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fixed doc links
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@ -252,7 +252,7 @@ impl Ui {
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///
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/// This does not take a label, which means that multiple calls **in a row** will use the same label, which
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/// is based on the last node which had a label. Text and other non-interactive elements generally don't have
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/// ids, so you'll need to use [begin_popup_context_with_label] for them.
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/// ids, so you'll need to use [begin_popup_context_with_label](Self::begin_popup_context_with_label) for them.
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#[doc(alias = "BeginPopupContextItem")]
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pub fn begin_popup_context_item(&self) -> Option<PopupToken<'_>> {
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let render = unsafe {
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@ -272,7 +272,7 @@ impl Ui {
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/// Open and begin popup when clicked with the right mouse button on the given item with a dedicated label.
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///
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/// If you want to use the label of the previous popup (outside of `Text` and other non-interactive cases, that
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/// is the more normal case), use [begin_popup_context_item].
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/// is the more normal case), use [begin_popup_context_item](Self::begin_popup_context_item).
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#[doc(alias = "BeginPopupContextItem")]
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pub fn begin_popup_context_with_label<Label: AsRef<str>>(
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&self,
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@ -296,7 +296,7 @@ impl Ui {
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///
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/// This does not take a label, which means that multiple calls will use the same provided label.
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/// If you want an explicit label, such as having two different kinds of windows popups in your program,
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/// use [begin_popup_context_window_with_label].
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/// use [begin_popup_context_window_with_label](Self::begin_popup_context_window_with_label).
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#[doc(alias = "BeginPopupContextWindow")]
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pub fn begin_popup_context_window(&self) -> Option<PopupToken<'_>> {
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let render = unsafe {
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@ -340,7 +340,7 @@ impl Ui {
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///
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/// This does not take a label, which means that multiple calls will use the same provided label.
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/// If you want an explicit label, such as having two different kinds of void popups in your program,
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/// use [begin_popup_context_void_with_label].
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/// use [begin_popup_context_void_with_label](Self::begin_popup_context_void_with_label).
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#[doc(alias = "BeginPopupContextWindow")]
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pub fn begin_popup_context_void(&self) -> Option<PopupToken<'_>> {
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let render = unsafe {
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