[glium-example] Display Lenna

This commit is contained in:
Malik Olivier Boussejra 2018-11-23 17:54:36 +09:00
parent 19b973d32d
commit 4314c27126
2 changed files with 51 additions and 0 deletions

View File

@ -1,15 +1,18 @@
extern crate glium;
extern crate image;
extern crate imgui;
extern crate imgui_glium_renderer;
extern crate imgui_glutin_support;
use std::borrow::Cow;
use std::io::Cursor;
use glium::{
backend::Facade,
texture::{ClientFormat, RawImage2d},
Texture2d,
};
use image::{jpeg::JPEGDecoder, DecodingResult, ImageDecoder};
use imgui::*;
mod support;
@ -20,6 +23,12 @@ const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
#[derive(Default)]
struct CustomTexturesApp {
my_texture_id: Option<ImTexture>,
lenna: Option<Lenna>,
}
struct Lenna {
texture_id: ImTexture,
size: (f32, f32),
}
impl CustomTexturesApp {
@ -53,6 +62,10 @@ impl CustomTexturesApp {
self.my_texture_id = Some(texture_id);
}
if self.lenna.is_none() {
self.lenna = Some(Lenna::new(gl_ctx, textures));
}
}
fn show_textures(&self, ui: &Ui) {
@ -63,10 +76,48 @@ impl CustomTexturesApp {
if let Some(my_texture_id) = self.my_texture_id {
ui.image(my_texture_id, (100.0, 100.0)).build();
}
if let Some(lenna) = &self.lenna {
lenna.show(ui);
}
});
}
}
impl Lenna {
fn new<F>(gl_ctx: &F, textures: &mut Textures) -> Self
where
F: Facade,
{
let lenna_bytes = include_bytes!("../../resources/Lenna.jpg");
let byte_stream = Cursor::new(lenna_bytes.as_ref());
let mut decoder = JPEGDecoder::new(byte_stream);
let (width, height) = decoder.dimensions().expect("Could not read dimensions");
let image = decoder.read_image().expect("Could not read image");
let raw = if let DecodingResult::U8(data) = &image {
RawImage2d {
data: Cow::Borrowed(data),
width,
height,
format: ClientFormat::U8U8U8,
}
} else {
unimplemented!("I only know how to deal with U8 data")
};
let gl_texture = Texture2d::new(gl_ctx, raw).expect("Could not create texture");
let texture_id = textures.insert(gl_texture);
Lenna {
texture_id,
size: (width as f32, height as f32),
}
}
fn show(&self, ui: &Ui) {
ui.image(self.texture_id, self.size).build();
}
}
fn main() {
let mut my_app = CustomTexturesApp::default();

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