updated doc comments to fix intra-doc breakages

This commit is contained in:
Jack Spira 2021-09-08 10:36:32 -07:00
parent 213433ffd3
commit 805f5e93e7
4 changed files with 38 additions and 29 deletions

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@ -110,7 +110,7 @@ impl<'ui> Ui<'ui> {
self.is_key_index_down(key_index)
}
/// Same as [`is_key_down`] but takes a key index. The meaning of
/// Same as [`is_key_down`](Self::is_key_down) but takes a key index. The meaning of
/// index is defined by your backend implementation.
#[inline]
#[doc(alias = "IsKeyDown")]
@ -128,7 +128,7 @@ impl<'ui> Ui<'ui> {
self.is_key_index_pressed(key_index)
}
/// Same as [`is_key_pressed`] but takes a key index.
/// Same as [`is_key_pressed`](Self::is_key_pressed) but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.
@ -148,7 +148,8 @@ impl<'ui> Ui<'ui> {
self.is_key_index_pressed_no_repeat(key_index)
}
/// Same as [`is_key_pressed_no_repeat`] but takes a key index.
/// Same as [`is_key_pressed_no_repeat`](Self::is_key_pressed_no_repeat)
/// but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.
@ -166,7 +167,7 @@ impl<'ui> Ui<'ui> {
self.is_key_index_released(key_index)
}
/// Same as [`is_key_released`] but takes a key index.
/// Same as [`is_key_released`](Self::is_key_released) but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.

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@ -552,7 +552,7 @@ pub trait TextCallbackHandler {
/// during this callback (for some reason).
///
/// To make ImGui run this callback, use [InputTextCallback::CHAR_FILTER] or
/// [InputTextMultilineCallback::CALLBACK].
/// [InputTextMultilineCallback::CHAR_FILTER].
fn char_filter(&mut self, c: char) -> Option<char> {
Some(c)
}
@ -590,8 +590,8 @@ pub enum HistoryDirection {
}
/// This struct provides methods to edit the underlying text buffer that
/// Dear ImGui manipulates. Primarily, it gives [remove_chars], [insert_chars],
/// and mutable access to what text is selected.
/// Dear ImGui manipulates. Primarily, it gives [remove_chars](Self::remove_chars),
/// [insert_chars](Self::insert_chars), and mutable access to what text is selected.
pub struct TextCallbackData<'a>(&'a mut sys::ImGuiInputTextCallbackData);
impl<'a> TextCallbackData<'a> {
@ -625,6 +625,11 @@ impl<'a> TextCallbackData<'a> {
///
/// This function should have highly limited usage, but could be for
/// editing certain characters in the buffer based on some external condition.
///
/// [remove_chars]: Self::remove_chars
/// [set_dirty]: Self::set_dirty
/// [insert_chars]: Self::insert_chars
/// [push_str]: Self::push_str
pub unsafe fn str_as_bytes_mut(&mut self) -> &mut [u8] {
let str = std::str::from_utf8_mut(std::slice::from_raw_parts_mut(
self.0.Buf as *const _ as *mut _,
@ -638,19 +643,23 @@ impl<'a> TextCallbackData<'a> {
/// Sets the dirty flag on the text to imgui, indicating that
/// it should reapply this string to its internal state.
///
/// **NB:** You only need to use this method if you're using `[buf_mut]`.
/// **NB:** You only need to use this method if you're using `[str_as_bytes_mut]`.
/// If you use the helper methods [remove_chars] and [insert_chars],
/// this will be set for you. However, this is no downside to setting
/// the dirty flag spuriously except the minor CPU time imgui will spend.
///
/// [str_as_bytes_mut]: Self::str_as_bytes_mut
/// [remove_chars]: Self::remove_chars
/// [insert_chars]: Self::insert_chars
pub fn set_dirty(&mut self) {
self.0.BufDirty = true;
}
/// Gets a range of the selected text. See [selection_start_mut] and
/// [selection_end_mut] to mutably edit these values.
/// Gets a range of the selected text. See [selection_start_mut](Self::selection_start_mut)
/// and [selection_end_mut](Self::selection_end_mut) to mutably edit these values.
///
/// This Range is given in `usize` so that it might be used in indexing
/// operations more easily. To quickly grab the selected text, use [selected].
/// operations more easily. To quickly grab the selected text, use [selected](Self::selected).
pub fn selection(&self) -> Range<usize> {
self.0.SelectionStart as usize..self.0.SelectionEnd as usize
}
@ -661,16 +670,14 @@ impl<'a> TextCallbackData<'a> {
&self.str()[self.selection()]
}
/// Sets the cursor to select all. This is always a valid operation,
/// and so it takes an `&self`.
/// Sets the cursor to select all.
pub fn select_all(&mut self) {
unsafe {
sys::ImGuiInputTextCallbackData_SelectAll(self.0);
}
}
/// Clears the selection. This is always a valid operation,
/// and so it takes an `&self`.
/// Clears the selection.
pub fn clear_selection(&mut self) {
unsafe {
sys::ImGuiInputTextCallbackData_ClearSelection(self.0);
@ -683,8 +690,8 @@ impl<'a> TextCallbackData<'a> {
}
/// Pushes the given str to the end of this buffer. If this
/// would require the String to resize, it will be resized by calling the
/// `CALLBACK_RESIZE` callback. This is automatically handled.
/// would require the String to resize, it will be resized.
/// This is automatically handled.
pub fn push_str(&mut self, s: &str) {
// this is safe because the ench of a self.str is a char_boundary.
unsafe {
@ -693,8 +700,8 @@ impl<'a> TextCallbackData<'a> {
}
/// Inserts the given string at the given position. If this
/// would require the String to resize, it will be resized by calling the
/// `CALLBACK_RESIZE` callback. This is automatically handled.
/// would require the String to resize, it will be resized
/// automatically.
///
/// ## Panics
/// Panics if the `pos` is not a char_boundary.
@ -706,13 +713,13 @@ impl<'a> TextCallbackData<'a> {
}
/// Inserts the given string at the given position, unsafely. If this
/// would require the String to resize, it will be resized by calling the
/// Callback_Resize callback. This is automatically handled.
/// would require the String to resize, it will be resized automatically.
///
/// ## Safety
///
/// It is up to the caller to confirm that the `pos` is a valid byte
/// position, or use [insert_chars] which will panic if it isn't.
/// position, or use [insert_chars](Self::insert_chars) which will panic
/// if it isn't.
pub unsafe fn insert_chars_unsafe(&mut self, pos: usize, s: &str) {
let start = s.as_ptr();
let end = start.add(s.len());
@ -752,8 +759,8 @@ impl<'a> TextCallbackData<'a> {
}
/// Removes the given number of bytes from the string starting
/// at some byte pos, without checking for utf8 validity. Use [remove_chars]
/// for a safe variant.
/// at some byte pos, without checking for utf8 validity. Use
/// [remove_chars](Self::remove_chars) for a safe variant.
///
/// ## Safety
///

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@ -134,8 +134,8 @@ impl<'p> PopupModal<'p> {
/// Consume and draw the PopupModal.
/// Construct a popup that can have any kind of content.
///
/// This should be called *per frame*, whereas [`open_popup`](Self::open_popup) should be called *once*
/// when you want to actual create the popup.
/// This should be called *per frame*, whereas [`Ui::open_popup`]
/// should be called *once* when you want to actual create the popup.
#[doc(alias = "BeginPopupModal")]
pub fn begin_popup<'ui>(self, ui: &Ui<'ui>) -> Option<PopupToken<'ui>> {
let render = unsafe {
@ -159,7 +159,7 @@ impl<'p> PopupModal<'p> {
// Widgets: Popups
impl<'ui> Ui<'ui> {
/// Instructs ImGui to open a popup, which must be began with either [`begin_popup`](Self::begin_popup)
/// or [`popup`](Self::popup). You also use this function to begin [ModalPopups].
/// or [`popup`](Self::popup). You also use this function to begin [PopupModal].
///
/// The confusing aspect to popups is that ImGui holds "control" over the popup fundamentally, so that ImGui
/// can also force close a popup when a user clicks outside a popup. If you do not want users to be

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@ -391,7 +391,7 @@ impl<'a> CollapsingHeader<'a> {
///
/// Returns true if the collapsing header is open and content should be rendered.
///
/// This is the same as [build] but is provided for consistent naming.
/// This is the same as [build](Self::build) but is provided for consistent naming.
#[must_use]
pub fn begin(self, ui: &Ui) -> bool {
self.build(ui)
@ -401,7 +401,8 @@ impl<'a> CollapsingHeader<'a> {
///
/// Returns true if the collapsing header is open and content should be rendered.
///
/// This is the same as [build_with_close_button] but is provided for consistent naming.
/// This is the same as [build_with_close_button](Self::build_with_close_button)
/// but is provided for consistent naming.
#[must_use]
pub fn begin_with_close_button(self, ui: &Ui, opened: &mut bool) -> bool {
self.build_with_close_button(ui, opened)