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https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-26 04:48:29 +00:00
Rebased, updated changelog, and fixed irksome clippy errors.
Ready for merge
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@ -2,6 +2,8 @@
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## [Unreleased]
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## [Unreleased]
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- Added an `imgui-glow-renderer` which targets `glow 0.10`. Before release, this will be updated to target current `0.11` glow when further features are added. Thank you to @jmaargh for the work [implementing this here](https://github.com/imgui-rs/imgui-rs/pull/495)!
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- BREAKING: Reworked `.range` calls on `Slider`, `VerticalSlider`, and `Drag` to simply take two min and max values, and requires that they are provided in the constructor.
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- BREAKING: Reworked `.range` calls on `Slider`, `VerticalSlider`, and `Drag` to simply take two min and max values, and requires that they are provided in the constructor.
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- To update without changing behavior, use the range `T::MIN` and `T::MAX` for the given numerical type (such as `i8::MIN` and `i8::MAX`).
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- To update without changing behavior, use the range `T::MIN` and `T::MAX` for the given numerical type (such as `i8::MIN` and `i8::MAX`).
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@ -56,7 +56,7 @@ fn main() {
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// This is the only extra render step to add
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// This is the only extra render step to add
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ig_renderer
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ig_renderer
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.render(&draw_data)
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.render(draw_data)
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.expect("error rendering imgui");
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.expect("error rendering imgui");
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window.swap_buffers().unwrap();
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window.swap_buffers().unwrap();
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@ -46,7 +46,7 @@ fn main() {
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// Render imgui on top of it
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// Render imgui on top of it
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ig_renderer
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ig_renderer
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.render(&draw_data)
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.render(draw_data)
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.expect("error rendering imgui");
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.expect("error rendering imgui");
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window.swap_buffers().unwrap();
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window.swap_buffers().unwrap();
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@ -60,7 +60,7 @@ fn main() {
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// Render imgui on top
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// Render imgui on top
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ig_renderer
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ig_renderer
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.render(&gl, &texture_map, &draw_data)
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.render(&gl, &texture_map, draw_data)
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.expect("error rendering imgui");
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.expect("error rendering imgui");
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window.swap_buffers().unwrap();
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window.swap_buffers().unwrap();
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@ -61,7 +61,7 @@ fn main() {
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winit_platform.prepare_render(&ui, window.window());
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winit_platform.prepare_render(&ui, window.window());
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let draw_data = ui.render();
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let draw_data = ui.render();
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ig_renderer
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ig_renderer
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.render(&gl, &textures, &draw_data)
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.render(&gl, &textures, draw_data)
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.expect("error rendering imgui");
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.expect("error rendering imgui");
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window.swap_buffers().unwrap();
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window.swap_buffers().unwrap();
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