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https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-21 02:18:32 +00:00
fmt
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b781572e33
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@ -285,9 +285,10 @@ impl Renderer {
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#[cfg(feature = "bind_vertex_array_support")]
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#[cfg(feature = "bind_vertex_array_support")]
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if self.gl_version.bind_vertex_array_support() {
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if self.gl_version.bind_vertex_array_support() {
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unsafe {
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unsafe {
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self.vertex_array_object = Some(gl
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self.vertex_array_object = Some(
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.create_vertex_array()
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gl.create_vertex_array()
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.map_err(|err| format!("Error creating vertex array object: {}", err))?);
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.map_err(|err| format!("Error creating vertex array object: {}", err))?,
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);
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gl.bind_vertex_array(self.vertex_array_object);
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gl.bind_vertex_array(self.vertex_array_object);
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}
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}
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}
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}
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@ -572,7 +573,9 @@ impl TextureMap for SimpleTextureMap {
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#[inline(always)]
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#[inline(always)]
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fn gl_texture(&self, imgui_texture: imgui::TextureId) -> Option<glow::Texture> {
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fn gl_texture(&self, imgui_texture: imgui::TextureId) -> Option<glow::Texture> {
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#[allow(clippy::cast_possible_truncation)]
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#[allow(clippy::cast_possible_truncation)]
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Some(glow::NativeTexture(NonZeroU32::new(imgui_texture.id() as _).unwrap()))
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Some(glow::NativeTexture(
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NonZeroU32::new(imgui_texture.id() as _).unwrap(),
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))
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}
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}
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}
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}
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@ -646,7 +649,10 @@ impl GlStateBackup {
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fn post_init(&mut self, gl: &Context) {
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fn post_init(&mut self, gl: &Context) {
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#[allow(clippy::cast_sign_loss)]
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#[allow(clippy::cast_sign_loss)]
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unsafe {
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unsafe {
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gl.bind_texture(glow::TEXTURE_2D, to_native_gl(self.texture, glow::NativeTexture));
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gl.bind_texture(
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glow::TEXTURE_2D,
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to_native_gl(self.texture, glow::NativeTexture),
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);
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}
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}
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}
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}
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@ -705,7 +711,10 @@ impl GlStateBackup {
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#![allow(clippy::cast_sign_loss)]
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#![allow(clippy::cast_sign_loss)]
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unsafe {
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unsafe {
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gl.use_program(to_native_gl(self.program, glow::NativeProgram));
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gl.use_program(to_native_gl(self.program, glow::NativeProgram));
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gl.bind_texture(glow::TEXTURE_2D, to_native_gl(self.texture, glow::NativeTexture));
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gl.bind_texture(
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glow::TEXTURE_2D,
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to_native_gl(self.texture, glow::NativeTexture),
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);
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#[cfg(feature = "bind_sampler_support")]
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#[cfg(feature = "bind_sampler_support")]
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if let Some(sampler) = self.sampler {
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if let Some(sampler) = self.sampler {
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gl.bind_sampler(0, to_native_gl(sampler, glow::NativeSampler));
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gl.bind_sampler(0, to_native_gl(sampler, glow::NativeSampler));
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@ -715,7 +724,10 @@ impl GlStateBackup {
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if let Some(vao) = self.vertex_array_object {
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if let Some(vao) = self.vertex_array_object {
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gl.bind_vertex_array(to_native_gl(vao, glow::NativeVertexArray));
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gl.bind_vertex_array(to_native_gl(vao, glow::NativeVertexArray));
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}
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}
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gl.bind_buffer(glow::ARRAY_BUFFER, to_native_gl(self.array_buffer, glow::NativeBuffer));
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gl.bind_buffer(
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glow::ARRAY_BUFFER,
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to_native_gl(self.array_buffer, glow::NativeBuffer),
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);
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gl.blend_equation_separate(
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gl.blend_equation_separate(
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self.blend_equation_rgb as _,
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self.blend_equation_rgb as _,
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self.blend_equation_alpha as _,
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self.blend_equation_alpha as _,
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@ -305,10 +305,19 @@ impl GlStateBackup {
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context.bind_vertex_array(to_native_gl(self.vao, glow::NativeVertexArray));
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context.bind_vertex_array(to_native_gl(self.vao, glow::NativeVertexArray));
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context.bind_buffer(glow::ARRAY_BUFFER, to_native_gl(self.vbo, glow::NativeBuffer));
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context.bind_buffer(
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context.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, to_native_gl(self.ibo, glow::NativeBuffer));
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glow::ARRAY_BUFFER,
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to_native_gl(self.vbo, glow::NativeBuffer),
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);
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context.bind_buffer(
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glow::ELEMENT_ARRAY_BUFFER,
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to_native_gl(self.ibo, glow::NativeBuffer),
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);
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context.bind_texture(glow::TEXTURE_2D, to_native_gl(self.texture, glow::NativeTexture));
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context.bind_texture(
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glow::TEXTURE_2D,
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to_native_gl(self.texture, glow::NativeTexture),
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);
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context.active_texture(self.active_texture);
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context.active_texture(self.active_texture);
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context.use_program(to_native_gl(self.program, glow::NativeProgram));
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context.use_program(to_native_gl(self.program, glow::NativeProgram));
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