Merge pull request #516 from sanbox-irl/feat_input_widget

Input Widget Callback Draft
This commit is contained in:
Jonathan Spira 2021-09-08 14:51:29 -07:00 committed by GitHub
commit 774f8f46a7
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7 changed files with 668 additions and 93 deletions

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@ -80,10 +80,14 @@ fn main() {
// key regardless of what widget has focus, for
// example, if you try to type into this input, the
// above interaction still counts the key presses.
ui.input_text(im_str!("##Dummy text input widget"), &mut text_buffer)
.resize_buffer(true) // Auto-resize ImString as required
.hint(im_str!("Example text input"))
.build();
ui.input_text_multiline(
im_str!("##Dummy text input widget"),
&mut text_buffer,
[100.0, 100.0],
)
// .do_not_resize() if you pass this, then this won't resize!
// .hint(im_str!("Example text input"))
.build();
// If you want to check if a widget is capturing
// keyboard input, you can check

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@ -0,0 +1,151 @@
use imgui::*;
mod support;
fn main() {
let system = support::init(file!());
let mut buffers = vec![
ImString::default(),
ImString::default(),
ImString::default(),
];
system.main_loop(move |_, ui| {
Window::new(im_str!("Input text callbacks"))
.size([500.0, 300.0], Condition::FirstUseEver)
.build(ui, || {
ui.text("You can make a variety of buffer callbacks on an Input Text");
ui.text(
"or on an InputTextMultiline. In this example, we'll use \
InputText primarily.",
);
ui.text(
"The only difference is that InputTextMultiline doesn't get \
the `History` callback,",
);
ui.text("since, of course, you need the up/down keys to navigate.");
ui.separator();
ui.text("No callbacks:");
ui.input_text(im_str!("buf0"), &mut buffers[0]).build();
ui.input_text(im_str!("buf0"), &mut buffers[1]).build();
ui.input_text(im_str!("buf0"), &mut buffers[2]).build();
ui.separator();
ui.text("Here's a callback which printlns when each is ran.");
struct AllCallback;
impl InputTextCallbackHandler for AllCallback {
fn char_filter(&mut self, c: char) -> Option<char> {
println!("Char filter fired! This means a char was inputted.");
Some(c)
}
fn on_completion(&mut self, _: TextCallbackData<'_>) {
println!("Completion request fired! This means the tab key was hit.");
}
fn on_edit(&mut self, _: TextCallbackData<'_>) {
println!("Edit was fired! Any edit will cause this to fire.")
}
fn on_history(&mut self, dir: HistoryDirection, _: TextCallbackData<'_>) {
println!("History was fired by pressing {:?}", dir);
}
fn on_always(&mut self, _: TextCallbackData<'_>) {
// We don't actually print this out because it will flood your log a lot!
// println!("The always callback fired! It always fires.");
}
}
ui.input_text(
im_str!("All Callbacks logging"),
buffers.get_mut(0).unwrap(),
)
.callback(InputTextCallback::all(), AllCallback)
.build();
ui.separator();
ui.text("You can also define a callback on structs with data.");
ui.text("Here we implement the callback handler on a wrapper around &mut ImString");
ui.text("to duplicate edits to buf0 on buf1");
struct Wrapper<'a>(&'a mut ImString);
impl<'a> InputTextCallbackHandler for Wrapper<'a> {
fn on_always(&mut self, data: TextCallbackData<'_>) {
*self.0 = im_str!("{}", data.str());
}
}
let (buf0, brwchk_dance) = buffers.split_first_mut().unwrap();
let buf1 = Wrapper(&mut brwchk_dance[0]);
ui.input_text(im_str!("Edits copied to buf1"), buf0)
.callback(InputTextCallback::ALWAYS, buf1)
.build();
ui.separator();
ui.text("Finally, we'll do some whacky history to show inserting and removing");
ui.text("characters from the buffer.");
ui.text(
"Here, pressing UP (while editing the below widget) will remove the\n\
first and last character from buf2",
);
ui.text("and pressing DOWN will prepend the first char from buf0 AND");
ui.text("append the last char from buf1");
let (buf0, brwchk_dance) = buffers.split_first_mut().unwrap();
let (buf1, buf2_dance) = brwchk_dance.split_first_mut().unwrap();
let buf2 = &mut buf2_dance[0];
struct Wrapper2<'a>(&'a str, &'a str);
impl<'a> InputTextCallbackHandler for Wrapper2<'a> {
fn on_history(
&mut self,
dir: HistoryDirection,
mut data: TextCallbackData<'_>,
) {
match dir {
HistoryDirection::Up => {
// remove first char...
if !data.str().is_empty() {
data.remove_chars(0, 1);
if let Some((idx, _)) = data.str().char_indices().rev().next() {
data.remove_chars(idx, 1);
}
}
}
HistoryDirection::Down => {
// insert first char...
if let Some(first_char) = self.0.get(0..1) {
data.insert_chars(0, first_char);
}
// insert last char
if let Some((idx, _)) = self.1.char_indices().rev().next() {
data.push_str(&self.1[idx..]);
}
}
}
}
}
ui.input_text(im_str!("Wild buf2 editor"), buf2)
.callback(
InputTextCallback::HISTORY,
Wrapper2(buf0.to_str(), buf1.to_str()),
)
.build();
ui.text(
"For more examples on how to use callbacks non-chaotically, check the demo",
);
});
});
}

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@ -110,7 +110,7 @@ impl<'ui> Ui<'ui> {
self.is_key_index_down(key_index)
}
/// Same as [`is_key_down`] but takes a key index. The meaning of
/// Same as [`is_key_down`](Self::is_key_down) but takes a key index. The meaning of
/// index is defined by your backend implementation.
#[inline]
#[doc(alias = "IsKeyDown")]
@ -128,7 +128,7 @@ impl<'ui> Ui<'ui> {
self.is_key_index_pressed(key_index)
}
/// Same as [`is_key_pressed`] but takes a key index.
/// Same as [`is_key_pressed`](Self::is_key_pressed) but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.
@ -148,7 +148,8 @@ impl<'ui> Ui<'ui> {
self.is_key_index_pressed_no_repeat(key_index)
}
/// Same as [`is_key_pressed_no_repeat`] but takes a key index.
/// Same as [`is_key_pressed_no_repeat`](Self::is_key_pressed_no_repeat)
/// but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.
@ -166,7 +167,7 @@ impl<'ui> Ui<'ui> {
self.is_key_index_released(key_index)
}
/// Same as [`is_key_released`] but takes a key index.
/// Same as [`is_key_released`](Self::is_key_released) but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.

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@ -1,7 +1,7 @@
use bitflags::bitflags;
use std::marker::PhantomData;
use std::os::raw::{c_int, c_void};
use std::ptr;
use std::ops::Range;
use std::os::raw::{c_char, c_int, c_void};
use crate::sys;
use crate::{ImStr, ImString, Ui};
@ -26,6 +26,8 @@ bitflags!(
const CALLBACK_COMPLETION = sys::ImGuiInputTextFlags_CallbackCompletion;
/// Call user function on pressing Up/Down arrows (for history handling)
const CALLBACK_HISTORY = sys::ImGuiInputTextFlags_CallbackHistory;
/// Call user function on pressing Up/Down arrows (for history handling)
const CALLBACK_EDIT = sys::ImGuiInputTextFlags_CallbackEdit;
/// Call user function every time. User code may query cursor position, modify text buffer.
const CALLBACK_ALWAYS = sys::ImGuiInputTextFlags_CallbackAlways;
/// Call user function to filter character.
@ -96,36 +98,6 @@ macro_rules! impl_text_flags {
self
}
#[inline]
pub fn callback_completion(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CALLBACK_COMPLETION, value);
self
}
#[inline]
pub fn callback_history(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CALLBACK_HISTORY, value);
self
}
#[inline]
pub fn callback_always(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CALLBACK_ALWAYS, value);
self
}
#[inline]
pub fn callback_char_filter(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CALLBACK_CHAR_FILTER, value);
self
}
#[inline]
pub fn resize_buffer(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CALLBACK_RESIZE, value);
self
}
#[inline]
pub fn allow_tab_input(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::ALLOW_TAB_INPUT, value);
@ -187,45 +159,31 @@ macro_rules! impl_step_params {
};
}
extern "C" fn resize_callback(data: *mut sys::ImGuiInputTextCallbackData) -> c_int {
unsafe {
if (*data).EventFlag == InputTextFlags::CALLBACK_RESIZE.bits() as i32 {
if let Some(buffer) = ((*data).UserData as *mut ImString).as_mut() {
let requested_size = (*data).BufSize as usize;
if requested_size > buffer.capacity_with_nul() {
// Refresh the buffer's length to take into account changes made by dear imgui.
buffer.refresh_len();
buffer.reserve(requested_size - buffer.0.len());
debug_assert!(buffer.capacity_with_nul() >= requested_size);
(*data).Buf = buffer.as_mut_ptr();
(*data).BufDirty = true;
}
}
}
0
}
}
#[must_use]
pub struct InputText<'ui, 'p> {
pub struct InputText<'ui, 'p, T = PassthroughCallback> {
label: &'p ImStr,
hint: Option<&'p ImStr>,
buf: &'p mut ImString,
callback_handler: T,
flags: InputTextFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> InputText<'ui, 'p> {
impl<'ui, 'p> InputText<'ui, 'p, PassthroughCallback> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, buf: &'p mut ImString) -> Self {
InputText {
label,
hint: None,
// this is fine because no one else has access to this and imgui is single threaded.
callback_handler: PassthroughCallback,
buf,
flags: InputTextFlags::empty(),
flags: InputTextFlags::CALLBACK_RESIZE,
_phantom: PhantomData,
}
}
}
impl<'ui, 'p, T: InputTextCallbackHandler> InputText<'ui, 'p, T> {
/// Sets the hint displayed in the input text background.
#[inline]
pub fn hint(mut self, hint: &'p ImStr) -> Self {
@ -235,18 +193,56 @@ impl<'ui, 'p> InputText<'ui, 'p> {
impl_text_flags!(InputText);
// TODO: boxed closure...?
// pub fn callback(self) -> Self { }
/// By default (as of 0.8.0), imgui-rs will automatically handle string resizes
/// for [InputText] and [InputTextMultiline].
///
/// If, for some reason, you don't want this, you can run this function to prevent this.
/// In that case, edits which would cause a resize will not occur.
#[inline]
pub fn do_not_resize(mut self) -> Self {
self.flags.remove(InputTextFlags::CALLBACK_RESIZE);
self
}
#[inline]
pub fn callback<T2: InputTextCallbackHandler>(
mut self,
callbacks: InputTextCallback,
callback: T2,
) -> InputText<'ui, 'p, T2> {
if callbacks.contains(InputTextCallback::COMPLETION) {
self.flags.insert(InputTextFlags::CALLBACK_COMPLETION);
}
if callbacks.contains(InputTextCallback::HISTORY) {
self.flags.insert(InputTextFlags::CALLBACK_HISTORY);
}
if callbacks.contains(InputTextCallback::ALWAYS) {
self.flags.insert(InputTextFlags::CALLBACK_ALWAYS);
}
if callbacks.contains(InputTextCallback::CHAR_FILTER) {
self.flags.insert(InputTextFlags::CALLBACK_CHAR_FILTER);
}
if callbacks.contains(InputTextCallback::EDIT) {
self.flags.insert(InputTextFlags::CALLBACK_EDIT);
}
InputText {
callback_handler: callback,
label: self.label,
hint: self.hint,
buf: self.buf,
flags: self.flags,
_phantom: self._phantom,
}
}
pub fn build(self) -> bool {
let (ptr, capacity) = (self.buf.as_mut_ptr(), self.buf.capacity_with_nul());
let (callback, data): (sys::ImGuiInputTextCallback, _) = {
if self.flags.contains(InputTextFlags::CALLBACK_RESIZE) {
(Some(resize_callback), self.buf as *mut _ as *mut c_void)
} else {
(None, ptr::null_mut())
}
let mut data = UserData {
container: self.buf,
cback_handler: self.callback_handler,
};
let data = &mut data as *mut _ as *mut c_void;
unsafe {
let result = if let Some(hint) = self.hint {
@ -256,7 +252,7 @@ impl<'ui, 'p> InputText<'ui, 'p> {
ptr,
capacity,
self.flags.bits() as i32,
callback,
Some(callback::<T>),
data,
)
} else {
@ -265,7 +261,7 @@ impl<'ui, 'p> InputText<'ui, 'p> {
ptr,
capacity,
self.flags.bits() as i32,
callback,
Some(callback::<T>),
data,
)
};
@ -276,39 +272,80 @@ impl<'ui, 'p> InputText<'ui, 'p> {
}
#[must_use]
pub struct InputTextMultiline<'ui, 'p> {
pub struct InputTextMultiline<'ui, 'p, T = PassthroughCallback> {
label: &'p ImStr,
buf: &'p mut ImString,
flags: InputTextFlags,
size: [f32; 2],
callback_handler: T,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> InputTextMultiline<'ui, 'p> {
impl<'ui, 'p> InputTextMultiline<'ui, 'p, PassthroughCallback> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, buf: &'p mut ImString, size: [f32; 2]) -> Self {
InputTextMultiline {
label,
buf,
flags: InputTextFlags::empty(),
flags: InputTextFlags::CALLBACK_RESIZE,
size,
// this is safe because
callback_handler: PassthroughCallback,
_phantom: PhantomData,
}
}
}
impl<'ui, 'p, T: InputTextCallbackHandler> InputTextMultiline<'ui, 'p, T> {
impl_text_flags!(InputText);
// TODO: boxed closure...?
// pub fn callback(self) -> Self { }
/// By default (as of 0.8.0), imgui-rs will automatically handle string resizes
/// for [InputText] and [InputTextMultiline].
///
/// If, for some reason, you don't want this, you can run this function to prevent this.
/// In that case, edits which would cause a resize will not occur.
#[inline]
pub fn do_not_resize(mut self) -> Self {
self.flags.remove(InputTextFlags::CALLBACK_RESIZE);
self
}
#[inline]
pub fn callback<T2: InputTextCallbackHandler>(
mut self,
callbacks: InputTextMultilineCallback,
callback_handler: T2,
) -> InputTextMultiline<'ui, 'p, T2> {
if callbacks.contains(InputTextMultilineCallback::COMPLETION) {
self.flags.insert(InputTextFlags::CALLBACK_COMPLETION);
}
if callbacks.contains(InputTextMultilineCallback::ALWAYS) {
self.flags.insert(InputTextFlags::CALLBACK_ALWAYS);
}
if callbacks.contains(InputTextMultilineCallback::CHAR_FILTER) {
self.flags.insert(InputTextFlags::CALLBACK_CHAR_FILTER);
}
if callbacks.contains(InputTextMultilineCallback::EDIT) {
self.flags.insert(InputTextFlags::CALLBACK_EDIT);
}
InputTextMultiline {
label: self.label,
buf: self.buf,
flags: self.flags,
size: self.size,
callback_handler,
_phantom: self._phantom,
}
}
pub fn build(self) -> bool {
let (ptr, capacity) = (self.buf.as_mut_ptr(), self.buf.capacity_with_nul());
let (callback, data): (sys::ImGuiInputTextCallback, _) = {
if self.flags.contains(InputTextFlags::CALLBACK_RESIZE) {
(Some(resize_callback), self.buf as *mut _ as *mut c_void)
} else {
(None, ptr::null_mut())
}
let mut data = UserData {
container: self.buf,
cback_handler: self.callback_handler,
};
let data = &mut data as *mut _ as *mut c_void;
unsafe {
let result = sys::igInputTextMultiline(
@ -317,7 +354,7 @@ impl<'ui, 'p> InputTextMultiline<'ui, 'p> {
capacity,
self.size.into(),
self.flags.bits() as i32,
callback,
Some(callback::<T>),
data,
);
self.buf.refresh_len();
@ -481,3 +518,387 @@ macro_rules! impl_input_intn {
impl_input_intn!(InputInt2, 2, igInputInt2);
impl_input_intn!(InputInt3, 3, igInputInt3);
impl_input_intn!(InputInt4, 4, igInputInt4);
bitflags!(
/// Callback flags for an `InputText` widget. These correspond to
/// the general textflags.
pub struct InputTextCallback: u32 {
/// Call user function on pressing TAB (for completion handling)
const COMPLETION = sys::ImGuiInputTextFlags_CallbackCompletion;
/// Call user function on pressing Up/Down arrows (for history handling)
const HISTORY = sys::ImGuiInputTextFlags_CallbackHistory;
/// Call user function every time. User code may query cursor position, modify text buffer.
const ALWAYS = sys::ImGuiInputTextFlags_CallbackAlways;
/// Call user function to filter character.
const CHAR_FILTER = sys::ImGuiInputTextFlags_CallbackCharFilter;
/// Callback on buffer edit (note that InputText already returns true on edit, the
/// callback is useful mainly to manipulate the underlying buffer while focus is active)
const EDIT = sys::ImGuiInputTextFlags_CallbackEdit;
}
);
bitflags!(
/// Callback flags for an `InputTextMultiline` widget. These correspond to the
/// general textflags.
pub struct InputTextMultilineCallback: u32 {
/// Call user function on pressing TAB (for completion handling)
const COMPLETION = sys::ImGuiInputTextFlags_CallbackCompletion;
/// Call user function every time. User code may query cursor position, modify text buffer.
const ALWAYS = sys::ImGuiInputTextFlags_CallbackAlways;
/// Call user function to filter character.
const CHAR_FILTER = sys::ImGuiInputTextFlags_CallbackCharFilter;
/// Callback on buffer edit (note that InputText already returns true on edit, the
/// callback is useful mainly to manipulate the underlying buffer while focus is active)
const EDIT = sys::ImGuiInputTextFlags_CallbackEdit;
}
);
/// This trait provides an interface which ImGui will call on `InputText`
/// and `InputTextMultiline` callbacks.
///
/// Each method is called *if and only if* the corresponding flag for each
/// method is passed to ImGui in the `callback` builder.
///
/// Each method here lists the flag required to call it, and this module begins
/// with an example of callbacks being used.
pub trait InputTextCallbackHandler {
/// Filters a char -- returning a `None` means that the char is removed,
/// and returning another char substitutes it out.
///
/// Because of upstream ImGui choices, you do not have access to the buffer
/// during this callback (for some reason).
///
/// To make ImGui run this callback, use [InputTextCallback::CHAR_FILTER] or
/// [InputTextMultilineCallback::CHAR_FILTER].
fn char_filter(&mut self, c: char) -> Option<char> {
Some(c)
}
/// Allows one to perform autocompletion work when the Tab key has been pressed.
///
/// To make ImGui run this callback, use [InputTextCallback::COMPLETION] or
/// [InputTextMultilineCallback::COMPLETION].
fn on_completion(&mut self, _: TextCallbackData<'_>) {}
/// Allows one to edit the inner buffer whenever the buffer has been changed.
///
/// To make ImGui run this callback, use [InputTextCallback::EDIT] or
/// [InputTextMultilineCallback::EDIT].
fn on_edit(&mut self, _: TextCallbackData<'_>) {}
/// A callback when one of the direction keys have been pressed.
///
/// To make ImGui run this callback, use [InputTextCallback::HISTORY]. It appears
/// that this callback will not be ran in a multiline input widget at all.
fn on_history(&mut self, _: HistoryDirection, _: TextCallbackData<'_>) {}
/// A callback which will always fire, each tick.
///
/// To make ImGui run this callback, use [InputTextCallback::ALWAYS] or
/// [InputTextMultilineCallback::ALWAYS].
fn on_always(&mut self, _: TextCallbackData<'_>) {}
}
/// The arrow key a user pressed to trigger the `on_history` callback.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum HistoryDirection {
Up,
Down,
}
/// This struct provides methods to edit the underlying text buffer that
/// Dear ImGui manipulates. Primarily, it gives [remove_chars](Self::remove_chars),
/// [insert_chars](Self::insert_chars), and mutable access to what text is selected.
pub struct TextCallbackData<'a>(&'a mut sys::ImGuiInputTextCallbackData);
impl<'a> TextCallbackData<'a> {
/// Creates the buffer.
unsafe fn new(data: &'a mut sys::ImGuiInputTextCallbackData) -> Self {
Self(data)
}
/// Get a reference to the text callback buffer's str.
pub fn str(&self) -> &str {
unsafe {
std::str::from_utf8(std::slice::from_raw_parts(
self.0.Buf as *const _,
self.0.BufTextLen as usize,
))
.expect("internal imgui error -- it boofed a utf8")
}
}
/// Gives access to the underlying byte array MUTABLY.
///
/// ## Safety
///
/// This is very unsafe, and the following invariants must be
/// upheld:
/// 1. Keep the data utf8 valid.
/// 2. After editing the string, call [set_dirty].
///
/// To truncate the string, please use [remove_chars]. To extend
/// the string, please use [insert_chars] and [push_str].
///
/// This function should have highly limited usage, but could be for
/// editing certain characters in the buffer based on some external condition.
///
/// [remove_chars]: Self::remove_chars
/// [set_dirty]: Self::set_dirty
/// [insert_chars]: Self::insert_chars
/// [push_str]: Self::push_str
pub unsafe fn str_as_bytes_mut(&mut self) -> &mut [u8] {
let str = std::str::from_utf8_mut(std::slice::from_raw_parts_mut(
self.0.Buf as *const _ as *mut _,
self.0.BufTextLen as usize,
))
.expect("internal imgui error -- it boofed a utf8");
str.as_bytes_mut()
}
/// Sets the dirty flag on the text to imgui, indicating that
/// it should reapply this string to its internal state.
///
/// **NB:** You only need to use this method if you're using `[str_as_bytes_mut]`.
/// If you use the helper methods [remove_chars] and [insert_chars],
/// this will be set for you. However, this is no downside to setting
/// the dirty flag spuriously except the minor CPU time imgui will spend.
///
/// [str_as_bytes_mut]: Self::str_as_bytes_mut
/// [remove_chars]: Self::remove_chars
/// [insert_chars]: Self::insert_chars
pub fn set_dirty(&mut self) {
self.0.BufDirty = true;
}
/// Gets a range of the selected text. See [selection_start_mut](Self::selection_start_mut)
/// and [selection_end_mut](Self::selection_end_mut) to mutably edit these values.
///
/// This Range is given in `usize` so that it might be used in indexing
/// operations more easily. To quickly grab the selected text, use [selected](Self::selected).
pub fn selection(&self) -> Range<usize> {
self.0.SelectionStart as usize..self.0.SelectionEnd as usize
}
/// Returns the selected text directly. Note that if no text is selected,
/// an empty str slice will be returned.
pub fn selected(&self) -> &str {
&self.str()[self.selection()]
}
/// Sets the cursor to select all.
pub fn select_all(&mut self) {
unsafe {
sys::ImGuiInputTextCallbackData_SelectAll(self.0);
}
}
/// Clears the selection.
pub fn clear_selection(&mut self) {
unsafe {
sys::ImGuiInputTextCallbackData_ClearSelection(self.0);
}
}
/// Checks if there is a selection within the text.
pub fn has_selection(&self) -> bool {
!self.selection().is_empty()
}
/// Pushes the given str to the end of this buffer. If this
/// would require the String to resize, it will be resized.
/// This is automatically handled.
pub fn push_str(&mut self, s: &str) {
// this is safe because the ench of a self.str is a char_boundary.
unsafe {
self.insert_chars_unsafe(self.0.BufTextLen as usize, s);
}
}
/// Inserts the given string at the given position. If this
/// would require the String to resize, it will be resized
/// automatically.
///
/// ## Panics
/// Panics if the `pos` is not a char_boundary.
pub fn insert_chars(&mut self, pos: usize, s: &str) {
assert!(self.str().is_char_boundary(pos));
unsafe {
self.insert_chars_unsafe(pos, s);
}
}
/// Inserts the given string at the given position, unsafely. If this
/// would require the String to resize, it will be resized automatically.
///
/// ## Safety
///
/// It is up to the caller to confirm that the `pos` is a valid byte
/// position, or use [insert_chars](Self::insert_chars) which will panic
/// if it isn't.
pub unsafe fn insert_chars_unsafe(&mut self, pos: usize, s: &str) {
let start = s.as_ptr();
let end = start.add(s.len());
sys::ImGuiInputTextCallbackData_InsertChars(
self.0,
pos as i32,
start as *const c_char,
end as *const c_char,
);
}
/// Clears the string to an empty buffer.
pub fn clear(&mut self) {
unsafe {
self.remove_chars_unchecked(0, self.0.BufTextLen as usize);
}
}
/// Removes the given number of characters from the string starting
/// at some byte pos.
///
/// ## Panics
/// Panics if the `pos` is not a char boundary.
pub fn remove_chars(&mut self, pos: usize, char_count: usize) {
let inner = &self.str()[pos..];
let byte_count = inner
.char_indices()
.nth(char_count)
.map(|v| v.0)
.unwrap_or_else(|| inner.len());
unsafe {
self.remove_chars_unchecked(pos, byte_count);
}
}
/// Removes the given number of bytes from the string starting
/// at some byte pos, without checking for utf8 validity. Use
/// [remove_chars](Self::remove_chars) for a safe variant.
///
/// ## Safety
///
/// It is up to the caller to ensure that the position is at a valid utf8 char_boundary
/// and that there are enough bytes within the string remaining.
pub unsafe fn remove_chars_unchecked(&mut self, pos: usize, byte_count: usize) {
sys::ImGuiInputTextCallbackData_DeleteChars(self.0, pos as i32, byte_count as i32);
}
/// Get a reference to the text callback buffer's cursor pos.
pub fn cursor_pos(&self) -> usize {
self.0.CursorPos as usize
}
/// Set the text callback buffer's cursor pos.
pub fn set_cursor_pos(&mut self, cursor_pos: usize) {
self.0.CursorPos = cursor_pos as i32;
}
/// Get a mutable reference to the text callback buffer's selection start.
pub fn selection_start_mut(&mut self) -> &mut i32 {
&mut self.0.SelectionStart
}
/// Get a mutable reference to the text callback buffer's selection end..
pub fn selection_end_mut(&mut self) -> &mut i32 {
&mut self.0.SelectionEnd
}
}
#[repr(C)]
struct UserData<'a, T> {
container: &'a mut ImString,
cback_handler: T,
}
/// This is our default callback.
extern "C" fn callback<T: InputTextCallbackHandler>(
data: *mut sys::ImGuiInputTextCallbackData,
) -> c_int {
struct CallbackData<'a, T> {
event_flag: InputTextFlags,
user_data: &'a mut UserData<'a, T>,
}
let callback_data = unsafe {
CallbackData {
event_flag: InputTextFlags::from_bits((*data).EventFlag as u32).unwrap(),
user_data: &mut *((*data).UserData as *mut UserData<T>),
}
};
// check this callback.
match callback_data.event_flag {
InputTextFlags::CALLBACK_ALWAYS => {
let text_info = unsafe { TextCallbackData::new(&mut *data) };
callback_data.user_data.cback_handler.on_always(text_info);
}
InputTextFlags::CALLBACK_EDIT => {
let text_info = unsafe { TextCallbackData::new(&mut *data) };
callback_data.user_data.cback_handler.on_edit(text_info);
}
InputTextFlags::CALLBACK_COMPLETION => {
let text_info = unsafe { TextCallbackData::new(&mut *data) };
callback_data
.user_data
.cback_handler
.on_completion(text_info);
}
InputTextFlags::CALLBACK_RESIZE => {
unsafe {
let requested_size = (*data).BufSize as usize;
let buffer = &mut callback_data.user_data.container;
if requested_size > buffer.capacity_with_nul() {
// Refresh the buffer's length to take into account changes made by dear imgui.
buffer.refresh_len();
buffer.reserve(requested_size - buffer.0.len());
debug_assert!(buffer.capacity_with_nul() >= requested_size);
(*data).Buf = buffer.as_mut_ptr();
(*data).BufDirty = true;
}
}
}
InputTextFlags::CALLBACK_CHAR_FILTER => {
let chr = unsafe { std::char::from_u32((*data).EventChar).unwrap() };
let new_data = match callback_data.user_data.cback_handler.char_filter(chr) {
Some(value) => u32::from(value),
// 0 means "do not use this char" in imgui docs
None => 0,
};
// set the new char...
unsafe {
(*data).EventChar = new_data;
}
}
InputTextFlags::CALLBACK_HISTORY => {
let key = unsafe {
let key = (*data).EventKey as u32;
match key {
sys::ImGuiKey_UpArrow => HistoryDirection::Up,
sys::ImGuiKey_DownArrow => HistoryDirection::Down,
_ => panic!("Unexpected key"),
}
};
let text_info = unsafe { TextCallbackData::new(&mut *data) };
callback_data
.user_data
.cback_handler
.on_history(key, text_info);
}
_ => {}
}
0
}
/// This is a Zst which implements TextCallbackHandler as a passthrough.
///
/// If you do not set a callback handler, this will be used (but will never
/// actually run, since you will not have pass imgui any flags).
pub struct PassthroughCallback;
impl InputTextCallbackHandler for PassthroughCallback {}

View File

@ -19,10 +19,7 @@ pub use self::fonts::glyph::*;
pub use self::fonts::glyph_ranges::*;
pub use self::input::keyboard::*;
pub use self::input::mouse::*;
pub use self::input_widget::{
InputFloat, InputFloat2, InputFloat3, InputFloat4, InputInt, InputInt2, InputInt3, InputInt4,
InputText, InputTextFlags, InputTextMultiline,
};
pub use self::input_widget::*;
pub use self::io::*;
pub use self::layout::*;
pub use self::list_clipper::ListClipper;

View File

@ -134,8 +134,8 @@ impl<'p> PopupModal<'p> {
/// Consume and draw the PopupModal.
/// Construct a popup that can have any kind of content.
///
/// This should be called *per frame*, whereas [`open_popup`](Self::open_popup) should be called *once*
/// when you want to actual create the popup.
/// This should be called *per frame*, whereas [`Ui::open_popup`]
/// should be called *once* when you want to actual create the popup.
#[doc(alias = "BeginPopupModal")]
pub fn begin_popup<'ui>(self, ui: &Ui<'ui>) -> Option<PopupToken<'ui>> {
let render = unsafe {
@ -159,7 +159,7 @@ impl<'p> PopupModal<'p> {
// Widgets: Popups
impl<'ui> Ui<'ui> {
/// Instructs ImGui to open a popup, which must be began with either [`begin_popup`](Self::begin_popup)
/// or [`popup`](Self::popup). You also use this function to begin [ModalPopups].
/// or [`popup`](Self::popup). You also use this function to begin [PopupModal].
///
/// The confusing aspect to popups is that ImGui holds "control" over the popup fundamentally, so that ImGui
/// can also force close a popup when a user clicks outside a popup. If you do not want users to be

View File

@ -391,7 +391,7 @@ impl<'a> CollapsingHeader<'a> {
///
/// Returns true if the collapsing header is open and content should be rendered.
///
/// This is the same as [build] but is provided for consistent naming.
/// This is the same as [build](Self::build) but is provided for consistent naming.
#[must_use]
pub fn begin(self, ui: &Ui) -> bool {
self.build(ui)
@ -401,7 +401,8 @@ impl<'a> CollapsingHeader<'a> {
///
/// Returns true if the collapsing header is open and content should be rendered.
///
/// This is the same as [build_with_close_button] but is provided for consistent naming.
/// This is the same as [build_with_close_button](Self::build_with_close_button)
/// but is provided for consistent naming.
#[must_use]
pub fn begin_with_close_button(self, ui: &Ui, opened: &mut bool) -> bool {
self.build_with_close_button(ui, opened)