
unsafe {
let bytes = CStr::from_ptr(sys::igGetStyleColorName(color)).to_bytes_with_nul();
ImStr::from_utf8_with_nul_unchecked(bytes)
}
}
pub fn get_version() -> &'static str {
unsafe {
let bytes = CStr::from_ptr(sys::igGetVersion()).to_bytes();