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https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 21:48:36 +00:00
[gfx-examples] Use imgui-glutin-support
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@ -14,3 +14,4 @@ gfx_window_glutin = "0.26"
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glutin = "0.18"
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imgui = { version = "0.0.22-pre", path = "../" }
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imgui-gfx-renderer = { version = "0.0.22-pre", path = "../imgui-gfx-renderer" }
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imgui-glutin-support = { version = "0.0.22-pre", path = "../imgui-glutin-support" }
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@ -4,6 +4,7 @@ extern crate glutin;
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#[macro_use]
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extern crate imgui;
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extern crate imgui_gfx_renderer;
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extern crate imgui_glutin_support;
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use imgui::*;
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@ -1,14 +1,8 @@
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use imgui::{FontGlyphRange, FrameSize, ImFontConfig, ImGui, ImGuiMouseCursor, ImVec4, Ui};
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use imgui::{FontGlyphRange, ImFontConfig, ImGui, ImVec4, Ui};
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use imgui_gfx_renderer::{Renderer, Shaders};
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use imgui_glutin_support;
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use std::time::Instant;
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#[derive(Copy, Clone, PartialEq, Debug, Default)]
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struct MouseState {
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pos: (i32, i32),
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pressed: (bool, bool, bool),
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wheel: f32,
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}
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pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
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use gfx::{self, Device};
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use gfx_window_glutin;
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@ -93,17 +87,24 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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let mut renderer = Renderer::init(&mut imgui, &mut factory, shaders, main_color.clone())
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.expect("Failed to initialize renderer");
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configure_keys(&mut imgui);
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imgui_glutin_support::configure_keys(&mut imgui);
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let mut last_frame = Instant::now();
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let mut mouse_state = MouseState::default();
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let mut quit = false;
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loop {
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events_loop.poll_events(|event| {
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use glutin::ElementState::Pressed;
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use glutin::WindowEvent::*;
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use glutin::{Event, MouseButton, MouseScrollDelta, TouchPhase};
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use glutin::{
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Event,
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WindowEvent::{CloseRequested, Resized},
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};
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imgui_glutin_support::handle_event(
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&mut imgui,
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&event,
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window.get_hidpi_factor(),
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hidpi_factor,
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);
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if let Event::WindowEvent { event, .. } = event {
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match event {
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@ -112,71 +113,6 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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renderer.update_render_target(main_color.clone());
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}
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CloseRequested => quit = true,
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KeyboardInput { input, .. } => {
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use glutin::VirtualKeyCode as Key;
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let pressed = input.state == Pressed;
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match input.virtual_keycode {
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Some(Key::Tab) => imgui.set_key(0, pressed),
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Some(Key::Left) => imgui.set_key(1, pressed),
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Some(Key::Right) => imgui.set_key(2, pressed),
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Some(Key::Up) => imgui.set_key(3, pressed),
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Some(Key::Down) => imgui.set_key(4, pressed),
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Some(Key::PageUp) => imgui.set_key(5, pressed),
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Some(Key::PageDown) => imgui.set_key(6, pressed),
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Some(Key::Home) => imgui.set_key(7, pressed),
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Some(Key::End) => imgui.set_key(8, pressed),
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Some(Key::Delete) => imgui.set_key(9, pressed),
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Some(Key::Back) => imgui.set_key(10, pressed),
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Some(Key::Return) => imgui.set_key(11, pressed),
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Some(Key::Escape) => imgui.set_key(12, pressed),
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Some(Key::A) => imgui.set_key(13, pressed),
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Some(Key::C) => imgui.set_key(14, pressed),
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Some(Key::V) => imgui.set_key(15, pressed),
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Some(Key::X) => imgui.set_key(16, pressed),
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Some(Key::Y) => imgui.set_key(17, pressed),
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Some(Key::Z) => imgui.set_key(18, pressed),
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Some(Key::LControl) | Some(Key::RControl) => {
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imgui.set_key_ctrl(pressed)
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}
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Some(Key::LShift) | Some(Key::RShift) => imgui.set_key_shift(pressed),
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Some(Key::LAlt) | Some(Key::RAlt) => imgui.set_key_alt(pressed),
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Some(Key::LWin) | Some(Key::RWin) => imgui.set_key_super(pressed),
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_ => {}
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}
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}
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CursorMoved { position: pos, .. } => {
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// Rescale position from glutin logical coordinates to our logical
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// coordinates
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mouse_state.pos = pos
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.to_physical(window.get_hidpi_factor())
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.to_logical(hidpi_factor)
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.into();
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}
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MouseInput { state, button, .. } => match button {
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MouseButton::Left => mouse_state.pressed.0 = state == Pressed,
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MouseButton::Right => mouse_state.pressed.1 = state == Pressed,
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MouseButton::Middle => mouse_state.pressed.2 = state == Pressed,
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_ => {}
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},
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MouseWheel {
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delta: MouseScrollDelta::LineDelta(_, y),
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phase: TouchPhase::Moved,
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..
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} => mouse_state.wheel = y,
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MouseWheel {
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delta: MouseScrollDelta::PixelDelta(pos),
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phase: TouchPhase::Moved,
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..
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} => {
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// Rescale pixel delta from glutin logical coordinates to our logical
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// coordinates
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mouse_state.wheel = pos
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.to_physical(window.get_hidpi_factor())
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.to_logical(hidpi_factor)
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.y as f32;
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}
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ReceivedCharacter(c) => imgui.add_input_character(c),
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_ => (),
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}
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}
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@ -190,39 +126,9 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
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last_frame = now;
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update_mouse(&mut imgui, &mut mouse_state);
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imgui_glutin_support::update_mouse_cursor(&imgui, &window);
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let mouse_cursor = imgui.mouse_cursor();
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if imgui.mouse_draw_cursor() || mouse_cursor == ImGuiMouseCursor::None {
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// Hide OS cursor
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window.hide_cursor(true);
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} else {
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// Set OS cursor
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window.hide_cursor(false);
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window.set_cursor(match mouse_cursor {
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ImGuiMouseCursor::None => unreachable!("mouse_cursor was None!"),
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ImGuiMouseCursor::Arrow => glutin::MouseCursor::Arrow,
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ImGuiMouseCursor::TextInput => glutin::MouseCursor::Text,
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ImGuiMouseCursor::ResizeAll => glutin::MouseCursor::Move,
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ImGuiMouseCursor::ResizeNS => glutin::MouseCursor::NsResize,
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ImGuiMouseCursor::ResizeEW => glutin::MouseCursor::EwResize,
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ImGuiMouseCursor::ResizeNESW => glutin::MouseCursor::NeswResize,
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ImGuiMouseCursor::ResizeNWSE => glutin::MouseCursor::NwseResize,
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ImGuiMouseCursor::Hand => glutin::MouseCursor::Hand,
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});
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}
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// Rescale window size from glutin logical size to our logical size
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let physical_size = window
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.get_inner_size()
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.unwrap()
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.to_physical(window.get_hidpi_factor());
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let logical_size = physical_size.to_logical(hidpi_factor);
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let frame_size = FrameSize {
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logical_size: logical_size.into(),
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hidpi_factor,
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};
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let frame_size = imgui_glutin_support::get_frame_size(&window, hidpi_factor).unwrap();
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let ui = imgui.frame(frame_size, delta_s);
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if !run_ui(&ui) {
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@ -238,40 +144,3 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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device.cleanup();
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}
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}
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fn configure_keys(imgui: &mut ImGui) {
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use imgui::ImGuiKey;
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imgui.set_imgui_key(ImGuiKey::Tab, 0);
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imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
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imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
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imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
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imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
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imgui.set_imgui_key(ImGuiKey::PageUp, 5);
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imgui.set_imgui_key(ImGuiKey::PageDown, 6);
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imgui.set_imgui_key(ImGuiKey::Home, 7);
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imgui.set_imgui_key(ImGuiKey::End, 8);
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imgui.set_imgui_key(ImGuiKey::Delete, 9);
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imgui.set_imgui_key(ImGuiKey::Backspace, 10);
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imgui.set_imgui_key(ImGuiKey::Enter, 11);
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imgui.set_imgui_key(ImGuiKey::Escape, 12);
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imgui.set_imgui_key(ImGuiKey::A, 13);
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imgui.set_imgui_key(ImGuiKey::C, 14);
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imgui.set_imgui_key(ImGuiKey::V, 15);
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imgui.set_imgui_key(ImGuiKey::X, 16);
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imgui.set_imgui_key(ImGuiKey::Y, 17);
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imgui.set_imgui_key(ImGuiKey::Z, 18);
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}
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fn update_mouse(imgui: &mut ImGui, mouse_state: &mut MouseState) {
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imgui.set_mouse_pos(mouse_state.pos.0 as f32, mouse_state.pos.1 as f32);
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imgui.set_mouse_down([
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mouse_state.pressed.0,
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mouse_state.pressed.1,
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mouse_state.pressed.2,
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false,
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false,
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]);
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imgui.set_mouse_wheel(mouse_state.wheel);
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mouse_state.wheel = 0.0;
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}
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