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Merge pull request #692 from dbr/examples-reorg
Reorganization of examples
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commit
52a44edbbb
@ -25,12 +25,28 @@ ui.window("Hello world")
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## Main library crates
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- imgui: High-level safe API
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- imgui-winit-support: Backend platform implementation that uses the `winit`
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crate (latest by default, but earlier versions are supported via feature flags)
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- imgui-glow-renderer: Renderer implementation that uses the `glow` crate
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- imgui-glium-renderer: Renderer implementation that uses the `glium` crate
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- imgui-sys: Low-level unsafe API (automatically generated)
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The core of imgui-rs consists of:
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- [`imgui`](./imgui): High-level safe API
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- [`imgui-sys`](./imgui-sys): Low-level unsafe API (automatically generated)
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Next, we provide two example renderers, and two example backend platform implementations:
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- [`imgui-winit-support`](./imgui-winit-support): Backend platform implementation that uses the `winit` crate
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- [`imgui-sdl2-support`](./imgui-sdl2-support): Backend platform using SDL2
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- [`imgui-glow-renderer`](./imgui-glow-renderer): Renderer implementation that uses the `glow` crate
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- [`imgui-glium-renderer`](./imgui-glium-renderer): Renderer implementation that uses the `glium` crate
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Each of these contain an `examples` folder showing their usage. Check
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their respective `Cargo.toml` to find compatible versions (e.g
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`imgui-glow-renderer/Cargo.toml` the `[dependencies]` describes the
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compatible `glow` version and `[dev-dependencies]` describes the
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compatible `glutin` version)
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Finally the [`imgui-examples`](./imgui-examples) folder contains
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examples of how to use the `imgui` crate itself - this covers general
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topics like how to show text, how to create buttons, etc - and should
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be applicable to usage with any backend/renderer.
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## Features
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@ -39,8 +55,8 @@ ui.window("Hello world")
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- Builder structs for use cases where the original C++ library uses optional
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function parameters
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- Easy integration with `glow`/ `glium`
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- Easy integration with winit (backend platform)
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- Optional support for the freetype font rasterizer
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- Easy integration with winit and sdl2 (backend platform)
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- Optional support for the freetype font rasterizer and the docking branch
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## Minimum Support Rust Version (MSRV)
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@ -84,6 +100,7 @@ Additionally, there are other libraries which provide other kinds of renderers,
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2. [`imgui-d3d12-renderer`](https://github.com/curldivergence/imgui-d3d12-renderer)
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3. [`imgui-dx11-renderer`](https://github.com/veykril/imgui-dx11-renderer)
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4. [`imgui-gfx-renderer`](https://github.com/imgui-rs/imgui-gfx-renderer): Deprecated (no longer maintained beyond imgui-rs v0.8). Renderer implementation that uses the `gfx` crate (_not the new gfx-hal crate_)
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5. Many more can be found on [crates.io](https://crates.io) either using search or the ["dependents" page](https://crates.io/crates/imgui/reverse_dependencies) (the "depends on" text indicates if the crate has been updated for current versions of imgui-rs)
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You can also write your own support code if you have a more advanced use case, because **imgui-rs is not tied to any specific graphics / OS API**.
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@ -12,3 +12,6 @@ categories = ["gui", "rendering"]
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[dependencies]
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glium = { version = "0.32.1", default-features = false }
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imgui = { version = "0.9.0", path = "../imgui" }
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[dev-dependencies]
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imgui-winit-support = {path = "../imgui-winit-support"}
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98
imgui-glium-renderer/examples/glium_01_basic.rs
Normal file
98
imgui-glium-renderer/examples/glium_01_basic.rs
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@ -0,0 +1,98 @@
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use glium::glutin::event::{Event, WindowEvent};
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use glium::glutin::event_loop::{ControlFlow, EventLoop};
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use glium::Surface;
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const TITLE: &str = "Hello, imgui-rs!";
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fn main() {
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// Common setup for creating a winit window and imgui context, not specifc
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// to this renderer at all except that glutin is used to create the window
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// since it will give us access to a GL context
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let (event_loop, display) = create_window();
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let (mut winit_platform, mut imgui_context) = imgui_init(&display);
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// Create renderer from this crate
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let mut renderer = imgui_glium_renderer::Renderer::init(&mut imgui_context, &display)
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.expect("Failed to initialize renderer");
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// Timer for FPS calculation
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let mut last_frame = std::time::Instant::now();
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// Standard winit event loop
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event_loop.run(move |event, _, control_flow| match event {
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Event::NewEvents(_) => {
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let now = std::time::Instant::now();
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imgui_context.io_mut().update_delta_time(now - last_frame);
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last_frame = now;
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}
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Event::MainEventsCleared => {
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let gl_window = display.gl_window();
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winit_platform
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.prepare_frame(imgui_context.io_mut(), gl_window.window())
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.expect("Failed to prepare frame");
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gl_window.window().request_redraw();
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}
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Event::RedrawRequested(_) => {
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// Create frame for the all important `&imgui::Ui`
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let ui = imgui_context.frame();
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// Draw our example content
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ui.show_demo_window(&mut true);
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// Setup for drawing
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let gl_window = display.gl_window();
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let mut target = display.draw();
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// Renderer doesn't automatically clear window
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target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
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// Perform rendering
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winit_platform.prepare_render(ui, gl_window.window());
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let draw_data = imgui_context.render();
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renderer
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.render(&mut target, draw_data)
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.expect("Rendering failed");
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target.finish().expect("Failed to swap buffers");
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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event => {
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let gl_window = display.gl_window();
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winit_platform.handle_event(imgui_context.io_mut(), gl_window.window(), &event);
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}
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});
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}
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fn create_window() -> (EventLoop<()>, glium::Display) {
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let event_loop = EventLoop::new();
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let context = glium::glutin::ContextBuilder::new().with_vsync(true);
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let builder = glium::glutin::window::WindowBuilder::new()
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.with_title(TITLE.to_owned())
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.with_inner_size(glium::glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let display =
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glium::Display::new(builder, context, &event_loop).expect("Failed to initialize display");
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(event_loop, display)
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}
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fn imgui_init(display: &glium::Display) -> (imgui_winit_support::WinitPlatform, imgui::Context) {
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let mut imgui_context = imgui::Context::create();
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imgui_context.set_ini_filename(None);
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let mut winit_platform = imgui_winit_support::WinitPlatform::init(&mut imgui_context);
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let gl_window = display.gl_window();
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let window = gl_window.window();
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let dpi_mode = imgui_winit_support::HiDpiMode::Default;
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winit_platform.attach_window(imgui_context.io_mut(), window, dpi_mode);
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imgui_context
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.fonts()
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.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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(winit_platform, imgui_context)
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}
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5
imgui-winit-support/examples/README.md
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5
imgui-winit-support/examples/README.md
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@ -0,0 +1,5 @@
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See the examples for [`imgui-glium-renderer`][glium] or [`imgui-glow-renderer`][glow]
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for simple examples of this platform backend with different renderers
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[glium]: ../../imgui-glium-renderer/examples
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[glow]: ../../imgui-glow-renderer/examples
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