mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 05:58:35 +00:00
Add support for winit 0.20-alpha via feature toggle
This commit is contained in:
parent
b0e37f7a22
commit
938f85cb72
@ -14,4 +14,8 @@ travis-ci = { repository = "Gekkio/imgui-rs" }
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[dependencies]
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imgui = { version = "0.1.0-pre", path = "../" }
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winit = ">= 0.16, <= 0.19"
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winit-19 = { version = ">= 0.16, <= 0.19", package = "winit", optional = true }
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winit-20 = { version = "0.20.0-alpha1", package = "winit", optional = true }
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[features]
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default = ["winit-19"]
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@ -65,14 +65,32 @@
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//! }
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//! ```
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#[cfg(feature = "winit-19")]
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use winit_19 as winit;
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#[cfg(feature = "winit-20")]
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use winit_20 as winit;
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use imgui::{self, BackendFlags, ConfigFlags, Context, ImString, Io, Key, Ui};
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use std::cmp::Ordering;
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use winit::dpi::{LogicalPosition, LogicalSize};
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#[cfg(feature = "winit-19")]
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use winit::{
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DeviceEvent, ElementState, Event, KeyboardInput, MouseButton, MouseCursor, MouseScrollDelta,
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TouchPhase, VirtualKeyCode, Window, WindowEvent,
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};
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#[cfg(feature = "winit-20")]
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use winit_20::{
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error::ExternalError,
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event::{
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DeviceEvent, ElementState, Event, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase,
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VirtualKeyCode, WindowEvent,
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},
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window::{CursorIcon as MouseCursor, Window},
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};
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/// winit backend platform state
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#[derive(Debug)]
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pub struct WinitPlatform {
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@ -168,6 +186,7 @@ impl WinitPlatform {
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///
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/// * framebuffer scale (= DPI factor) is set
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/// * display size is set
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#[cfg(feature = "winit-19")]
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pub fn attach_window(&mut self, io: &mut Io, window: &Window, hidpi_mode: HiDpiMode) {
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let (hidpi_mode, hidpi_factor) = hidpi_mode.apply(window.get_hidpi_factor());
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self.hidpi_mode = hidpi_mode;
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@ -178,6 +197,22 @@ impl WinitPlatform {
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io.display_size = [logical_size.width as f32, logical_size.height as f32];
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}
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}
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/// Attaches the platform instance to a winit window.
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///
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/// This function configures imgui-rs in the following ways:
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///
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/// * framebuffer scale (= DPI factor) is set
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/// * display size is set
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#[cfg(feature = "winit-20")]
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pub fn attach_window(&mut self, io: &mut Io, window: &Window, hidpi_mode: HiDpiMode) {
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let (hidpi_mode, hidpi_factor) = hidpi_mode.apply(window.hidpi_factor());
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self.hidpi_mode = hidpi_mode;
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self.hidpi_factor = hidpi_factor;
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io.display_framebuffer_scale = [hidpi_factor as f32, hidpi_factor as f32];
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let logical_size = window.inner_size();
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let logical_size = self.scale_size_from_winit(window, logical_size);
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io.display_size = [logical_size.width as f32, logical_size.height as f32];
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}
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/// Returns the current DPI factor.
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///
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/// The value might not be the same as the winit DPI factor (depends on the used DPI mode)
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@ -188,6 +223,7 @@ impl WinitPlatform {
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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#[cfg(feature = "winit-19")]
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pub fn scale_size_from_winit(&self, window: &Window, logical_size: LogicalSize) -> LogicalSize {
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match self.hidpi_mode {
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ActiveHiDpiMode::Default => logical_size,
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@ -196,10 +232,24 @@ impl WinitPlatform {
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.to_logical(self.hidpi_factor),
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}
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}
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/// Scales a logical size coming from winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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#[cfg(feature = "winit-20")]
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pub fn scale_size_from_winit(&self, window: &Window, logical_size: LogicalSize) -> LogicalSize {
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match self.hidpi_mode {
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ActiveHiDpiMode::Default => logical_size,
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_ => logical_size
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.to_physical(window.hidpi_factor())
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.to_logical(self.hidpi_factor),
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}
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}
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/// Scales a logical position coming from winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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#[cfg(feature = "winit-19")]
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pub fn scale_pos_from_winit(
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&self,
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window: &Window,
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@ -212,10 +262,28 @@ impl WinitPlatform {
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.to_logical(self.hidpi_factor),
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}
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}
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/// Scales a logical position coming from winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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#[cfg(feature = "winit-20")]
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pub fn scale_pos_from_winit(
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&self,
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window: &Window,
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logical_pos: LogicalPosition,
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) -> LogicalPosition {
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match self.hidpi_mode {
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ActiveHiDpiMode::Default => logical_pos,
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_ => logical_pos
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.to_physical(window.hidpi_factor())
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.to_logical(self.hidpi_factor),
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}
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}
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/// Scales a logical position for winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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#[cfg(feature = "winit-19")]
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pub fn scale_pos_for_winit(
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&self,
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window: &Window,
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@ -228,6 +296,23 @@ impl WinitPlatform {
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.to_logical(window.get_hidpi_factor()),
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}
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}
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/// Scales a logical position for winit using the current DPI mode.
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///
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/// This utility function is useful if you are using a DPI mode other than default, and want
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/// your application to use the same logical coordinates as imgui-rs.
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#[cfg(feature = "winit-20")]
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pub fn scale_pos_for_winit(
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&self,
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window: &Window,
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logical_pos: LogicalPosition,
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) -> LogicalPosition {
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match self.hidpi_mode {
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ActiveHiDpiMode::Default => logical_pos,
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_ => logical_pos
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.to_physical(self.hidpi_factor)
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.to_logical(window.hidpi_factor()),
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}
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}
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/// Handles a winit event.
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///
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/// This function performs the following actions (depends on the event):
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@ -235,6 +320,7 @@ impl WinitPlatform {
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/// * window size / dpi factor changes are applied
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/// * keyboard state is updated
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/// * mouse state is updated
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#[cfg(feature = "winit-19")]
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pub fn handle_event(&mut self, io: &mut Io, window: &Window, event: &Event) {
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match *event {
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Event::WindowEvent {
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@ -266,6 +352,46 @@ impl WinitPlatform {
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_ => (),
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}
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}
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/// Handles a winit event.
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///
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/// This function performs the following actions (depends on the event):
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///
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/// * window size / dpi factor changes are applied
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/// * keyboard state is updated
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/// * mouse state is updated
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#[cfg(feature = "winit-20")]
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pub fn handle_event<T>(&mut self, io: &mut Io, window: &Window, event: &Event<T>) {
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match *event {
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Event::WindowEvent {
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window_id,
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ref event,
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} if window_id == window.id() => {
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self.handle_window_event(io, window, event);
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}
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// Track key release events outside our window. If we don't do this,
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// we might never see the release event if some other window gets focus.
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Event::DeviceEvent {
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event:
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DeviceEvent::Key(KeyboardInput {
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state: ElementState::Released,
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virtual_keycode: Some(key),
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..
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}),
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..
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} => {
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io.keys_down[key as usize] = false;
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match key {
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VirtualKeyCode::LShift | VirtualKeyCode::RShift => io.key_shift = false,
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VirtualKeyCode::LControl | VirtualKeyCode::RControl => io.key_ctrl = false,
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VirtualKeyCode::LAlt | VirtualKeyCode::RAlt => io.key_alt = false,
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VirtualKeyCode::LWin | VirtualKeyCode::RWin => io.key_super = false,
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_ => (),
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}
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}
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_ => (),
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}
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}
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#[cfg(feature = "winit-19")]
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fn handle_window_event(&mut self, io: &mut Io, window: &Window, event: &WindowEvent) {
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match *event {
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WindowEvent::Resized(logical_size) => {
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@ -353,12 +479,100 @@ impl WinitPlatform {
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_ => (),
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}
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}
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#[cfg(feature = "winit-20")]
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fn handle_window_event(&mut self, io: &mut Io, window: &Window, event: &WindowEvent) {
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match *event {
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WindowEvent::Resized(logical_size) => {
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let logical_size = self.scale_size_from_winit(window, logical_size);
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io.display_size = [logical_size.width as f32, logical_size.height as f32];
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}
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WindowEvent::HiDpiFactorChanged(scale) => {
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let hidpi_factor = match self.hidpi_mode {
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ActiveHiDpiMode::Default => scale,
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ActiveHiDpiMode::Rounded => scale.round(),
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_ => return,
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};
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// Mouse position needs to be changed while we still have both the old and the new
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// values
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if io.mouse_pos[0].is_finite() && io.mouse_pos[1].is_finite() {
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io.mouse_pos = [
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io.mouse_pos[0] * (hidpi_factor / self.hidpi_factor) as f32,
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io.mouse_pos[1] * (hidpi_factor / self.hidpi_factor) as f32,
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];
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}
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self.hidpi_factor = hidpi_factor;
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io.display_framebuffer_scale = [hidpi_factor as f32, hidpi_factor as f32];
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// Window size might change too if we are using DPI rounding
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let logical_size = window.inner_size();
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let logical_size = self.scale_size_from_winit(window, logical_size);
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io.display_size = [logical_size.width as f32, logical_size.height as f32];
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}
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(key),
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state,
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..
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},
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..
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} => {
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let pressed = state == ElementState::Pressed;
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io.keys_down[key as usize] = pressed;
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match key {
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VirtualKeyCode::LShift | VirtualKeyCode::RShift => io.key_shift = pressed,
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VirtualKeyCode::LControl | VirtualKeyCode::RControl => io.key_ctrl = pressed,
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VirtualKeyCode::LAlt | VirtualKeyCode::RAlt => io.key_alt = pressed,
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VirtualKeyCode::LWin | VirtualKeyCode::RWin => io.key_super = pressed,
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_ => (),
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}
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}
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WindowEvent::ReceivedCharacter(ch) => io.add_input_character(ch),
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WindowEvent::CursorMoved { position, .. } => {
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let position = self.scale_pos_from_winit(window, position);
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io.mouse_pos = [position.x as f32, position.y as f32];
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}
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WindowEvent::MouseWheel {
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delta,
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phase: TouchPhase::Moved,
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..
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} => match delta {
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MouseScrollDelta::LineDelta(h, v) => {
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io.mouse_wheel_h = h;
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io.mouse_wheel = v;
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}
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MouseScrollDelta::PixelDelta(pos) => {
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match pos.x.partial_cmp(&0.0) {
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Some(Ordering::Greater) => io.mouse_wheel_h += 1.0,
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Some(Ordering::Less) => io.mouse_wheel_h -= 1.0,
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_ => (),
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}
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match pos.y.partial_cmp(&0.0) {
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Some(Ordering::Greater) => io.mouse_wheel += 1.0,
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Some(Ordering::Less) => io.mouse_wheel -= 1.0,
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_ => (),
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}
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}
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},
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WindowEvent::MouseInput { state, button, .. } => {
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let pressed = state == ElementState::Pressed;
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match button {
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MouseButton::Left => io.mouse_down[0] = pressed,
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MouseButton::Right => io.mouse_down[1] = pressed,
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MouseButton::Middle => io.mouse_down[2] = pressed,
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MouseButton::Other(idx @ 0...4) => io.mouse_down[idx as usize] = pressed,
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_ => (),
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}
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}
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_ => (),
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}
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}
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/// Frame preparation callback.
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///
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/// Call this before calling the imgui-rs context `frame` function.
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/// This function performs the following actions:
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///
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/// * mouse cursor is repositioned (if requested by imgui-rs)
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#[cfg(feature = "winit-19")]
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pub fn prepare_frame(&self, io: &mut Io, window: &Window) -> Result<(), String> {
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if io.want_set_mouse_pos {
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let logical_pos = self.scale_pos_for_winit(
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@ -370,12 +584,31 @@ impl WinitPlatform {
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Ok(())
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}
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}
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/// Frame preparation callback.
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///
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/// Call this before calling the imgui-rs context `frame` function.
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/// This function performs the following actions:
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///
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/// * mouse cursor is repositioned (if requested by imgui-rs)
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#[cfg(feature = "winit-20")]
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pub fn prepare_frame(&self, io: &mut Io, window: &Window) -> Result<(), ExternalError> {
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if io.want_set_mouse_pos {
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let logical_pos = self.scale_pos_for_winit(
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window,
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LogicalPosition::new(f64::from(io.mouse_pos[0]), f64::from(io.mouse_pos[1])),
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);
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window.set_cursor_position(logical_pos)
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} else {
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Ok(())
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}
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}
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/// Render preparation callback.
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///
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/// Call this before calling the imgui-rs UI `render_with`/`render` function.
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/// This function performs the following actions:
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///
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/// * mouse cursor is changed and/or hidden (if requested by imgui-rs)
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#[cfg(feature = "winit-19")]
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pub fn prepare_render(&self, ui: &Ui, window: &Window) {
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let io = ui.io();
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if !io
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@ -400,4 +633,35 @@ impl WinitPlatform {
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}
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}
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}
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/// Render preparation callback.
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///
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/// Call this before calling the imgui-rs UI `render_with`/`render` function.
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/// This function performs the following actions:
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///
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/// * mouse cursor is changed and/or hidden (if requested by imgui-rs)
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#[cfg(feature = "winit-20")]
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pub fn prepare_render(&self, ui: &Ui, window: &Window) {
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let io = ui.io();
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if !io
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.config_flags
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.contains(ConfigFlags::NO_MOUSE_CURSOR_CHANGE)
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{
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match ui.mouse_cursor() {
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Some(mouse_cursor) if !io.mouse_draw_cursor => {
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window.set_cursor_visible(true);
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window.set_cursor_icon(match mouse_cursor {
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imgui::MouseCursor::Arrow => MouseCursor::Arrow,
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imgui::MouseCursor::TextInput => MouseCursor::Text,
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imgui::MouseCursor::ResizeAll => MouseCursor::Move,
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imgui::MouseCursor::ResizeNS => MouseCursor::NsResize,
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imgui::MouseCursor::ResizeEW => MouseCursor::EwResize,
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imgui::MouseCursor::ResizeNESW => MouseCursor::NeswResize,
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imgui::MouseCursor::ResizeNWSE => MouseCursor::NwseResize,
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imgui::MouseCursor::Hand => MouseCursor::Hand,
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});
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}
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_ => window.set_cursor_visible(false),
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}
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}
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}
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}
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