mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-14 23:18:28 +00:00
Add hidpi support
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parent
b903f65def
commit
734eda2d57
@ -56,10 +56,10 @@ impl Support {
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}
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}
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pub fn update_mouse(&mut self) {
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self.imgui.set_mouse_pos(self.mouse_pos.0 as f32, self.mouse_pos.1 as f32);
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pub fn update_mouse(&mut self, hidpi_factor: f32) {
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self.imgui.set_mouse_pos(self.mouse_pos.0 as f32 / hidpi_factor, self.mouse_pos.1 as f32 / hidpi_factor);
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self.imgui.set_mouse_down(&[self.mouse_pressed.0, self.mouse_pressed.1, self.mouse_pressed.2, false, false]);
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self.imgui.set_mouse_wheel(self.mouse_wheel);
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self.imgui.set_mouse_wheel(self.mouse_wheel / hidpi_factor);
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}
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pub fn render<'ui, 'a: 'ui , F: FnMut(&Ui<'ui>)>(
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@ -69,7 +69,12 @@ impl Support {
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let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0;
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self.last_frame = now;
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self.update_mouse();
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let hidpi_factor =
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self.display.get_window()
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.expect("Failed to get window")
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.hidpi_factor();
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self.update_mouse(hidpi_factor);
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self.mouse_wheel = 0.0;
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let mut target = self.display.draw();
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@ -77,8 +82,9 @@ impl Support {
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clear_color.2, clear_color.3);
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let (width, height) = target.get_dimensions();
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let ui = self.imgui.frame(width, height, delta_f);
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let ui = self.imgui.frame(width, height, hidpi_factor, delta_f);
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f(&ui);
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self.renderer.render(&mut target, ui).unwrap();
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target.finish().unwrap();
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@ -1,8 +1,9 @@
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use glium::{Blend, DrawError, DrawParameters, GlObject, IndexBuffer, Program, Rect, Surface,
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Texture2d, VertexBuffer, index, program, texture, vertex};
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use glium::{DrawError, GlObject, IndexBuffer, Program, Surface, Texture2d, VertexBuffer};
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use glium::backend::{Context, Facade};
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use glium::index::PrimitiveType;
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use glium::texture::{ClientFormat, RawImage2d};
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use glium::program;
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use glium::index::{self, PrimitiveType};
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use glium::texture;
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use glium::vertex;
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use libc::uintptr_t;
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use std::borrow::Cow;
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use std::fmt;
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@ -67,22 +68,31 @@ impl Renderer {
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device_objects: device_objects,
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})
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}
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pub fn render<'a, S: Surface>(&mut self, surface: &mut S, ui: Ui<'a>) -> RendererResult<()> {
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let _ = self.ctx.insert_debug_marker("imgui-rs: starting rendering");
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let result = ui.render(|draw_list| self.render_draw_list(surface, draw_list));
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let result = ui.render(|draw_list, hidpi_factor| {
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self.render_draw_list(surface, draw_list, hidpi_factor)
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});
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let _ = self.ctx.insert_debug_marker("imgui-rs: rendering finished");
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result
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}
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fn render_draw_list<'a, S: Surface>(&mut self,
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surface: &mut S,
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draw_list: DrawList<'a>)
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draw_list: DrawList<'a>,
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hidpi_factor: f32)
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-> RendererResult<()> {
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use glium::{Blend, DrawParameters, Rect};
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use glium::uniforms::MagnifySamplerFilter;
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try!(self.device_objects.upload_vertex_buffer(&self.ctx, draw_list.vtx_buffer));
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try!(self.device_objects.upload_index_buffer(&self.ctx, draw_list.idx_buffer));
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let (width, height) = surface.get_dimensions();
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let matrix = [[2.0 / (width as f32), 0.0, 0.0, 0.0],
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[0.0, 2.0 / -(height as f32), 0.0, 0.0],
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let matrix = [[2.0 / (width as f32 / hidpi_factor), 0.0, 0.0, 0.0],
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[0.0, 2.0 / -(height as f32 / hidpi_factor), 0.0, 0.0],
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[0.0, 0.0, -1.0, 0.0],
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[-1.0, 1.0, 0.0, 1.0]];
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let font_texture_id = self.device_objects.texture.get_id() as uintptr_t;
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@ -91,31 +101,34 @@ impl Renderer {
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for cmd in draw_list.cmd_buffer {
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// We don't support custom textures...yet!
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assert!(cmd.texture_id as uintptr_t == font_texture_id);
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let uniforms = uniform! {
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matrix: matrix,
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tex: &self.device_objects.texture
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};
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let draw_params = DrawParameters {
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blend: Blend::alpha_blending(),
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scissor: Some(Rect {
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left: cmd.clip_rect.x as u32,
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bottom: (height as f32 - cmd.clip_rect.w) as u32,
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width: (cmd.clip_rect.z - cmd.clip_rect.x) as u32,
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height: (cmd.clip_rect.w - cmd.clip_rect.y) as u32,
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}),
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..Default::default()
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};
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let idx_end = idx_start + cmd.elem_count as usize;
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try!(surface.draw(&self.device_objects.vertex_buffer,
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&self.device_objects
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.index_buffer
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.slice(idx_start..idx_end)
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.expect("Invalid index buffer range"),
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&self.device_objects.program,
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&uniforms,
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&draw_params));
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&self.device_objects
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.index_buffer
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.slice(idx_start..idx_end)
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.expect("Invalid index buffer range"),
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&self.device_objects.program,
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&uniform! {
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matrix: matrix,
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tex: self.device_objects.texture.sampled()
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.magnify_filter(MagnifySamplerFilter::Nearest),
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},
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&DrawParameters {
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blend: Blend::alpha_blending(),
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scissor: Some(Rect {
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left: (cmd.clip_rect.x * hidpi_factor) as u32,
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bottom: (height as f32 - (cmd.clip_rect.w * hidpi_factor)) as u32,
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width: ((cmd.clip_rect.z - cmd.clip_rect.x) * hidpi_factor) as u32,
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height: ((cmd.clip_rect.w - cmd.clip_rect.y) * hidpi_factor) as u32,
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}),
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..DrawParameters::default()
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}));
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idx_start = idx_end;
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}
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Ok(())
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}
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}
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@ -134,18 +147,20 @@ fn compile_default_program<F: Facade>(ctx: &F)
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140 => {
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vertex: include_str!("shader/vert_140.glsl"),
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fragment: include_str!("shader/frag_140.glsl"),
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outputs_srgb: true
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outputs_srgb: true,
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},
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110 => {
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vertex: include_str!("shader/vert_110.glsl"),
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fragment: include_str!("shader/frag_110.glsl"),
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outputs_srgb: true
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}
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outputs_srgb: true,
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},
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)
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}
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impl DeviceObjects {
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pub fn init<F: Facade>(im_gui: &mut ImGui, ctx: &F) -> RendererResult<DeviceObjects> {
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use glium::texture::{ClientFormat, RawImage2d};
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let vertex_buffer = try!(VertexBuffer::empty_dynamic(ctx, 0));
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let index_buffer = try!(IndexBuffer::empty_dynamic(ctx, PrimitiveType::TrianglesList, 0));
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22
src/lib.rs
22
src/lib.rs
@ -265,7 +265,12 @@ impl ImGui {
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pub fn get_time(&self) -> f32 { unsafe { imgui_sys::igGetTime() } }
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pub fn get_frame_count(&self) -> i32 { unsafe { imgui_sys::igGetFrameCount() } }
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pub fn get_frame_rate(&self) -> f32 { self.io().framerate }
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pub fn frame<'ui, 'a: 'ui>(&'a mut self, width: u32, height: u32, delta_time: f32) -> Ui<'ui> {
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pub fn frame<'ui, 'a: 'ui>(&'a mut self,
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width: u32,
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height: u32,
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hidpi_factor: f32,
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delta_time: f32)
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-> Ui<'ui> {
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{
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let io = self.io_mut();
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io.display_size.x = width as c_float;
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@ -274,9 +279,15 @@ impl ImGui {
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}
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unsafe {
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imgui_sys::igNewFrame();
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CURRENT_UI = Some(Ui { imgui: mem::transmute(self as &'a ImGui) });
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CURRENT_UI = Some(Ui {
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imgui: mem::transmute(self as &'a ImGui),
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hidpi_factor: hidpi_factor,
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});
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}
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Ui {
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imgui: self,
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hidpi_factor: hidpi_factor,
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}
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Ui { imgui: self }
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}
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}
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@ -299,6 +310,7 @@ pub struct DrawList<'a> {
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pub struct Ui<'ui> {
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imgui: &'ui ImGui,
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hidpi_factor: f32,
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}
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static FMT: &'static [u8] = b"%s\0";
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@ -336,7 +348,7 @@ impl<'ui> Ui<'ui> {
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io.metrics_active_windows
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}
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pub fn render<F, E>(self, mut f: F) -> Result<(), E>
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where F: FnMut(DrawList<'ui>) -> Result<(), E>
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where F: FnMut(DrawList<'ui>, f32) -> Result<(), E>
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{
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unsafe {
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imgui_sys::igRender();
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@ -348,7 +360,7 @@ impl<'ui> Ui<'ui> {
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idx_buffer: (*cmd_list).idx_buffer.as_slice(),
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vtx_buffer: (*cmd_list).vtx_buffer.as_slice(),
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};
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try!(f(draw_list));
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try!(f(draw_list, self.hidpi_factor));
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}
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CURRENT_UI = None;
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}
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