mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-13 06:28:36 +00:00
Apply font oversampling in support code
Makes fonts slighty better with HiDPI, but it's not yet the full solution.
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@ -15,17 +15,32 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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let mut events_loop = glutin::EventsLoop::new();
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let context = glutin::ContextBuilder::new().with_vsync(true);
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let window = glutin::WindowBuilder::new()
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let builder = glutin::WindowBuilder::new()
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.with_title(title)
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.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let display = Display::new(window, context, &events_loop).unwrap();
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let display = Display::new(builder, context, &events_loop).unwrap();
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let window = display.gl_window();
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let mut imgui = ImGui::init();
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imgui.set_ini_filename(None);
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let config = ImFontConfig::new().oversample_h(1).pixel_snap_h(true).size_pixels(13.0);
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config.rasterizer_multiply(1.75).add_font(
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&mut imgui.fonts(), include_bytes!("../mplus-1p-regular.ttf"), &FontGlyphRange::japanese());
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config.merge_mode(true).add_default_font(&mut imgui.fonts());
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let font_oversample = window.get_hidpi_factor().ceil() as u32;
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imgui.fonts().add_font_with_config(
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include_bytes!("../mplus-1p-regular.ttf"),
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ImFontConfig::new()
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.oversample_h(font_oversample)
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.oversample_v(font_oversample)
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.pixel_snap_h(true)
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.size_pixels(13.0)
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.rasterizer_multiply(1.75),
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&FontGlyphRange::japanese());
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imgui.fonts().add_default_font_with_config(ImFontConfig::new()
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.merge_mode(true)
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.oversample_h(font_oversample)
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.oversample_v(font_oversample));
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let mut renderer = Renderer::init(&mut imgui, &display).expect("Failed to initialize renderer");
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configure_keys(&mut imgui);
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@ -108,16 +123,14 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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update_mouse(&mut imgui, &mut mouse_state);
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let gl_window = display.gl_window();
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let mouse_cursor = imgui.mouse_cursor();
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if imgui.mouse_draw_cursor() || mouse_cursor == ImGuiMouseCursor::None {
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// Hide OS cursor
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gl_window.hide_cursor(true);
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window.hide_cursor(true);
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} else {
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// Set OS cursor
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gl_window.hide_cursor(false);
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gl_window.set_cursor(match mouse_cursor {
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window.hide_cursor(false);
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window.set_cursor(match mouse_cursor {
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ImGuiMouseCursor::None => unreachable!("mouse_cursor was None!"),
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ImGuiMouseCursor::Arrow => glutin::MouseCursor::Arrow,
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ImGuiMouseCursor::TextInput => glutin::MouseCursor::Text,
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@ -129,11 +142,11 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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});
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}
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let logical_size = gl_window.get_inner_size().unwrap();
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let logical_size = window.get_inner_size().unwrap();
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let frame_size = FrameSize {
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logical_size: logical_size.into(),
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hidpi_factor: gl_window.get_hidpi_factor(),
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hidpi_factor: window.get_hidpi_factor(),
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};
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let ui = imgui.frame(frame_size, delta_s);
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@ -59,10 +59,24 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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}
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}
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imgui.set_ini_filename(None);
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let config = ImFontConfig::new().oversample_h(1).pixel_snap_h(true).size_pixels(13.0);
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config.rasterizer_multiply(1.75).add_font(
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&mut imgui.fonts(), include_bytes!("../mplus-1p-regular.ttf"), &FontGlyphRange::japanese());
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config.merge_mode(true).add_default_font(&mut imgui.fonts());
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let font_oversample = window.get_hidpi_factor().ceil() as u32;
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imgui.fonts().add_font_with_config(
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include_bytes!("../mplus-1p-regular.ttf"),
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ImFontConfig::new()
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.oversample_h(font_oversample)
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.oversample_v(font_oversample)
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.pixel_snap_h(true)
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.size_pixels(13.0)
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.rasterizer_multiply(1.75),
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&FontGlyphRange::japanese());
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imgui.fonts().add_default_font_with_config(ImFontConfig::new()
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.merge_mode(true)
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.oversample_h(font_oversample)
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.oversample_v(font_oversample));
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let mut renderer = Renderer::init(&mut imgui, &mut factory, shaders, main_color.clone())
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.expect("Failed to initialize renderer");
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