fix: add monitor initialization workaround for viewport support

Provides a workaround for missing monitor initialization in platform
backends like imgui-winit-support. Without proper monitor initialization,
Dear ImGui throws "Platform init didn't setup Monitors list?" assertion.

- Add monitor_init_fix module with initialization utilities
- Support single and multi-monitor configurations
- Add unit tests and examples
- Document workaround usage

Co-Authored-By: Elias Stepanik <eliasstepanik@proton.me>
This commit is contained in:
Elias Stepanik 2025-07-10 12:27:37 +02:00
parent 57ae256f37
commit 54c61a525c
6 changed files with 999 additions and 0 deletions

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MONITOR_INIT_FIX_SUMMARY.md Normal file
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# Monitor Initialization Fix Summary
## Issue Identified
When viewport support is enabled in imgui-rs, Dear ImGui throws an assertion error:
```
"Platform init didn't setup Monitors list?"
```
This happens because platform backends like `imgui-winit-support` don't currently initialize the monitors list, which is required for the viewport system to function properly.
## Root Cause
1. **Missing Implementation**: The `imgui-winit-support` crate (external to imgui-rs) doesn't populate `PlatformIO::monitors`
2. **Dear ImGui Requirement**: The viewport system requires at least one monitor to be defined
3. **Timing Critical**: Monitors must be initialized BEFORE any viewport operations
## Solution Implemented
Since `imgui-winit-support` is an external crate, we've created a workaround module `monitor_init_fix` that allows users to manually initialize monitors.
### Usage
```rust
use imgui::*;
// Create and configure context
let mut ctx = Context::create();
ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
// Apply viewport fix (from previous issue)
viewport_issue_fix::apply_viewport_fix(&mut ctx);
// Initialize monitors BEFORE first new_frame()
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
// Or for multiple monitors:
monitor_init_fix::init_monitors(&mut ctx, &[
monitor_init_fix::MonitorData {
position: [0.0, 0.0],
size: [1920.0, 1080.0],
work_pos: [0.0, 0.0],
work_size: [1920.0, 1040.0], // Excluding taskbar
dpi_scale: 1.0,
},
monitor_init_fix::MonitorData {
position: [1920.0, 0.0],
size: [1920.0, 1080.0],
work_pos: [1920.0, 0.0],
work_size: [1920.0, 1080.0],
dpi_scale: 1.0,
},
]);
```
## Implementation Details
### Module Structure
- `monitor_init_fix.rs` - Main implementation
- Uses `PlatformIO::monitors` ImVector
- Provides convenience functions for common cases
### Key Functions
1. `init_monitors()` - Initialize with custom monitor data
2. `init_single_monitor()` - Quick single monitor setup
3. `clear_monitors()` - Clear all monitors
4. `monitors_initialized()` - Check if monitors are set
5. `monitor_count()` - Get number of monitors
### Integration with Winit
If you're using winit, you can enumerate real monitors:
```rust
use winit::event_loop::EventLoop;
use winit::dpi::{PhysicalPosition, PhysicalSize};
let event_loop = EventLoop::new();
let monitors: Vec<monitor_init_fix::MonitorData> = event_loop
.available_monitors()
.map(|monitor| {
let PhysicalPosition { x, y } = monitor.position();
let PhysicalSize { width, height } = monitor.size();
monitor_init_fix::MonitorData {
position: [x as f32, y as f32],
size: [width as f32, height as f32],
work_pos: [x as f32, y as f32],
work_size: [width as f32, height as f32], // winit doesn't provide work area
dpi_scale: monitor.scale_factor() as f32,
}
})
.collect();
monitor_init_fix::init_monitors(&mut ctx, &monitors);
```
## Files Added/Modified
### New Files
- `imgui/src/monitor_init_fix.rs` - Monitor initialization utilities
- `imgui/examples/monitor_initialization.rs` - Usage example
- `imgui/tests/monitor_init_test.rs` - Unit tests
- `imgui/tests/monitor_viewport_integration_test.rs` - Integration tests
### Modified Files
- `imgui/src/lib.rs` - Added `pub mod monitor_init_fix`
## Known Limitations
1. **Work Area**: Winit doesn't provide work area (excluding taskbar), so we use full monitor size
2. **Platform Handles**: Not preserved (set to null) as they're not needed for basic viewport support
3. **Hot-plug Support**: Monitor changes require manual re-initialization
## Complete Example
```rust
use imgui::*;
fn main() {
let mut ctx = Context::create();
// Configure for viewports
ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
ctx.fonts().build_rgba32_texture();
// Apply fixes
viewport_issue_fix::apply_viewport_fix(&mut ctx);
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
// Set platform backend
ctx.set_platform_backend(MyPlatformBackend::new());
loop {
// Apply viewport fix each frame
viewport_issue_fix::apply_viewport_fix(&mut ctx);
let ui = ctx.new_frame();
// Windows can now be dragged outside!
ui.window("Draggable")
.size([300.0, 200.0], Condition::FirstUseEver)
.build(|| {
ui.text("Drag me outside!");
});
let draw_data = ctx.render();
// ... render draw_data ...
ctx.update_platform_windows();
ctx.render_platform_windows_default();
}
}
```
## Testing
Run the tests with:
```bash
cargo test --features docking monitor
```
Run the example:
```bash
cargo run --example monitor_initialization --features docking
```
## Future Improvements
1. **Upstream Fix**: The proper solution would be to add monitor initialization to `imgui-winit-support`
2. **Work Area Detection**: Platform-specific code to detect actual work area
3. **Auto-initialization**: Integrate with platform backend setup
4. **Monitor Events**: Handle display configuration changes automatically
## Summary
This workaround successfully enables viewport support by manually initializing the monitors list. While not ideal (requiring manual setup), it allows users to use the viewport feature until proper support is added to platform backends like `imgui-winit-support`.

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//! Example demonstrating how to fix monitor initialization for viewport support.
//!
//! This example shows how to properly initialize monitors to avoid the
//! "Platform init didn't setup Monitors list?" assertion error.
use imgui::*;
#[cfg(feature = "docking")]
use imgui::monitor_init_fix;
// Mock window system for demonstration
struct MockWindow {
width: f32,
height: f32,
}
impl MockWindow {
fn new(width: f32, height: f32) -> Self {
Self { width, height }
}
// Mock function to simulate getting available monitors
fn available_monitors(&self) -> Vec<MockMonitor> {
vec![
MockMonitor {
position: [0.0, 0.0],
size: [1920.0, 1080.0],
scale_factor: 1.0,
},
MockMonitor {
position: [1920.0, 0.0],
size: [1920.0, 1080.0],
scale_factor: 1.0,
},
]
}
}
struct MockMonitor {
position: [f32; 2],
size: [f32; 2],
scale_factor: f32,
}
fn main() {
println!("=== MONITOR INITIALIZATION EXAMPLE ===");
println!("This demonstrates how to fix the monitor initialization issue.\n");
#[cfg(feature = "docking")]
{
// Create context
let mut ctx = Context::create();
// Initialize IO
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
// Build fonts
ctx.fonts().build_rgba32_texture();
// Enable viewport support
ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
// Apply viewport fix (from previous issue)
viewport_issue_fix::apply_viewport_fix(&mut ctx);
// CRITICAL: Initialize monitors before first new_frame()
println!("Initializing monitors...");
// Method 1: Simple single monitor initialization
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
println!("✓ Initialized single monitor: 1920x1080 @ 1.0x DPI");
// Verify monitors are initialized
if monitor_init_fix::monitors_initialized(&ctx) {
println!("✓ Monitors initialized successfully!");
println!(" Monitor count: {}", monitor_init_fix::monitor_count(&ctx));
} else {
println!("✗ Monitors not initialized!");
}
println!("\nClearing monitors and trying multi-monitor setup...");
monitor_init_fix::clear_monitors(&mut ctx);
// Method 2: Multi-monitor initialization with real data
let window = MockWindow::new(1280.0, 720.0);
let monitors = window.available_monitors();
// Convert mock monitors to MonitorData
let monitor_data: Vec<monitor_init_fix::MonitorData> = monitors
.iter()
.map(|m| monitor_init_fix::MonitorData {
position: m.position,
size: m.size,
work_pos: m.position,
work_size: [m.size[0], m.size[1] - 40.0], // Simulate taskbar
dpi_scale: m.scale_factor,
})
.collect();
// Initialize monitors
monitor_init_fix::init_monitors(&mut ctx, &monitor_data);
println!("✓ Initialized {} monitors", monitor_data.len());
for (i, data) in monitor_data.iter().enumerate() {
println!(" Monitor {}: pos={:?}, size={:?}, dpi={}",
i, data.position, data.size, data.dpi_scale);
}
// Set up a mock platform backend
struct TestPlatformBackend {
viewports_created: u32,
}
impl PlatformViewportBackend for TestPlatformBackend {
fn create_window(&mut self, viewport: &mut Viewport) {
self.viewports_created += 1;
println!("\n🎉 VIEWPORT CREATED! Total: {}", self.viewports_created);
println!(" ID: {:?}", viewport.id);
println!(" Position: {:?}", viewport.pos);
println!(" Size: {:?}", viewport.size);
viewport.platform_window_created = true;
}
fn destroy_window(&mut self, _viewport: &mut Viewport) {}
fn show_window(&mut self, _viewport: &mut Viewport) {}
fn set_window_pos(&mut self, _viewport: &mut Viewport, _pos: [f32; 2]) {}
fn get_window_pos(&mut self, viewport: &mut Viewport) -> [f32; 2] {
viewport.pos
}
fn set_window_size(&mut self, _viewport: &mut Viewport, _size: [f32; 2]) {}
fn get_window_size(&mut self, viewport: &mut Viewport) -> [f32; 2] {
viewport.size
}
fn set_window_focus(&mut self, _viewport: &mut Viewport) {}
fn get_window_focus(&mut self, _viewport: &mut Viewport) -> bool { true }
fn get_window_minimized(&mut self, _viewport: &mut Viewport) -> bool { false }
fn set_window_title(&mut self, _viewport: &mut Viewport, _title: &str) {}
fn set_window_alpha(&mut self, _viewport: &mut Viewport, _alpha: f32) {}
fn update_window(&mut self, _viewport: &mut Viewport) {}
fn render_window(&mut self, _viewport: &mut Viewport) {}
fn swap_buffers(&mut self, _viewport: &mut Viewport) {}
fn create_vk_surface(&mut self, _: &mut Viewport, _: u64, _: &mut u64) -> i32 { 0 }
}
let backend = TestPlatformBackend {
viewports_created: 0,
};
ctx.set_platform_backend(backend);
println!("\nTesting viewport creation with initialized monitors...");
// Simulate a few frames
for frame in 0..5 {
println!("\n─── Frame {} ───", frame);
// Apply viewport fix before each frame
viewport_issue_fix::apply_viewport_fix(&mut ctx);
// Get monitor count before creating frame
let monitor_count = monitor_init_fix::monitor_count(&ctx);
let ui = ctx.new_frame();
// Main window
ui.window("Monitor Init Demo")
.size([400.0, 200.0], Condition::FirstUseEver)
.position([50.0, 50.0], Condition::FirstUseEver)
.build(|| {
ui.text("✅ Monitors initialized!");
ui.text(format!("Monitor count: {}", monitor_count));
ui.separator();
ui.text("Drag windows outside to test viewport creation.");
});
// Window that moves outside on frame 3
if frame >= 3 {
ui.window("External Window")
.size([300.0, 150.0], Condition::FirstUseEver)
.position([1500.0, 100.0], Condition::Always)
.build(|| {
ui.text("This window is outside!");
ui.text("Should trigger viewport creation.");
});
}
// Render - this should NOT trigger assertion error
let _draw_data = ctx.render();
// Update platform windows
ctx.update_platform_windows();
// Show viewport stats
let viewport_count = ctx.viewports().count();
println!("Active viewports: {}", viewport_count);
ctx.render_platform_windows_default();
}
println!("\n\n✅ SUCCESS!");
println!("Monitor initialization fix is working correctly.");
println!("No assertion errors were triggered.");
println!("\nTo use this fix in your code:");
println!("1. Enable viewports: ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE");
println!("2. Initialize monitors: monitor_init_fix::init_monitors(&mut ctx, &monitors)");
println!("3. Apply viewport fix before each frame (if needed)");
}
#[cfg(not(feature = "docking"))]
{
println!("This example requires the 'docking' feature.");
println!("Run with: cargo run --example monitor_initialization --features docking");
}
}

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@ -170,6 +170,8 @@ mod popups;
mod render;
#[cfg(feature = "docking")]
pub mod viewport_issue_fix;
#[cfg(feature = "docking")]
pub mod monitor_init_fix;
mod stacks;
mod style;
#[cfg(feature = "tables-api")]

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//! Monitor initialization fix for viewport support.
//!
//! This module provides a workaround for the missing monitor initialization
//! in platform backends like imgui-winit-support. Without proper monitor
//! initialization, Dear ImGui throws an assertion error: "Platform init
//! didn't setup Monitors list?" when viewports are enabled.
//!
//! # Usage
//!
//! ```rust,no_run
//! use imgui::*;
//!
//! let mut ctx = Context::create();
//! ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
//!
//! // Initialize monitors with data from your windowing system
//! monitor_init_fix::init_monitors(&mut ctx, &[
//! MonitorData {
//! position: [0.0, 0.0],
//! size: [1920.0, 1080.0],
//! work_pos: [0.0, 0.0],
//! work_size: [1920.0, 1040.0], // Excluding taskbar
//! dpi_scale: 1.0,
//! },
//! MonitorData {
//! position: [1920.0, 0.0],
//! size: [1920.0, 1080.0],
//! work_pos: [1920.0, 0.0],
//! work_size: [1920.0, 1080.0],
//! dpi_scale: 1.0,
//! },
//! ]);
//! ```
use crate::{Context, PlatformMonitor};
/// Monitor data for initialization.
#[derive(Debug, Clone)]
pub struct MonitorData {
/// Position of the monitor on the virtual desktop.
pub position: [f32; 2],
/// Size of the monitor.
pub size: [f32; 2],
/// Working position (excluding taskbar/dock).
pub work_pos: [f32; 2],
/// Working size (excluding taskbar/dock).
pub work_size: [f32; 2],
/// DPI scale factor.
pub dpi_scale: f32,
}
impl Default for MonitorData {
fn default() -> Self {
Self {
position: [0.0, 0.0],
size: [1920.0, 1080.0],
work_pos: [0.0, 0.0],
work_size: [1920.0, 1080.0],
dpi_scale: 1.0,
}
}
}
/// Initialize monitors in the platform IO.
///
/// This function populates the monitors list in PlatformIO, which is required
/// for viewport support to work correctly. Call this after enabling viewports
/// and before the first new_frame().
///
/// # Arguments
///
/// * `ctx` - The imgui context
/// * `monitors` - Monitor data to populate
///
/// # Example
///
/// ```rust,no_run
/// # use imgui::*;
/// # let mut ctx = Context::create();
/// # ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
/// monitor_init_fix::init_monitors(&mut ctx, &[
/// MonitorData::default(), // Primary monitor
/// ]);
/// ```
#[cfg(feature = "docking")]
pub fn init_monitors(_ctx: &mut Context, monitors: &[MonitorData]) {
// Get platform IO
let platform_io = unsafe {
let io_ptr = sys::igGetPlatformIO();
if io_ptr.is_null() {
return;
}
&mut *(io_ptr as *mut crate::PlatformIo)
};
// Convert monitor data to PlatformMonitor format
let platform_monitors: Vec<PlatformMonitor> = monitors
.iter()
.map(|data| PlatformMonitor {
main_pos: data.position,
main_size: data.size,
work_pos: data.work_pos,
work_size: data.work_size,
dpi_scale: data.dpi_scale,
platform_handle: std::ptr::null_mut(),
})
.collect();
// Replace monitors in ImVector
// Note: ImVector might have issues with empty slices, but we still call it
// to ensure the vector is properly initialized
platform_io.monitors.replace_from_slice(&platform_monitors);
}
/// Initialize monitors from a single primary monitor.
///
/// This is a convenience function for simple cases where you only have
/// one monitor or want to start with basic support.
///
/// # Arguments
///
/// * `ctx` - The imgui context
/// * `width` - Monitor width
/// * `height` - Monitor height
/// * `dpi_scale` - DPI scale factor (typically 1.0 for standard DPI)
#[cfg(feature = "docking")]
pub fn init_single_monitor(ctx: &mut Context, width: f32, height: f32, dpi_scale: f32) {
let monitor = MonitorData {
position: [0.0, 0.0],
size: [width, height],
work_pos: [0.0, 0.0],
work_size: [width, height],
dpi_scale,
};
init_monitors(ctx, &[monitor]);
}
/// Clear all monitors from the platform IO.
///
/// This can be useful for cleanup or resetting the monitor configuration.
#[cfg(feature = "docking")]
pub fn clear_monitors(ctx: &mut Context) {
let platform_io = unsafe {
let io_ptr = sys::igGetPlatformIO();
if io_ptr.is_null() {
return;
}
&mut *(io_ptr as *mut crate::PlatformIo)
};
platform_io.monitors.replace_from_slice(&[]);
}
/// Check if monitors are initialized.
///
/// Returns true if at least one monitor is present in the platform IO.
#[cfg(feature = "docking")]
pub fn monitors_initialized(_ctx: &Context) -> bool {
let platform_io = unsafe {
let io_ptr = sys::igGetPlatformIO();
if io_ptr.is_null() {
return false;
}
&*(io_ptr as *const crate::PlatformIo)
};
// Check if monitors are initialized by looking at the size field
// We can't use as_slice() here as it might have a null pointer
unsafe {
let monitors_ptr = &platform_io.monitors as *const _ as *const sys::ImVector_ImGuiPlatformMonitor;
(*monitors_ptr).Size > 0
}
}
/// Get the count of initialized monitors.
#[cfg(feature = "docking")]
pub fn monitor_count(_ctx: &Context) -> usize {
let platform_io = unsafe {
let io_ptr = sys::igGetPlatformIO();
if io_ptr.is_null() {
return 0;
}
&*(io_ptr as *const crate::PlatformIo)
};
// Get count from the size field directly
// We can't use as_slice() here as it might have a null pointer
unsafe {
let monitors_ptr = &platform_io.monitors as *const _ as *const sys::ImVector_ImGuiPlatformMonitor;
(*monitors_ptr).Size as usize
}
}
#[cfg(not(feature = "docking"))]
pub fn init_monitors(_ctx: &mut Context, _monitors: &[MonitorData]) {
// No-op when docking feature is not enabled
}
#[cfg(not(feature = "docking"))]
pub fn init_single_monitor(_ctx: &mut Context, _width: f32, _height: f32, _dpi_scale: f32) {
// No-op when docking feature is not enabled
}
#[cfg(not(feature = "docking"))]
pub fn clear_monitors(_ctx: &mut Context) {
// No-op when docking feature is not enabled
}
#[cfg(not(feature = "docking"))]
pub fn monitors_initialized(_ctx: &Context) -> bool {
false
}
#[cfg(not(feature = "docking"))]
pub fn monitor_count(_ctx: &Context) -> usize {
0
}

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//! Unit tests for monitor initialization fix
use parking_lot::Mutex;
use std::sync::LazyLock;
// Global mutex to prevent concurrent context creation
static TEST_MUTEX: LazyLock<Mutex<()>> = LazyLock::new(|| Mutex::new(()));
#[test]
#[cfg(feature = "docking")]
fn test_monitor_initialization() {
use imgui::*;
let _lock = TEST_MUTEX.lock();
// Create context
let mut ctx = Context::create();
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
// Initially, no monitors should be initialized
assert!(!monitor_init_fix::monitors_initialized(&ctx));
assert_eq!(monitor_init_fix::monitor_count(&ctx), 0);
// Initialize a single monitor
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
// Verify monitor was initialized
assert!(monitor_init_fix::monitors_initialized(&ctx));
assert_eq!(monitor_init_fix::monitor_count(&ctx), 1);
// Verify monitor data through platform IO
let platform_io = unsafe {
let io_ptr = sys::igGetPlatformIO();
&*(io_ptr as *const PlatformIo)
};
// Access monitors carefully to avoid null pointer issues
unsafe {
let monitors_ptr = &platform_io.monitors as *const _ as *const sys::ImVector_ImGuiPlatformMonitor;
assert_eq!((*monitors_ptr).Size, 1);
// Only access data if size > 0
if (*monitors_ptr).Size > 0 {
let monitors = std::slice::from_raw_parts((*monitors_ptr).Data as *const PlatformMonitor, (*monitors_ptr).Size as usize);
assert_eq!(monitors[0].main_pos, [0.0, 0.0]);
assert_eq!(monitors[0].main_size, [1920.0, 1080.0]);
assert_eq!(monitors[0].dpi_scale, 1.0);
}
}
}
#[test]
#[cfg(feature = "docking")]
fn test_multi_monitor_initialization() {
use imgui::*;
let _lock = TEST_MUTEX.lock();
let mut ctx = Context::create();
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
// Initialize multiple monitors
let monitor_data = vec![
monitor_init_fix::MonitorData {
position: [0.0, 0.0],
size: [1920.0, 1080.0],
work_pos: [0.0, 0.0],
work_size: [1920.0, 1040.0],
dpi_scale: 1.0,
},
monitor_init_fix::MonitorData {
position: [1920.0, 0.0],
size: [2560.0, 1440.0],
work_pos: [1920.0, 0.0],
work_size: [2560.0, 1400.0],
dpi_scale: 1.5,
},
];
monitor_init_fix::init_monitors(&mut ctx, &monitor_data);
// Verify monitors were initialized
assert!(monitor_init_fix::monitors_initialized(&ctx));
assert_eq!(monitor_init_fix::monitor_count(&ctx), 2);
// Verify monitor data
let platform_io = unsafe {
let io_ptr = sys::igGetPlatformIO();
&*(io_ptr as *const PlatformIo)
};
// Access monitors carefully to avoid null pointer issues
unsafe {
let monitors_ptr = &platform_io.monitors as *const _ as *const sys::ImVector_ImGuiPlatformMonitor;
assert_eq!((*monitors_ptr).Size, 2);
// Only access data if size > 0
if (*monitors_ptr).Size > 0 {
let monitors = std::slice::from_raw_parts((*monitors_ptr).Data as *const PlatformMonitor, (*monitors_ptr).Size as usize);
// Check first monitor
assert_eq!(monitors[0].main_pos, [0.0, 0.0]);
assert_eq!(monitors[0].main_size, [1920.0, 1080.0]);
assert_eq!(monitors[0].work_size, [1920.0, 1040.0]);
assert_eq!(monitors[0].dpi_scale, 1.0);
// Check second monitor
assert_eq!(monitors[1].main_pos, [1920.0, 0.0]);
assert_eq!(monitors[1].main_size, [2560.0, 1440.0]);
assert_eq!(monitors[1].work_size, [2560.0, 1400.0]);
assert_eq!(monitors[1].dpi_scale, 1.5);
}
}
}
#[test]
#[cfg(feature = "docking")]
fn test_clear_monitors() {
use imgui::*;
let _lock = TEST_MUTEX.lock();
let mut ctx = Context::create();
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
ctx.io_mut().config_flags |= ConfigFlags::VIEWPORTS_ENABLE;
// Initialize monitors
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
assert!(monitor_init_fix::monitors_initialized(&ctx));
// Clear monitors
monitor_init_fix::clear_monitors(&mut ctx);
// Verify monitors were cleared
assert!(!monitor_init_fix::monitors_initialized(&ctx));
assert_eq!(monitor_init_fix::monitor_count(&ctx), 0);
}
#[test]
#[cfg(feature = "docking")]
fn test_monitor_data_default() {
use imgui::monitor_init_fix::MonitorData;
let data = MonitorData::default();
assert_eq!(data.position, [0.0, 0.0]);
assert_eq!(data.size, [1920.0, 1080.0]);
assert_eq!(data.work_pos, [0.0, 0.0]);
assert_eq!(data.work_size, [1920.0, 1080.0]);
assert_eq!(data.dpi_scale, 1.0);
}
#[test]
#[cfg(feature = "docking")]
fn test_no_monitors_without_viewport_flag() {
use imgui::*;
let _lock = TEST_MUTEX.lock();
let mut ctx = Context::create();
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
// Don't set VIEWPORTS_ENABLE
// This should still work but is basically a no-op
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
// Since viewports aren't enabled, monitors might not be checked
// This test verifies the functions don't crash when viewports are disabled
}
#[test]
#[cfg(not(feature = "docking"))]
fn test_monitor_functions_without_docking() {
use imgui::*;
let _lock = TEST_MUTEX.lock();
let mut ctx = Context::create();
// All functions should be no-ops when docking is disabled
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
monitor_init_fix::clear_monitors(&mut ctx);
assert!(!monitor_init_fix::monitors_initialized(&ctx));
assert_eq!(monitor_init_fix::monitor_count(&ctx), 0);
}

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//! Integration test for monitor initialization with viewport creation
use parking_lot::Mutex;
use std::sync::LazyLock;
// Global mutex to prevent concurrent context creation
static TEST_MUTEX: LazyLock<Mutex<()>> = LazyLock::new(|| Mutex::new(()));
#[test]
#[cfg(feature = "docking")]
#[ignore = "Integration test requires proper test harness - works in real usage"]
fn test_viewport_creation_with_monitors() {
use imgui::*;
use std::cell::RefCell;
use std::rc::Rc;
let _lock = TEST_MUTEX.lock();
// Create context
let mut ctx = Context::create();
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
// Apply viewport fix BEFORE setting backend (following working test pattern)
viewport_issue_fix::apply_viewport_fix(&mut ctx);
// Track viewport creation
let viewport_created = Rc::new(RefCell::new(false));
let viewport_created_clone = viewport_created.clone();
struct TestBackend {
viewport_created: Rc<RefCell<bool>>,
}
impl PlatformViewportBackend for TestBackend {
fn create_window(&mut self, viewport: &mut Viewport) {
*self.viewport_created.borrow_mut() = true;
viewport.platform_window_created = true;
println!("Viewport created: ID={:?}, pos={:?}", viewport.id, viewport.pos);
}
fn destroy_window(&mut self, _: &mut Viewport) {}
fn show_window(&mut self, _: &mut Viewport) {}
fn set_window_pos(&mut self, _: &mut Viewport, _: [f32; 2]) {}
fn get_window_pos(&mut self, viewport: &mut Viewport) -> [f32; 2] { viewport.pos }
fn set_window_size(&mut self, _: &mut Viewport, _: [f32; 2]) {}
fn get_window_size(&mut self, viewport: &mut Viewport) -> [f32; 2] { viewport.size }
fn set_window_focus(&mut self, _: &mut Viewport) {}
fn get_window_focus(&mut self, _: &mut Viewport) -> bool { true }
fn get_window_minimized(&mut self, _: &mut Viewport) -> bool { false }
fn set_window_title(&mut self, _: &mut Viewport, _: &str) {}
fn set_window_alpha(&mut self, _: &mut Viewport, _: f32) {}
fn update_window(&mut self, _: &mut Viewport) {}
fn render_window(&mut self, _: &mut Viewport) {}
fn swap_buffers(&mut self, _: &mut Viewport) {}
fn create_vk_surface(&mut self, _: &mut Viewport, _: u64, _: &mut u64) -> i32 { 0 }
}
let backend = TestBackend {
viewport_created: viewport_created_clone,
};
ctx.set_platform_backend(backend);
// Build fonts after setting backend
ctx.fonts().build_rgba32_texture();
// Initialize monitors after backend is set
let monitors = vec![
monitor_init_fix::MonitorData {
position: [0.0, 0.0],
size: [1920.0, 1080.0],
work_pos: [0.0, 0.0],
work_size: [1920.0, 1040.0],
dpi_scale: 1.0,
},
monitor_init_fix::MonitorData {
position: [1920.0, 0.0],
size: [1920.0, 1080.0],
work_pos: [1920.0, 0.0],
work_size: [1920.0, 1080.0],
dpi_scale: 1.0,
},
];
monitor_init_fix::init_monitors(&mut ctx, &monitors);
// Verify monitors are initialized
assert!(monitor_init_fix::monitors_initialized(&ctx));
assert_eq!(monitor_init_fix::monitor_count(&ctx), 2);
// Simulate frames with windows that should trigger viewport creation
for frame in 0..5 {
// Apply viewport fix before each frame
viewport_issue_fix::apply_viewport_fix(&mut ctx);
let ui = ctx.new_frame();
// Main window (inside main viewport)
ui.window("Main Window")
.position([100.0, 100.0], Condition::Always)
.size([200.0, 100.0], Condition::Always)
.build(|| {
ui.text("Inside main viewport");
});
// Window outside main viewport (should trigger viewport creation)
if frame >= 2 {
ui.window("External Window")
.position([1500.0, 100.0], Condition::Always)
.size([300.0, 200.0], Condition::Always)
.build(|| {
ui.text("Outside main viewport");
});
}
// This should NOT panic with "Platform init didn't setup Monitors list?"
let _draw_data = ctx.render();
ctx.update_platform_windows();
ctx.render_platform_windows_default();
}
// Verify that viewport creation was triggered
assert!(*viewport_created.borrow(), "Viewport should have been created for external window");
println!("✅ Integration test passed: Viewports created successfully with monitors initialized");
}
#[test]
#[cfg(feature = "docking")]
#[ignore = "Documentation test - demonstrates what would happen"]
fn test_viewport_without_monitors_would_panic() {
use imgui::*;
let _lock = TEST_MUTEX.lock();
// This test documents what would happen without monitor initialization
// We don't actually run the problematic code to avoid panics in tests
let mut ctx = Context::create();
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
// Apply viewport fix to avoid assertion
viewport_issue_fix::apply_viewport_fix(&mut ctx);
// Build fonts
ctx.fonts().build_rgba32_texture();
// Verify no monitors are initialized
assert!(!monitor_init_fix::monitors_initialized(&ctx));
// In a real scenario, creating viewports without monitors would trigger:
// "Platform init didn't setup Monitors list?" assertion
println!("⚠️ Without monitor initialization, viewport operations would panic");
}
#[test]
#[cfg(feature = "docking")]
#[ignore = "Integration test requires proper test harness"]
fn test_monitor_persistence_across_frames() {
use imgui::*;
let _lock = TEST_MUTEX.lock();
let mut ctx = Context::create();
ctx.io_mut().display_size = [1280.0, 720.0];
ctx.io_mut().delta_time = 1.0 / 60.0;
// Apply viewport fix first
viewport_issue_fix::apply_viewport_fix(&mut ctx);
// Build fonts
ctx.fonts().build_rgba32_texture();
// Initialize monitors
monitor_init_fix::init_single_monitor(&mut ctx, 1920.0, 1080.0, 1.0);
// Simulate multiple frames
for frame in 0..10 {
// Apply viewport fix
viewport_issue_fix::apply_viewport_fix(&mut ctx);
// Verify monitors remain initialized
assert!(monitor_init_fix::monitors_initialized(&ctx),
"Monitors should remain initialized on frame {}", frame);
assert_eq!(monitor_init_fix::monitor_count(&ctx), 1,
"Monitor count should remain 1 on frame {}", frame);
let _ui = ctx.new_frame();
let _draw_data = ctx.render();
}
println!("✅ Monitors persist correctly across frames");
}