From 550b8d1c1c408d026517db5fb64af0f3ae71d433 Mon Sep 17 00:00:00 2001 From: Joonas Javanainen Date: Sat, 26 Mar 2016 18:42:39 +0200 Subject: [PATCH] Fix uniform texture naming The shaders refer to the texture with name "tex", and the name must match on the Rust code side. Fixes #17 --- src/glium_renderer.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glium_renderer.rs b/src/glium_renderer.rs index 2c932f7..7627268 100644 --- a/src/glium_renderer.rs +++ b/src/glium_renderer.rs @@ -99,7 +99,7 @@ impl Renderer { ]; let uniforms = uniform! { matrix: matrix, - texture: self.device_objects.texture.sampled() + tex: self.device_objects.texture.sampled() }; let draw_params = DrawParameters { blend: Blend::alpha_blending(),