mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-25 04:18:46 +00:00
Merge pull request #56 from bjadamson/master
Expose more functionality from imgui.
This commit is contained in:
commit
75c845bfa4
85
src/lib.rs
85
src/lib.rs
@ -18,7 +18,7 @@ pub use imgui_sys::{ImDrawIdx, ImDrawVert, ImGuiInputTextFlags, ImGuiInputTextFl
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ImGuiInputTextFlags_ReadOnly, ImGuiKey, ImGuiSelectableFlags,
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ImGuiInputTextFlags_ReadOnly, ImGuiKey, ImGuiSelectableFlags,
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ImGuiSelectableFlags_DontClosePopups, ImGuiSelectableFlags_SpanAllColumns,
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ImGuiSelectableFlags_DontClosePopups, ImGuiSelectableFlags_SpanAllColumns,
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ImGuiSetCond, ImGuiSetCond_Always, ImGuiSetCond_Appearing,
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ImGuiSetCond, ImGuiSetCond_Always, ImGuiSetCond_Appearing,
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ImGuiSetCond_FirstUseEver, ImGuiSetCond_Once, ImGuiStyle, ImGuiTreeNodeFlags,
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ImGuiSetCond_FirstUseEver, ImGuiSetCond_Once, ImGuiStyle, ImGuiStyleVar, ImGuiTreeNodeFlags,
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ImGuiTreeNodeFlags_AllowOverlapMode, ImGuiTreeNodeFlags_Bullet,
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ImGuiTreeNodeFlags_AllowOverlapMode, ImGuiTreeNodeFlags_Bullet,
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ImGuiTreeNodeFlags_CollapsingHeader, ImGuiTreeNodeFlags_DefaultOpen,
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ImGuiTreeNodeFlags_CollapsingHeader, ImGuiTreeNodeFlags_DefaultOpen,
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ImGuiTreeNodeFlags_Framed, ImGuiTreeNodeFlags_Leaf,
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ImGuiTreeNodeFlags_Framed, ImGuiTreeNodeFlags_Leaf,
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@ -44,6 +44,7 @@ pub use progressbar::ProgressBar;
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pub use sliders::{SliderFloat, SliderFloat2, SliderFloat3, SliderFloat4, SliderInt, SliderInt2,
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pub use sliders::{SliderFloat, SliderFloat2, SliderFloat3, SliderFloat4, SliderInt, SliderInt2,
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SliderInt3, SliderInt4};
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SliderInt3, SliderInt4};
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pub use string::{ImStr, ImString};
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pub use string::{ImStr, ImString};
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pub use style::StyleVar;
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pub use trees::{CollapsingHeader, TreeNode};
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pub use trees::{CollapsingHeader, TreeNode};
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pub use window::Window;
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pub use window::Window;
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@ -54,6 +55,7 @@ mod plotlines;
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mod progressbar;
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mod progressbar;
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mod sliders;
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mod sliders;
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mod string;
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mod string;
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mod style;
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mod trees;
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mod trees;
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mod window;
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mod window;
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@ -391,6 +393,7 @@ impl<'ui> Ui<'ui> {
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}
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}
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pub fn separator(&self) { unsafe { imgui_sys::igSeparator() }; }
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pub fn separator(&self) { unsafe { imgui_sys::igSeparator() }; }
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pub fn new_line(&self) { unsafe { imgui_sys::igNewLine() } }
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pub fn same_line(&self, pos_x: f32) { unsafe { imgui_sys::igSameLine(pos_x, -1.0f32) } }
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pub fn same_line(&self, pos_x: f32) { unsafe { imgui_sys::igSameLine(pos_x, -1.0f32) } }
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pub fn same_line_spacing(&self, pos_x: f32, spacing_w: f32) {
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pub fn same_line_spacing(&self, pos_x: f32, spacing_w: f32) {
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unsafe { imgui_sys::igSameLine(pos_x, spacing_w) }
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unsafe { imgui_sys::igSameLine(pos_x, spacing_w) }
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@ -723,6 +726,20 @@ impl<'ui> Ui<'ui> {
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}
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}
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}
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}
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impl<'ui> Ui<'ui> {
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/// Calculate the size required for a given text string.
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///
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/// hide_text_after_double_hash allows the user to insert comments into their text, using a double hash-tag prefix.
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/// This is a feature of imgui.
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///
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/// wrap_width allows you to request a width at which to wrap the text to a newline for the calculation.
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pub fn calc_text_size(&self, text: &ImStr, hide_text_after_double_hash: bool, wrap_width: f32) -> ImVec2 {
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let mut buffer = ImVec2::new(0.0, 0.0);
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unsafe { imgui_sys::igCalcTextSize(&mut buffer as *mut ImVec2, text.as_ptr(), std::ptr::null(), hide_text_after_double_hash, wrap_width); }
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buffer
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}
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}
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impl<'ui> Ui<'ui> {
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impl<'ui> Ui<'ui> {
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/// Creates a progress bar. Fraction is the progress level with 0.0 = 0% and 1.0 = 100%.
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/// Creates a progress bar. Fraction is the progress level with 0.0 = 0% and 1.0 = 100%.
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///
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///
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@ -738,3 +755,69 @@ impl<'ui> Ui<'ui> {
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/// ```
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/// ```
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pub fn progress_bar<'p>(&self, fraction: f32) -> ProgressBar<'p> { ProgressBar::new(fraction) }
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pub fn progress_bar<'p>(&self, fraction: f32) -> ProgressBar<'p> { ProgressBar::new(fraction) }
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}
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}
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impl<'ui> Ui<'ui> {
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#[inline]
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fn push_style_var(&self, style_var: StyleVar) {
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use StyleVar::*;
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use imgui_sys::{igPushStyleVar, igPushStyleVarVec};
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match style_var {
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Alpha(v) => unsafe { igPushStyleVar(ImGuiStyleVar::Alpha, v) },
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WindowPadding(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::WindowPadding, v) },
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WindowRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::WindowRounding, v) },
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WindowMinSize(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::WindowMinSize, v) },
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ChildWindowRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::ChildWindowRounding, v) },
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FramePadding(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::FramePadding, v) },
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FrameRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::FrameRounding, v) },
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ItemSpacing(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ItemSpacing, v) },
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ItemInnerSpacing(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ItemInnerSpacing, v) },
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IndentSpacing(v) => unsafe { igPushStyleVar(ImGuiStyleVar::IndentSpacing, v) },
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GrabMinSize(v) => unsafe { igPushStyleVar(ImGuiStyleVar::GrabMinSize, v) },
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ButtonTextAlign(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ButtonTextAlign, v) }
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}
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}
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/// Runs a function after temporarily pushing a value to the style stack.
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///
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/// # Example
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/// ```rust,no_run
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/// # use imgui::*;
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/// # let mut imgui = ImGui::init();
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/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
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/// ui.with_style_var(StyleVar::Alpha(0.2), || {
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/// ui.text(im_str!("AB"));
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/// });
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/// ui.with_style_var(StyleVar::Alpha(0.4), || {
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/// ui.text(im_str!("CD"));
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/// });
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/// ```
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pub fn with_style_var<F: FnOnce()>(&self, style_var: StyleVar, f: F) {
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self.push_style_var(style_var);
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f();
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unsafe { imgui_sys::igPopStyleVar(1) }
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}
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/// Runs a function after temporarily pushing an array of values into the stack. Supporting
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/// multiple is also easy since you can freely mix and match them in a safe manner.
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///
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/// # Example
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/// ```rust,no_run
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/// # use imgui::*;
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/// # let mut imgui = ImGui::init();
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/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
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/// # let styles = [StyleVar::Alpha(0.2), StyleVar::WindowPadding(ImVec2::new(1.0, 1.0))];
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/// ui.with_style_vars(&styles, || {
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/// ui.text(im_str!("A"));
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/// ui.text(im_str!("B"));
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/// ui.text(im_str!("C"));
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/// ui.text(im_str!("D"));
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/// });
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/// ```
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pub fn with_style_vars<F: FnOnce()>(&self, style_vars: &[StyleVar], f: F) {
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for &style_var in style_vars {
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self.push_style_var(style_var);
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}
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f();
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unsafe { imgui_sys::igPopStyleVar(style_vars.len() as i32) };
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}
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}
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17
src/style.rs
Normal file
17
src/style.rs
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@ -0,0 +1,17 @@
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use ImVec2;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum StyleVar {
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Alpha(f32),
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WindowPadding(ImVec2),
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WindowRounding(f32),
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WindowMinSize(ImVec2),
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ChildWindowRounding(f32),
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FramePadding(ImVec2),
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FrameRounding(f32),
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ItemSpacing(ImVec2),
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ItemInnerSpacing(ImVec2),
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IndentSpacing(f32),
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GrabMinSize(f32),
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ButtonTextAlign(ImVec2),
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}
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